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rob.kedar@hotmail.co.uk

Making Humanity Points Useful

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I hear about people saying we need to fix or discourage the shoot on sight mentality, dont get me wrong I think its a key aspect as long as its balanced. Maybe in the standalone some sort of social/psychological effects could be implemented. Not somthing thats going to intrude on gameplay hugely but perhaps the more time you spend as a lone wolf the more it will take its toll on your charectors mental health. For example maybe you could hear voices or noises that arent there due to paranoia or previous traumatic events? This would add the the tension thats probably been missing since you realised the zombies arent all that harmful. Maybe even visual events such as seeing halucinations, peoples faces in a window you pass, shadows of none existant people and maybe for the most extreme player killers they could actually see every player as a zombie due to being some messed up individuals?

So how would you balance this you might ask? Humanity points, the more you have the better mental welfare you have, but you could still gain some humanity points by working as a bandit team although it should be reduced. This way I believe human interaction could be encouraged in a realistic way without completly ruining the player vs player aspect of the game, perhaps it will even reduce the 1km psycho snipers shooting new spawns?

On a side note maybe you could gain humanity points by using the in game VOIP when other human players are in range, this could offer an alternative to teamspeak/skype users.

Maybe its a terrible idea, you'll judge me harshly if it is lol.

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On a side note maybe you could gain humanity points by using the in game VOIP when other human players are in range, this could offer an alternative to teamspeak/skype users.

I like the idea, only problem is,

That'll make bandits spam ingame voip for HOURS just to get their humanity down a bit, while sitting in a safe zone..

or hell, even be used as a Tracker.. (Press it, Humanity goes up = Player nearby)

Edited by Minamo

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Well as for VOIP being used to track, make your humanity points invisible to the player so they cant tell? And maybe put a cap on how much humanity can be gained by using VOIP or at least an hourly limit?

Thanks for your constructive critism mZLY lol

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Well as for VOIP being used to track, make your humanity points invisible to the player so they cant tell? And maybe put a cap on how much humanity can be gained by using VOIP or at least an hourly limit?

Thanks for your constructive critism mZLY lol

if the Humanity is Invisible to the player? what "good" would it do, as of right now, DayZ is all about measuring how big your co**, Sorry, How much Humanity you got..

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This entire idea is based on your skewed logic that bandits play alone and heroes group up...

It makes zero sense.

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no we dont want to punish people who like to play alone or dont have friends who play dayz. bandits with low humanity should see faces in windows see shadows of people who are not there bla bla bla but you should be able to find anti depressive pills and other drugs to stop the hallucinations and stuff (pills would be very rare)

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No I wouldnt say that, this surely encourages grouping full stop irrespective of whether your a bandit or hero. It's still rewarding bandits for group play, although group play wouldnt be enforced only encouraged and rewarded. If we're going down the road of a zombie simulation which this is what its meant to be wouldnt it be realistic that charectors just like real people need a certain amount of social contact to maintain a healthy outlook on life? I'm not saying lets impose somthing really strict that destroys the lone wolf approach.

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You're right, people are social creatures by nature and prolonged isolation can indeed lead to the onset of mental illness.

Hallucination sounds like a really good way to express a characters mental state to the player. It would be a little distracting without being actually harmful, but it shouldn't be used to the extent that seeing every other player as a zombie puts low humanity (mental) players at a disadvantage, unless killing for self defence could also drive you a bit crazy. (It would if you were really a good guy)

If you were a proper lone wolf, you would just most likely just learn to put up with it. ^_^

:beans: I like this idea, but I expect CoDkiddies will rage at you for it, without any constructive criticism.

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I'm not saying lets impose somthing really strict that destroys the lone wolf approach.

Yes, you are in a way, if you punish people for playing alone lots of people wont play anymore, most of the time i play alone myself. Stop trying to force people to play your way, they will fight until death to protect their way, you must seduce them, and playing in a group already has benefits. Lots of them

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Oh! This'll be great! We can add a volleyball into residential loot spawns and we could paint faces on it and we could call it WILSOOOOOOOOOOOOOOOON, and every time we shout WILSOOOOOOOOOOOOOON, our humanity goes up and we stay mentally stable!

Great idea right here.

Edited by Hydra
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Not somthing thats going to intrude on gameplay hugely but perhaps the more time you spend as a lone wolf the more it will take its toll on your charectors mental health. For example maybe you could hear voices or noises that arent there due to paranoia or previous traumatic events? This would add the the tension thats probably been missing since you realised the zombies arent all that harmful. Maybe even visual events such as seeing halucinations, peoples faces in a window you pass, shadows of none existant people and maybe for the most extreme player killers they could actually see every player as a zombie due to being some messed up individuals?

Do beg my pardon kind sir but why the fuck would you punish lone wolves with this idea ?? If anything It should effect happen to the ruthless droves of prick hole bandits.. why punish the lone wolves, those poor bastards have it tough enough..

The idea is actually pretty good.. I think i may have put up something similiar few months back but many others have mentioned it aswell over that time.... try the search feature maybe ^_^

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Also make people lose blood, when they talk over side channel.

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every time we shout WILSOOOOOOOOOOOOOON, our humanity goes up and we stay mentally stable!

Or you could just talk to your dog (when/if they get added)

Just don't listen to his plans, dogs are not renowned tacticians.

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Terrible, same has been suggested before... people seem to want punish lonewolfs and bandits much..

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Your headline is about making humanity points useful, but your suggestion is about how to punish negative humanity points.

In my opinion, if you want to have more consequences for humanity points, dont punish anyone but reward positive humantiy points. I like the fact that a hero can run faster, its only a very subtile advantage only useful for the kind of gameplay you do when you play as a hero.

Because if you want to implement such a system you need to make sure its just not very attractive to abuse. You would just need an axe and a friend, sit on a low pop server in a hospital and hack and bloodbag and repeat to abuse the system. Just an example. But why should one of these kiddies who like to abuse everything the game lets them do want to run faster? They just ly on the Dubry and snipe, they dont need to run.

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