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Surviv0r1969

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151 Excellent

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About Surviv0r1969

  • Rank
    Survivor

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  • Website URL
    http://www.youtube.com/c/Survivor1969
  • Skype
    http://www.twitch.com/Surviv0r1969/
  • Steam
    Surviv0r1969/

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  • Gender
    Male
  • Location
    uk
  • Interests
    http://www.youtube.com/c/Survivor1969

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  • Bio
    walking dead fan as well as dayz
    http://www.youtube.com/c/Survivor1969

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2871 profile views
  1. Surviv0r1969

    Stable Update 0.61.136770

    you quote it m8 no prob, way way too much to get done. i pop in here now and then to see if anything has changed, im neither upset or bitter m8. just find it funny when people are saying what the generation before (inc me) was saying 2 yrs ago. if you have a good meme for deluded please include that too as many of you are, all i can say is ........ youll see
  2. Surviv0r1969

    Stable Update 0.61.136770

    thats because it was not ready for stable
  3. Surviv0r1969

    Stable Update 0.61.136770

    no point making crappy videos (not done wid for 6mths and still getting followers) of a game that got less interest in than donald trump, that is developed so slowly that if it went any slower it would be going backwards. stopped doing them cause the game not getting any better, thats the only reason. player base dropped so so much that theres no point. like right now there is less than 7500 playing the game, where the other game i now play a hell of alot more has 60k, and that 7500 is quite high for dayz, usually around 4500-5000 and it just keeps getting lower. only reason this was stable is so it had more than 1 update in a year, longest game ever in early access and so much longer to go to boot. 2019 this game MIGHT be beta
  4. Surviv0r1969

    Stable Update 0.61.136770

    if they did that it wouldnt be fixed till april when the next iteration MIGHT be ready
  5. Surviv0r1969

    Stable Update 0.61.136770

    really? its not ready but we dont wanna stay at .60 but its great news huh that you can play a game over christmas thats not ready for stable. only reason its stable is because they didnt want one update in over 12 months, woohoo it got 2.......
  6. Surviv0r1969

    Impossible To Have Fun Anymore

    wishful thinking m8. you might wake up from your dream soon... this was being said ages ago, and i mean ages, i got nearly 4500 hrs in dayz but havent played much prob only 3or4 hours and i can see being even less
  7. Surviv0r1969

    Impossible To Have Fun Anymore

    thats because the player runs faster than usain bolt without tiring, kos is much more now even on EXP, mainly cause loot is so scarce. not enough transport, not even a cycle yet after years of development, and not to mention cant even base build anything yet. waited months for new update that turns out to actually have very little in it to improve game immersion
  8. Surviv0r1969

    Exp Update 0.61.135961

    i use it all the time so not the only fix, press and hold alt, tap tab once, then when winodow pops up tab back to dayz and release alt....done
  9. Surviv0r1969

    Exp Update 0.61.135961

    use alt tab then, fixed
  10. Surviv0r1969

    Exp Update 0.61.135961

    the versions goes up twice a month, had 246 and 247 in last 3 and half weeks
  11. Surviv0r1969

    Exp Update 0.61.135961

    not sure what you had then as i have had lots of updates of current version this month as listed Current Version: v247.99 * Improvement to Server PhysX performance! v247.97 * Further performance improvement to server-side timer logic. v247.96 * Fixed serious performance issue with dedicated servers. Highly Recommend that all server hosts upgrade as soon as possible! v247.95 * Significant server-side performance improvements of approximately 10% on average. Requires Server Update. * Servers can now override their difficulty above 4.0, using "?OverrideOfficialDifficulty=5.0" or whatever number they want. Be careful not to go too high! v247.93 * Made Dinos' current Following Target save. * Fixed a case where Tamed Dinos could be erroneously destroyed on load/unstasis. * Changed enemy-structure destruction log (for the victim tribe) to not display in Tribe Logs by default (instead, a generic structure destruction message is given). Use server setting "?TribeLogDestroyedEnemyStructures=true" to make it indicate the attacker tribe. v247.91 * Fixed issue where Water Pipes & Electric Cables would not update their state correctly. Requires Server Update. Highly recomend that all servers upgrade for this fix! v247.9 * Fixed critical performance problems with Water Pipes & Electric Cables! Requires Server Update. * Fixed issue where stasised Wells wouldn't refill connected Taps. Requires Server Update. * Fixed issue where water containers in Taps connected to wells would cause the pipes to flicker filled/unfilled. Requires Server Update. * Homing Rocket now has max targeting range of 6800 units, and can be distracted by nearby Flares. Requires Server Update. * Plant Species Y now has 300% larger activation radius, kills victims faster, lasts longer, degrades & pierces their armor more, and can now only be damaged by flame or explosives Requires Server Update. * Whip now has 40% chance to disarm, rather than 25%. Requires Server Update. * Fixed issue where Hotkey slots were getting shifted when transferring characters with items across ARK clusters. Requires Server Update. v247.85 * Fixed issue where player collision could get stuck on pipes/cables. Requires Server Update. * Added "-ClusterDirOverride=C:/TestStorage/" launch parameter to servers (use whatever path you want). This allows you to use a common cross-server storage location that functions between multiple servers running on the same machine. (And you also still need to launch with "-ClusterId=SOMETHINGUNIQUE" in order to get your box's servers to allow cross-transfer.) v247.81 * Fixed overspawning and physics/collision volume issues on TheCenter. Requires Server Update. v247.8 * Fixed various misc level issues on TheCenter. Requires Server Update. * Fixed Pillars accidentally preventing resource spawns around them. Requires Server Update. * Fixed Giganotosaurus not being able to attack trees. Requires Server Update. v247.7 * Fixed Archaeopteryx latching onto ScorchedEarth Joshua Tree. Requires Server Update. * Fixed Mac text input crash. v247.6 * Fixed case where players could get themselves pushed through world geometry! Requires Server Update. * Fixed case where Survivors/Items could be lost on travelling between ARK's v247.51 * Fixed Oculus Rift support for 1.0.0 Retail SDK! v247.5 * Fixed a server-side crash with downloading Survivors on Unofficial Servers. * Fixed a crash with the List Sessions UI * Improved appearance of Landscape in Ansel Super Resolution captures * Fixed an input locking issue with IME using Chinese characters. v247.4 * Added Archaeopteryx and Tapejara to ScorchedEarth -- Archaeopteryx hangs around Joshua Trees, Tapejara can be found in mountainous areas. v247.3 * Fixed Archaeopteryx spawn frequency on TheIsland, now common in Redwoods. Requires server update. * Fixed client crash-on-exit that occured with certain mods v247.21 * Fixed TheCenter spawning Archaeopteryx. Requires server update. * Fixed crash that could occur when someone was a passenger on the Tapejara * Fixed edge case of aiming weapons on the Tapejara.Requires server update. v247.2 * Fixed issue with Structures not colorizing. * Fixed issue with platform Beds not allowing spawn. Requires server update. * Fixed crash with equipping weapons onto Mantis in singleplayer * Improved TheCenter performance/RAM issue (still a remaining problem with this). * Fixed Primitive+ Crash. Requires server update. v247.1 * Fixed ability to use Torches/Spyglass/etc while Riding Dinos. Requires Server Update. * Fixed Allosaurus Kibble requirements (uses Savoroot Veggie, not Savoroot Seed). Requires Server Update. * Fixed Allososaurus & Pelagornis Fertilized Eggs making respective Kibble. Requires Server Update. * Fixed singleplayer crash reloading with Mantis Equipment * Fixed Primitive+ character animations & updated Primitive+ content. We highly recommend that all Prim+ servers update to this new version! v247.0 * TheCenter mega-update! * New Item: Night Vision Goggles! * New Dino: Tapejara! * New Dino: Archaeopteryx! * Added Server Option to disable Dino Mate Boost * Wind Turbines and Jerboa now function properly on TheCenter and TheIsland * PvE Greenhouse auto-demolish timers are now 25% more than Stone * You can now name turrets and the turret name will show up in the Tribe Kill Log/HUD message. * 30% to 40% rendering performance improvement of Structures * ~300 MB memory reduction by dynamically streaming the destruction meshes * NVIDIA Ansel now supports TrueSky at Super Resolutions, and improved Super Resolution SSAO * Fixed the colorizable regions of the Wood Chair and Bench (4 of them) * In-Menu Options to disable Bloom and Light Shafts, respectively * Fixed Korean Langauge setting to use the Steam language value * Fixed various collision glitch/exploit cases meanwhile dayz has been static again
  12. Surviv0r1969

    Exp Update 0.61.135961

    so how are the likes of ark devs doing it then, 2 updates plus fixes per month, all while integrating performance improvements as well as integration with DX12?? not to mention adding nvidia ansel to the game!!! also seems you like deleting posts you dont wanna hear about or reply to as my posts been deleted too and was relevant to next update :-)
  13. Surviv0r1969

    1v3 @ Tent City

  14. Surviv0r1969

    And Good Movie Makers Out There??

    looking to have these intros done in 1920x1080p ....... i am useless at things like this but would be so so grateful if someone can do it for me. heres the links and there is a link in description of background i used 1 - https://www.youtube.com/watch?v=2Bm_Wu1xu3cYouTube 2 - https://www.youtube.com/watch?v=J6Y6-myfuzoYouTube would be so grateful indeed
  15. Surviv0r1969

    Prison Island

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