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WilkyWilks

Re: Spawning without a Weapon - Reality Check

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Due to being a major monkey-tard I managed to lose both my weapons and reaquiring new, really turned the game up side down. You should try it.

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People will always just grief in a game like this. Its a hollow worthless thing they do but they do it anyway.

We all got killed by a hacker teleporting around the map. He doesn't need loot, he hacking he can spawn whatever he wants so hes just doing it to fuck people off.

A guy on the shore line with a Makarov is just s vulnerable to a guy with a sniper rifle in the woods as a guy without one.

Also getting spawn killed really doesn't matter, you just re spawn somewhere else, and have only lost a few minutes.

But having no gun may improve the interactions between new players. Maybe they will be more inclined to team up and cover each other ? Who knows.

I say starting loot should stay the same minus the gun and the backpack.

(At least then those chest pouches will be useful).

While we are at it, reduce high end gun spawns and reduce ammo in general. (Remember u can escape zombies now so you dot HAVE to have a gun to survive.)

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For example. YOU CAN'T EVEN KILL THAT BANDIT YOU FIND CAMPING IN A HEDGE BECAUSE YOU KNOW WHAT? You haven't got a gun.

Then you run from the bandit, its hard to hit a moving target and they have to stop if they want to shoot, go into the forest, you will lose them eventually.

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i don't know what bandits you've been playing against but good luck w/ that

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Whats the old phrase?

'GUNS DON'T KILL PEOPLE' date=' PEOPLE DO.'

YOU CAN'T EVEN KILL THAT BANDIT YOU FIND CAMPING IN A HEDGE BECAUSE YOU KNOW WHAT? You haven't got a gun.

[/quote']

^^^^^^^^^^^^^^^^^^^ that

any of you that really thinks spawning weaponless will fix your 'dying to players' problem are completely delusional

Totally. Anyone that thinks it'll fix griefing are very close-minded thinkers.

I don't even indulge in griefing but it only took me 30 seconds to think of a way that'll have all these people coming back to the forums crying about getting gunned down while totally defenseless.

Don't you people understand the bandits clans are reading this rubbing their hands thinking 'DAMMMN, hunting seasons is ON'.

Free coconut to the first person that can understand why guys with no guns plus a team of bandits WITH gunsin a VERY bad idea.

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Whats the old phrase?

'GUNS DON'T KILL PEOPLE' date=' PEOPLE DO.'

YOU CAN'T EVEN KILL THAT BANDIT YOU FIND CAMPING IN A HEDGE BECAUSE YOU KNOW WHAT? You haven't got a gun.

[/quote']

^^^^^^^^^^^^^^^^^^^ that

any of you that really thinks spawning weaponless will fix your 'dying to players' problem are completely delusional

Like you can kill the guy that shoots you from 100m away with his assault rifle with a makarov anyway.

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As soon as you can drop zombie aggro, the fresh-start idea will be great (IMO). As it stands, pistols are a necessity, because if you accidentally aggro a zombie (which new players will most surely do, as they don't know leash ranges), the only way to deal with it is to kill it, log off, or die. If you don't have a pistol, that leaves only two options, both of which are rather lame.

I think it would be completely in the spirit of the game to spawn without weapons or surplus food.

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people have gotten confirmed 200m+ makarov kills so it technically can happen

and a tiny risk of dying is still more of a bandit deterrent than absolutely no risk whatsoever

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No weapon = more gameplay, just as no matches = more gameplay, no hatchet = more gameplay, no ammo = more gameplay.

Gameplay in this game = sneaking and looting. With or without weapons.

I think you should start with the Vest Pouch or, better, no Bag at all. Because...

No bag = more gameplay.

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Let save the viability debate until after its been introduced and we've tested it. Gauging from the replies to rockets thread a large majority of the player base is up for it, so lets see how it goes.

Hypothesis and conjecture have there place, but when its concerning a mechanic that will soon be upon us, its better to experience it first hand and come back with our new experiences which have formed our opinions of the subject, rather than some imagined idea of how the game will be.

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Taking things away gives you more gameplay, it is double plus good!

And we were always at war with east asia!

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hypothesis and conjecture are not required for this concept

it's fairly obvious what will happen when you apply logic

ps. that thread is overflowing with 'NO's

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Real reality check?

Easy. No stuff at start = even more fear when you actually get something. Think past "dem beach bandits" for a second. Let's say you survive long enough to get a decent pack, weapons, and basic survival gear (knife, hatchet, etc.).

Personally, I'd be the most paranoid MoFo on the planet. You are the new survivor's dream--all that stuff in one nice package.

It might actually cut down on banditry/Pk'ing due to the simple fact that most people wouldn't want to lose their hard-earned stuff, not because they suddenly turned nice.

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hypothesis and conjecture are not required for this concept

it's fairly obvious what will happen when you apply logic

ps. that thread is overflowing with 'NO's

Logic has no place in the in the hypothesis of what people may do,. physics sure, but society and how people act? hell noes, even less in a game. How many people act logically, compared by those who are governed by emotion, after all we're all here spending our time playing a game.

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I'd love it if we started with no weapon' date=' only the small Czetch pouch, and the bare minimum:

- Czetch

- 1 bandage (without weapons, dying to a random zed hit bleeding you to death would ruin it).

- 1 soda (Not a refillable item. Those have to be found)

- 1 can (sardines, whatever).

Nothing else.

This would compensate for sometimes troublesome to find food, prevent people from living off a nearly infinite water supply, and allow one unlucky hit from a zed/hostile, while the bag has to be upgraded but still gives a low silhouette.

[/quote']

Absolutly love this idea, really hope it gets implemented.

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Seriously ? You guys have that much faith in human goodness and need for nice, fair teamplay with strangers ?

Sounds more like: ok let's rush to the first known weapon loot spot and wait for bean looters to kill as they will do the rest of the job for you while being totally harmless!

Result: everyone will look for a weapon first, known weapon spots will be more visited and the first one that finds a weapon will kill 2 or 3 unarmed players that will then spawn somewhere else and rush to find a weapon to avoid being slaughtered while looking for beans... endless loop

Everyone starting with a basic weapon makes it possible to stay alive long enough to be able to visit towns or survive player encounters. Players already in towns won't let unarmed people aproach their goods, someone seen with no weapon in hand will be dead before they can even enter a building.

As it is now they still are cautious and avoid unwanted meetings with a freshly potentially deadly incoming new player, it also limits the "camping" of useful items spawns as new players represent a potential threat.

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Seriously ? You guys have that much faith in human goodness and need for nice' date=' fair teamplay with strangers ?

Sounds more like: ok let's rush to the first known weapon loot spot and wait for bean looters to kill as they will do the rest of the job for you while being totally harmless!

Result: everyone will look for a weapon first, known weapon spots will be more visited and the first one that finds a weapon will kill 2 or 3 unarmed players that will then spawn somewhere else and rush to find a weapon to avoid being slaughtered while looking for beans...

[/quote']

Then he'll run out of bullets and just be another defenseless newbie again because he was stupid enough to waste his ammunition on people who didn't pose a threat.

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^^ Whats stopping him just camping a group of spawns? all the bullets and guns he can carry. Plus we aren't talking 'new bandits. You'll get teams of longterm players that have ammo surplus coming down to kill the defenseless on the beach.

You know, just for the LULZ. Cause it'll happen.

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With 1.7.1 and being able to lose zombies by LOS'ing them, the need for a weapon at first spawn is moot. You sneak into a small town to look for gear, attract a zombie, and have to go hide from it until it loses interest. To be honest the weapons serve little purpose other than mowing down the 30 zombies you pulled, or death matching with players. If anything, all weapons need to be MUCH more rare, and used as a last resort against hostile players.

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Then he'll run out of bullets and just be another defenseless newbie again because he was stupid enough to waste his ammunition on people who didn't pose a threat.

80 DMR rounds can be had in about 45 minutes hitting a circuit of deer stands.

My friend will do this for me while I go prone and snipe' date=' continuously, every single ever-loving weaponless survivor that graces the beach. By the time I'm even close to out of ammo, my friend will swing by and drop off 80 more noob party poppers. The fun will never end. Trust me.

I would be willing to support spawning with nothing BUT a weapon, but spawning weaponless is a terrible idea.

[hr']

With 1.7.1 and being able to lose zombies by LOS'ing them

Source for this?

My understanding was that INITIAL zombie aggro was limited by LOS, not that they will lose track of you if you get out of their sight after making them angry.

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What really gets me is while you make perfect sense i think it makes even more sense to give the player some of those MISC items i mean right now it irks me how i spawn with a gun and tons of ammo....but yet i don't a knife...i think you should start with a knife and the above "necessities" if some kind of melee is implemented, (i have no idea at all why a MILITARY SIMULATOR does not have melee in the first place) it would make the knife pretty useful.

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I don't get why people don't want to make this game more difficult. It's not making the game impossible or extremely hard. It's inconveniencing us a bit for fun. It is fun to place yourself under harsh conditions and inconvenient situations.

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I say NO it's already a pain in the ass to start out on a server that has more then 20 people on it. Unless you can melee you should never start with no weapons (very bad game design). Just give us a gun weaker then the starter if people want it more hardcore. Also it's not really that hardcore of a game if you have 2-5 people to play with and tents to store gear when you die. I say remove anyway to store gear for when you die before removing starter weapons.

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With 1.7.1 and being able to lose zombies by LOS'ing them' date=' the need for a weapon at first spawn is moot. You sneak into a small town to look for gear, attract a zombie, and have to go hide from it until it loses interest. To be honest the weapons serve little purpose other than mowing down the 30 zombies you pulled, or death matching with players. [b']If anything, all weapons need to be MUCH more rare, and used as a last resort against hostile players.

Agreed.

Make all guns a single unique spawn.

Apart from the makorov, but let new players only have a single mag and make the ammo just as rare as others.

Another thing with single unique spawns (fixed to server) is it balances the uber-loot farming clans with the part-timers. No more clans of arseholes with NVGs and sniper rifles, and adds the dynamic of trusting people more, in case they decide that your AK would look better on their shoulders even if you are their close friend. Extra teamwork dynamic also from teams having to 'share the loot' more sensibly rather than farming places endlessly.

Yeah it'll encourage faction battles a bit but thats gong to happen and is happening anyway.

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With 1.7.1 and being able to lose zombies by LOS'ing them' date=' the need for a weapon at first spawn is moot. You sneak into a small town to look for gear, attract a zombie, and have to go hide from it until it loses interest. To be honest the weapons serve little purpose other than mowing down the 30 zombies you pulled, or death matching with players. [b']If anything, all weapons need to be MUCH more rare, and used as a last resort against hostile players.

Agreed.

Make all guns a single unique spawn.

Apart from the makorov, but let new players only have a single mag and make the ammo just as rare as others.

Another thing with single unique spawns (fixed to server) is it balances the uber-loot farming clans with the part-timers. No more clans of arseholes with NVGs and sniper rifles, and adds the dynamic of trusting people more, in case they decide that your AK would look better on their shoulders even if you are their close friend. Extra teamwork dynamic also from teams having to 'share the loot' more sensibly rather than farming places endlessly.

Yeah it'll encourage faction battles a bit but thats gong to happen and is happening anyway.

Or just make higher tier weapons more rare then they are now.

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