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Showing results for 'Vehicles'.
Found 41868 results
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Pending Update: Build 1.7.2.5
dannyboy92 (DayZ) replied to rocket's topic in Mod Announcements & Info
Fixing loot storing such as tents and vehicles should be prioritised as it is the main cause of the game, to stack up on supplies and survive. -
DMR, ammo's more common. M107 would be stored and we'd use it against vehicles.
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It appears that vehicles (functional or potentially functional ones, not the decorative ones) are also a source of graphical artifacts. I met up with some friends with a Heli and couldnt see anything but artifacts when looking towards it. Also I witnessed another player crash and explode a UAZ into a tree and then began seing artifacts the color of the fire it was spewing.
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ok i have no solution for you, but here is what i have learned so far: there are some stages, how i call it, while connecting on a server 1. there is the receiving file, mostly it's shown 41KB in size. if it takes forever i mostly disconnect there, no sense in waiting 10 minutes longer 2. when it's loaded it changes to black background and says "waiting for character to create". here is where i wait mostly 20-30 seconds until i disconnect from that server. due to the long loading time it's very common to get stuck there. 3. after that you get to the "loading". thats the part where you can't "esc" out anymore, so if it takes too long here (i wait here max 3-5 minutes) you should alt+tab (or alt f4) and force exit the game. by observing and comparing different servers you can quickly learn which one is causing problems and which is very fast and fun to play on. keeping a favorite servers list in the long run, especially when you have acquired some tents or vehicles, pays off quickly, cause you waste less time stucking in the loading screen.
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total tent cities found: 5 total vehicle hiding spots found: 7 total vehicles destroyed: 9 everything except for the UAZ, 1 white truck, red / yellow cars were found. hope we can do a day 2 run tomorrow cant hear me in the video sadly :( apparently fraps can barely pick up my mic
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"Th3rdLeg369" Teleporting on GB # Sabre Recon server!
Skyl1n3 posted a topic in Mod Servers & Private Hives
Literally just now on Sabre Recon, he just picked me up on a bus and got teleported to an open field and he just stood there aiming his gun at me, asked questions, no replies, then he shot me a few times so I just made a mad dash for it on his Quad he had lined up with other vehicles! Thought I'd got away when he teleported to me and shot me with a big ass Sniper Rifle!! Ban this prick! His name's Th3rdLeg369 -
Jeez, banditry doesn't ruin the game, it MAKES the game! If it was PvE then there would literally be nothing to do. At times when raiding the NWAF I almost forget about the zombies due to the tension of thinking if i'm in some bugger's scope! Bandits make the game worth playing imo. And there's plenty to do when you're kitted out, (especially when in a group) like looking for admin camps, VEHICLES, just having a complete whale of a time at about 2am in the morning wasting a load of ammo and flares lighting the NWAF up... dude, the game is what you make it. If you're skyped and looking for a squad pm me and you can join my group if you like.
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can we make it so clan groups dont just rape everything ?
dgeesio posted a topic in DayZ Mod General Discussion
well if your in said group or clan and have your own server 99 percent of time you know these guys have everything. they have the vehicles the guns duped shit the whole shabang. if you either random public player or small one two player group you havent really got much chance of getting the best stuff the majority of the time how can DayZ be adjusted to stop clans groups just raping duping shit for the shake of the game ? any suggestions . remember theres more lone players or small groups that clans and people who run server but these are the very players who do control shit. just trying to make the game more fun for all instead of the group that actually owns the server ;) -
Could you repair a bicycle with car wheels IRL? No. Could you repair several kinds of vehicles with the one same wheel, engine or fueltank IRL? No. These are some of the conditions for vehicles going apeshit; • You hit a DayZ Object and get stuck on it. • You hit an object and one or more of your tires goes pop and you get stuck. • Engine(Not hull) is destroyed(If orange, you might wanna consider playind 'defensively' until you find another Engine). And the usual ATV and Tractor stuff. Stay away from those 2. From my experience the safest vehicles are: 1. Ural(NOT V3S) 2. BAF Rover(Military Offroad) 3. Bus Edit: To answer the question; If a vehicle has blown up and caught fire, it CAN NOT be repaired. You will have to wait for a server restart, then the vehicle will respawn at its spawn location. On a side-note, the DayZ Wiki is full of outdated information and bullshit.
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* Norway 14 * 19:00 (GMT +2) * Nicknames: Merkulsim, Makarov_AW, Ghost They teleported me to themselfes with my bycicle and i had seen all the vehicles of the server and then they killed me.
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Started to read and agree with OP soo much QQ about how you justify your right to take the server down... This is crap... US128, US167, US302 All U.B.C.S. servers are up 24/7 and they have been hit buy hackers and yes we have lost our gear and vehicles... However we just locked the airfield down and went hunting for Heli sites and got most of our gear back within a couple of days. All this time open to the public.. Hackers hit one server and move on.. thats all they do.. what makes you think your server is special and they will want to nuke it 24/7. They fact you have made such a song and dance about it will make you a primary target. Dealing with hackers is the job of the DEV team. If you have ppl 24/7 on your server get some to fraps 24/7. I frap every single time I play. If nothing happens I stop delete the no action content and carry on frapping, thus recycling the space on my HDD..Showing a frap of a hacker entering server and then funny goings on happening is enough to assist the devs. They blacklist thier GUID then hacker has to buy new copy of the game. YOUR job as an admin is to provide a constant world for players to interact with.. A server not being online is as bad as a passworded server ... ppl cant play on it.. The UBCS servers restart every 6 hours, this is MORE than enough to allow the server to re allocate memory and eliminate LAG. Maybe this is why US128, 167 and 302 are always in the the top rated servers out of the thousand + that are out there. US128 http://www.gametracker.com/server_info/23.29.120.66:2302/ US167 http://www.gametracker.com/server_info/23.29.120.66:2350/ US302 http://www.gametracker.com/server_info/23.29.120.66:2400/ The point. Stop taking your server down and explaining your way around the TOS. A down server is as good as a PW'd server. Start acting like proper community admins. I applaud what your doing regarding the trading centre however your conduct with regards to the admin abuse (and yes taking a server down to protect your gear is abuse) needs to be dealt with swiftly. I urge the the DayZ Staff to open up dialog in private with said server hosts and eliminate this issue or post that this is either acceptable or not in the TOS thread. no names need be mentioned.
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After 220 hours- here are my suggestions for dev ASAP
reuben5150 posted a topic in DayZ Mod Suggestions
Because Dayz got boring, its now all about gear and PVP, wasn't this meant to be about survival ? 1: Removal of bandit skin resulted in possibly irreversible damage, the heartbeat should been in sooner, one of the most intense and exciting parts of this mod was meeting unknown players and not knowing how they would react, all that has gone, needs something more, where is humanity ? 2: Vehicles - the shortest amount of time we "owned" a vehicle was about 15 minutes before the hackers came,.... and as with camps the vehicles are never safe unless guarded 24/7, vehicles need "keys" and need the ability to fire weapons from inside the vehicle also. 3: Camps - waste of time unless guarded at all times, easier to find and loot camps than risk going into towns, need more defences such as razor wire, claymores or IED's, tripwires, alarms etc. 4: New item - IED (improvised explosive device), consists of 3 parts which must be found in order to build, explosive, detonator and sensor(?) or tripwire. 4: Weapon nerfing - i understand that some of the weapons may have needed a tweek but not a total nerf fest, most of these weapons will now be completely useless against players, need to increase zombie health instead of such big changes in weapon damage. 5: The L85 thermal scope - i am absolutely against this, should not need to explain why, but if this thing has to stay then simulate low battery level with flickering on the scope or give the scope limited "life", this is one weapon that really does need a nerf, just replace with ACOG version best solution. 6: Zombies - still too easy in some respects, what is the definition of a zombie ?, of course we refer to the movies, but http://en.wikipedia.org/wiki/Zombie I assume that the zombie is pretty much brain-dead with only basic functions available and no sense of pain, therefore i would suggest the following- As a starting point zombie health increased to equal the player, (requires more body shots) but one headshot from any weapon will put him down, in order for this to work running speed must be slowed down 20% as starting point, the fast movers are too fast. Should zombies be able to climb ladders (?) Seeing distance too great and camo/ghillie suit should reduce your visibility by 30% +/- Zombies too easy to lose, run though a building and they are gone, lets have some indoor action like before and above all make the zed's a real threat. Zombie attack distance seems too great, in other words its like their arms are 3 or 4 meters long, reduce the attack distance so it actually feels like being hit rather than some invisible force. 7: Food and water - as a starting point reduce spawns by 20% water and 30 % for food. 8: Hi-end weaponry/ rarity - all dayz needs IMO is a set of "nice" weapons available to those who are willing to travel a bit, do not make these weapons so rare that people resort to hacking and duping which is what has happened, the weapons list needs a revision, is it unreasonable to expect that the top-end sniper rifle is an M40, this isn't ARMA anymore. 9: Night vision - ;) Rocket talks about wanting to create an "atmosphere" at night time, hence the reason for messing with or fixing gamma levels (which BTW had a detrimental effect on daytime visuals) but i don't see a reason why this can't happen, only NVG's detract from this, consider removal of this item. 10: Hacking - i understand the need for a certain level of cheating/hacking/exploiting, but this is out of control, will the removal of SP mode help ?, need to start swinging the ban hammer. Thats all. -
Anyone else think vehicles shouldn't explode unless an explosive weapon is used on them, because you can shoot a cars millions of times and it won't explode. I just think it unrealistic and ruins the vehicles in game a bit.
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UK 180 - Doomed to Consume Community hosted by Xstreamgaming.net
Frenzy replied to TheWeedMan's topic in Mod Servers & Private Hives
Helicopter has been nicked already, I think someone has a massive hoard of vehicles somewhere :P -
DayZ is probably one of the best things to happen to PC gaming since Half Life, so there's nothing I want more then to see it progress and reach its maximum potential. Thought I'd throw out a couple of ideas I would like to see implemented and introduced to the game to further the experience. Its certainly common in game to discus with those I play with new ideas base on our experiences, so hopefully we will use this thread to throw in our own two cents. 1) Keys for vehicles you repair. Nothing worse then spending time and effort collecting parts and fixing up a vehicle only to save, log off and even when you think you have parked it in the most remote location in the game, you log back in to find your tent raided and the vehicle gone in less then a 24hr period. (Especially if its a Huey and you come back to find it on fire, hugging a tree) Though this would completely alienate vehicles from people, a way this could work is if you automatically receive a key when you fix up a vehicle and other then this keys do spawn in residential areas, but are incredibly rare. This way; either you put in the effort of fixing a vehicle to be able to use it, or blind luck allows you to take a vehicle show you stumble across it. Alternatively, keeping with the idea that you receive a key when you fix up a vehicle, for anyone else the vehicle will require certain items to hot wire it, hopefully narrowing down the off chance of someone stumbling across a vehicle and instantly being able to ride off and crash it somewhere without putting in any effort. It will add a goal if you come across a working car you want to steal if you know you have to go find a tool box and some jump cables or something if you want to take it. 2) Underground storage/ Buried treasure. Simply I would like the option to hide equipment I have found and not have to rely on a tent that seems to simply be found regardless of how well you think you have hidden it. I like the camp me and my friends have constructed, 8 tents multiple fireplaces, good amount of barbed wire, but no real security. All it takes is one person to locate the camp and it become new looting spot for that one person, to raid on a daily basis, with caution. If there was some way that you could bury items, so that they are a little more concealed, but still accessible to those who manage to luck out and stumble across it (Can only be seen if stood directly on top of), then it would be a nice feature to have the option of potentially storing items of great value relatively securely and if someone finds it then kudos, buried treasure. Just try to remember where you buried it. These are just a couple of thoughts discussed during a game last night, I'm sure I will add more suggestions, but I cannot wait to see this game has to offer in the future.
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Caltrops are for vehicles aren't they? If so, fuck yeah! A single use patch of caltrops could be deployed on the land or road and used for hijacks, taking out all wheels at once. The obvious drawback being that the bandits would need to find four wheels to recover the vehicle. Caltrops wouldn't work on Zeds would they? Since they don't seem to be averse to pain (they don't falter or retreat when they've been shot) some tiny spikes in the ground wouldn't cause enough physical damage to stop them from walking. Players on the other hand? Caltrops could force a player to walk gingerly over the areas to avoid them, sprinting over them could cause you to prone and not be able to stand until bandaging your feet. Great for preventing enemies from attacking your base or rushing your position.
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Does The L85A2 AWS show heat signatures of cars (engine off)?
aks replied to Endlvl's topic in DayZ Mod General Discussion
I think it takes a while for the heat signature to be gone but if the vehicles are lying around at a camp I would not expect them to show up. When you step on the ground with a boot does it leave enough heat for a sustained period of time for this to be realistic? Keep in mind DayZ uses the arma 2 and arma 2 oa weapons so any changes to the L85a2 would have to be made too. It would be possible for rocket to incorporate other weapons modded into the game (double barreled shotgun) but at this point I doubt the arma 2 devs would make changes to the L85a2. -
Does The L85A2 AWS show heat signatures of cars (engine off)?
Endlvl posted a topic in DayZ Mod General Discussion
Specifically cars that have had their engine off for a long time. If not, how fast do cars lose their heat signatures? I know that functioning cars have heat signatures but this is important to know if you can use an l85a2 for hunting camps/ abandoned vehicles. Any other cool uses for thermal? For those who don't know the l85a2 has a laser that can be used with night vision goggles to mark targets (hit the L button and look through your scope in night vision mode). Also the l85a2 can see clearly through mist, detect zombie spawns (to see if player is near), find animals, and see residual heat from bullet holes (at least my friend said that he could). Personally I think it should see residual heat in footsteps but that feature isn't implemented as far as I know. -
So did [HV] lose some vehicles yesterday?
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Having the best loadout possible is fun, but only if you intend to use it for its intended purpose - killing other players, finding vehicles, flying/driving them around Chernarus like its no big deal, having your motto as "Haters Gonna Hate".
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So I planted 2 additional tents yesterday.... My original was heavily stocked with goodies... a couple of spare aks... tonnes of food etc. The newer 2 i was just starting to fill as backups. Came on today... and all three of my tents are gone!!! :/ Guess I have to start again. Are vehicles more stable as storage points? Obviously they are considerably harder to come by.
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US 875. Time. 1:30-1:30PM. Players by the name of Eugene, Bubblecum, and Raysins were witnessed by both me and multiple members of my clan, hacking. First they were at our campsite way in the north, suddenly appearing out of nowhere. They took our vehicles and guns. This is no problem, I understand random encounters. However, this story does not end here. We then respawned both near Cherno, and as we began to restart our DayZ experience, they are all here. Suddenly in the city, running around and killing us with our guns. We managed to fire multiple rounds into them, and yet no sign of bleeding, no broken bones, one of our clan members even got the jump on them and laid several rounds from a high vantage point. They however still showed no signs of being hurt or dying. My second respawn happened again in Cherno, and I actively witnessed one of them teleporting around. And then "mysteriously" my clanmate repeatedly dying over and over again. We do have a Fraps video of one of our clanmates unloading an entire magazine into one of them, and still no damage to either of them. Edit: He was also using an MG-36. Which I believe is not in DayZ, but in Arma 2.
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US 875. Time. 1:30-1:30PM. Players by the name of Eugene, Bubblecum, and Raysins were witnessed by both me and multiple members of my clan, hacking. First they were at our campsite way in the north, suddenly appearing out of nowhere. They took our vehicles and guns. This is no problem, I understand random encounters. However, this story does not end here. We then respawned both near Cherno, and as we began to restart our DayZ experience, they are all here. Suddenly in the city, running around and killing us with our guns. We managed to fire multiple rounds into them, and yet no sign of bleeding, no broken bones, one of our clan members even got the jump on them and laid several rounds from a high vantage point. They however still showed no signs of being hurt or dying. My second respawn happened again in Cherno, and I actively witnessed one of them teleporting around. And then "mysteriously" my clanmate repeatedly dying over and over again. We do have a Fraps video of one of our clanmates unloading an entire magazine into one of them, and still no damage to either of them. Edit: He was also using an MG-36. Which I believe is not in DayZ, but in Arma 2.
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well I figured it would be used more for a long distance use. Just because I have seen people post security on there precious vehicles while others search a town, I see this as a way for a solo player to maybe store items on his own and bikes or vehicles in the tree lines.
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This is just a couple ideas I came up with, whether it is stupid or not i'd like an opinion on it. 1) camouflaged nets. this would be something that would be very usful for laying down camouflage for vehicles teammates, really this would serve very little purpose against zombies but it would be an easy way to hid valuables from bandits as you go scavenge a town.