rocket 16567 Posted June 13, 2012 ADD YES OR NO AT TOP OF REPLIES!Okay, some rules for this thread:1. DISABLE YOUR INSTA-BUTTHURT!2. NO responses longer than 20 words (myself included!)3. Keep an open mind, sense of adventure, and desire to experiment!4. If you are going to suggest something else, keep it relevant to this topic (i.e. not "FIX LAG NAO")5. ADD "YES" or "NO" in the line above your comment.THE PROPOSAL:- When you look directly at someone closeby who has VERY low humanity, you hear a heartbeat noise.- Lower the humanity, the louder the sound.- Distance away decreases the sound.- Humanity is no longer listed in the Debug monitor.- Humanity is no longer a HUD item.- Ergo, you don't know your humanity level directly, i.e. you don't know how others will perceive you.SOME NOTES:I asked around after work and we had a discussion. This is what we came up with. I think it's pretty cool, because it puts some of the uncertainty onto those with low humanity and is a fairly passive mechanic. It is an attempt to model the subtle ways you perceive how people are and what they have done. Maybe some blood on their face, the way their eyes are darting, sweat on their forehead. Think about the Bar Scene in the walking dead (SPOILER: http://www.youtube.com/watch?v=g1ZOOnovCwU), how did Rick know they were bad? If you study the script you don't see the tension, the little things. This is what I am trying to model.If this works, MAYBE we expand it a bit, maybe the bigger the group of people around you the more this effect becomes aparent. Or the longer you're alive the better you get, or something. 5 Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted June 13, 2012 No.Persistent identity through permanent name and appearance would attach long-term consequence to short-term decisions without necessitating outward indicators. 2 Share this post Link to post Share on other sites
varkrag 0 Posted June 13, 2012 Interesting mechanic. Subtle, I like it. Not persistant though, I've played several different ways with each of my lives. Share this post Link to post Share on other sites
acebane 268 Posted June 13, 2012 I think allowing some game mechanics to decipher for you if someone is bad is taking out the human element in figuring out if someone is dangerous. Would be willing to try though.(plz increase word cap to 40. This one sentence had 20+, sorry lol) Share this post Link to post Share on other sites
esaciar 1 Posted June 13, 2012 YES!It works for me.Your "guilt" would betray you subconsciously.As it does in real life, before anyone tries to dispute that.The flicker of a muscle, the twitch if an eye...I think it's subtle enough, but overt enough to work. 1 Share this post Link to post Share on other sites
jibbed 0 Posted June 13, 2012 Blood on the character model would work better, I think the heart-beat thing is a little too subtle. Share this post Link to post Share on other sites
FieldMedic 7 Posted June 13, 2012 Yes :DI like the idea. Simulates that 'gut feeling', that 'something isn't right' sense you might get about an individual. 2 Share this post Link to post Share on other sites
rocket 16567 Posted June 13, 2012 ADD YES OR NOT PLEASE! Sometimes I have no idea what people are talking about :) This helps. Share this post Link to post Share on other sites
Leo (DayZ) 1 Posted June 13, 2012 YES(ish)Your 20 word suggestion threads are getting better, I like this idea because it doesn't make a bandit who tries to hide more visible(I hope).What it looks like is you are just trying to find a replacement for the bandit skin. Because you can't do a visible skin anymore you go with sound now.Perhaps another idea to recognize bandits: change their walking animation. Share this post Link to post Share on other sites
samzzi 0 Posted June 13, 2012 YESI really like it. Not too obvious (or annoying like crows/flies n shit) and actually ADDS to the ATHMOSPHERE of the game. Share this post Link to post Share on other sites
gusmanak 1 Posted June 13, 2012 YESBut... The "Lower the humanity, the lower the sound"? Shouldn't your heart beat faster if someone has low humanity? Share this post Link to post Share on other sites
Miyo 1 Posted June 13, 2012 Rocket, please take a minute or two and read my suggestion towards the humanity issue.http://dayzmod.com/forum/showthread.php?tid=11013 <--- HereI warn you, it is longer than 20 words, but I feel it's a solid idea. Hopefully the majority of people feel the same. Time will tell.It's a simple yet very effective solution, in my opinion.Thanksp.s the above is not bad aswell, however what if a survivor accidently move his weapon past a bush, suddenly hear the heartbeat noise? Instantly knowing theres a bandit nearby or in that bush, that ruins it for the bandit player and his gameplay. Thus, giving survivor an unfair advantage. Share this post Link to post Share on other sites
lexxer 25 Posted June 13, 2012 Blood, scars , wounds, eyes whitening, frown, dirty clothes. Things that would happen after murdering/combat. Share this post Link to post Share on other sites
Cyberman128 0 Posted June 13, 2012 YESIf we're going to go down this route of knowing when someone's bad, this is a good way to do it. Share this post Link to post Share on other sites
Luieburger 15 Posted June 13, 2012 YESWorth a try right? Not as bad as the bandit skins were, but still useful to survivors. Share this post Link to post Share on other sites
THSeeker 0 Posted June 13, 2012 NoSomeone with super low humanity would give you maybe a half second of that pretty heartbeat before your dead. Who is this for ? Share this post Link to post Share on other sites
gusmanak 1 Posted June 13, 2012 \Only if you look DIRECTLY at someone does the Heartbeat play... Share this post Link to post Share on other sites
el mariachi 10 Posted June 13, 2012 YESGive it a shot. As long as it only makes a noise when you're looking directly (i.e. crosshairs) at the person. I don't want it to distract me from hearing other things in the game though. Share this post Link to post Share on other sites
Johnny5vsZombie 0 Posted June 13, 2012 YESI think a hightened sense of danger around dangerous individuals is something that everyone can relate too. the heartbeat would be subtle. I like it and i think it's the best idea i've heard yet. larger groups of bandits should affect the heartbeat as well like a rise in tension and adrenaline. Share this post Link to post Share on other sites
Nulpax 0 Posted June 13, 2012 YESIt's a good path. But adding blood on cloth/wounds etc would be better then heartbeat. Share this post Link to post Share on other sites
esaciar 1 Posted June 13, 2012 Looking directly at someone helps you decide on them quickly and subtly.It also gives them opportunity to shoot you in the face.It's genius.A resounding YES! Share this post Link to post Share on other sites
Kayjin 0 Posted June 13, 2012 Is it going to go off when I have my binocs on a guy 500 meters away? If not, too subtle. Share this post Link to post Share on other sites
tolk 7 Posted June 13, 2012 YES - within reasonSee this thread for suggestions by myself and others, some of the later were quite good/interesting:http://www.dayzmod.com/forum/showthread.php?tid=10906&pid=101853#pid101853 Share this post Link to post Share on other sites
bas_tera@hotmail.com 3 Posted June 13, 2012 Blood on the character would be good, or maybe a bit more dirty or torn up clothing?Maybe something like pale skin? (lack of sleep because of guilt?)An overall YES for me, try it! Share this post Link to post Share on other sites
acebane 268 Posted June 13, 2012 NO.Day Z is for the hardcore. To add another system(bandit skin was first) in place to cater to more casual player and let him know who is "bad" is just another system that takes away from Day Z's hardcoreness. Remember, Rocket - ANTIGAME! Share this post Link to post Share on other sites