Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
All Activity
This stream auto-updates
- Yesterday
-
iamluvinlife started following Stable Update 1.28
-
Console Stable 1.28 Update 4 - Version 1.28.161464 (Release on 04.12.2025) GENERAL GAME FIXED Certain inventory operations could freeze the game (T192460 - private) Server crash (T195100 - private) KNOWN ISSUES Text string for "Craft firewood" action is incorrect
- Last week
-
Experimental Update 1.28 (Change log)
merropa93 replied to merropa93's topic in Xbox Experimental Updates
Xbox Experimental 1.28 Update 4 - Version 1.28.161423 (Release on 01.12.2025) GENERAL GAME FIXED Certain inventory operations could freeze the game (T192460 - private) Server crash (T195100 - private) KNOWN ISSUES Text string for "Craft firewood" action is incorrect - Earlier
-
Survivors, Our server provider is currently performing maintenance on all windows servers in all regions. Servers will be unavailable between 15-45 minutes. see the starting time for maintenance per region below: AUSY: 08:00 CET JPTO: 08:45 CET EU: 09:30 CET USNY: 10:15 CET USMI: 12:00 CET BRSP: 13:00 CET USLA: 13:45 CET
-
Experimental Update 1.29 (Change log)
merropa93 replied to merropa93's topic in Xbox Experimental Updates
Xbox Experimental 1.29 Update 3 - Version 1.29.161281 (Release on 18.11.2025) GENERAL GAME FIXED Some textures were not freed after being used, causing a memory leak Leg pain indicators were not showing up properly Persistent contaminated areas only became visible after a player entered them Base building objects could have broken collisions (T195674) Cars displayed glitched into the ground while driving Players sitting in vehicles could be invisible to other players The reloading action of some firearms could glitch (T195663) KNOWN ISSUES Sound sources of some doors are misplaced (a fix is being tested internally - T195614) Spawn points can be offset from the previous logout spot (T195627) Clicking the respawn button after death can result in a freeze of up to two minutes The moon is displayed as a square (supposed to be round) Moving back and forth can result in an animation glitch Exhaust smoke of vehicles doesn't stop after exiting them (T195665) Loading screens are displaying too brightly MPK5 is missing suppressed shot sounds (a fix is being tested internally - T195313) -
Experimental Update 1.29 (Change log)
merropa93 replied to merropa93's topic in Xbox Experimental Updates
Xbox Experimental 1.29 Update 2 - Version 1.29.161229 (Release on 11.11.2025) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GENERAL GAME CHANGED General server performance optimizations FIXED Fixed a server crash exploited by users (T195100 - private) Animation of taking items from the shoulder and belt could glitch (T188349, T188469, T188454, T188536, T189283, T188523, T191268) Vehicles were missing attach/detach sounds for battery, spark plug and radiator Manipulating a fire barrel could result in desync for other players Indoor shots could sound silenced to the shooter Chelating Tablets could cure wound infection and influenza (T194353) Rain will no longer fall upwards when you run in the direction of the rain Bug where items that are very wide would not scale up properly when inspected Players could get teleported when exiting vehicles Infected movement was stuttering at low server FPS Splitting animation was not working for long wooden sticks Airfield bunkers had badly placed loot spawns (T193452) A ladder at the Rify ship wreck was not functional (T193170) When driving with a car, the passengers could experience severe desync in their view SERVER Added: Player location to connection and disconnection logs (T176899) Fixed: Items in the ignore list would still spawn when they were part of cfgspawnabletypes.xml Fixed: Items that were part of the ignore list would still spawn if they were in the player inventory (T190555) Fixed: Some weapons had chance to spawn with incompatible attachments, resulting in errors (T192338, T192311 - private) Changed: Enabled multithreading support for Bullet Physics library KNOWN ISSUES Spawn points can be offset from the previous logout spot (T195627) Sound source of some doors can be misplaced (T195614) Cars can display glitched into the ground while driving Players sitting in vehicles can be invisible to other players (a fix is being tested internally) Clicking the respawn button after death can result in a freeze of up to two minutes The reloading action of some firearms can glitch (T195663) Base building objects might have broken collisions (T195674) The moon is displayed as a square (supposed to be round) Moving back and forth can result in an animation glitch Exhaust smoke of vehicles doesn't stop after exiting them (T195665) Persistent contaminated areas only become visible after a player enters them Loading screens are displaying too brightly -
Survivors, We are removing some temporary PlayStation servers. These servers will be terminated on 5.11.2025 at 10.30AM CET. This will give you some time to find a new home. List of servers: Thank you for understanding.
-
Survivors, PC server 2344 | Europe - DE will be taken offline on the 09/10/2025 for some time to test server performance. We have no ETA as to when this server will be back online. We apologize for any inconvenience this might cause. Thank you for understanding.
-
Hey Survivors, Our server provider will perform maintenance on all servers across all regions on October 27th. Time for update will be different for each region: AUSY: 09:00 CET JPTO: 09:45 CET MS: 10:30 CET USNY: 11:15 CET USMI: 12:00 CET BRSP: 13:00 CET USLA: 13:45 CET Servers will be offline during the maintenance between 15 - 45 mins. Thank you for understanding and for your patience.
-
Survivors, We are changing PC server: 8006 | ASIA PACIFIC - SY | Temp. This server is being changed from a 3pp server to a 1pp server. The new server name is: 8006 | ASIA PACIFIC - SY | 1st Person Only Thank you for understanding.
-
Survivors, We are removing some temporary servers that were deployed for the PS Plus event. These servers will be terminated on 9.9.2025 at 12:00 CEST. This will give you some time to find a new home. List of servers: Thank you for understanding.
-
Nebulae3 started following Stable Update 1.28
-
Marks_ changed their profile photo
-
Survivors, Nitrado will perform maintenance on their LA location on the 21st of August. The down time for this maintenance should be 5 minutes or less. PC: PS: Xbox: Thank you for understanding.
-
Hey, Survivors! Experimental branches of update 1.29 are now live on Steam and Xbox. Check out what's new! Read the full article here Not sure how to join Experimental? Learn how to join it here! _______________ PC changelog Xbox changelog
-
Xbox Experimental 1.29 Update 1 - Version 1.29.160466 (Release on 14.08.2025) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FROSTLINE EXPANSION ADDED New section of the underground bunker on Burukan island Sakhal flag and armband Pilot jacket Winter Military Coat FIXED Bodies on Sakhal could decay and attract flies despite the cold environment GENERAL GAME ADDED Bear headdress Heavy labor jacket Military sweater Fox headdress Military winter boots Fur boots Long haul backpack New promo carousel implemented for the main menu CHANGED Nights on the official Chernarus and Livonia first person perspective servers were switched to the bright ones Assault rifle gunshot sound reworked Pistol gunshot sounds reworked The Server Browser now opens the "Official" tab by default if the player has no favorite servers; otherwise, it opens the "Favorites" tab FIXED Character could glitch and clip through objects when taking vaultable items in hands (T192558, T193315, T193320, T193316) Inventory could be accessed in Surrender pose Issues with displaying items in Vicinity tab and being able to access them through objects Reconnecting removed blinding effect of Burlap sack on head Vehicles twitched when driving on concrete panels (T191309) AIs could clip through closed door of specific garage building Specific boat wreck model became invisible at too short view distance Unpacking a headlight had no audio (T192384) Plums disappeared at too short view distance Aiming with M79 removed night vision (T193230) Part of bear attacking audio sample was incorrect (T192086) Fixed multiple locations allowing to look through structures (T191053) Windows in specific garage building were missing collisions Humvee was Missing Getting In/Out Sound (T167764) AP Items deployed through activate widget were missing sound Illness symptom sounds (e.g., coughing or laughing) continued to play even after the player has fallen unconscious Various clipping issues Cars could crash without apparent reason due to unexpected collisions with terrain (T191200, T192926) Under unstable or low FPS, the selected gear could be skipped over unintentionally Players could see moving cars and boats glitch after reconnecting Players reconnecting above the ground could be teleported outside the world (T191843, T191945, T191215, T191664, T192504) Deployed tripwire was not functional (T193431) Start engine sound is played when player leaves started vehicle Incorrect sound could be played when loading the crossbow (T191119) Incorrect sound could be played when disarming Explosive with a different detonator Items dropped near some specific assets could be inaccessible afterwards (T189382) Certain assets would have incorrect collisions Cars could crash on even roads and launch players into near-death situations (T191200, T192926) Exploit where players were able to duplicate items Exploit allowing players to enter vehicles while holding heavy items RAK now spawns chambered when equipped with a magazine Players could spawn random items in their inventory (T192644, T192643) Players could see dynamic contaminated zones become invisible over time (T192492) Players could launch themselves into the air by going prone on a car roof edge (T192699) Players could freeze the client by some cargo operations (T192460) Players could hit invisible barriers on some fence and wall objects Item swapping functionality wasn't working in some cases CHERNARUS Player could see through specific wall by squeezing between it and a container (T191053) Specific trees were floating in air (T190606, T191125) Fallen tree was clipping through other trees (T190606) LIVONIA Some items and widgets could be inaccessible in swampy locations with reeds Incorrect sizing of contaminated zones in Pavlovo and Radunin KNOWN ISSUES Performance and functionality issues may occur when damaging vehicle parts, some cannot be replaced when ruined Indoor shots can sound silenced to the shooter We are temporarily reducing capacity on official Experimental servers to stress-test full pop performance. This will cause some strain, and stability will be affected, but it’s intentional for data collection.
-
Experimental Update 1.28 (Change log)
merropa93 replied to merropa93's topic in Xbox Experimental Updates
Xbox Experimental 1.28 Update 3 - Version 1.28.160387 (Release on 04.08.2025) GENERAL GAME CHANGED Nights on the official Chernarus and Livonia first person perspective servers were switched to the bright ones Logout cancelation now has a cooldown FIXED Improved on previously severe FPS drops and freezes in across maps (T192368, T192363, T192374) Players could spawn random items in their inventory (T192644, T192643) Fixed potential exploit for possible item duplication (T189230) Player could encounter invisible dynamic contaminated zones (T192492) Players could skip gear numbers when downshifting Players could see moving cars and boats glitch after reconnecting Players could see dynamic contaminated zones become invisible over time (T192492) Players could launch themselves into the air by going prone on a car roof edge (T192699) Players could freeze the client by some cargo operations (T192460) Players could hit invisible barriers on some fence and wall objects Reduced the possibility of cars crashing without apparent reason due to unexpected collisions with terrain (T191200, T192926) KNOWN ISSUES RAK spawned with a magazine is not chambered and must be manually loaded after spawning. A fix is planned for a future update Tent placement and folding could appear desynced, causing players to clip into invisible collisions or place tents in incorrect positions The trip wire placement won't happen after the action -
Survivors, Get ready to capture some of your memorable DayZ moments! We prepared a five-week DayZ Screenshot Postcard Competition, where your creativity could earn you awesome prizes. How to Participate: Each week, we'll announce a new theme for your DayZ screenshot adventure. Snap your best in-game screenshot inspired by that theme. Submit your screenshot to us before the weekly deadline using the hashtag #postcardz or send it to our DMs. Prizes: Every week, we'll select internally one winner from the submitted entries. Each weekly winner will receive: A mystery package packed with DayZ goodies. A custom-made, signed postcard featuring your winning screenshot! Contest Timeline: The competition runs for five consecutive weeks. Every week is a new chance to enter and win! Additional Info: Screenshots must fit the weekly theme. Only original screenshots taken by you in DayZ are eligible.* The deadline for each week's submission is Thursday, the day before the winner and new theme announcement. The winning screenshot is selected internally by a vote. At the contest's end, each winner will receive their unique prizes. Think you've got an eye for in-game beauty, action, or funny situations? Show off your skills! *meaning no AI, light editing is allowed as long as it's your screenshot Week 1, theme: Sunrise, winner: @Michelldayz Week 2, theme: Friendship, winner: @JaX_Stutz Week 3, theme: "Gone fishin", winner: @Michelldayz Week 4, theme: "The Hunt", winner: @JanxWINCHESTER Week 5, theme: Camping, winner: @Merlin_DayZ
-
NathanCameron changed their profile photo
-
Survivors, Nitrado will perform maintenance on Windows machines across all regions on the 21st of July. Time for update will be different for each region: AU - SY 09:00 CEST JP - TO 09:45 CEST MS 10:30 CEST US - NY 11:15 CEST US - MI 12:00 CEST BR - SP 13:00 CEST US - LA 13:45 CEST Servers will be offline during the maintenance between 15 - 45 mins. Thank you for understanding and for your patience.
-
Console Stable 1.28 Update 2 - Version 1.28.160123 (Release on 01.07.2025) GENERAL GAME FIXED Some user actions were displayed in unintended situations (T192380) Fixed a glitch that allowed to take unintended items into hands (T192645 - private) Fixed a glitch that allowed to spawn random items Fixed a position glitch related to vehicles (T192399 - private, T192730 - private) The character was not properly detected to be inside of a structure, resulting in multiple problems Fixed an exploit that allowed to freeze other players (T192480 - private) KNOWN ISSUES It is not possible to drink from the Dambog underground water tank
-
‼️Attention Survivors‼️ We're thrilled to announce our next expansion: DayZ Badlands. Prepare to survive the troubled territories of Nasdara Province—267km² of arid expanse. Releasing in 2026 on all platforms! Uncover its secrets, battle for control, forge fragile alliances and rebuild from the ashes of past wars. Survival here isn't just measured in drops of water saved, but in bullets spared. Wishlist now on Steam!
-
Dear Survivors, After careful deliberation, we have decided to perform a full wipe of all official servers across all platforms on July 1st. It will be accompanied by a hotfix that aims to address several issues. This wipe should ensure the health of the servers and your gameplay experience. We understand that wipes can be disruptive, but rest assured that we only take this step when necessary. We appreciate your understanding and continued support. Big love, The DayZ Team
-
Dear Survivors, On Wednesday, June 25th, at 10:00 CEST, all of the official Linux servers will be temporarily shut down for optimization. We will let you know as soon as everything is back up and running. Thank you for your patience and understanding.
-
Bryan Hughes started following Fractured Sanctuary | Chernarus+ | 120 Slots | Survival RP
-
Console Stable 1.28 Update 1 - Version 1.28.159992 (Release on 03.06.2025) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FROSTLINE EXPANSION ADDED Heli crash event Crashed patrol boat event Crashed Fishing boat event Medical event Geysers added to hot springs Ambient sounds added to caves CHANGED Improved D-Pad navigation in character creation FIXED Sometimes food cans would not open when combined with a knife in the inventory (T189714, T189784, T190046) Dead fallen trees would rustle like bushes when walked over Missing sound on submarine tower GENERAL GAME ADDED RAK-37 R12 shotgun PSO-6 scope Leupold Mark 4 scope Sportpoint Sights New music track added to the in-game credits Updated weapon obstruction system New crafting animation for: wooden planks, splitting broom, long wooden stick and firewood, firewood from logs CHANGED Updated tail sounds for hunting and sniper rifles Tweaked tail sounds for SMGs Upgraded the networking for Cars, improving most situations when driving at higher ping Automatic gearbox simulation has been improved, affecting M1025 offroad Rebalanced firearm damage against infected Tweaked bandaging animations Reduced optic edge distortion on hunting optics Added damage visuals for 2D optics Reworked range finder optic view Adjusted teeth clattering sound Decrease weapon sway in the prone position Global weapon sway speed decrease Slightly increased weapon recoil for most rifles Dispersion of most weapons increased by moderate amount Adjusted sway and recoil values for several weapons to improve consistency across categories Reduced muzzle flash size to improve visibility while shooting Slightly reduced player footstep volume and restored infected footstep range Improvised clothing can no longer be repaired with rags Reduced probability of certain footstep sounds to play - i.e. stones and branches cracking Repairing with leather sewing kit, sewing kit, tire kit and duct tape does not show items in hand and plays the new animations only while the repair kit is in hands Cleaning weapons while the weapon in hand shows the weapon and plays the new animation. If the kit is in hands, it plays default animation and hides the cleaning kit Items used in certain crafting actions are now visible in hands Mitigated the Camera twitching when walking on rails FIXED PlayStation color output was slightly changed to align it with other platforms Removed snowfall from main menu The "Back" button in the online menu could not be clicked with mouse and keyboard on Xbox (T189301) Weapon and magazine could desync when picked up near distant players Base building kit folding produced no sound Mini sight reticle was visible without battery Reload through the dedicated reload key could occasionally be non-functional after relog (T158378, T164601, T173603, T177030, T179279) Jumping sound in deforested areas was too loud Various clipping issues Incorrect wood grain on house pillars Splint action shown on seated player with broken leg Night vision reticle still worked visually after battery was removed Unable to throw items when another player was checking pulse Vehicles could become partially stuck in terrain after falling Infected could clip through floors Visual issues with some bushes Explosives couldn't be disarmed right after arming Missing collision on lockers in power generator room Flash of white screen when falling unconscious from shock Shock effect not visible when regaining consciousness until standing animation finished Various duplication exploit mitigations Mitigated item teleportation exploits Freeze when spamming filters in server browser Server browser sort by map caused freeze during server load Some indoor sounds were incorrectly played as outdoor Some glasses invisible in 1st person Player could see through walls in 3rd person Knife could fail to open food can in inventory (T189714, T189784, T190046) Plants in garden plots seeded before a server restart could not grow after the restart (T189434) Stones with trail markers were unusable for crafting Missing windowsill in Tisy barracks Ruined suppressors could still partially mute gunshots, making distant shots inaudible even when the suppressor was destroyed (T188571) Exiting a boat as a driver could teleport the player to an unintended location (T189750) The ChemGas grenade could sometimes fail to explode on impact or detonate mid-air immediately after being thrown (T189998, T190002) Players could move while exiting the server under specific input conditions Damaged glass on pistol optic attachments could appear overly bright during nighttime The Steyr AUG scope reticle changed color depending on what it was aimed at Leaning before using binoculars causes rotated mouse movement (T174629) Visual damage states now appear correctly on various weapons including AKM Assault Rifle, CZ 75 Pistol, FNX-45 Pistol, Flare Gun, Izh 18 Rifle, Makarov IJ70 Pistol, P1 Pistol, VSS Vintorez, Winchester Model 70 Rifle (T174894) The map category label in the server browser was not properly localized across all supported languages Game could crash after reassigning an emote key following a keybinding reset without applying changes first (T186108) Damage on reflex optics was not visible when aiming through them Grey background behind inventory and vicinity tabs was misaligned with the rest of the UI The sound of washing hands continued after canceling the action Failed engine start due to missing battery did not play the correct sound Heat buffer icon could flash and show the breathing animation incorrectly Light melee attack chains could randomly break and not continue as expected Item held in hands would levitate when the player became unconscious while seated in a boat Players could swim while holding heavy items, enabling unintended transport across water Dragging and dropping items into the vicinity bar failed unless dropped on a specific area Vehicles no longer get partially stuck inside the terrain after falling from a height Opening/closing car door would sound like it was coming from the center of the vehicle instead of the door Split items incorrectly went to player inventory instead of the expected container or vicinity Vegetables harvested from garden plots would duplicate after a server restart (T187757) Lighting a kindling item near a wall could allow to see through the wall Weapon was placed into inventory instead of returning to the shoulder slot when using the quick bar It was not possible to change stance when an action/weapon action was performed Aiming Vertical and Horizontal sliders displayed incorrect value (0.999999) instead of 1 at the second lowest setting The water action was incorrectly available on garden plots already fully watered Extinguished and moved fire barrels left behind invisible damage areas (T190698) Fertilizer application times were inconsistent across platforms (T190020) Stat icons incorrectly refreshed to full when using custom respawn during unconsciousness It was possible to wall clip by leaning and changing stance next to the wall in 3rd person perspective Visual issue where the FAL rifle appeared incomplete in first-person view Players could intentionally freeze others nearby by exploiting a client/server desync (T190904, T191957, T191969) 3D scopes would stop showing the “Looking through” prompt after being viewed in hand Repairing certain car parts with a blowtorch would require restarting the action multiple times Some tooltips titles were not consistently capitalized Restored the on-screen "Get off" message when climbing ladders (T189151) Garden plots were sometimes getting watered even when its only cloudy and not raining Garden plots remained fertilized or watered after removing a plant, causing incorrect slot behavior The plant prompt was still visible even if the gardening slot was already occupied Players were not be able to drink from or fill bottle at Dambog's water tank or when aiming at trees/players SERVER Added: spawnabletypes.xml now supports quantmin and quantmax like types.xml (0-100%) (T178206) Added: spawnabletypes.xml now supports nested item cargo and attachments Added: spawnabletypes.xml now supports nested damage min max Added: spawnabletypes.xml now supports nested presets through equip="true" Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have a chambered bullet Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have bullets in internal magazine Added: randompresets.xml can now be appended to with cfgeconomycore.xml Added: "allow_in_water" bool to "generator_params" in "cfgplayerspawnpoints.xml" defaulting to "false" Fixed: Random damage from spawnabletypes.xml had more chance to be the maximum or minimum value than a value in between Fixed: "[CE] :: WARNING :: Preset "..." is EMPTY." message now correctly reports empty presets instead of always the first attachment and cargo presets even if they were not empty Fixed: Possible server freeze when player character was aligning to position while moving Removed: "Flags reset for type:" redundant message which was being wrongly displayed KNOWN ISSUES Incorrect collisions placement on some walls and fences Bullet crack sounds may not be played when the shooter is prone Cars may stutter while driving on concrete panels Engine start sound playing when leaving or switching seats in a running vehicle Occasional gear skipping when shifting to any gears while having less than 40fps Dead bodies decaying and flies appearing on Sakhal despite cold conditions Unnatural behavior when two cars collide Inconsistency of gunshot audibility at long distances when fired from indoor locations Players could not be able to drink when aiming at trees/ players above Dambog bunker Visual issue with the CZ75 weapon texture when in pristine state
-
Dear Survivors, We are excited to announce that update 1.28 is now live across all platforms! We want to thank all of you who actively participated in the experimental phase, and for your valuable feedback. Read the full article and find out what's waiting for you in 1.28! ---> Read Here <--- Enjoy the trailer!
-
That would be great. If Bohemia developed a ragdoll physics system with advanced locomotion where the character hand goes to the wound automatically, be it a gunshot or a cut, I'm not referring to the players, I'm referring to an infected person or human AI, you could perfectly do that. Both entities would benefit from this, both real players and those controlled by AI. In medical terms, what you say can be done, is real, but the bad thing is that using your hand is dangerous, as you would be at risk of contracting a bacterial infection, which could require antibiotics if you become infected. You have to keep that in mind when making a design like this ¿Are your hands clean? ¿Have you washed or disinfected them with alcohol or bleach? It would even be great to be able to get infected with blood and become infected (zombie) if your hands are dirty with infected blood, for example, if you have crawled on a floor with blood on you, you are stained, then if someone hurts you while you are stained, you have a chance of becoming infected, you can even infect someone if you hit them and they have open wounds. I think this would be going too far, but it would be great. As I specified in the Infected redesign, a manual cutting mechanic where you control your hand would be great to be able to heat a knife over a fire, hold it up, and use it to hold it to an open wound and close it, as well as sterilize it. https://www.youtube.com/watch?v=2oSbxpmMHBE Looking down would be simple if the game only had first-person perspective, but the game also has third-person perspective, which complicates things considerably. It would be nice if you could drag your hand to the wound in the character menu, like you do with a weapon. The first-person camera could perhaps have that more direct interaction.
-
If anyone knocks you out they should be able to finish you off with a shot to the head if they want, you are clearly in a position of inferiority. I don't like second chances, not with infected or humans. If someone leaves you alive, it's because they want to. I don't see anything wrong with the possibility of being knocked unconscious on the ground, because it's needed for good game play and it happens in the real world, but I see it as very difficult if a player really wants to kill you, and if a player knows that this mechanic exists, they should make sure to kill you if they really know that it happens. I think any player should have the option to perform a QTE finisher to kill a player if they are close, such as by stepping on their head, shoveling them in the head, etc. Another thing is if you are far away and there are infected people and you think that the other player is dead from a gunshot because he has fallen to the ground and you cannot stay there any longer because the infected are going to come for you and the situation arises that the person falls unconscious and then fortunately survives, but if you have that person centimeters away and you have him on the ground you must be able to end his life cruelly to make sure that he will not have the option to get up, just as if you also want you can leave him tied up without clothes. The chances of surviving if there's an infected nearby who wants your flesh, or a player a few inches away who wants you killed, should be almost slim, very very slim. In short, it's fine for players to be able to knock you out, but during the moment of unconsciousness you won't be able to do anything, and they will know that you breathe, this way they can decide what to do with you, if they want to kill you, if they want to tie you up, if they just want to rob you and leave, if they made a mistake. Something I do like about PlayDead is the concept seen in MGS V of crawling among corpses and pretending to be just another corpse. You can introduce areas where there are several dead bodies, for example inside a hospital, and if players enter you can lie on the floor and pretend to be a corpse like them. Obviously you can do this anywhere, but you will attract less attention where there are more corpses since the players will not check them all. This mechanic could be tied to another breath-hold button where it would show if you were breathing, as you would try to hold your breath and become completely inert. Like in MGS V, you lie on the ground, then press triangle to enter playdead mode. Once in playdead mode, you can hold your breath with square. Playdead mode can be executed in a variety of positions. Various animations could be created to fit the infected. You should also be able to execute this animation while lying face up, prone, and even sideways. You should also be able to interact with environmental elements like a wall or sit in a chair and play dead. When you wake up from unconsciousness, you could easily wake up in playdead mode, as you mentioned, with the option to hold your breath. You decide whether to get up or not, but obviously other players will see that you're breathing in your chest physics if you can't hold your breath. You could develop skill by holding your breath. But obviously it can't be eternal, because it's impossible, you'll be seen to be alive if you can't hold your breath. Playdead mode wouldn't really be that complex, maybe you could just have a button to enter ragdoll mode and let yourself stay as you want, but of course, for that you have to have a minimally decent ragdoll. This is an example of what I mean with Garry's Mod If you end up unconscious from a gunshot or a brutal beating, you will not be able to control your breathing and it will be faster than normal. The only way to control it well is to play dead, being in good health from the start and having a decent ability to hold your breath.
-
Moderated Vanilla (PC, 1PP, USA, BuildAnywhere)
adfadhbfghdavbdfasg replied to adfadhbfghdavbdfasg's topic in Server Advertisement
Bump