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Are buildings equal?

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Are all buildings of the same type equally good at spawning certain stuff?

Or are some worse than others?

Eg.

Does one supermarket seem better at spawning tents than another?

Does a 'workshop (3)' with seven spawn drops sometimes seem worse than a 'workshop (1)' with three spawn drops?

Does one deer stand seem to give out assault rifles more than another?

Basically moved my camp to a supposedly better position, so I could raid better buildings around it than my old camp.

But a week's gone by and all I'm getting is trash loot. In my old camp I would have had three or four tents, a stock of

vehicle parts and a few rifles by now. I haven't found one tent, one wheel or one rifle at the new location yet!

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But that's what I'm debating - whether my experience is just the bad luck of randomness,

or whether there are actually 'good' and 'bad' buildings/locations?

I know what the wiki/db says, but sometimes it seems like good luck or bad luck isn't so random.

For instance, I regularly loot-cycle three industrial buildings - a workshop (1), a workshop (3) and

an industrial hanger. The hanger and workshop (3) should produce twice as much of the stuff

looking for because they have over twice the amount of drops. But in reality, the hanger is by far

the worst (often not spawning anything at all except one drop of tin cans), and the smallest

workshop is the best so far.

Edited by Anti

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I think loot quality might be tied to the number of people on a server, the more people the better the loot, the lower the number of players the lower the quality of loot.

I have seen this happen at the NWAF, I farmed it for about 5 hours with 3 people online, only saw one or two items I wanted, then as peek hit and the server jumpped to 45 players the loot in my next few runs around instantly jumpped up through ak's into sanags and sniper rifles and bags.

not sure if that was just a coincidence but seems logical to me.

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I never loot cycle, I go to a place, take what I need and move on. Loot cycling is abusing a game mechanic IMO and you should drink fiery piss for doing it!

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I think loot quality might be tied to the number of people on a server

Funny you should say that, because I had a similar thought the other night.

I play alone, but I join the server's teamspeak channel because I like to hear what the other players are doing - they roam the map in a group of half a dozen or more gearing up and then look for a firefight with bandits. Usually they talk about the gear they pick up, and I was thinking to myself how the hell they get all this amazing high-end stuff every night. It's like every raid they do, they'll all get something rare and powerful. Half of them have NVG's for goodness sake. Whereas I go to the barracks or control towers alone, and get complete garbage every time.

Same with the factory (29 drops) near Polana. They went there and got something like seven wheels in one go. I went there after a server restart, and got nothing for my motorbike - it was all complete trash. It's like they're playing a different game to me.

I never loot cycle, I go to a place, take what I need and move on. Loot cycling is abusing a game mechanic IMO and you should drink fiery piss for doing it!

I play on a private hive, so whatever I do doesn't affect you in the slightest. So chill out.

Besides that I have a different view.

I disagree somewhat with clans closing their public hive server to the public for a few hours to do organised loot cycling enmasse. Even still, that still only accounts for perhaps 1% of the weapon inflation. 99% of inflation has been caused by hacking weapons in and tent duping. So a lone player doing loot-cycling for a few cycles on an open server (which makes you a sitting duck) is not really causing any problem at all, especially since it's only done in desperation.

Anyway, that's not what this thread is about.

Edited by Anti

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Funny you should say that, because I had a similar thought the other night.

I play alone, but I join the server's teamspeak channel because I like to hear what the other players are doing - they roam the map in a group of half a dozen or more gearing up and then look for a firefight with bandits. Usually they talk about the gear they pick up, and I was thinking to myself how the hell they get all this amazing high-end stuff every night. It's like every raid they do, they'll all get something rare and powerful. Half of them have NVG's for goodness sake. Whereas I go to the barracks or control towers alone, and get complete garbage every time.

Same with the factory (29 drops) near Polana. They went there and got something like seven wheels in one go. I went there after a server restart, and got nothing for my motorbike - it was all complete trash. It's like they're playing a different game to me.

I play on a private hive, so whatever I do doesn't affect you in the slightest. So chill out.

So do I, it still affects other players and if you want an advantage over any other player, you'd want it over me. So no, I won't chill out and you WILL DRINK MY FIERY PISS!!!

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So do I, it still affects other players and if you want an advantage over any other player, you'd want it over me. So no, I won't chill out and you WILL DRINK MY FIERY PISS!!!

lol... whatever.

I can only play for an hour a day, and if decide to do a raid on a control tower that only has trash in it, I can't wait until the next server restart (or usually next evening) to try again. I'm going to do the sensible, practical thing - clear the junk and wait ten minutes. Sorry, but I've got a life outside of DayZ that I need to attend to. If I didn't do a little cycling, DayZ, which is a game that I like to play for fun in my limited free-time, would not be fun at all. Building and maintaining a camp which lasts more than a couple of weeks is very difficult with a bit of cycling (if you're only playing an hour a night). Without cycling, firing up DayZ would be completely pointless.

I'm not trying to gain an advantage over other players. I'm trying to close the gap on the disadvantages of playing alone and so sparingly. To be honest, I'm fairly pissed-off that you think I'm a problem player who's spoiling the game, considering I've just put up with two months of hackers, cheaters, dupers, bad clans and bad admins. If I were to put what I'm doing on a scale with that stuff, I'd be a 1 and that other crap would be 90-100. Let's get a little perspective here.

I'm a purist as much as possible, but I've also got be practical and realistic about how much time and effort I can put into this game. I try to catch server restarts, but real life does not permit it most of the time. The admin of the private hive I'm on knows that I cycle a bit, and is perfectly happy with it. His is the only opinion I would bother about. When doing a bit of cycling makes the difference between playing the game or not at all, then I'm afraid your opinion has to be ignored and your piss will not be drunk.

Edited by Anti

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