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barelyinfected

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Posts posted by barelyinfected


  1. 7 minutes ago, Pivotstick said:

    Yes and no. I was talking about a automatic system, that reloads upon a server crash - since devs said, wipes are only related to crashs. So it's not your decision, but more like a superordinate thing, you know? Ofcourse you could only implement such a system, when in gets a bit more stable - as a already pointed out in my original post. (Besides that, Beavis3D's post sounds really hopeful)

    I was only refering to your statement "Backups are not a solution because wipes are area based"

    But server crashes aren't the only reason why bases are wiped. I've had several reports now that disproves this.


  2. 30 minutes ago, Beavis3D said:

    On the Dayzcore server they're using a backup system that runs every 5 minutes or so and automatically restores persistence upon a crash & wipe. Nobody has lost anything since the system was implemented. I think such a system could (and should) be made baseline for the server files, but since they're obviously able to do it already there is nothing stopping other server providers to follow suit.

    Let's be honest, there are also very few players on there atm. Backupping is good and awesome, and I'm all for automated solutions but it shouldn't be on the communities to develop this. The devs should build that into the product if this is the way to go.

    Edit: Also I have had cases where there was no crash and bases were gone.


  3. 2 minutes ago, Pivotstick said:

    Iam no programer, nor am i a server hoster or sth. But as a DayZ-Player, i would like to hear why you think that way?

    Because for me, server backups are the only way to ensure persistence. It's just ridiculous to think that we will be 100% safe from server crashes, and without backups, you can never provide 100% persistence to the players.

     

    Let's say the devs reduce the issues to like 1 crash a week. Wouldn't it be possible to just "save" the server files once or two times a day, and everytime a crash occurs, just reload? (serious question lol)

    I remember playin DayZ Origin in the mod version. You had these Rollbacks from time to time, but it was fine, because at least you knew that your stuff was safe.

    I doubt anyone will complain if they lose some hours of progress due a crash, when their base they put days/weeks/months of work in, will be safe from whipes.

    It might be a solution if it REALLY is more stable. ATM that doesn't seem to be the case. The reason why I say so is that if 6 clans are building a bases separately and the last backup is from 6 hours earlier. 1 clan loses their base. Is it really up to me to me to roll back and make the other 5 clans lose 6 hours of progress? Persistence stability is key here. It should be very stable persistent if you're running a pretty much vanilla server. ATM I get reports of lost stuff every day.

     

     

    • Beans 1

  4. 6 hours ago, wydox123 said:

    Well take that up with those providers, i'm running dedicated and am only have issues when crashes occur. Devs cannot compensate for 3rd party providers.. Make sure you're taking regular backups for the moment while these issues get fixed. 

    They say it's up to the developers to fix. These providers are official providers appointed by Bohemia Interactive as a partnership. Backups are not a solution because wipes are area based. If we decide to roll back someone in another area of the map will lose progress too. Backups are only a solution if everything breaks.


  5. 18 minutes ago, isaac19delta said:

    The ability to reload with "R" from your vest or coat is not working.  Not sure if it is due to the magazine lock in the guns, or that option was not added.  But it would be nice to see it soon, as the act of having to tab and drag a magazine to the box can easily get you killed, and almost did get me killed when glitching zombies kept appearing on me, and I mean like 15 of them.  

    Can't you put a mag or ammo on the hotbar and hold the hotbar button? I think the r button is only used for cycling ammo for rifles or shotguns and unjamming by holding r.


  6. 1 minute ago, ImpulZ said:

    Again, the persistence issues are tied to server crashes. So to guarantee that there are no persistence issues, we would have to guarantee that there are no server crashes possible in the vanilla game. We can't guarantee that right now, and also in the near future with still a lot of features planned (the seemingly smallest things can cause a crash).

    So to repeat, we have a constant effort going to reduce the risk and we are working on a long-term solution. The vanilla game will be definitely safer than modified versions.

    I understand. Thanks again for your answer I think a lot of people have waited on a reply like this regarding persistence.


  7. 11 minutes ago, ImpulZ said:

    Sorry about the confusion, let me try to clarify.

    Eugen mentioned in the post quoted by you that we had one fix in place to prevent this from happening. Since then, we've discovered that there are multiple and different cases of persistence data corruption caused by different kinds of server crashes (again, regular restarts should not be causing wipes). Especially with modding support and the server files released, there are now many more possibilities for those crashes to occur, and some are more difficult for us to reproduce them. This is the reason why we've been asking constantly for reports and crash files associated with them. And as modding practically allows entirely new types of crashes to emerge, there will be no definite fix of all server crashes possible and it is very likely that persistence protection against corruption cannot be guaranteed, because - as mentioned before - we cannot estimate what kinds of crashes can arise due to modifications. That said, we will continue to resolve all crashes and resulting issues that get reported to us, to minimize the damage and effect on the gameplay experience.

    As a long-term solution, we are now evaluating how to best create frequent persistence backups (we've heard there are already some communities out there trying that) to minimize the damage caused by those crashes.

    Thanks a lot for this extensive answer! :)

    One more question though. I think we all understand that some modifications cause more harm than others but can you guys confirm if the persistence issues are resolved with the Vanilla build? Or are we not there yet?


  8. 16 hours ago, ImpulZ said:

    We are pretty open about this. Most of wipes are caused by crashes, not controlled restarts. If you have a community server that wipes upon controlled restart, please get into contact with us via our Feedback Tracker.

    You are pretty open about this. But you should see it from our side ImpulZ. What you guys shared with us is this forum post: 

    This post is very clear. You are talking about a system that is implemented to make sure it will never happen again. The next two patches though, there have been no notes about persistence specifically. So we don't really know what the state of things is right now. Have you made improvements? Are some persistence issues fixed or all of them? Is this system now implemented? We feel a little bit left in the dark here. On every patch note since this post we ask what's up with persistence and there is just no answer until you posted this. We understand what to do as server owners. But we don't really know what to focus on as players. Can we safely make bases now? Or not? If not, where do we stand?

    • Thanks 1

  9. 44 minutes ago, THEGordonFreeman said:

    @barelyinfected  What he is referring to is what every community owner should know as it seems to affect most community servers.  If you build a base, something haywire happens and on a server restart bases/tens/barrels get wiped only.  Cars are fine.  It happens less on official servers because they do not restart as often as community servers do.  Most community servers are having a hard time getting players to build bases due to the consistent "wiping" issue.

    BI is aware and said there would be a fix, in the SR, but now we have two patches and nothing as far as we can tell.

    I know exactly what he's referring to. We've have multiple groups on a server and it hasn't happened since last patch as far as I can tell. Before that I had daily reports. It would be nice if the devs would be more transparent about this issue.

    • Like 1
    • Beans 1

  10. 1 minute ago, walnussbaum said:

    Than you gotta lot of luck out there. I tried building bases on different servers, communitys and officials. After the random amount of 1-3/4 days the base is completly gone. No joke.

    Testet on the latest and actual stable patch.

    If you report it to the server owners of the community servers they can send the persistence files to Bohemia so they can investigate of before and after removal of your base.

    • Beans 4

  11. At the moment when you get in or get out of a car there is a really slow animation which makes you make a predictable movement too so I've been killed multiple times because people are just waiting for me to get out and shoot me in the head. How is this going to be in the new player controller? Will it be more fluent? It would be nice if you could get out and hide behind the car without showing your head above the roof of the car for example.

    • Like 16

  12. Hello everyone, as everyone knows DayZ hasn't had an active podcast for a while. FT and I gave it a first try while playing the game at the same time. We hope you guys enjoy and let us know what you think, if you have any suggestions or remarks, let us know. We also started a discussion thread here: https://www.reddit.com/r/BarelyInfected/comments/5lihe7/dayz_altarcast_1_the_dayz_of_2016/

    You can find the first episode here:

    We are also on YouTube here:

    https://www.youtube.com/channel/UCVB14ZOsiOrXXsOOBEO56Vg

    • Like 1

  13. 36 minutes ago, Thurman Merman said:

    Ever since this newest EXP build dropped, despite my having checked "Proper Version Match" in the server browser, the browser pulls up all the stable servers.

    Yes, this is because they are literally running the same version right now. :)

    • Like 1
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