Hello guys, with the last Status Report, we've done a list of the most pressing issues - and it's time for another go. Make sure to check out the Status Report for the update on the previous list as well. SERVER CRASHES Server crashes are rampant these days, and out of the top crashes happening, we have been able to reproduce two that are slated for a fix. However, the one of the most common ones is elusive. Having said that, we have committed some changes that might stop the server from crashing in most cases, lowering its impact. Whatever steps are required right now to cause it, the outcome of that specific combination of factors should just end with that situation not causing a crash. VEHICLE ISSUES We are aware of issues with the first iteration of new vehicles. There has been a large refactor of vehicle physics recently that has already improved the gameplay a lot and is included in the next update coming out. We are also working on the balancing of required fluids, damage and more that should make the extensive time invested into making a vehicle functional worth it. PLAY BUTTON We are aware of the issue with the play button and the fix is planned after the next update. PERSISTENCE ISSUES After extensive investigation, we have been able to confirm that some items were being deleted after specific crashes. We have implemented a system to make sure that this does not happen in the future with other crashes. Besides that, we also recommend all server owners to update the economy files after the next Stable update, as there are changes to specific items that had issues in the past. GUN SOUNDS MISSING We are aware of the issue where gun sounds don't play for the player using them. However, internally, this has only happened a couple times during our daily tests. Most of the reports coming are related to the use of the shotgun, but it seems to be affecting all weapons. More information is required for a fix, but after the next update and necessary stability improvements, we will be looking into these next. SOUNDS STUCK IN A LOOP We are aware of sounds being stuck in a loop. As is the case with gunshot sounds, more investigation is required and a fix is slated after the next update. However, it's very likely that this issue will be less frequented now, as partial improvements are in place. M3S TRUCK STATUS Before the refactor of vehicles, we wanted to focus on making sure the first one works before we introduce a second variable to the mix. Both of the vehicles are different beasts and if things settle down with the new changes in vehicle physics, we will look into getting the V3S in. BASEBUILDING ISSUES We know and track a number of base building issues, from balancing to functionality missing, to plain bugfixing. It's certainly high on our priority and in the next update, you should see many things getting fixed. There is more to be done in terms of ghosting, protection and general usability. I'm still amazed at the creations you guys have made so far! SHOTGUN DAMAGE We are aware of the issue of shotgun damage - specifically with slug damage values being too low. We'll be looking into it. If you experience any inconsistencies in the experience with using pellets, please report them using the Feedback Tracker, ideally with information about the server you played on, and any other relevant details to make sure we can track it down properly. NIGHT SETUP As mentioned in the update on lighting issues, we know that night gameplay is only partially implemented and there is still a balancing pass to be done on light sources, luminosity and general setup to make sure lighting works properly. We agree and understand it's not a good experience right now. HIT REACTIONS AND STUN-LOCK Hit reactions and stun-lock issues are on our radar. We know its not properly configured and are working on smoothing it out. VOIP ISSUES VOIP for multichannel setups with 5.1 and 7.1 sound are fixed in the next update and we are looking into improving it even more with making sure that volume is less affected by distance. There is more work to be done here as we understand that VOIP is crucial to the DayZ experience. THINGS AFFECTED BY BALANCE PASS (GUN-PLAY, DAMAGE, DISEASES, ECONOMY AND MORE) Many of the reported issues can be improved by value adjustments on our end. I want to emphasise how important this balance pass is for DayZ and its functionality. While all sorts of interesting features are in, they require us to review their current state. We need to get dirty to properly configure them. Gun-play, damage values, diseases, economy, persistence, and so on - bugfixing definitely comes first with high priority issues, but a balance pass is what makes the game fun in the first place. We will announce as things get rolled out over the following updates before we reach 1.0. The first thing you should be seeing is recoil and its behaviour tweaks.