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ebrim

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About ebrim

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  1. Don't assume that you speak for all of "us".
  2. ebrim

    Blood

    I wouldn't worry much about "bone status". It's debatable how much it is even a thing and with coming reworks of player damage systems any theories regarding it will soon be utterly irrelevant.
  3. ebrim

    All Time Low Population

    I'm not too worried. I'm not actively playing right now either but when the next content release comes I'll play it and a lot of other people will come back to play it too. Then they'll drop off again and on and on until the project is "complete".
  4. ebrim

    do waterproof bags work?

    I would guess that waterproof bags do work but I haven't tried yet. I'd also be interested to know if wetness does in fact affect condition decay right now. I think that's absolutely something that's planned but I'm not sure about the level of implementation. As was mentioned above the biggest clear effect of wetness right now is on player temperature. My gut take on all of this is that the bags do work but it just doesn't really matter much in the current build.
  5. ebrim

    Decreasing respawn timer (aka penalty)

    Maybe just decrease starting calories/hydration/blood progressively more with frequent deaths. If you're dying more once in any given hour then you're clearly not trying to stay alive.
  6. ebrim

    DayZ - more Survival, less Speed

    End game is such an inappropriate concept for a sandbox. I can survive for two weeks, abandon my camp and strip down to my undies and rush off to the opposite side of the map to put myself together again. Am I still end game? Did I leave the end game? Is it a place? Or is it just a fuzzy concept used by some players to describe what their own goals are? If the latter is the case, as it seems to be, then talking about violence and videos as "end game" is not an objective statement at all. The survival mechanics in DayZ, as they are, exist as something to track as you navigate the sandbox. They will rarely seem like a gunfight because they aren't a gunfight and serve an entirely different purpose. As these mechanics develop they will just lead you to have to make more significant choices - will those often be life or death choices in an immediate context like in a gunfight? Probably not - nor really should they be. But they do make the game, whatever it is for you, more interesting. I think the OP is rather correct that this game will be significantly improved as planned stamina systems start to come online. As for the whole 3pp/1pp debate, I used to fall pretty firmly on the 1pp side, I'm much more ambivalent now. I can think of some really cool things server providers could do with 1pp only servers but I think 3pp/1pp enabled servers also have a legitimate role (no, not just pvp). ---- And just to blab a bit about speed and stamina being important. This is a change that will make almost every aspect of the game more challenging. In effect by reducing player speed you are achieving something very similar to lowering items spawns. You are making safe water more rare. You're encouraging more locality and conflict over specific places as it becomes more expensive to simply move on to another spot.
  7. ebrim

    Go home hyperthermia, you're drunk

    Don't sprint except when you need to. Wear light clothing. I love wool coats but I'm just not wearing them right now. Helmets, c'mon man, unless you're running into a war zone put it in your bag. Gloves, why? Vests, balance this with wearing a heavy shirt. So instead of that shirt go in your under shirt with the vest over it or use a chest holster.
  8. This was a fun watch. Hopefully when soft skills come in people will be less likely to hit that respawn button and actually play along.
  9. ebrim

    Gear getting destroyed

    You guys need to stop getting shot. This all said, I did recently get shot. After flipping the guy who was shooting at me off I decided I'd pull my trusty glock with one bullet in it and return fire. Obviously, I was keeping it my jacket because it would be easy to reach and when I went to unleash retributive justice all it did was "click click click". Meanwhile the douchebag continued shooting at me. So I chased him around a bit with my hatchet and then we parted ways. Later I found that he had shot my glock as well as ruined the hiking jacket it was in. :( That little sidearm saved my life.
  10. ebrim

    Base Raiding Etiquette

    If they have an ammo type I need and don't have, I'll take it. Also, if it's full of GI Joe gear I'll take it and dump it in a bush for their own good. There are plenty of good looking clothes in Chernarus without resorting to military nonsense. I can only assume they are just lazy and never look in houses. Mostly everything else I'll leave untouched.
  11. ebrim

    Summer Weather

    Currently I'm sporting summer hunting pants and a black button-down shirt with low hiking boots and usually a baseball cap or bandana. Unless it's an unusually hot day I only ever start rapidly warming up if I spend any time sprinting but since I jog mostly everywhere, I almost never have to worry about the heat.
  12. We're mixing up our set conditions a bit. I'm laying out what will make the game more difficult in the long-term and not necessarily suggesting what should be changed in the next build. Untreated water should never be assumed to be safe but should be judged on the least bad alternative (I'm dehydrated and water-borne illness will kill me slower than no water so I'm going to slurp this pond-scum). Treating water isn't terribly difficult right now, my most common method in experimental involves a pot and a house stove or portable and you get about 3L if memory serves. Stamina system is necessary to bring some semblance of survival back to the game. Removing people's ability to travel very quickly, very cheaply, will do a lot to in effect make all goods more scarce without tweaking CLE at all (which will be done anyway).
  13. The last time I saw deer was on experimental about a week ago. There were about five of them all together running head-first infinitely into a fence in the wilds. I couldn't bring myself to kill them; it just felt wrong.
  14. I think, perhaps, I wasn't quite as clear I could have been: 1) I think all water except that which you purify should carry some non-zero risk but I don't think it has to be much greater than zero either. I also think there should be more risks than just cholera (I can come up with a small list from the top of my head). I'm not sure how you then determine that people will start dropping dead within minutes. Sometimes you have to drink not totally safe water to avoid dying. If people ignore water while they are dying from dehydration then they've earned that Darwin award. 2) Harvest/pump spam absolutely needs to be fixed. 3) Also people need to get past this idea that running around fully hydrated and energized is normal. It shouldn't be.
  15. Apologies for the double-post but I realized I left out what is perhaps the most important factor: Stamina system. We don't ultimately know what it will look like but the ability of players right now to run nearly infinitely at cheetah speeds makes all the other factors mentioned above less of a problem than they would otherwise be. There should also be a significant trade off for carrying more, heavier, gear and that should come in the stamina system. By far, and for the last year, this has been the system I'm anticipating most as the one that will finally cause us players to make some really important choices rather than the current status quo of "more is better" in basically all situations.
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