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ZomboWTF

The mighty Enfield

  

137 members have voted

  1. 1. Enfield back to one-hit kill?

    • Yes!
      66
    • No!
      71
  2. 2. Buff/Debuff/Keep all weapons damage?

    • Buff weapon damage
      38
    • Nerf weapon damage
      3
    • Keep weapon damage as it is
      56
    • Bring back the old weapon damage system
      40
  3. 3. Do you like waffles?

    • Yeah we like waffles!
      96
    • Screw waffles, crumpets rule!
      41


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The Lee-Enfeild has gotten me some spectacular kills from a distance, and it's pretty efficient for a bolt action. It's real life counter-part is quite useful as well. Relatively light-weight to me, as well.

Edited by Somore98

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Is the sight of the Lee Enfield zeroing to 100 meters?

I'm not sure if it's been patched in a beta update but it used to have no bullet drop at any range, lol.

As for the OP - I like the Enfield how it is TBH. KO's if it doesn't get the kill so they're as good as dead.

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I'd like to see more advanced body part multipliers. .50 cal to the toe might hurt but it won't kill you, and a single pistol shot to the heart should kill! Maybe in the standalone we can even have limb dismemberment and stuff

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I'd like to see more advanced body part multipliers. .50 cal to the toe might hurt but it won't kill you, and a single pistol shot to the heart should kill! Maybe in the standalone we can even have limb dismemberment and stuff

Great minds think alike. :D

http://dayzmod.com/forum/index.php?/topic/119366-new-damage-system/

I'm not sure if it's been patched in a beta update but it used to have no bullet drop at any range, lol.

It definitely has drop now, but it doesn't really affect it until past 400m.

000m: 750

100m: 699

200m: 650

300m: 605

400m: 563

500m: 524

I read somewhere that velocity modifies damage with a linear relationship, so according to that the Enfield would "only" do 4700 blood damage at 500m, but I'm not sure if they changed that or not. I know they changed something to do with damage at long range.

By the way ArmA ballistics mean that at longer ranges, bullets travel faster than they do in real life. In real life the bullet would only be going, at the very most, about 460 m/s at 500 meters. More likely closer to 430 m/s. It's unrealistic to expect Bohemia Interactive to model exact real bullet flights since it's extremely complicated and dedicated software for that can cost up to $50 or more. They do a surprisingly good job given the engine limitations.

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