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998 ExcellentAbout ebrim
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Hermit King of the North
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Don't assume that you speak for all of "us".
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I wouldn't worry much about "bone status". It's debatable how much it is even a thing and with coming reworks of player damage systems any theories regarding it will soon be utterly irrelevant.
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I would seriously miss the birds. Birds are everywhere. I live in downtown Chicago and what do I hear at 5 in the morning when my toddler drags me out of bed? Birds. But I guess I need to actually play the patch before I form any judgment, huh? :D In a couple hours...
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^ He gets it. Wait... in response to "not enough food" it was posted above "kill some zeds"... Are we eating zeds now? We need an infection and sickness system, quick!
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Oh sure, you couldn't do it exactly the same way, but there's a middle ground between that and crafting being instantaneous as it is now.
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I imagine that gamma/brightness silliness will be addressed eventually but it's likely not very high priority. Sadly, as it is, usually I just log off at night because I can't bring myself to fiddle with them but that's also a nice way to keep my play sessions on the reasonable side. I wonder if eventually, maybe like in the Long Dark, crafting things will just simply take longer so there's something "to do" when it's dark or rainy or otherwise difficult to move around a lot other than grow crops.
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Status of 0.62 on Experimental Branch
ebrim replied to Baty Alquawen's topic in PC Experimental Updates
Just lurking... lurking excitedly. -
Sure but that does seem like a weird and ultimately undesired solution. "My fireaxe puts me at a disadvantage against a bare-knuckle boxer in physical combat! Never worry my good sir try poking your aggressor with this stick." To the original post though, if you did hit him with your fireaxe, he was likely bleeding. At that point just avoid getting hit and at some point he'll have to retreat to bandage. Still not a good solution but meh.
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Can anyone give me an unofficial list of what is/what is not quite working right in this current exp patch? A few things I noticed in my short session earlier: Rabbit traps are placing right but don't seem to be functioning still. Barrel disappeared, couldn't interact with it except that I would still collide with where it was. Not noticing much status update. I don't seem to be getting hungrier/thirstier.
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Why useless? If you have the ammo for it and it's what you find it's perfectly capable of dropping a zed or a player or a wolf. It's also relatively light-weight and not prone to damage. These things will be more useful going forward than they are now. Finally, I'm sure when weapon modifications enter the game you'll be able to mod a scope to put on it.
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I like this solution. Sadly I don't know how compatible it is with with DayZ tech though. Combined with accelerated time norms this could make night much more fun to play.
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Tease thread is a tease. I did appreciate seeing your struggle against the environment though Hicks. It's been a while since I've faced that. My last major environment issue was intentionally getting myself sick off of a raw chicken breast and trying to overcome it running around with a barrel of purified water. Sometimes you get lots of fancy clothes/plenty of ammo and get bored and need a health emergency to make things fun.
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I'm not too worried. I'm not actively playing right now either but when the next content release comes I'll play it and a lot of other people will come back to play it too. Then they'll drop off again and on and on until the project is "complete".
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I would guess that waterproof bags do work but I haven't tried yet. I'd also be interested to know if wetness does in fact affect condition decay right now. I think that's absolutely something that's planned but I'm not sure about the level of implementation. As was mentioned above the biggest clear effect of wetness right now is on player temperature. My gut take on all of this is that the bags do work but it just doesn't really matter much in the current build.
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Nope, think of it like your private vs public hive characters. The exception to this is when exp build is the same as experimental build. Someone correct me if I'm wrong.