real meatshield
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Armed Helicopters Are NOT Overpowered
real meatshield replied to iongaming33@aim.com's topic in General Discussion
Guessing you havent played BP mod for ARMA3. 3 helos total on Altis and all require not only repairs, but to be hidden well enough that no one can find them- because there are no lockable vehicles. No one, not even large clan groups, maintains possession for very long. Man, you can't even put BP and Epoch in the same sentence, they are so dissimilar. Vehicle implementation in BP is quite well balanced for the aim of the mod. DayZ isn't BP, and should not have helos on a map about 1/5th the size of Altis. It would completely change the vibe of the game. -
Armed Helicopters Are NOT Overpowered
real meatshield replied to iongaming33@aim.com's topic in General Discussion
Flying a chopper in ARMA is easy, whether with a fancy HOTAS setup that has joystick, pedals and a collective, or using mouse/keyboard. Being a chopper gunner can be easy too, but you have to be familiar with the platform you are playing on and have some practice to become good. Armed choppers in this game would detract so much from the core feel. Choppers in breaking point are cool but provide a huge advantage to those who have them, and they arent even armed- and thats on Altis. Choppers on Stratis (which is more the size of chernarus)- you can own the map. No choppers on chernarus. Ever. -
Why you don't need to server hop to get geared.. ever.
real meatshield replied to Irish.'s topic in General Discussion
Phew, had me worried there for a minute. Was thinking maybe Guppy had turned you or something. -
Why you don't need to server hop to get geared.. ever.
real meatshield replied to Irish.'s topic in General Discussion
The fuck did you just say? I go away for a while, and come back to find you have gone full carebear? Oh, the tragedy. -
To people who think kiling bambis is wrong check this out
real meatshield replied to Slyguy65's topic in General Discussion
lets see... started from seed. inert media- good ol' hydroton. aeroponics *could* work, but the stalk is very woody and would require additional external bracing. biannually. forced flowering results in stunted unicorns. no good for a non-ruderalis unicorn tree. unsure how it would fare in bonsai. SCROGGING has had promising results, however. Hope that clears it up for ya! -
I concur with this. Over 500 hours in, and havent touched it in 2 months, having moved on to breaking point mod for now. BP has more weapons, vehicles, better medical, and runs on a much more polished engine. not to say it doesnt have its share of issues, but right now it is more entertaining overall. when more content is added and zombies are fixed, many of us will return to see how it has panned out.
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Why are there basically no 3pp:off servers - grow a pair.
real meatshield replied to dubghall's topic in General Discussion
how did this get to 7 pages? this crap is beat to death already. -
This isnt the first time you have had a taste of the Dark Side.
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Been playing breaking point myself, waiting for exp update to hit stable. berezino spawns got old quick.
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Intresting article on DayZ on Wired
real meatshield replied to [Outcasts]Massacre's topic in General Discussion
Pretty good read. -
Guess you didnt hide it well enough?
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People copying dayz are doing it wrong.
real meatshield replied to Slyguy65's topic in General Discussion
More helo crashes should fix the loot somewhat. And servers were rolled back today to .1247, apparently to address some of that. .1250 should be coming this weekend. Personally I have never gotten anything from a helo crash other than a tac vest and ammo, but thats probably because the big groups spot them from the sky and get to them first. -
People copying dayz are doing it wrong.
real meatshield replied to Slyguy65's topic in General Discussion
I think the reasoning behind that is for performance and cleanup purposes. I have ambled into towns without a singe zombie in sight, and camped the town til someone else showed up. Never seen a zombie at all. I have also wandered into towns/areas that are completely overrun with zombies, and not seen a single player at all. Persistent zombies would, of course, negate any chance at using them to determine whether or not a player is in the area, but at the same time the presence of zombies isn't a perfect barometer. Maybe they should eliminate zombies spawning at all in the wilderness, only having them spawn in populated areas, and keep them persistent...But I think they need to be more aggressive regardless. I can hide in a bush surrounded by a handful of zombies and they will walk right past me. It's great cover, but completely OP at the same time. Orlok- time to upgrade, man. -
People copying dayz are doing it wrong.
real meatshield replied to Slyguy65's topic in General Discussion
I cant comment on the BP zombies, because they are what they are...sadly. However I think you are sadly mistaken on Altis and its playability. No matter where you spawn, east or west, you can find yourself a weapon within 10-15 minutes usually. Knowledge of the map is a definite plus. Find a town, get gear, and then head towards any of the major towns/ mil bases, and you'll have more action than you can want. Playing solo, though, you will tend to see less- after all its easier to hide and move stealthily when you are alone, as opposed to in a group. I can play several days running and avoid contact completely, or I can go balls-out and get killed/respawn several times in one server session. BTW, if 60 on Altis isn't enough for ya, UK17 and US29 are now 90 players each. -
Has anyone accidently shot their friend?
real meatshield replied to maxotaur's topic in General Discussion
the things i have done while drunk...