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ColdAtrophy

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Posts posted by ColdAtrophy


  1. I wonder how long it will be before we get back to where we were as far as guns and vehicles are concerned? It's not my intention to be snarky here, I'm genuinely asking. Two guns for this update, assuming we get, say 5 updates this year, we'll get 8 more by 2020? Or is this not representative of what we may get in the future? I'm just waiting on content to make this worth playing again. 

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  2. 5 hours ago, FunkInYourTrunk said:

    that is precisely why cars are endgame luxury items.  you work your ass off to get them and then as long as you can keep them you gain the benefit of faster travel and the ability to carry more.  

    and yes i agree they are great to have, but they are not neccessary by any means.  just as having a base itself is not neccessary.  

    the only things actually neccessary in a survival simulator are things that make it hard to survive, and the mechanics you need to survive these things.  everything else is sprinkles on top

    You're not following this. If it's in the game now, the devs have dubbed it part of "core" gameplay. You are arguing a point that's irrelevant in addition to being wrong. No one cares how you pedantically define it. We just wanted them to work, since they are, in fact, in the 1.0 "core" of DayZ, per the devs own description.

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  3. 2 hours ago, FunkInYourTrunk said:

    why would cars be considered "core gameplay"? the game played for a few good years and we all had a blast before they braught in the first v3s.  

    Cars WEREN'T a part of core gameplay. That is until stamina and base building became a part of said core. Let me know how long it takes you to get the parts you need to accomplish anything in the core gameplay loop, long term without a faster means of transportation. Try picking up a barrel and travelling more than 100 meters with it. 

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  4. There really is no need to feed the trolls people.

    Posts like this are the definition of pointless. If you wanna jump ship, then go. This is the 11th hour. There is not a single thing you can say that the devs or the forum regulars haven't seen and heard a thousand times before. If you don't wanna leave, then what exactly are you up to here? You think none of us are aware of the game's horrible reputation and fluctuating state of playability?

    We know. 

    Thanks for being the 8,000,000th keyboard warrior to tell us. We stick it out because you're right: we are fans. We believe in the project. Many of us would still be here if it took another 5 years because DayZ is still the only game of its kind, no debate. The imitators aren't even close in scale or scope. If constant bitching about DayZ was going to get anything done faster, there's been enough of it at this point that it would've been finished when Dean Hall was still in the womb.

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  5. On 6/19/2018 at 8:03 PM, -Gews- said:

    I can't really make most of my arguments here because I'll say "—but real life weapons" and you'll say "—game".

    I've been thinking about this dispersion issue a lot over the past couple weeks. I wanted to jump back into this discussion real quick and share my thoughts. We don't even have to go so far as to make the argument for dispersion strictly from the point of view that everything in the game has to be a 1:1 with real life (not that you are, @-Gews-). In my opinion, a person making that argument (i.e - but it's a game, not real life) is getting hung up on an argument that we aren't exactly making. It's more nuanced than that. For example, no one is making the point that the player character should have to stop and relieve themselves regularly, randomly respawn on the coast to find that your character was "born" with an autoimmune disorder, or experience heat rashes from running for days with 80 pounds of gear and randomly found, unwashed clothing on. Why? Because that would be strict realism. As I see it, authenticity is basically an adherence to reality insofar as it adds to and does not take away from the enjoyment of the player's experience (provided it also fits in with the designers' vision for the game).

    1) DayZ is fundamentally different from anything else the games industry has to offer. What makes the experience so immersive and what makes the title particularly endearing to virtually anyone I've ever spoken to on the subject is the adherence to authentic design. This particular trait spawns a massive web of other interconnected design elements that, together, provide an experience that simply cannot be had in any other game. I've tried all of the survival/horror/TPS/FPS/battle royale/sandbox games and mods I could get my hands on. DayZ is, with no qualifiers or exceptions, the most hardcore, authentic, and immersive game across all the genres it fits into. The feeling of progression that naturally arises as an emergent property of the overall design of the game is based almost entirely on the player's own skill behind the keyboard and mouse improving over time, hard earned through blood, sweat, and tears. Soft skills will supplement this, if and when they get implemented, but by the very nature of what they are intended to modify, they can never be a proper substitution for mastery over the game's mechanics. DayZ's adherence to authenticity means that a certain amount of intuitive sense and knowledge about items found in the game world are actually relevant in interacting with the game's systems, contributing massively to player immersion and investment in the experience.

    2) Removing dispersion makes the game easier for new players. I have a theory about another possible motivation for removing it, but it's purely speculative and I don't think that will contribute to the discussion. It should suffice to say that it makes successfully killing other entities within the sandbox less of a complex operation, effectively lowering the skill ceiling and narrowing the skill gap. The devs have essentially stated this much already.

    So, as I see it, conventional design philosophy shies away from complexity. DayZ turns complexity into its strongest asset. By removing dispersion, the devs are fundamentally chipping away at one of the core pillars of DayZ's identity and, by extension, weakening the only meaningful progression system that the game has. I would personally sacrifice nearly any other design element to avoid making that mistake at all costs. 

    That's my rant.

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  6. You already bought the 1060? If I had seen this sooner I would've advised patience. No one should be buying a new GPU right this second. The rumor is that the 1100 series GPUs are coming out this summer.


  7. It is literally impossible for anyone to answer your question accurately. The quality of your WiFi experience will be entirely determined by the characteristics of your home, your router, the amount of other devices "talking" in the same band, the distance to the router, the quality of the PC's WiFi hardware, etc.

    There are too many variables that can dramatically impact your experience.


  8. 4 hours ago, -Gews- said:

    The reason given for removing accuracy variable is that dispersion is "over the top" which, when it is kept to realistic levels, is demonstrably untrue (six years of DayZ say hi, for one).

    I'd love a large batch of whatever they're smoking over there at HQ.

    I kinda feel like I've been a pretty patient guy when it comes to this project. If this is the kind of decision making we're gonna have to deal with from here on out....ugh. 

    On a related note, well done universe. You've accomplished the impossible. I miss Hicks.

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  9. Let me see if I'm following this.

    Dispersion is completely gone and the devs are stating definitively that there are no plans to reimplement the mechanic? And the removal of dispersion makes a handgun precisely as "accurate" as a sniper rifle?

    I really hope I'm very wrong and missing something here because, if that's correct, that would make DayZ the first shooter I've ever played that didn't have some variation of this weapon characteristic.


  10. 1 hour ago, ☣BioHaze☣ said:

    All that being said, after all of the hard work, the truck barely drove, the rear axle somehow became sunk into the map, and eventually it just burst into flames and died.

    Too bad I didn't catch a video of it, because this screenshot doesn't really capture the essence of the sheer terror I was experiencing at the time. You can't see how it kept see-sawing back and forth smashing into the ground and making screeching demon sounds just as it burst into flames. I still have bad dreams sometimes.

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  11. They'll never go for this. The devs have stated without qualification that soft skills will never be implemented in such way that it subverts player skill. The design philosophy is such that, in the end, the actual human being behind the keyboard is always the deciding factor in who lives and who dies, or at the very least, that's what they'll strive for.


  12. 8 hours ago, odin_lowe said:

    The thing I'd like the most really, is a 0.62 version with offline option so we can keep this version forever, for history or nostalgia reasons. So many changes are coming in 0.63 that it's almost certain we'll lose many old players, and will gain many new ones, but in the end DayZ will never be the same after 0.63 and I want to keep a playable software version of 0.62.

    That is my greatest wish in terms of video games.

    Great status report. Keep it up devs, and good luck for the times ahead.

    I'd give a one hundred dollar bill for an offline playable copy of 0.55. I feel ya.

    • Like 3

  13. On 9/7/2017 at 8:32 AM, Girth Brooks said:

    I wish I could help, but I'm one of the few that have had zero issues since new renderer came out. My rig is almost exactly the same as your old one, and I only have issues when i stop in at hoarder bases. I have a 60hz monitor and use vsync and I stay at 60 fps at 1080p no matter where I go. Except places that @emuthreat frequents. That is a different story entirely.

    What's your object quality set to?


  14. Not at all trying to bash, but I'm very curious if there is something coming down the road that will fix this. I'm no expert, but it seems like whatever it is that makes this a reality, it's deeply rooted. The renderer didn't do much for it and I haven't heard anyone talk about it at all at any point in development. I can't even find recent community discussions on the topic. It worries me that since this wheel isn't squeaking, it's not going to get addressed. I hope I am wrong. I currently think I'm likely wrong. But I'm concerned nonetheless. 

    Let's see if I can get Baty to pass along the request: @Baty Alquawen

    • Like 1

  15. I have both the game and my OS on an SSD. I've tried it on the same SSD and I've tried it with the game on one SSD and the OS on another. In total, I have 750GB of SSD space and 1TB of HDD space currently. 

    Also, I see the same issue whether I'm on the 64-bit client or the 32-bit client.

    I'm very, very familiar with the game's settings. I don't have to run it the way I did last night and likely won't in the long term, I was just putting the new card through its paces in one of my favorite titles. I've spent countless hours playing the game with Rivatuner OSD running and messing with the settings. I've never been able to maintain 60 FPS in any city with any Object Quality setting other than Very Low. This is important because you can't see into windows at even a medium distance when the Object Quality is set this low.

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  16. When I started playing DayZ, I had an i5-4690k and a Gigabyte GTX 970. Now I have an i7-4790k and an Asus ROG Strix GTX 1080 OC 8GB VRAM 11Gbps. Yesterday I booted up DayZ with my newest config to see how it fares. I am surprised to be honest. On the plus side, I can now set every single setting to maximum at 1080p except for one: Object Quality.

    On the old renderer with old CPU and GPU, I had to set Object Quality manually through the config file to a super low value to retain a playable minimum FPS (45ish) in cities. 

    On the new renderer with old CPU and GPU, I had to set Object Quality to Very Low through the in-game options to retain 60 FPS in cities. So slight improvement.

    On the new renderer with my new CPU and GPU, I have to set Object Quality to Very Low through the in-game options to retain 60 FPS in cities. Anything higher than Very Low results in FPS fluctuations.

    The common knowledge on this has been that cities are CPU bound and that individual core strength is the most important. I upgraded to a CPU that is ranked #3 for single core score by Passmark and yet I still have this issue. So my questions are as follows:

    What CPU do I need for Very High Object Quality and 60+ FPS? Or are the underlying assumptions wrong? Is multithreading more important now? I kinda doubt it, but I don't have any other CPUs to use for testing to figure it out myself and I can't find anyone doing legit benchmarks for this game, post Enfusion renderer.


  17. I second the recommendation to switch to Windows 10. In addition to the RAM limitations, you are one of those that will most likely benefit from Game Mode. 

    Also, the GTX 660 is not enough to run this game well. You might try setting your Video Memory to something like 1024 in the meantime. I know that sucks, but it could allow your system to instead make use of some more of your RAM. As it stands, you are very likely hitting your page file like crazy which is slow as balls, even on an SSD, when compared to typical RAM read/writes.


  18. On 7/27/2017 at 6:19 PM, -Gews- said:

    Well, 'AK101' should be deleted. The artist made a great AK74M model, but the devs gave it the wrong name because at the time, they didn't want to add the correct 5.45 mm cartridge. No reason for this incorrectly-labelled item to exist now.

     

    Would you mind explaining this a little more? Are you saying that the AK-101 that is in game is not the correct model for a real life AK-101? I read up on this weapon a while back and it seem like the AK-101 does indeed exist and is really only different from the 74M in that it fires 5.56 instead of 5.45, as I'm absolutely positive that you already know. Why wouldn't they leave in an AK that accepts 5.56? I'm sure I'm missing something here....


  19. 3 hours ago, Girth Brooks said:

    False. Tons of people use and still buy Intel because its still the best. 

    Yes, this. For applications with poor multi-threading support (i.e. - most games), Intel is still best. Is there an argument to be made for Ryzen? Hell yes. AMD has finally become competitive, especially since more and more multi-platform games necessarily have to have better multi-threading for the consoles. However, I haven't seen much anecdotal evidence or ANY benchmarks regarding DayZ and Ryzen. If I'm dropping $1500 on a PC with DayZ specifically at the forefront of my mind, I'm gonna go for known quantities and proven hardware for this game.


  20. @Sqeezorz Ok. Cool. It's not my GPU hardware itself though. I stress tested it with everything I could get my hands on and nothing showed even the slightest hiccup. I've got an i7-4790k and 16GB of RAM. Temps are cool across the board and this only happens in DayZ. I'm left to assume that there is something wrong with the way the driver is interacting with DayZ. 

    I'd rather not get into the typical back and forth of troubleshooting on here though. My original questions are important regardless of what my particular issue ends up being.

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