gardiner83@hotmail.co.uk 14 Posted September 17, 2012 Do this include players who connect to private hive or only the ones connecting to the public hive?Anyone know?Just Curious. Share this post Link to post Share on other sites
enforcer1975 1111 Posted September 17, 2012 My guess is to the official hive only, i don't think the private hives are connected to the main server. I don't think it will go over the 100k mark again until 1.7.3 comes out / winter vacation. Share this post Link to post Share on other sites
PK Richie 507 Posted September 17, 2012 Proberbly won't go over 100k until the standalone :( Script kiddies have fucked a great mod and they can't be stopped.That is how ArmA was meant to be though :) Share this post Link to post Share on other sites
SmashT 10907 Posted September 17, 2012 (edited) It only tracks players connecting to the official hive, so the numbers will drop as more players try out the other maps or move to private servers/hives. Edited September 17, 2012 by smasht_AU Share this post Link to post Share on other sites
Jex =TE= (DayZ) 218 Posted September 17, 2012 I think PH servers are getting very popular. We got a lot of response from ours so I imagine the same for the other ones. PH's can kick anyone, ban anyone and don't follow the rules of the public servers - also don't suffer from the hacking either. I'm hardly touching the public servers now because what's the point? Why play a game that you know, sooner or later, is going to be disrupted by some hacker? Share this post Link to post Share on other sites
taco241 393 Posted September 17, 2012 (edited) Anyone know if Bohemia intends on running their own well managed/policed servers for dayZ standalone?I think there's a lot of ambiguity about servers. Hard to choose find one where admins are present, restarting/maintaining, or just plain not abandoned.Would be nice to have some consistently reliable servers. Edited September 17, 2012 by taco241 2 Share this post Link to post Share on other sites
gardiner83@hotmail.co.uk 14 Posted September 18, 2012 I hope either PB is implented to be the anti cheat system (best one in my opinion over years of experience) or battleeye rewrites it as been mentioned a miliion times battleeye trusts the user too much. Share this post Link to post Share on other sites
WalkerDown (DayZ) 296 Posted September 18, 2012 Players are dropping from initial hype.. no matter if official hive or private hive. The truth is that the game (for the traditional gamer), without constant updates, is extremely boring. Share this post Link to post Share on other sites
mactic 92 Posted September 18, 2012 It only tracks players connecting to the official hive, so the numbers will drop as more players try out the other maps or move to private servers/hives.or just permanently quit this absurd all together. Share this post Link to post Share on other sites
Derpy_Hooves (DayZ) 4521 Posted September 18, 2012 It only tracks players connecting to the official hive, so the numbers will drop as more players try out the other maps or move to private servers/hives.Agree here, most people i know are now trying Lingor or Takistan, i'll just sit in Chernaus waiting for someone to come visit at the NW Airfield *sigh im so bored up here* Share this post Link to post Share on other sites
Littleassassin2 73 Posted September 18, 2012 ALL the stats only count official servers, except for maybe the total overall players. That might just be how many people have dayz downloaded or something Share this post Link to post Share on other sites
WalkerDown (DayZ) 296 Posted September 18, 2012 Ppl migrated on Lingor.. then Utes.. Takistan.. to find something "more" and have a new reason to continue to play, but unfortunately it didn't least long, the map is new but the game mechanic is the same (and so the number of cheaters). Atm the number of players is rapidly dropping everywhere.. official hive, not-official, chernarus.. or any other map. As said: ppl got bored fast. Share this post Link to post Share on other sites
Mandalore (DayZ) 76 Posted September 18, 2012 It doesn't count private hives. It's dropping because people are fed up with cheaters and private hives are the only ones where people actually care about cheat protection, right now. Share this post Link to post Share on other sites
enforcer1975 1111 Posted September 18, 2012 Ppl migrated on Lingor.. then Utes.. Takistan.. to find something "more" and have a new reason to continue to play, but unfortunately it didn't least long, the map is new but the game mechanic is the same (and so the number of cheaters). Atm the number of players is rapidly dropping everywhere.. official hive, not-official, chernarus.. or any other map. As said: ppl got bored fast.What did you expect? DayZ on a different map is like CoD 1-x ( a clone of a clone ) only that in CoD you had a different SP story at the very least. here you spawn, run, and die in many different ways ( i won't go into details ) Share this post Link to post Share on other sites
WalkerDown (DayZ) 296 Posted September 18, 2012 What did you expect? DayZ on a different map is like CoD 1-x ( a clone of a clone ) only that in CoD you had a different SP story at the very least. here you spawn, run, and die in many different ways ( i won't go into details )Exact.. but since the mod is full broken and fullfilled of cheaters you can only play it as a traditional FPS (there's no reason of doing anything else, since you're going to die by a cheater fastly..), then you'll realize that those other FPS are a way more fun and with a better gfx, so there's no much sense to play DayZ this way.. and you'll jump out.Ppl (including me) tought about a real innovation, and on the paper it have really much potential, but it still a potential (let's hope for the final product).. that's why the numbers initially were huge.. by the end of the year i suspect that we'll have very few chaps still playing this mod. Share this post Link to post Share on other sites
nicraM 137 Posted September 18, 2012 PH are popular now, yes. I myself used to hate them. But, since the rise of scripters, I have chosen to play on private hives mostly. The last time I went onto a live hive server I was in Cherno for 10 mins with my FAL guy and was teleported to Lopatino with a box spawned in front of me. Out of 45 players, the hacker picked me solely to teleport. I hit esc, abort, almost instantly. I then went to a different server and ran toward Stary (haven't been there in months) and looked around for heli crashes (need FAL mags). I am now just sitting in a bush outside of Stary with my FAL. My live hive char is about two weeks old now, I am guessing. The private hives are much better suited for this hack fest we are going through. They actually have the right to protect their server. As for admin abuse on private servers. I am sure there is many abusive tactics used by private server owners. I do not care, as long as they don't teleport me or strip me of my weapons. Anything besides that they will need to face me and I am willing to oblige. Share this post Link to post Share on other sites
rocket 16567 Posted September 18, 2012 I prefer Private Hives because the owners can get far more creative, and there are some really exciting things coming up. It also reduces the administration burden on the development, so that it can focus on making the updates and releasing them - not managing the status quo.And yes, none of the statistics currently track private hives. that is unlikely to change in the near future without impacting DayZ standalone timeframes (which are tight enough as it is). 1 Share this post Link to post Share on other sites
Zombie Jesus 723 Posted September 18, 2012 Why does everyone insist on claiming Private Hives are hacker free, I will admit that they seem to have less problems and hackers are quickly kicked and banned from the server but it still happens frequently. I played three games on Saturday and had hacker encounters in all three, I played Takistan Dayz and saw someone teleport a plane away then teleport everyone into the air for an awesome death fall (server admin caught it in time and everyone walked away with all their gear intact), played Dayz Lingor and had an epic hacker encounter where he failed at killing me on three occasions, and then played Takistan Life (not Dayz but still private server using ArmA2 mod) and saw the whole server die to air teleport (parachute deployed but I got hit by a falling helicopter). It is too easy to script in this game and will remain a huge problem until a less script friendly game is released (stand alone), even then you will still see occasional hacking because this is how PC gaming works. Share this post Link to post Share on other sites
rocket 16567 Posted September 18, 2012 It is too easy to script in this game and will remain a huge problem until a less script friendly game is released (stand alone), even then you will still see occasional hacking because this is how PC gaming works.Agreed.The approach must be several layers:1. Remove the ability to inject scripts in game. This is done through stopping the engine from loading pbo's after runtime, not allowing SQF script riles in after initial load, and checking signatures of all Pbo's. Compiling the SQF in the distribution is also additional security.2. Improve the security of information between client<>server. You'll never solve that, but you can make it more challenging. This helps make packet injection more complex, therefore more easier to make mistakes. For mistake results... see #3.3. Auditing of information. An additional cloud of servers who's job is to go through information archived in the database to identify those profiles with suspicious information. Some will clearly be hackers, and these accounts can be banned. Those that are just suspicious can be monitored, and informed of the reasons for their ban with evidence over time.4. VAC/PB. If, for example, the game is released as a Steam distribution - then it can make use of VAC. Think of it as BattlEye on steroids. It also can cause you some issues with your steam account.Even with all these levels, some hacking will undoubtedly occur. But like committing a crime, the chance is each time you will screw up, and when you do, you'll be caught. When 1-3 is tied with 4, the results can become even more effective. We need to increase the effectiveness to the point where the chances of you encountering a hacker are low, and where the amount of hacking is low due to the risks of getting caught. Once we reach this, and I am confident we can with standalone, then we will be in a much better position.But, these things take time, and they take access to the source + smart people. We have all those things, but time only flows in one direction. 6 Share this post Link to post Share on other sites
pvtjace 37 Posted September 19, 2012 ^ This is what I didnt expect to hear but am super happy that you guys are tackling this pretty hardcore.Im one super excited surviour now. Share this post Link to post Share on other sites