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Massive armory in Barrack

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loot farming is legit, just think of it like searching a place very carefully, rather than running past and grabbing something you can see right away

if you want loot farming to be gone, go and post a "only one loot spawn per server and day" suggestion

It not legit. Just think of it as searching a place very carefully, finding nothing then closing your eyes and going 'NARRGGH" opening them again and the place is full of new shit! its not like using a loophole or anything at all, god no. /sarcasm.

And that last comment is idiotic, its not a case of 'it has to be like this or like that', its a case of make a better mechanic.

Edited by Never

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Jex or Never,

I have to ask since you seem to have a vested interest in this topic. How do you propose this be fixed. I mean we should all know by now players are a creative bunch, and will figure out a way to farm. It is kind of like people who restart their servers every 3 to 4 hours, and searching out crash sites or server hop or lock their severs. What is your perfect fix? Do you believe there is an actual way to stop people from loot farming? I am curious if you think it can be fixed so the loot system cannot be exploited.

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Jex or Never,

I have to ask since you seem to have a vested interest in this topic. How do you propose this be fixed. I mean we should all know by now players are a creative bunch, and will figure out a way to farm. It is kind of like people who restart their servers every 3 to 4 hours, and searching out crash sites or server hop or lock their severs. What is your perfect fix? Do you believe there is an actual way to stop people from loot farming? I am curious if you think it can be fixed so the loot system cannot be exploited.

10 minutes with myself and the affected in the basement with a cheese grater is all it will take.... :huh:

Edited by Jex =TE=

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We're not talking about tin cans, we're talking about constantly removing items just so other items spawn until you get what you want.

Actually, we ARE talking about tin cans. You're just too dense to realize how it relates. Here, I'll break it down Barney-style for you...

Let's look at the Cherno church. After a restart, the first survivor to approach will spawn about half of the 12 loot spots. Let's say half of those spawns have at least one piece of junk (a tin can) that no one will pick up (it's actually higher than that but we're keeping it simple). Let's assume that the 1st survivor cleans out the other 3 'decent' spawns. So after the first survivor you have, on average, 3 out of 12 spawns that won't spawn anything new until a restart.

10 minutes pass and the second survivor approaches the church. Again half of the empty loot spots spawn but we're down to only 9 of those. Let's call it 5 to be generous. 2 of those end up with junk (tin cans) that no one will pick up and we're left with 7 empty spots.

If you carry this out you're down to a single empty position after one hour, 20 minutes and 8 survivors. That's the BEST case. And keep in mind that these don't have to be 8 unique survivors. If a player leaves and then comes back to within 200m and the ten minute timer is up, it will trigger a spawn check for all the empty spots. Even the idiots should be able to realize that the church will be choked with worthless loot (tin cans) within a hour and a half on a server with moderate activity.

When your character is near a building, your game (I shall refer to as client) checks the building to see when loot was last spawned. If it was spawned, and is old, it will delete that equipment (cleanup) and then let the building sit empty for a while. If you or another client comes along after that time has passed, it will then generate loot.

This "cleanup" either doesn't function properly or the timer is longer than the typical time between server restarts. Regardless, you can see that it was intended that the game cycle loot automatically.

I really don't see an issue with doing something the game is supposed to do anyway - especially considering the extreme hazard you are subjected to while clearing. Don't hate just because you soil your panties when you think about spending that much time outside of your precious pine tree.

As I pointed out before, you're benefiting from loot cycling without even knowing it. We're still waiting for our "Thank you."

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Yeah loot farmers, playing to the spirit of the game - they're as bad as dupers

Agreed. What the hell do they do with all this crap they collect? It's like an online version of that "Hoarders" show. Everything I need is in my backpack. That way I'm not tied to a part of the map. Half the fun of the game is starting over and exploring trying to get stuff.

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Actually, we ARE talking about tin cans. You're just too dense to realize how it relates. Here, I'll break it down Barney-style for you...

Awesome breakdown of argument not being made deleted but please read, it's the shit!

OMG you fucking moron. Way to miss the entire point of this conversation and then have the gal to say I'm too dense? Did you even read any of the posts or did you just pick a few select words so you could write that drivel to make yourself look big and clever (FAIL!).

"Hey everyone my name is ZTrainz and I'm here today to make up my own argument by picking out a few words that support my made up argument so I can trollz u all hahah L337 innit"

Go back to the beginning, take a deep breath and re read the argument. We all know how the loot spawns - we're not arguing that or that when forced to farm objects u are left with no alternative. Search for words such as "Barracks", "I'm a cock", "You're a cock", "Everyone's a cock", "Fuck you" and "Asshole" - I think we covered those in most posts (who knows, maybe i made some up like your argument)

Oh and have some beans you'll need them! :)

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10 minutes with myself and the affected in the basement with a cheese grater is all it will take.... :huh:

So I take it you have no real solution in mind?

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So I take it you have no real solution in mind?

That is a real solution but failing that - it isn't up to me to come up with a solution - it's a little thing called "integrity" - you either have it or you don't.

"OMG you don't have a solution??? HAHAHAHAA ur argument fails!!" shouted in the campest voice I can imagine.

But - straight off the top of my head increase the loot timer to 30 minutes and see how that works. Remember this is an alpha so we need to be testing these things to find what works well. Obviously it can't be too long because that would affect other players (the ones that have no patience) because if it were say 2 hours, then people would have to scavenge a lot longer to find things. That would change the dynamic of the game entirely, meaning a person, or persons with a water bottle, matches, hatchet and hunting knife is king as now gear is a lot rarer - you have these items then looting becomes easier. Without them you could very well end up dying. Of course, this would then have a bearing on how fast u get thirsty/hungry - see it's not just a simple case of " well what's the solution?" it's a case of sitting down and going through what you know and what you have to bring about the game you wanted to create but also to some degree listening to your audience - but then it boils down to being what you want, to create something YOU want or doing it for the money (Personally, if I was a billionaire I would make the games I wanted and have them play exactly how I liked it and fuck off if u don't like it - which you would btw because they would be awesome and I'd be ur living god!!!)

Anyway it's nice to see u agree we need a solution to the issue and if the dayz team want me onboard helping them out then I'll happily throw in sometime however as you can see, it's something that needs careful planning.

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That is a real solution but failing that - it isn't up to me to come up with a solution - it's a little thing called "integrity" - you either have it or you don't.

"OMG you don't have a solution??? HAHAHAHAA ur argument fails!!" shouted in the campest voice I can imagine.

But - straight off the top of my head increase the loot timer to 30 minutes and see how that works. Remember this is an alpha so we need to be testing these things to find what works well. Obviously it can't be too long because that would affect other players (the ones that have no patience) because if it were say 2 hours, then people would have to scavenge a lot longer to find things. That would change the dynamic of the game entirely, meaning a person, or persons with a water bottle, matches, hatchet and hunting knife is king as now gear is a lot rarer - you have these items then looting becomes easier. Without them you could very well end up dying. Of course, this would then have a bearing on how fast u get thirsty/hungry - see it's not just a simple case of " well what's the solution?" it's a case of sitting down and going through what you know and what you have to bring about the game you wanted to create but also to some degree listening to your audience - but then it boils down to being what you want, to create something YOU want or doing it for the money (Personally, if I was a billionaire I would make the games I wanted and have them play exactly how I liked it and fuck off if u don't like it - which you would btw because they would be awesome and I'd be ur living god!!!)

Anyway it's nice to see u agree we need a solution to the issue and if the dayz team want me onboard helping them out then I'll happily throw in sometime however as you can see, it's something that needs careful planning.

You know you could cut back on the vitriol abit. I was trying to have an honest discussion with you. There was no need to be a bitter jack hole! I was honestly curious on how you thought it should be fixed. And I don't disagree it would be a place to start. Although I really don't think it would be much different because you still are using a "magic loot fairy", with longer intervals. Although it does making farming loot harder and adds more risk. So I give you props there, As for that nonsense at the end of your post, I just won't take the bait. But instead of just spewing nonstop venom (like i said i know trolling is fun) maybe actually prove you have the intelligence you claim to. Instead of just insults use rational discourse from time to time. (I know hello pot I am kettle.)

(Edit) You dick your post in

Question to Rocket: Gun nerfing

You did just that! Ugh you have to be difficult!

Edited by Pendragon

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So back to the topic at hand...

...I suppose a large group decided to drop all their weapons there, and very recently too. I once came across a dropped AKS-Kobra with 7 mags, and I gladly took that as my primary...

...if only the clips didn't have 7 bullets in each...

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OMG you fucking moron. Way to miss the entire point of this conversation and then have the gal to say I'm too dense? Did you even read any of the posts or did you just pick a few select words so you could write that drivel to make yourself look big and clever (FAIL!).

"Hey everyone my name is ZTrainz and I'm here today to make up my own argument by picking out a few words that support my made up argument so I can trollz u all hahah L337 innit"

Go back to the beginning, take a deep breath and re read the argument. We all know how the loot spawns - we're not arguing that or that when forced to farm objects u are left with no alternative. Search for words such as "Barracks", "I'm a cock", "You're a cock", "Everyone's a cock", "Fuck you" and "Asshole" - I think we covered those in most posts (who knows, maybe i made some up like your argument)

Oh and have some beans you'll need them! :)

Okay, I guess my explanation was too complex for you. It's a good thing I have pre-school age children because I doubt I would be able to make things simple enough for you without the practice.

The loot system is broken.

The loot system clogs areas with junk very quickly.

The loot system was intended to remove the junk automatically but doesn't.

It's very easy to get shot while cycling loot.

Loot cycling is okay because of these four facts.

Nice idea for a solution... just slow the whole process down. That way the same number of players are competing for fewer resources. That won't encourage farming even more /sarcasm

You really aren't very bright are you?

Thanks for the beans but you can have them back :beans: . I don't want beans from the likes of you.

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Nothing wrong with loot farming. Try holding and defending AND looting a location with a group of people on a busy server! It can get pretty wild.

Think about it a bit more, in a survivor sense, of thoroughly searching an area to get the most loot. Or even as a base setup.

Loot farming is the use of game mechanics that IS in the spirit of the game.

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I like loot cyclers; easy targets while they're dumping and sometimes you can find some useful stuff in their junk piles/tents.

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