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IF this was an actual game...

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Box purchase only.

Studio. Of course allow for user mods that don't kill the game experience.

Kickstarter.

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Game purchase only (Discounted while in alpha)

Studio Developed.

Kickstarter.

i aggree, also a single player mode where one can go one against 1000 zombros

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- Game purchase. I'd happily pay 40-50 bucks for a game like this. Spent 30 already only for this game.

-If it were pay to play at the most i'd pay 30-40 dollars per year

-Cash shop. Please and thank you. Cosmetics, gun skins, maybe even a death carry over capsule or something? ;D

-Studio developed definitely, Goes without saying to not turn a deaf ear and a blind eye to the community, they are the ones playing and the reason they keep coming back,

-Both Community and Studio Servers. Make some "Official Dedicated" Studio servers with the option to own/admin our own servers for a bi-monthly fee of course.

- Kickstarter? or not?

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If a standalone, not more than $30, since I've already spent $30 on the alpha...

i saw that a lot in the last days, and wanted to let you know that you did'nt. you bought 2 full retail games at the price of $15 each, you did NOT PAY A PENNY for dayz, it's a free mod, and the developer gave it to you all FOR FREE. so stop your pathetic entitlement. bah.

edit, for being on topic again:

normal retail game price. studio servers.

no free game with micro-payments please. it always ends up to be "pay to win" someday.

but i'd pay a monthly fee, if it would ensure the stability of the servers and a hack-free environment for sure.

nothing is worse than getting your week-old veteran killed by an invisible hacker who's teleported to you and fires you and your mates point blank, still invisible.

Edited by spliff

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Million players @ $15 each on KICKSTARTER minimum buy in = minimum of $15,000,000.00

Then have tiers higher for better rewards, ( not game affecting or balance affecting ) not a bad head start.

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-One time purchase. I will pay quite a bit for the game up front, but asking for monthly subscription to play is going to get me, and I'm guessing a fair few others, to simply not play. Either way, it would result in a bullet to the head in terms on numbers playing in the community long term unless you can fit into a very small elite niche group (wow).

-Cash shop: cosmetics only....although....while the thought of paying to win makes me almost physically sick, there would be a certain deliciousness if us non-payers could actually take something some other poor sod actually paid money for. Good luck with that though, I imagine that would piss off the purchasers and drive them from your community, so my initial opinion says cosmetics only.

-Studio developed. But keep up the practice of skimming the cream off the top of the community participation. Builds involvement, lessens your work, increases idea and output, and makes people feel they're participating and that you listen. Keeps things fresh and evolving. But for the love of god, keep control, and don't let it become purely community/democracy driven. Just because people play a game doesn't mean they understand either what they'll enjoy the most, or the basic psychology/design/real world implications of game design. Most gamers are intellectual children. They'll scream for candy, eat it all if you give in and give it to them, make themselves sick and throw up on you, and then they'll hate you and tell you that you and your game suck and move on to the next game, and when asked for suggestions, they'll suggest candy again.

-Both official and community servers. Lessens your total bills as you can provide fewer servers and distribute the cost out into the community. Leaves room for modders.

-Kickstarter, if it floats your boat.

Edited by ACow

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-Game purchase only please. We already bought Arma 2.

-Studio developed, christ, do you think we'd want to ditch you?

-Community servers. Unless;

-You should try a Kickstarter. Use it to fund some studio based servers and, obviously, development.

The important bit is keeping in touch with your community; ala Minecraft. Listen to their ideas, take their money and put it to proper use, keep them involved and tied up in development. Nothing builds a following better.

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game purchase only, this is not an mmo

erm Yes actually it is.If Rocket has stipulated he wants 1-2 hundred players. I think that's enough to give it Mmo status

.and Game purchase only.

and developer only. don't let the community contribute. it'll only end in a kids fps game because people with beg for guns to be balanced

Edited by Blindingsun

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Game purchase only, I will not buy via a pay monthly service....1 pay monthly for a game? no thanks, 2 security of our payment details? no thanks....

Develop it however you feel free rocket, as long as you keep testing ideas on the mod so us 1.4million players can keep playing.

i dont know what kickstarter is... hahah

- edit I'd like the game on steam please

- edit 2 - If you make it DLC for Arma 3, am not buying it, already bought Arma 2 as I wanted dayz, I will not pay for arma 3 and then pay for dayz dlc too....that's just a rip off..

Edited by tom_gr7

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After playing the Day z mod, i would only pay £10 for the game. Currently it's not a good enough game to warrant a monthly fee and buying in-games items for real money makes zero sense for day z.

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Game purchase as it is.

Monthly fee If the map is bigger with more travel options and has more interesting things to do. (massive mountains, caves ect)

Also side games would be fun for social fun.

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1

Standalone game purchase only;

DLC for Arma3(of course assuming the game isn't constrained to Arma3 and will retain all functunality as if it were a standalone game).

2

Studio.

3

Kickstarter.

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why would they spend money on a preoject that is killing itself?

peace out

Edited by LumberBack

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Game purchase only. I will not pay per month.

Studio developed with community feedback.

Studio servers. Private/community servers don't work well on a persistent game.

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-Game purchase only. If it were pay monthly, I wouldn't play it. And if it were Pay2Win, it would ruin it. Unless done on a small scale (Like pay a few $ for a different character skin or something). NOT pay $15 for a permanent ghillie suit or weapon or something.

-Studio developed. (With possible community suggestions and feedback, like how it is currently)

-Kickstarter. I would happily throw in £10 - 15

Edited by 8-BitSpirit

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-Game purchase only. If it were pay monthly, I wouldn't play it. And if it were Pay2Win, it would ruin it. Unless done on a small scale (Like pay a few $ for a different character skin or something). NOT pay $15 for a permanent ghillie suit or weapon or something.

-Studio developed. (With possible community suggestions and feedback, like how it is currently)

-Kickstarter. I would happily throw in £10 - 15

Couldn't have said it better.

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-Kickstarter. I would happily throw in £10 - 15

am sorry, but what on earth is kickstarter ?

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- Game purchase only. (p2w and monthly fee are the devil :) )

- Studio developed (you can always add *good* community stuff / items / ideas / maps after you´ve finished the game)

- Community Servers (don´t waste time and money on servers the community will happily provide)

- I´d chip in on Kickstarter if you really need the money (but I think BI will earn enough anyways :) )

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Kickstarted would be fine would rather just buy I will never play a subscription game where I have to pay every month, I have no problem paying for expansions that are non mandatory like how guildwars does it

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-Kickstarter to fund studio development

-Game purchase to fund studio servers and profits

You can get away without using a subscription model since the player turn over for dayZ is relatively rapid. Plus using new game purchase sales you can decide on how many servers you need to run that month/quarter. The MAJOR updates can be sold as "expansions" to bring old players back and the money from the expansion sales can fund more servers to deal with the influx of active players.

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