sebbe.sesa@hotmail.com 15 Posted July 22, 2012 Game purchase only.Studio Developed. Kickstarter. Share this post Link to post Share on other sites
Zul (DayZ) 79 Posted July 22, 2012 I'd do game purchase with a monthly fee if it was a stand alone game with a large map and more players, otherwise if we kept the current map Purchase only.No preference on development or servers.we can get different maps with dlc and such Share this post Link to post Share on other sites
Zul (DayZ) 79 Posted July 22, 2012 (edited) Game purchaseStudio developedKickstarter Edited July 22, 2012 by Zul Share this post Link to post Share on other sites
blinkerty 8 Posted July 22, 2012 (edited) the minecraft model as you've stated you'd be following seems the best, f2p and buy stuff? in this game what could you buy ?? its a definate no no, say you sell bigger backpacks on spawn, that puts the rest of the community at a disadvantage as they would hold better loot then of course everyone and their mother has one from the dead corpses that have bought it and have had them looted by other players. i personally dont see what you can sell in this game to make that work. DLC may hold different opinions, extensions to the map maybe?, new areas have been infected and we have more area to explore, i dont know apart from that i dont see f2p working, cosmetic items would work but just on that i don't feel you'd reach the income level you require to run and maintain a game like this.pay to play could lose players as not everyone can or would welcome say £15 a month or something it again you would have to keep updating it so people would get what they paid for.thats why i suggest the minecraft model like you originally planned, you pay for the alpha version or beta or final version and thats it the price scales depending on version to cover the cost of the work going in, people pay and get what they paid for with updates until the final versionstudio developed and studio servers yes please, i feel community/private servers can come at a later date when the game is finished so you can rent a server or run it on your own, for you and your mates to play, doing that from the start takes away the feel of the game, as there might be a few less people to run into as the shoot on sight mentality could drive people away to a place where they can do player vs environment. besides if its studio developed and hosted you can implement what you wanted and make the game you want, it's also easier to get the data and manage the game, instead of making everyone download the newest patch and have a mix of up to date servers and ones a few patches behind. going back to my point on community servers and back to comparing to minecraft it was good, however most servers only had 10 or so people on building, it works for that kind of game as there's not as much emphasis on teamwork or having a larger player base on a server, 50-100 people, on a map 225kmsq having 10 people on vs zombies just doesnt feel right and would get incredibly boring. as long as the server would be dedicated i would happily pay say £20 or so for the game as i know i'm getting my moneys worth and an enjoyable game.considering its popularity if you sold it as a 1 time purchase, you wouldn't need kickstarter, you have the game at its basics. minecraft was on sale i think £5 at alpha or something and made mojang more then enough to ever need kickstarters, i feel this will also have the same impact, so say £15 ish for a one time purchase, and raise that for beta and final release like minecraft to make the extra work put in on the different versions pay of, so £15 x the amount of people that will buy the game, i feel you'd raise more selling it.for the community side of it i wouldn't make it solely about what the community wants but shout out ideas, take ours into consideration etc, it is your game and your baby, but the community holds its future.but thats just my opinion on it, keep up the good work! Edited July 22, 2012 by blinkerty Share this post Link to post Share on other sites
ShadowGamer (DayZ) 8 Posted July 22, 2012 Game purchase only.Studio Developed. Share this post Link to post Share on other sites
ShadowGamer (DayZ) 8 Posted July 22, 2012 (edited) kick Start No Edited July 22, 2012 by ShadowGamer Share this post Link to post Share on other sites
DayzSandBox 157 Posted July 22, 2012 For the first time in my life I would consider a monthly fee; PROVIDING that this fee would cover continued development and added content. NOT loot price etc.Other than that:Stand alone One time price - OKDLC for stand alone - OKDLC for Arma III - OKKickstarter - OKIn short: I'd like to support this game! ;) Share this post Link to post Share on other sites
Barronism 88 Posted July 22, 2012 With WarZ coming out, as F2p after one time cost. I don't think you'll be able to make it a p2p without destroying yourself.You ca do micro transactions, Skins, gun recolors, small ingame bonuses like spawning with a map for "X" number of spawns or other toolbelt items. Like Starting with an Axe for "10" spawns at the cost of like $10 or something. Choosing ones spawn point for "X" number of spawns.Nothing that will break the game by giving people strong weapons.World of Tanks requires people to pay to make a party. It is annoying but at the same time understandable because the game is f2p. Lets say in the stand alone if we paid say $15, we'd get one month of party privileges. Don't make it like a MMO system, don't put their name plates on my screen or anything like that. The only thing we get out of it is say, seeing our "party" on the map and their names in blue instead of green when we aim at them. Combine this with the ability to spawn with a map, people WILL buy this to ensure they can meet up easily. To ensure they actually make it there, they'll buy the axe spawn so they can defend themselves at the start.I really don't think p2p is the way to go and I know I'll personally jump ship if it happened. I don't play any p2p games, but gladly play games with micro transactions that I can pay for what I want, when I want. If you really focus on skins for characters, I think you can make a huge killing there. I know your resentment towards the idea of things like "Buying hats" but people love it in general. I think of League of legends that sells skins for roughly $10 a pop, or even $20/25 for the really popular ones. I have personally bought over 60 different champions and most of my champions have at least one skin. If you could also have it so players could import our own picture and have it graphed to our ingame character. Then people could run around looking like themselves, or anyone they felt like paying to look like. Share this post Link to post Share on other sites
Seek & Destroy 0 Posted July 22, 2012 (edited) B2P: YES.F2P/P2P: NO.Studio developed.Studio servers.Kickstarter: YES. Edited July 22, 2012 by Seek & Destroy Share this post Link to post Share on other sites
Xist3nce 11 Posted July 23, 2012 One time game purchase: Yes, definitelyStandalone: Extreme YesStudio DevelopedServers... ehhh on the fence, Was thinking a mix of both private and studio, which is much more work, but extremely rewarding.Kickstarter: it's extremely useful, I know I would back it. Yes. Share this post Link to post Share on other sites
superwinner (DayZ) 2 Posted July 23, 2012 I'm thinking a standalone game with one time purchase sounds good. A style similar to minecraft. Also, if it goes standalone, create a style where you create a profile on purchase, so people with multiple users on one comp can easily switch between characters. None of that CD-key-messing-around-with the registry bullshit Share this post Link to post Share on other sites
A Bush killed me 189 Posted July 23, 2012 any game/mod that is as innovative as DAY Z i support 100%so much crap being released by these big developers. Share this post Link to post Share on other sites
Sarge4206th 6 Posted July 23, 2012 Monthly sub.Pay to winand you kids need to get a job.Rocket,I know you want to make things "Harder" but, you can please the shareholders and your own wallet by adding a pay system as well as a montly sub.If you fail to take advantage of microtransactions and better gear for paying players you will loose the additional income for development and progression of the standalone in addition to loosing the resell dollars that are so easily made by banning hackers and having them re-purchase CD keys.Games such as Navyfield have made great a great deal of money by presenting unique pay ships and items to paying players. This combined with a monthly sub option that increased experience but, was not required to play has turned them a pretty penny as well as allowed them to game develop and stay independent.If you want the game "your way" you will need the capital that those of us who havent wasted there lives and can afford to buy the items they need to increase their game enjoyment can provide to you. Share this post Link to post Share on other sites
deathwizard77@gmail.com 28 Posted July 23, 2012 I prefer buy game like Guild wars.Free to play is fine but only if done similar to LoL where you only buy side grades or buy cosmetic stuff. Buy power = Bad. Hard to do profitable though as many many have tried LoL being one of only success stories (recent semi failure tribes ascend not doing well using LoL type model)Subscription just doesn't work anymore. Only game in last few years that even semi-succeeded is new Star Wars MMO and they lost subscriptions rapidly and that is with Star wars name behind it. Fact is age of subscription is ending.Community/Studio mix is best but community over studio pure (as long as people read and pick through community allot know very little about balance/game design).Servers either is fine. I did like how Tribes Ascend did this it was Studio servers but Clans could rent servers from the Studio.Kickstarter - I would donate to a kickstarter. Share this post Link to post Share on other sites
Alucardi 14 Posted July 23, 2012 Having the community run servers if map don't support much more then now that's ok. But if there is gonna require much more hardware it would probobly be to expensive. Aslong as communit have a say in thing studio would work. One time fee is nice but game should have some sort of micro transaction but NO pay to win. Sent from my Lumia 800 using Board Express Share this post Link to post Share on other sites
Haplo (DayZ) 44 Posted July 23, 2012 Game purchase only.Community and studio developed. (ie. original tracks can be sent to you, then placed in the game as lootable CDs, which can be played over radio stations.) Share this post Link to post Share on other sites
andersxp@hotmail.com 19 Posted July 23, 2012 Guildwars style Share this post Link to post Share on other sites
haroldsax 14 Posted July 23, 2012 Game Purchase only. Studio Developed.Current server model.Kickstarter.The thing about this game is that if you go F2P, you're going to eventually have pressure to introduce items that are advantageous, such as the ability to respawn, or better gear on spawn, even cosmetic items can make a difference here. Sub though, you'll lose a lot of customers because this game is far, far, far from an MMO and it doesn't have the infrastructure to support a premium account. Share this post Link to post Share on other sites
dimak415 62 Posted July 23, 2012 (edited) Just posted a thread about this called "Shutup and take my money".I say $15-$25 gives you access to the game. At $20, you should net at least 5 million dollars (maybe much more). Pay yourself and your staff to develop the game but have Bohemia help you port over to and manipulate the Arma III engine into what you want it to be. Seems logical that Bohemia would do this since their sales of Arma II have increased by more than 700% since DayZ blew up.Servers should not be community run. You cannot rely on the community to host servers when dying is permanent and character progress is such an important part of the game. Perhaps some of that initial investment can be put towards hosting servers of your own as too many people are complaining of admin abuse. EIther eliminate that, or take the reigns.Good luck! Edited July 23, 2012 by DimaKarpa Share this post Link to post Share on other sites
Covance 5903 Posted July 23, 2012 Game purchase only.Studio Developed. Kickstarter. Share this post Link to post Share on other sites
GunzBlazin 4 Posted July 23, 2012 One time purchase. Share this post Link to post Share on other sites
CRBlack 1 Posted July 23, 2012 One Purchase for game.Servers: community and studio Share this post Link to post Share on other sites
StealthyBrayden 6 Posted July 23, 2012 Wow, it is sad to know this is the first time i've seen this thread :| Share this post Link to post Share on other sites
Bobcomss 189 Posted July 23, 2012 Game purchase only with optional DLC in future would work well with me as-well, just don't start getting greedy like other MMO and OVER CHARGE! for everything, keep it fair, keep it simple and please no DLC that give people FUBAR advantages if they pay like £25 for it -_-AJ Share this post Link to post Share on other sites