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Your DayZ Team
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Joined
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Community Reputation
1118 ExcellentAbout General Zod
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Rank
Kryptonian Warrior Guild
Profile Information
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Gender
Male
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Location
Phantom Zone
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Interests
Releasing world engines. Disbanding councils. FINDING PEOPLE !!!
Recent Profile Visitors
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And a lot of people disagreed with log off spots. "But Rust has that" well this isn't rust. Here is a simple solution for both of you. As long as there is even one more person on the server assume they are right next to you. Assume that just because the room was empty 2 minutes ago it might not be empty now. We could add a sound effect to both logging in and out to prevent combat logging and surprised log out behind someones back.
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You should be able to put a full backpack both in the boot or on the back seat, not only that passengers should be able to use some guns to shoot out of the gun, VSD or Lar might be too big, but pistols and smgs definitely should allow that.
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Add higher tier military equipment
General Zod replied to I like doing great suggestions's topic in Suggestions
In real life you wouldn't even have thse 4 shots. The one to land the first one or two is the winner. And snipers in game already have too big of a damage drop off, 7,62 not killing unarmoured players at 500 metres is a joke. -
I am following the conversation. If the characters can move between them then they are not treated as different and / or separate. And it's a good thing the devs don't see it that way. Just because you think that's how it should be doesn't make it the right solution to the problem of duping. And the only thing I'm gonna lay off is continuing this conversation.
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Sure, but in real life cigs don't give you any actual benefits apart from maybe calming your nerves once you're already hooked on them. Since there are no nerves in game mechanics I wonder what's the point of adding them ?
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Clearly not since the characters do carry over. But thanks for playing.
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I was being sarcastic. Because it takes a very long time for smokers to die barring a somewhat rare case of very aggressive cancer which still takes years. No way your character could live in game for this long, if other players or bugs won't get you a wipe will.
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I comprehend well enough, you want to limit everyone to one character per server because few people break the rules and use exploits to copy items. I am against placing any and all restrictions on players simply because the game was coding issues that allow such exploits to exist. My rebuttal is that the part of the game code that allows such exploits should be rewritten is such manner that those exploits are no longer possible rather than enforcing limitation on rule abiding players.
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You did nothing wrong but some people do use in game exploits to duplicate items so you're denied access to all the progress you made in the game because the server you want to play is full or laggy at the moment. And that's because instead of fixing the underlying issues we decided to place a blanket restriction on everyone. That's like a exam board at uni saying that because few students cheated on their finals everyone will be forced to retake their exams with different questions. The sins of the few should not enforce restrictions on the many.
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It is a punishment, I and many other players don't have the time or won't invest the time to gear up several different characters simply because the game allows exploits. Exploits should be eliminated by fixing whatever makes them possible in the first place, not by restricting rule abiding players. If I want to play with 2 of my friends and the server on which we normally play has 30 people queue we won't want to each start fresh on a new server on a different side of the map. If you want to stop duping get devs to patch the part of the game code that allows duping. I'm glad devs ignore suggestions like this, and we had a lot of stupid ideas here over the years, the game not starting unless you have a mic, anti cheat system that constantly views what processes run on your pc, just to name couple.
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By wasting my time, forcing me to spend hours to have multiple geared characters. Which on top of cheaters, and dying to random bugs such as cars or falling from heights when I try to climb is wasting even more time. This no different than trying to add log out zones to stop combat logging, another over the top solution. Duping items shouldn't be possible in the first place, it is and devs should fix it. What we shouldn't do is force players to start fresh when their server isn't accessible for whatever reason simply because of another problem with the game itself.
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As if people will go start fresh when the server on which they have a geared player or even a base is full. They'll just go play something else. Another idea to fix broken in game mechanics by punishing rule abiding players.
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And what did you light the cigarette with ? What ever you used can be used to light the fire. I don't see a point in adding a cigarettes. Adds nothing to gameplay, and wastes the time of the only 2 devs working on the important staff.
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I'm adding to a suggestion, bullet wounds should depend on bullet type, .308 would be the high damage for players and animals where no armour is involved but with relatively low penetration for amour. 5.56 and 5.45 would be better for armoured player and players behind something like doors, but weaker against soft targets. Currently the only distinction I think there is the Headshot (the brain hitbox) Body and lastly Limb which can result in fracture. I do agree that bullet damage both short and long term should be reworked, gunshot wounds impact players for too short amount of time, unless you get a fracture, if you have a blood bag you'll recover from being shot in very little time which makes non fatal gunfights have almost no consequences. It should take far longer to recover from being shot even once with small calibre bullets. Being shot in a limb should case that limb to be very impaired at first, and then slowly progressing from severely to moderately to low to fully functional. Being shot in the torso should be a huge long term impediment.
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Realistically in a DayZ scenario aka no advanced medical treatment being available most gunshot wounds to the torso would be fatal. You'd have to be very lucky and hit with a right type of bullet to make it out alive. Hunting bullets are soft and expand on impact meaning massive tissue damage, extensive internal bleeding and shock from the impact itself would kill if not outright than in minutes. (source: I hunt big game with .308 and 30-06) If those bullets are strong enough to drop a 300kg dear where it stands they'll definitely drop a human. Military bullets are generally FMJ and smaller calibre which means they have a better penetration but far less expansion and while that's good for targets wearing body armour or being behind door some other cover it also means that the bullet can hit a soft target and exit the other side doing little damage. Most damage from the bullet comes not from it poking holes in you but rather the kinetic energy being transferred from the bullet to your body. If a bullet doesn't expand and exits the body it takes most of that energy with it. So unless it hits vital organs and the bleeding can be stopped you can survive the shot. If you got lucky and the bullet travelled via the cavities between organs and major blood vessels you could see another day, maybe even without external help.