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205 ExcellentAbout bingo_fuel
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It was fun to play on the new map! The struggle to find water near the span locations + cold makes a huge difference. It just seems so strange to die of thirst while it is raining outside. The map itself looks good and interessting. I also noticed that ruins spawn a large amount of loot (maybe a bit too much?) One thing I did not like is that you can reach the "border" of the map so fast from certain spawn points. It was one of my first spawns on the map and I went north (without knowing anything about the map) and there was nothing... I did not travel far enough south but I look forward to explore the map more.
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Played for some time on a 1pp server. The game was running good and I found a CR-527 (but no ammo/mag):
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I can join a game once but if I leave the game and join another server the game crashes... another thing I noticed was that some spawned items were stacked above each other (e.g. three pairs of trousers on the same spot). I don't know if some players drop some stuff here but it seemed unusual positioning. Light sources tweaks look are looking good I followed the trail of some other players. Night time is scary :-D
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The new server browser got really slow while loading the complete server list. This happend after I changed some filter settings while it was refreshing. After 1000 loaded servers the sound started stuttering and the gui did not respond to mouse clicks. I can reprodce it with the following filters set Ping: < 200 Battleye: Show Passworded: Hide The list starts to populate but slows down more and more and then the sounds starts cutting out.
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Modding Support and Tools, Initial Release
bingo_fuel replied to Tom_48_97's topic in Official Tools
When I launched the workbench it gives me the error that the game version is not compatible. Is there a way to fix this? (I guess we need to wait for an update). And when I look in the settings.ini the game path is set to D:\SteamLibrary\steamapps\common\DayZ (DayZ is installed on C:\). Is this config used at all? -
Experimental Update 0.63149374
bingo_fuel replied to Baty Alquawen's topic in PC Experimental Updates
While I also think that nighttime is too dark I still like it because it's a challenge to navigate and loot cities during the night. I nearly got lost in Berezino because it was raining and dark but it was not unplayable. -
Status Report - 11 September 2018
bingo_fuel replied to Baty Alquawen's topic in News & Announcements
Finding the kicking issue with git-bisect nice one :-D Such distributed systems are a pain to debug! Good job on finally finding the bug! -
Status Report - 27 February 2018
bingo_fuel replied to Baty Alquawen's topic in News & Announcements
I think that you are underestimating the importance of modding. Just take arma 3 as example and how many copies it sold because of all the mods. And with DayZ we get an even better platform for that. Maybe some teams who started to develop a standalone version of mods on other engines will return because I can imagine that DayZ will be a really great platform for modding (with the announced new tools and a new scripting language). It's hard to belive that the volatile gaming community would skip DayZ just because it took long to develop. If there is a great (hyped) mod for it the players will return. Does that mean that the vanilla DayZ experience will attract the same amount of players? Probably not but I guess (and hope) it will bring back enough players to the "hardcore survival" modes to keep the servers populated and interesting. -
Status Report - 13 February 2018
bingo_fuel replied to Baty Alquawen's topic in News & Announcements
If you look at DayZ it seems as development has halted since there were not major update for a long time. But we don't see the internal progress and what the people are doing. I guess they cannot win. If they did release very detailed SR some people would start to say "stop writing texts and work on the game". I also think that your statement regarding the new scripting language is not correct: the process will be streamlined when all necessary components are implemented in a basic version and the devs never said that this point was reached. Sure one big point was to drop all legacy code but this is not the only thing that was holding back .63. We simply don't see what the devs are doing and I don't think that they are obligated to share every bit of development with us. I also think that some devs have gone quiet (like brian) but I assume that they are all working hard on .63 -
Status Report - 13 February 2018
bingo_fuel replied to Baty Alquawen's topic in News & Announcements
I also look forward to the trails. Great idea to add them. Would also like to know why Brian isn't included in the SR any more. -
Can we get a changelog for the update that was pushed today? :-D
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There is no fixed order of versions you have to use to release software. You don't have to use a version number at all it's just a easily recognizable name but they could as well call the releases A, B, C... So I don't see a problem to jump from .63 to 1.0. In general: DayZ is not the first software project that takes longer then initially planned (and it will not be the last one). This is not an excuse for the devs but simply a reality. And this is not because the devs are lazy or don't know what they are doing: Software development is complicated and it's very hard to predict the time budget (before you actually do the work). Since the devs now committed to release 1.0 in 2018 I assume that they now have a detailed plan and all major uncertainties are solved.
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Played a bit on UK-4 Performance was good until I came to Novy. From that point on the game did not react as fast. When I closed the game I got an crash message. So I guess there is at least one memory leak left. In the Stary Tents I found an Aug+Mag :O I like the new colours of the clutter and it definitely looks better than before. But at the same time it looks a bit over saturated. Beside that I spotted a flying sign near the summer cap of Novy: And a glowing fence near the police station of Novy:
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I played for a bit today. Loot was easy to find and in 2 hours of playing I did not experience any crashes. The game got a bit choppy from time to time but it always recovered. It did start to rain multiple times but there was no rain sound (probably a known issue?) and it felt kind of strange to walk in the rain and hear just birds singing :-D But so far this patch worked not too bad!
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I played on DE-2 a bit and I really like the changes. Last weekend I was hiking in a forest and noticed that the birds can really be loud. The birds in .62 can also be loud but the ambient volume does not quite feel right. I'd say it's too loud for a long period of time. In the night everything got a green colour tone and looked kind of wrong. I think I never saw green/gray clouds... But .62 is a really great change and I cannot wait to explore all the map changes :)