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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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509 ExcellentAbout FlimFlamm
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There have been more than a few content additions but no major game-play content has been added since wolves. Personally I've been lurking and patiently waiting for some kind of aircraft or base-building to be implemented, and if I had to guess I'd say it's still going to be at least a few months before we get them. I do expect Beta on EXP in a month or less though, although it likely will not have aircraft or base-building in it to begin with.
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The game is still missing critical components that will place it on par with what the mod achieved. The answer is quite simply that we need long term persistent base building (and in my opinion: aircraft) in order to give players something to do over the long term rather than just run and gun night after night. Modding will be truly great and in the end it could be bigger than we all ever imagined, but the core DayZ player needs persistent base-building in order to bring the game-play up to where the mod was at.
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[Dev] Eye zoom 'probably' being removed entirely
FlimFlamm replied to -Gews-'s topic in General Discussion
My father has very rudimentary experience with technology. I expect setting up VR for him would have a similar effect to the first time an audience was shown a 3D projection of a train rushing toward them. -
[Dev] Eye zoom 'probably' being removed entirely
FlimFlamm replied to -Gews-'s topic in General Discussion
Hey, this is probably obvious to you, but you ought to invest in the biggest and highest definition monitor you can get your hands on. My dad has poor eyesight and the only thing that ever excited him was just -bigger screens-. -
I want access to aircraft so badly...
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For me the turning point was when they began to complete and install the engine/renderer, but technically we're still mid turn.... Until I get an aircraft to fly the game won't feel like the DayZ of old (epoch mod style).... Good thing my patience is nearly infinite ;)
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Q&A with Map Designer Adam Franců
FlimFlamm replied to Baty Alquawen's topic in News & Announcements
What if anything can be done do the northern and western borders of Chernarus? Can Chernarus become an Island? Can it be blended into desert terrain? -
As long as we get some aircraft and base-building, I'll have no anxiety!
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Flickering textures, bought new PC, no change
FlimFlamm replied to Spidey (DayZ)'s topic in Troubleshooting
Please provide video of some kind showing the effects you're referring to. It sounds like you're vastly over-blowing the amount of flickering you are actually getting. We all get some texture flickering, but for the most part the game is quite playable despite it. Turn your objects and textures settings down in DayZ graphics (or turn them up), and look into the texture settings of your graphics card user interface. -
One thing that coulod possibly make better darkness really interesting is dynamic star/moonlight such that under trees, in dark houses, and under cloud cover could become more classically pitch black. When and where starlight and moonlight is available, vision comparable to what we have now would be possible. This would have a bonus of making forests scary at night, abandoned dark houses creepy, lights more valuable, and stormy nights overall more terrifying. Cheers!
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Don't you worry your little land-locked head about it! You will be 100% free to toil in the mud and zombie muck throughout the endless spiral of drudgery that lay in store for all ye ant-like dirt-dwellers. You will be sorting your sweaty pre-owned zombie-underpants one day when you will hear an engine roaring in the distance. As it approaches you will look up and what you will see will make you realize that the majesty of flight and the angelic like grace of planes and helicopters far out stripes the ingloriousness of your soiled and solitary existence. "Wow, they look like ants from up here." "They are ants.... THEY ARE ANTS!!!!!!!"
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I'm so desperately waiting aircraft. I'm hoping if ground vehicle physics and desync gets sorted this go around that there should be no reason for aircraft not to finally make an appearance! P.S has anyone heard anything about aircraft since the plane trello teasers?
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Counter-intuitively, I would actually want fresh-spawns to have a shorter re-spawn timer. Here's why: If the re-spawn timer shrinks the longer I'm alive, then once I'm an old player death no longer has a large penalty in terms of re-spawn time. If I spawn in fresh, and then die quickly to campers or the environment, this would be very frustrating. So, once you have stayed alive for over an hour (let's say), then it becomes somewhat more tolerable to inflict a larger re-spawn timer upon them. Death is the great equalizer. I would rather not have longevity of life lessen the cost of death.
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You misunderstand. The re-spawn timer would be server specific and would only exist on private hive servers. Brand new players who join a private hive server with an established community and a set death timer will have to suffer the consequences and play public hives while they're dead. This sort of thing isn't for everyone, especially new players, that's true. It's for hardcore players who want a hardcore experience. If I have a clan on such a server, with a base, regular enemies, the whole shebang, and i get killed, it means that I stay dead on that server until the re-spawn timer is up. Because all my friends and stuff would be there, it would force me to play extremely cautiously lest I get killed.
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A part of the issue is the perception itself that KoSing is better for survival because it's that perception which motivates people to behave that way, not that actual truth of the matter.