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landwarrior tactical

Massive armory in Barrack

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Waa Waa Waaa

The funny thing is u think I'm annoyed - this is me having fun playing with idiots such as yourself. As I said, Play the game how u want but ur still exploiting the engine no matter how many insults or fallacious arguments you make - ur still wrong!

I kinda figured you were a angry little troll, trolling. Its cool i play the troll game myself, it is fun! You got me, I'm an idiot! Now that i know your inflated ego driven posts are drivel. I can from this point on discount anything you have to say as pure feces.

For the record I don't loot spawn, dupe or any of that crap. But you won't believe me any way so again I am the idiot for trying to clarify that.

Edited by Pendragon

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I kinda figured you were a angry little troll, trolling. Its cool i play the troll game myself, it is fun! You got me, I'm an idiot! Now that i know your inflated ego driven posts are drivel. I can from this point on discount anything you have to say as pure feces.

For the record I don't loot spawn, dupe or any of that crap. But you won't believe me any way so again I am the idiot for trying to clarify that.

The fallacy of your arguments drivel speaks volumes.

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So you never hit the same loot spot twice? If you do you are a hypocrite!

Hypocrite how?

Running the map and hitting the same location at different intervals is completely different than camping a specific location and constantly emptying it's loot over and over for the sole purpose of making it regenerate specific loot which you're looking for.

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Hypocrite how?

Running the map and hitting the same location at different intervals is completely different than camping a specific location and constantly emptying it's loot over and over for the sole purpose of making it regenerate specific loot which you're looking for.

This argument is hilarious when you look at all the extremely cheap cheats this game has currently, arguing over a papercut on one hand while you bleed out from losing the other to an axe. Loot piling is an exploit of the game mechanics, but I would rather find a loot pile than find a frozen character standing there with his pistol out (the full body dupe for the uninitiated). Would rather find a loot pile than a strange medical box on the train tracks that gives you any gun you wish. Would rather find a loot pile than watch two guys pick up the same backpack. Would rather find a loot pile than . . . well you get the point. Plus those who use loot piles are usually too busy to notice the guy who just walked up to the barracks and is pointing a weapon at them, easy kill and now I do not even have to loot pile because I get to steal their gear (stopped caring long ago how other people got the guns I want, not my problem how they found it and if I kill them that item is now legitimate in my hands as long as it belongs in Dayz).

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Hypocrite how?

Running the map and hitting the same location at different intervals is completely different than camping a specific location and constantly emptying it's loot over and over for the sole purpose of making it regenerate specific loot which you're looking for.

You're right, it is different... the cans that where there the first time will still be there the second time you hit that spot.

I read somewhere that there is supposed to be a despawn mechanic for loot (no, I'm not gonna spend time looking for it). It was intended as a playability enhancement but it doesn't work. Because of this, locations like the barracks become choked with trash within the first hour of a server restart. The hoppers snatch anything decent and leave the rest. Same thing happens with high traffic locations on the coast. How many times have you seen a store with nothing but crap in it? It's because the survivor that went through 8 hours before took the map and beans off the pile but left the flares and the flares are keeping anything else from spawning in that location.

Call cycling whatever you like. Use it yourself or not but there is no doubt that the current loot system is insufficient for this game. And don't you dare pull the 'reality' card unless you're willing to buy a new key every time you die.

My opinion... you bitches are ragin cause you don't have the stones to sit in a high traffic spot for extended periods of time with a 'shoot me' sign on your back.

Oh, and you're welcome. You've almost certainly possessed an item that spawned only because someone else intentionally cycled it's spawn location.

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"The way the game was intended" does not really apply to a sand box game :|

I don't cycle or what ever we are calling it, and it is some what cheep, but not nearly on the same level as duping lol.

Nice find though man, I was hoping for more weapons. I opened a door in the barracks once and found a M240 and MK48 in the same room haha. That was cool. Then again I have found 3 helo crashes and a total of 1 firearm there. One crash had nothing at all, another one just med supplies and ammo and the third had med, ammo and an L85 so I was happy.

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Yeah loot farmers, playing to the spirit of the game - they're as bad as dupers

So, you just don't understand the internals of the game at all?

Once a loot pile is spawned, it's there indefinitely until someone cleans up ALL items from the pile or the server restarts. Yes, indefinitely. This means you're stating that once a loot pile happens to spawn as tin cans/bottles, then you're just screwed and have to move on to another location never being able to look for loot at that location again. To pick up the garbage and move it so new loot respawns would be "just as bad as duping" according to you.

It's a good thing nobody who runs servers agrees with you, otherwise popular servers would be unplayable within just a few hours. There are only two ways to get new loot.

[1] Pickup all items from a loot pile and wait for respawns

-or-

[2] Wait for server restart.

It's pretty mean of you to say that people get 1 shot at loot after restart before they're not allowed to try and get loot to respawn. I'm glad that no server admins agree with you.

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Haha, whoever you are, the M249 cannot shoot m240 rounds,

i lol'd at this as well

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So, you just don't understand the internals of the game at all?

Once a loot pile is spawned, it's there indefinitely until someone cleans up ALL items from the pile or the server restarts. Yes, indefinitely. This means you're stating that once a loot pile happens to spawn as tin cans/bottles, then you're just screwed and have to move on to another location never being able to look for loot at that location again. To pick up the garbage and move it so new loot respawns would be "just as bad as duping" according to you.

It's a good thing nobody who runs servers agrees with you, otherwise popular servers would be unplayable within just a few hours. There are only two ways to get new loot.

[1] Pickup all items from a loot pile and wait for respawns

-or-

[2] Wait for server restart.

It's pretty mean of you to say that people get 1 shot at loot after restart before they're not allowed to try and get loot to respawn. I'm glad that no server admins agree with you.

You sure this is the case?

I ask because i was in a supermarket yesterday full of loot, I disconnected for a piss and to grab some food and when I logged back in the loot had all vanished infact I had to run out and back to make it spawn again

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You sure this is the case?

I ask because i was in a supermarket yesterday full of loot, I disconnected for a piss and to grab some food and when I logged back in the loot had all vanished infact I had to run out and back to make it spawn again

In my experience the loot is tied to the player as long as they are on the server. I have found after doing multiple laps of the map that the same loot stays in place. If I log out of the server, and come back to an area I had previously visited the same loot will still be there. However, if another survivor approaches the area while I'm logged out it will reset the loot spawn and when I log in there is new to me loot.

So the cleanup is semi-functioning, but seems dependent on the amount of traffic an area receives.

These are just my interpretations of my observations but are by no means fact.

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Once a loot pile is spawned, it's there indefinitely until someone cleans up ALL items from the pile or the server restarts. Yes, indefinitely.

Fully aware of this. As its the number one reason the loot spawn system is awful and needs to be redesigned.

Its not a valid reason for cycling a spot til you get what you want, its a problem that should have been looked at very closely and rebuilt a few times during alpha. Saying "Ah but i'm just fixing the shitty system" doesn't make it less of an exploit of the current system.

The survival element of DayZ would suggest you need to keep moving to find food,ammo etc til you find the means to produce your own.

Now it would be great if we had the sand in the box to make these farms, but replacing them with cheap loot farming isn't the answer.

The loot system is BROKEN at its core, its so unfortunate that DayZ is going to be an awful game due to the community going stagnant.

The ideas have dyed up, we all cry about hackers etc, but what happened to improving the mod/game?

DayZ as a made by one man mod is brilliant, its had some great things to deliver (sadly lost) and provided us all with giggles and tears, but without a TOTAL rebuild of loot spawns, loot distribution, gear tables, VERY importantly Zombie pathing, spawns, danger level etc the game will be an awful product for a games company to release.

Edited by Never

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Loot spawned to the map wont disappear until restart or someone moving/destroying it. Those piles that people do when they farm loot spots will also stay untill restart, as far as I have seen this happen.

And I agree, its cheap exploiting of the mechanics... but what ever, if you wanna do it the easy way then..

Gladly loot mechanics among other thigs will be redone for the standalone.

You sure this is the case?

I ask because i was in a supermarket yesterday full of loot, I disconnected for a piss and to grab some food and when I logged back in the loot had all vanished infact I had to run out and back to make it spawn again

You logged in inside the building, causes loot disappear if there is no other around the loot area. If someone has dropped something inside, that wont disappear.

Edited by Zeppa

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Waaait I dont get it, these people are what? Going into say, the barracks looting everything, then waiting for things inside to respawn? Is that it?

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I just wanted to say, if you think I am duping, then no :) I was just running pass the airfield and wanted to stop by the barracks to see if there was any ammunition there.

And then I found this and wanted to share it if it had happened to someone else :P

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To people arguing that it's the result of crappy players, I tell you that it's the result of crappy design.

Nothing more, nothing less.

Now, if loot piles only had a chance to respawn at server resets or if the timer was in the neighbourhood of 3-4 hours...

The mod isnt getting any more dev cycles put into, and that very well might be for the best (we all want that those to be put into the standalone), basic balance is lacking. It has received no major overhaul in a long time and it shows.

Two months ago, I might have argued that it went against the spirit of the game, but it,s too late now. Meta is the only way to have fun now and the base game (mod) itself isnt worth a moist fart. it's broken not only from the playerside but the game itself isnt up to it.

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So, you just don't understand the internals of the game at all?

wiffle

waffle

W

T

F

Over!

Try reading the argument before you post something nobody is talking about.

Edited by Jex =TE=
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You're right, it is different... blah blah blah

We're not talking about tin cans, we're talking about constantly removing items just so other items spawn until you get what you want.

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Thats the barracks at the prison on Lingor island right? Its one of the most common loot farming on the map. Its also where I like to camp players looting and where I run into some really serious clan fights. Its common to find loot farms there, but in this case I'm not sure that's loot farming. Generally players will drop the loot outside the door of the barracks. But the loot is literally where it respawns. I guess it might be possible to pick it up and drop it straight away to reset the spawn.

To people arguing that it's the result of crappy players, I tell you that it's the result of crappy design.

Nothing more, nothing less.

Now, if loot piles only had a chance to respawn at server resets or if the timer was in the neighbourhood of 3-4 hours...

The mod isnt getting any more dev cycles put into, and that very well might be for the best (we all want that those to be put into the standalone), basic balance is lacking. It has received no major overhaul in a long time and it shows.

Two months ago, I might have argued that it went against the spirit of the game, but it,s too late now. Meta is the only way to have fun now and the base game (mod) itself isnt worth a moist fart. it's broken not only from the playerside but the game itself isnt up to it.

Fully agree here.

Edited by sostronk

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"The way the game was intended" does not really apply to a sand box game :|

Whilst people throw this monicker around like a cheap whore, it isn't a sandbox game at all. Minecraft is a sandbox game, Dayz is a PVP frag fest or a loot collection game. What else can you do besides that? I'm not seeing many other options. By "intended" I meant the game (obviously) is meant to be a survival game whereby you dodge/kill zombies, find food and other items to help you survive and encounter other players where you decide (or they do) on the course of action.

I will bet you a babies used nappy/diaper that when Rocket and the team were sat around NOT ONE OF THEM said, "Hey I know, let's introduce a mechanic in the game where we have the players constantly moving gear from one spot to another until they manage to get exactly what they want. No, listen! It'll be great, they'll spend hours beavering away the little munchkins, creating huge piles of useless shit to clog up the server and cause more strain on it - awesome or what!"

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You sure this is the case?

I ask because i was in a supermarket yesterday full of loot, I disconnected for a piss and to grab some food and when I logged back in the loot had all vanished infact I had to run out and back to make it spawn again

The reason for this is that you were within 30m of the building (probably inside it). Here's the mechanics;

1. *server restarts*

2. 1st player is >30m and <120m from loot spawn: Generate loot, store "loot inventory" on server

3. 2nd - nth player is >30m and <120m from loot spawn: read "loot inventory" from server and place it on the loot spawns

4. If a loot spawn is completely empty, a timer starts once there's a player >30m. Once the timer hit, new loot is generated.

If you join a server or e.g. serverhop on a loot spawn location or drive a vehicle to the door of the supermarket, you're <30m and no loot will be spawned if you're the only player <120m. Once you're >30m away from the loot spawn, Rule 2. or 3. kicks in and the loot will appear.

Now to the point - The inventory of the loot spawn is the same for everyone on that server. That means that if there's a single item on a loot spawn, be it a tin can, a road flare, a chemlight, whatever, no new loot will be spawned - the remaining loot is stored in the "loot inventory" on the server. Once you take everything, new loot can be spawned if you're (or another player) >30m, <120m away and wait for the 10 minute timer.

It's kind of hard to explain, but there's a thread here somewhere that explains the loot system better, with pictures and all. :)

Edited by Rakrul

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Waaait I dont get it, these people are what? Going into say, the barracks looting everything, then waiting for things inside to respawn? Is that it?

In a nutshell, yes. They go into the barracks, pick up everything and dump it in a non loot spot (so generally just outside the front door). Now the details get sketchy here for me but I think you then have to run 100m away or wait 10 minutes (pretty sure it's 10 minutes) and the loot spawns back. Now add in both barracks it'll be close to 10 minutes farming and returning to each spot.

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To people arguing that it's the result of crappy players, I tell you that it's the result of crappy design.

Nothing more, nothing less.

Now, if loot piles only had a chance to respawn at server resets or if the timer was in the neighbourhood of 3-4 hours...

The mod isnt getting any more dev cycles put into, and that very well might be for the best (we all want that those to be put into the standalone), basic balance is lacking. It has received no major overhaul in a long time and it shows.

Two months ago, I might have argued that it went against the spirit of the game, but it,s too late now. Meta is the only way to have fun now and the base game (mod) itself isnt worth a moist fart. it's broken not only from the playerside but the game itself isnt up to it.

My Friends and I would beg to differ - we're having a blast playing the game exactly how it was intended to be played (as far as the mechanics of it go). We often sit around our campfire at night and open up the dayz forums to laugh over posts like these whilst we roast the kidneys of our victims and drink their urine.

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its just a way to make te loot appear faster, it's not as bad as duping, since the chances of getting good gear is just as high as before, you just get stuff faster when investing time and being SECURE

loot farming needs time, security and organisation, and even then it's lucky if you find a NVG when farming for three hours at barracks

duping is far worse, just find ONE NVG and suddenly you have 50, thats jumping WEEKS of loot farming, and maybe months of running around between stary and NWAF

loot farming is legit, just think of it like searching a place very carefully, rather than running past and grabbing something you can see right away

if you want loot farming to be gone, go and post a "only one loot spawn per server and day" suggestion

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