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88 GoodAbout Five_Seven_Clown
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Helicopter Hunter
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Experimental Update 1.11 (Changelog)
Five_Seven_Clown replied to Tom_48_97's topic in PC Experimental Updates
Previously, there was a % chance plants would get little white bugs on them during their growth. You could remove the infestation with disinfectant spray. I can't remember what happened if you didn't treat your infested plants, it could have been either lower yield, rotten produce or slower growth. -
Experimental Update 1.11 (Changelog)
Five_Seven_Clown replied to Tom_48_97's topic in PC Experimental Updates
Bugs, the bug fix added bugs... -
Experimental Update 1.10 (Changelog)
Five_Seven_Clown replied to ImpulZ's topic in PC Experimental Updates
Truck update is here Edit Interestingly they seem to be 2 seats with specific base building resource slots! It may be bugged, I can see how to attach base building supplies, barrels and creates can be dragged onto their spots. Values are 50 logs 100 planks 40 sheet metal 600 normal cargo 4 barrels 4 creates (can also have loot in them) -
Experimental Update 0.63.149358
Five_Seven_Clown replied to Baty Alquawen's topic in PC Experimental Updates
Well done, milestone reached. -
I don't think teamspeak is bannable at the moment but you'll see most people trying to follow that guideline. It's obvious that coordinated attacks on the village are being carried out with the help of out of game voice so I can see why people get nervous if they detect a "telepath". Radios and spare batteries should be top of your loot list.
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Of course, this is why DayZ the dressup simulator is so important, you have to work on your unique "look" for recognition, I see many villagers have opted for bright colours or mismatched outfits. I think it helps immensely in those large groups. I'm wary of anyone in full mil gear while I'm there. I've opted for biker jackets and ball caps. PS The video shows you are not using voice chat. As the server message says, try playing with just in-game voip.
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It sounds like you expected organisation would occur organically and quickly found out it doesn't!. There is no rule of law. In my experience, it has been a craps shoot but totally organic emergent gameplay. Using only in-game chat really makes it authentic. The quickest way to die as a new arrival, is taking a gun out, using teamspeak, looking like you are using teamspeak or skulking, never skulk. You have to slowly gain their trust, and even then, watch your back. Use your skills of negotiation and deescalation. My first trip to the (old) village, I radioed ahead but actually arrived as it was under heavy attack, myself and two other new arrivals sheltered in the back of the log cabin. I was picked up by a small group of defenders and sent into action. Surviving the first round, I fell back to the medical hut and familiarised myself with those sheltering inside. Eventually after trading spare gear, I went out to fight together with those I first met. I didn't last long, being first into the breach was my mistake, I only hope those that were behind me gave justice. When I next visited the village, I bumped into someone I'd met while playing on another server. He was the closest thing I had to someone I could trust, despite him once shooting me in the guts in a non-consensual game of Russian roulette! Arriving at the village, reminded me of arriving at the dog park, everyone "Checking Pulses" of the new arrivals like dogs sniffing butts! It's been a great place to round up a group of strangers and go out on an adventure but equally it can be a great place to go to swiftly die. Last time I was there someone who had been there for a long time shot my friend for no reason as we prepared to leave, I killed the perpetrator and expected that I'd be quickly dispatched too. Instead I was hit over the back of the head with a shovel and tied up. When I awoke I was questioned and someone who I'd been out on a loot run vouched for me. I was untied and free to go. Still, it didn't save my gear, while I was out anything of any worth was pilfered from my reposed body. It's early days, people are learning who to trust and how to be trusted but the village is quickly evolving. Maybe a leader will emerge, I'm imagining an Aunty Entity (Tina Turner in Thunderdome). Maybe @Baroness you are our Aunty and @emuthreat is our Master Blaster! My last advice is, if something doesn't seem right, if your spidey senses tingle, get out, run, hide.
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Status Report - 29 August 2017
Five_Seven_Clown replied to Baty Alquawen's topic in News & Announcements
Svetloyarsk, home of the world's largest picnic table. -
Locked Doors / Safes / Lock Boxes / Lock Picks
Five_Seven_Clown replied to Riordin's topic in DayZ Mod Suggestions
Crowbar, most useful post apocalyptic item. -
1, too complicated to decide where you can or cannot hang a rope. 2, Dead bodies need to despawn so whats the point, if you are going to execute another player, use a bullet. Another one for the impractical suggestion bin.
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My Visit to the =UN= Trade Center
Five_Seven_Clown replied to DR. IRISHMIKE's topic in General Discussion
I added some of my photos to the Gallery, but I'll stick them here too... Looking to trade, SIM007N's first visit, now recruited to the Whistleblowers. After a hard day base building, warming up by the fire. A group of survivors looking for trades being lead round the shops. Incoming fire, snipers often take pot shots at the base, all have been repelled. -
Pictures from the UN Trade Centre
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When traversing the wilds of Chernarus you see a landscape that catches your breath. As the sun set behind me, I continued onward Cold is the night What hides in the mist
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Status Report 11 July 2017
Five_Seven_Clown replied to Baty Alquawen's topic in News & Announcements
Any deeper info on what a "Basic State Machine" is? Is it the code that describes how each firearm operates _and_ how it fits into the animation system? Edit: A diagram of the MP5 Basic State Machine could help, if there is one? -
Great, now I have a wet tongue mark on my screen...