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Showing results for 'Vehicles'.
Found 41868 results
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Players in last 24 hours dropping fast.
Mos1ey replied to [email protected]'s topic in DayZ Mod Suggestions
You don't have to be on the dev team to be an alpha tester. Everyone who plays DayZ right now is an alpha tester. You load up the game, do your thing and report bugs and give feedback on the forums. 'What if zombie spawn script or PVP system was disabled?' Yes... If they disabled 2/3 of the game it probably wouldn't be fun any more. Well done. I'm really not sure what your point here was though. I mean, that's like saying 'what if they disabled skating in Tony Hawk's?'... TBH I've been mixing it up and playing a bit of Lingor as well an Chern lately and DayZ/ARMA is far from the only game I play, so that might contribute to my lack of boredom. But really, I'm fine with tents and vehicles not saving properly. I had that bug where you respawn on the coast with a completely empty inventory happen to me not so long ago, so I've been trying to get my shit back, lol. You clearly don't know what alpha testing is... Alpha is an early phase in something's development. Usually indev, alpha, beta, finished product. Just because this is a mod, doesn't mean it can't have an alpha phase. Look at the Galactic Warfare mod for Call of Duty 4 for example. That also had a long alpha testing phase. -
1.7.2.5 Tents and Vehicle Inventories not saving.
decoman replied to NocturnalS1n's topic in Mod Servers & Private Hives
On the server we play at, we had a whole week of tents appearing normally with each server restart, but then one day, all tents went missing once again, just like the week before. Then, after another server restart all the tents reappeared again. During this week, it seems as if vehicles actually stayed where you left then between server restarts, at least with a bicycle and an ATV. Tents never save items between server restarts afaik, and they simply respawn all items on every restart. Any tent with items in it, has become a source of plenty, never becoming empty. Who can blame me for putting my stuff in the tent in the first place before the first server restart, when tents no longer acts as functional storage containers between server restarts. -
New Server US2335 Private Server Open - Come join us
Jex =TE= (DayZ) replied to Jex =TE= (DayZ)'s topic in Mod Servers & Private Hives
Why wouldn't they (And how is this offtopic) Since the Dev's have broken vehicles and tents, we've abandoned our public server for something that works. The fact that we are PAYING for a server and administering it better than any public server (which the DayZ Team OR Battleye cannot do effectively) and we are promoting the mod, what exactly is the issue here? -
hmmmm thats odd. i dont remember moving a gaz/hatchback around. i must have been in another area of the map? and btw were you up by.. the nw airfield? killing survivors? Edit: i know this is a bit of a weird thing to ask, but seeing as you now know how much of an ass the OP was to start this whole thing. would it be ok if myself and akk14{we are both friendly unless fired upon) could get a tiny bit of gear from the vehicles u took? nothing rare. just normal gear that we left in those vehicles. It would help me out alot because i escort medics on their way to patients so i would be very grateful if i could possibly get a few items that would help me out.
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Me and my friend are stranded in Mogilevka...
Element47 replied to Suger Monster's topic in DayZ Mod General Discussion
refueling wont help if its overturned. but i have to agree with the posts above, vehicles are rare and walking is the usual way to get around. the map is large, but not that large that you couldnt run from south to the north in a manageable time.. plan your way ahead to hit points of interest like deerstands and villages, dont forget to stock up on food and drinks, and you'll be fine.. when i read the title i assumed you broke your legs, not that you're too lazy to walk ;) -
Sometimes Dayz gives me the creeps.
The2ndLink replied to The2ndLink's topic in DayZ Mod General Discussion
Interesting. After reading that... maybe an AI yeti who likes vehicles? -
Was there some problems yesterday too, Couldnt get on many servers and tents+vehicles did not appear after got in?
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Is this legit? createvehicle.log parachutewest
Dimmizer replied to stokvis's topic in Mod Servers & Private Hives
The scripts that the hackers are using have to be in your remoteexec.txt & scripts.txt filters in order for them to be caught. How can a server log/catch hackers if it doesnt know what it's looking for? hmmmm? They haven't found a way to screw it up, you just havent added more shit for your server to look for. Goto hacking sites and register. Look around or hell even ask for scripts on how to spawn specific vehicles and ammo boxes n stuff. Add those to your filters so if someone comes in and uses them they will be caught :) There are probly 100+ different ways to write a script to spawn an ammobox just need to figure them out. You wont be able to block them all but the key is to block the ones that most people will use :D. Same goes for other items/vehicles etc.. just gotta block them. EDIT: Oh yeah! when you are adding scripts to your filters remoteexec.txt createvehicles.txt scripts.txt Be careful on how you write it or you could end up blocking something thats needed espeically vehicles. If not done correctly you could stop your server from spawning your Chopper or a Truck or something and you can also have something written wrong which could cause people to be kicked for Script Restriction. -
They were at their camp... He could have died, then his friends could have picked him up in the UAZ and he could have re-geared from their tents/vehicles... just because someone doesnt have any kills or zombie kills does not make them a hacker.
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DayZ, as a mod is now dead - roll on standalone
Blakbewwy replied to TheMachine's topic in DayZ Mod General Discussion
Plenty of empty servers which are still hive to settle down on. The one I've settled on rarely has over 5 players, and I'm in a trio. It's usually just us. Much funner to avoid hackers and generally avoid other life, it feels much more desolate as if we are literally the only people here; and, on the rare occasions we do find people, they are usually just like us and we end up trading plus getting along just fine. Even better, virtually every vehicle in the server is in it's natural spawn point so we have a nice ripe batch of vehicles to choose from. Going to go find a huey some time as well, and go gun down every son of a beotch in cherno (zombies that is). -
Looking for a group ( Mainly UK players ) 17 +
BreakPoint replied to andyb11's topic in DayZ Mod General Discussion
DMR = Advantages - Common Ammo 20 Bullets per mag Can combine ammo into 4, 5Rnd M24 mags and back to get a full clip Easy, Self-zeroing using mil dots Can use the scope with NVGs 1 shot to the legs = Broken Legs Common weapon spawn in military spawns (If you die, it's easy to get back and not that much of a hassle) Disadvantages - Not a 1 hit kill (Approx Dmg - 8k per shot) No PgU and PgD zeroing method (Not really a big deal, I like the mil dots on the DMR better than the PgU and PgD zeroing anyways) AS50/M107 = Advantages - 1 Hit Kill Insane long distance zeroing (M107, 1.2km AS50, 1.6km. Not that you can even see that far in DayZ) Good against vehicles Good zoom (It's a toggle zoom on the AS50) Disadvantatges - Loud as FUCK Ammo not that common besides on other players who have the gun, or heli crashes which could be (Most likely) already looted. Can't use NVGs M4A Series/M16A Series = Advantages - Fully auto/Burst fire Ammo Common Ok DMG Decent range (300m w/o bullet drop, can shoot farther with. This is excluding the M4 SD and M16 ACOG) Silencer (M4 SD version) ACOG/Holo sight (M16 ACOG/M4 Holo) Grenade Launcher (M16 M203 and M4 Holo) Common spawn chance (Not M4 Holo/SD/M16 M203/M16 ACOG) Disadvantages - REALLY bad bullet drop (M4 SD) Not good for CQC while scoped (M16 ACOG) Can't hit targets at 700-800m+ without difficulty CCO Scope (Sucks) Other Snipers (M24, CZ 550, M14 <- Not a sniper with CCO scope but still good with range) Advantages - Good range plus can use mil dots for farther range than the 800m zeroing (M24, CZ 550) Decent range and 20 Rnd Mag (M14) Can combine rounds to DMR/M24 mags (M14 and M24) Semi-Auto (M14) Good power (Approx same as DMR) Disadvantages - Scope is awkward, for me at least (CZ) Bolt action, can't fire shots quickly (CZ and M24) Not 1 hit kill Melee weapons (Hatchets, Crowbars) Advantages - Silent Can disorientate enemies Able to be put into tool belt for cutting wood (Hatchet) Disadvantages - Weak No ammo (Crowbar) Shotguns (M1014, Remington, Winchester, Double Barrel) Advantages - Good CQC Selection of ammo (Slugs and Pellets) Combination of ammo (From Double Barrel to Remington/M1014 and Vice Versa) Disadvantages - Not so good power No far distance combat Has a flashlight (Remington) Pistols (M1911, Revolver, Makarov, G17, PDW, M9 Variations) Advantages - Common Ammo Good for zombie killing Quiet Can use any 9mm magazine (PDW) Flashlight (G17) Can combine magazines (M1911 to Revolver and Vice Versa) Disadvantages - No power what so ever VS players Not common ammo (M9 SD) Inaccurate at long distances LMG (MK 48 Mod 0, M249 SAW, M240) Advantages - Powerful Clips are 100-200RNDS Good range High rate of fire Disadvantages - Loud Long reload time High recoil Other rifles (MP5, L85, FN FAL, Lee Enfield) Advantages - Uses stanag mags (L85) Thermal and Night vision scopes (L85 and FN FAL (Only NV)) Good power Good range Medium Noise (L85/MP5) Disadvantages - Ammo not common (MP5, FN FAL) Loud (FN FAL, Lee Enfield) Dimmed down power (Lee Enfield) Terrible power (MP5/MP5 SD) Misc (Crossbow) Advantages - Silent Disadvantages - Basically everything This list is in MY opinion and from what I have experienced both in and out of DayZ (Out of DayZ being ArmA). I haven't listed everything in terms of disadvantages and advantages because it's 3 AM but hope this helps. Tell me if I missed any weapons so I could add them whenever. I'd personally go with the DMR (My favorite and most enjoyable weapon to kill with) but use whatever floats your boat man. -
Has someone compiled a list of vehicles and the items that spawn in them?
Blakbewwy replied to nyk_nunya's topic in DayZ Mod General Discussion
Exploring the forums, I've found various opinions. Though I imagine some people drive around and loot all the newly spawned vehicles without taking them (which would explain why people seem to find different things) I can contribute to this list as well. I believe the loot may sometimes vary depending on spawn point, but that's just another theory to counter my previous. UAZ (at altar) (I've looted this 3 times) - 20 AK clips, 10 RGO grenades, 1 yellow, 1 red, 1 green and 1 grey smoke grenade, 1 water bottle, 1 camping tent ATV (one east of elektro, and another which I think belonged to someone else near balota air strip as half the loot was missing) - 1 camping tent, 2 cans of baked beans, 5 heatpacks Huey helicopter (explored the forums/wiki, I haven't found one) - ~5 soda cans, night vision goggles Red UAZ (at stary sobor military camp) (looks like a red car, not a UAZ, I've looted this a good 5 times) - Empty all times I've visited Bus (at stary sobor) - Binoculars, map, ~5 soda cans VS3 Civilian (explored forums) - Military loot and medical supplies (?) If I can I will add to this list. -
Keeping vehicles when changing servers?
Blakbewwy replied to josh1803's topic in DayZ Mod General Discussion
Yeah what Kerwyn said. About saving vehicles, I'd recommend you only settle down in a server with very rare server restarts, or none at all. Despite the fact I have saved my UAZ several times, on my server's monthly restart I find it about 5m to the left of its previous location (sometimes it ends up inside trees and getting it out is a pain in the neck) and with all the loot inside it reset to the default UAZ loot; smoke grenades, water bottle, tent, 20 AK rounds, 10 SVD rounds. Even though having to stick to one server can seem a nuisance, if vehicles were saved cross-server then there would only be one person/group with a huey in the entire of DayZ. And if they were in the same position in each server, and the person flying it was in one server, then anyone in other servers would see a huey flying without a pilot. Now that'd be a sight. -
Big FAT Boss zombie, 1.5* larger than a normal zombie, that walks around, possibly one or two in a given area, they would have a 2 smaller much faster zombies THUGS with them, if the Boss spots a player, and the boss would have a much larger view distance, then he would stop, scream and point , the 2 thug zombies would then charge full speed at the player. Any other zombies in the area hearing the boss would also go for the player , kinda like invasion of the body snatchers, point , scream , ahhhhhh!.. Zombie Spitter , spits poison/infection at players, with a 50 meter range, a hit player gets infected and starts loosing blood fast, as well as spreading the infection to anyone around them, hit players would need to run away from friends to medicare themselves. Boomer Zombie , zombie that in its life was a solder bomb tech, bad news for us is that hes walking around with a bomb ready to go off at the smallest nudge, when he spots a player he runs right at them full speed, and once close enough BOOOOM!, if hes shot he also blows up, players could use them tactically. Whisper Zombie : this zombie walks around, and when he gets close to a player, he whispers to him, "hay friendly?" , "im coming in dont shoot" , "yoohooo i have a gun" , "I see you" in VOICE not text, any little creepy voice thing to pure mess with the players head, a little audio manipulation and people wont know if its a real player or a zombie haahaha. Gunner Zombie : even a monkey can pick up a gun and shoot it, so a zombie that picks up guns and shoots them at players, the accuracy would be horrible possibly 1 in 100 shots might actually hit the player, it would be more about freaking a player out than actually having zombies gunning players down, the zombie would shoot in the general direction of any players seen. Grabber zombie : fast running zombie that grabs onto the player slowing the player down while adding a slow blood drain, the player being held should not be able to get it off, the slower the player moves the more zombies can grab on until the player is held and cant escape, one or two grabbers in a normal pack of normal zombies could pose a real challenge. Small AI suggestions.. Camps, Zombies should smell camps from at least 200 meters, and walk toward them, tents, fire's, vehicles with people in, fencing anything a player has built , placed or put down should leave a smell the zombies should navigate toward. Zombies should bang on closed doors not open them, would give more freak to the players if there are 3 zombies at the door bashing the crap out of it. when its dark, some zombies should head inside buildings and stand in corners , players seeking shelter could get a real surprise if they run into houses and rooms without checking them for z's Picking Up Loot, when a zombie kills a player, it should loot the player and pick up his stuff, that zombie should then be exempt from the despawn and put on a timer, if the player gets back in time he can kill the zombie or zombies if three or four killed him and get his stuff back, if the player does not get back in time, say 5 or 10 minutes then the zombie despawns taking the players loot with them. just a few thoughts.
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DE 2196 - 1.7.2.4; Tents/Vehicles working fine!
Icarus619 (DayZ) posted a topic in Mod Servers & Private Hives
Hi, I would like to introduce you to our server (DE 2196). It runs 1.7.2.4 because of the tent and vehicle bug. But our server works finde with that version! Downgrade your client and join, we are online 24/7 and the server is like completely new, take your chance to find some vehicles and other cool unique stuff! The server is connected to the Hive and not to a private database. We offer 40 slots and won't kick anyone for making space for one of us. Also it runs on Veteran, third person is on, crosshair of and nametags off for sure.. Looking forward to see you on the server! -
DayZ, as a mod is now dead - roll on standalone
codeoverflow replied to TheMachine's topic in DayZ Mod General Discussion
Agreed. It's up to a point where when you die unexpectedly, your first thought is "f***ing hackers man!", and not "wow that was a good play, nice one man". And that is not good for any game, or mod. I agree, fix the major bugs on the mod, and leave it be or release it to the community. Major meaning tents/vehicles saves and maybe graphic glitches if you can. Leave the new features for the standalone. Enough is enough. -
I had to downgrade my server to 1.7.2.4 just so I could save vehicles including the heli. When I was on .5 I couldn't get a single vehicle to save, but ever since the downgrade everything saves like it is supposed to. :)
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Another thread on random killing? (Kind of long)
FreshmeatDK replied to robertmcknz's topic in DayZ Mod Suggestions
Actually, we already have the zones: Cherno, Elektro and NWA. What I see as the problem is that it already pays off to go in groups. But still, we need some way to make people more dependent on one another. If there was a limit on how much you could eat, you would be a lot more willing to seek others for a transfusion. A higher chance of unconsciousness would make it more risky to go in alone. It would mean that people would be pretty bad off when they spawn, but then again DayZ is not about fair. Maybe a good availability of signal flares would help people find one another. I think the zombies should represent a significant risk, even against fully decked out players. That would increase the tendency for people everywhere to band together. I would hate taking away the prospect of cold blooded murder and all out betrayal, but right now the zombies are so docile that other players are the real threats. I wonder i it was possible to include crew-served weapons like M2HB or mortars as high level loot. If you need ten slots for the receiver, another five for the barrel and ten again for the mount, you have to have at least three man to operate the weapon. On the other hand, you get enough firepower to level a small town. More vehicles that needed more spare parts would also change the gameplay, as spare parts are heavy. You would be more willing to risk a stranger seeing your truck if the real find was the motor he just helped you carry to get it working. -
Free High-End OMG WTF Loot in Elektro - NOW!! [Warning: Snipers]
NoRegrets replied to NoRegrets's topic in DayZ Mod Gallery
Bonus Info for the people who always complain about how they never find good gear and vehicles ... There is a GAZ in Vishnoye on this server ... no tires and you need everything else for it ... -
Rollback 1.7.2.4 or stay 1.7.2.5
INickeragua replied to ubikPainKiller's topic in Mod Servers & Private Hives
I rolled my server back to 1.7.2.4 just so I can have my camp set up with my friends. and finally be able to save my vehicles. The only downside so far is there aren't too many people playing that patch, most of the servers I see have no more than 12 people at a time. -
My group has been battling over vehicles pretty much daily on our server. This is what happened today. Enjoy! Here is the forum post regarding our server: http://dayzmod.com/forum/index.php?/topic/76684-us-23-come-join-us/
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I know this has probably all ready been suggested, but how about some extensive vehicle customisation. You could leave new items in industrial areas, like cans of spray paint to change your vehicles colour, sheets of re-enforced metal to bullet-proof it, snow plows to attach to the front and make mowing through zombies less dangerous... Just to make it a little more interesting. Perhaps you could add a new tool like a blowtorch for the equipment slot that the player would have to find before he could add stuff to the vehicles. You could even add loud speakers to the top that would play a selection of music like AC/DC and could be triggered on and off by the driver, which would attract every zombie within a kilometre radius, but would also allow new players or other survivors to easily find you and seek shelter with you... or lure them into a trap. Or you could just drive around playing 'Highway to Hell' for shits n giggles.
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DE 1337 [Private Hive] [Passworded to keep Hackers away]
Radiix (DayZ) posted a topic in Mod Servers & Private Hives
Hello fellas, i want to announce our Private Hive Server just went online. Our Server was meant to be Public, but after 2 Days of testing we had big issues with Hackers. So we decided to password protect it. After we did that not even one hacker joined our Server and we had a plenty time of fun. This Server is located in Germany, it runs on a dedicated machine that is maintained by me every day. The Database is getting backed up every 12 Hours, to protect your goods. Currently the Server is set to Daytime only, to let the guys farm their NVG's. In the next weeks, we will enable the day- and nighttime cycle. So everyone has a chance to get NVG's. The Server restarts every 4-6 Hours, that is announced 15 Minutes before it actually restarts, so you have enough time to save your tents and vehicles. Did i mention? The tents and vehicles saves are working, so you dont have to worry about losing some gear or your stored stuff. To provide you an even better experience, we set up our own Teamspeak³ Server. So you can talk & chat with ur buddies, while raiding cities and camps ;). To actually get the password, you just have to join our Teamspeak server, talk a bit with us. When we think your ok, we will message you the password. The password will be changed every 2 weeks, to provide additional protection again random hackers, that recieved the password by their "friends". So, if you want a flawless, non-laggy and very fast loading Server, you're welcome to join our teamspeak server. 85.114.137.41 The Server is monitored 24/7 by a logparser. So far about 50 Scriptkiddies got detected and instantly banned. The the basic feautures: Extremly fast loading times No Desync (red chain) Very friendly players Vehicle & Tents are saving themselve after 1 hour. Actually saving Vehicles and tens ;D Backups every 12 hours. Stable playerbase Sidechat enabled See you in Chernarus. ;) PS: You don't need to talk with us in Teamspeak. Just join in and poke one of the admins to get the password! -
Rollback 1.7.2.4 or stay 1.7.2.5
angelus. replied to ubikPainKiller's topic in Mod Servers & Private Hives
i'd much rather have .4 than this .5 piece of shite! but really though im not playing this game again until tents and vehicles work -
Rollback 1.7.2.4 or stay 1.7.2.5
SmashT replied to ubikPainKiller's topic in Mod Servers & Private Hives
1.7.2.5 Hero/Bandits rolling back to 1.7.2.4 are very often invisible, that's a pretty big downside. My regular server is currently switching to Vilayer Hive, we tried out a few others using it, no more issues with yellow/red chain, no more delay with loot spawning, tents/vehicles save properly, can switch between Cherno and Lingor, seems a lot of servers are switching over to this hive, think I read 50 servers are connected to it now and they only started offering it this week I believe?