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xenomta

Stopping to change weapons...

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Ok, pretty much you're being chased by 2 zombies and you don't want too use your AK47 ammo. So, you switch to you pistol while running away, meaning your character stops - allowing zombies to smash you in the face a couple of times. Please fix this, its such a ball ache.

Thanks,

Xeno.

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Agreed. If I can reload on the go, I should also be able to switch a weapon on the go.

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This has nothing to do with the Dayz mod, it is to do with the Arma 2 engine.

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Agreed (and I forgot to post that like four times now ) considering it is quie dumb that you stop and take several seconds to pull a gun.

You can eat a can of beans faster.

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Thats a ballache. Oh well. I guess I'll have to use my AK47 from now on...

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This has nothing to do with the Dayz mod' date=' it is to do with the Arma 2 engine.

[/quote']

If they can make a entirely new mod and with new weapons/models/animations hunger system, blood system, i think they would be able to remove the movement stop at weapon change..

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Next we will add attack helicopters, war dogs, perks as you level up and give you infinite bullets.

No.

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go back to cod noob this game is for the big boys

How does giving players the ability to do something that is physically possible' date=' turn DayZ into CoD? If by bigboys you mean people that love games with engine limitations and design flaws, you are a [b']big man.

But I don't know if this would be possible at all, as stated above this is an Arma feature, not DayZ.

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This has nothing to do with the Dayz mod' date=' it is to do with the Arma 2 engine.

[/quote']

If they can make a entirely new mod and with new weapons/models/animations hunger system, blood system, i think they would be able to remove the movement stop at weapon change..

Making a mod isn't the same as changing the engine. It was never much of a priority in ArmA2, but ArmA3 animations seem to be alot smooter and mobile transistions doesn't seem impossible.

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No the absolutley worst animation/gameplay featured animation is when youa re throwing something. It is almost impossible to get a grenade where you want it and no indication of how hard you are throwing. And you cant run and throw and can not get away fast enough from a grenade at your feet.

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No the absolutley worst animation/gameplay featured animation is when youa re throwing something. It is almost impossible to get a grenade where you want it and no indication of how hard you are throwing.

Another thing that ACE fixed. But even that isn't so obvious because you'd need to run ace clippi...hey I didn't design this game...

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Yeah, I remember I was being chased by 5 of them outside of Kamarovo, I switched from my AK to my pistol spun around and right as they reached me I managed to blast the first two and only take 1 hit, and when I switched I wouldve had enough time to close the window and check facebook before I got my pistol out...

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Only another 2-6 months of arma2 then hopefully arma3 engine will be 100x improved on gameplay/optimization.

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What you say is nonsense, if you think it is not realistic to switch weapons while running you are just stupid.

Can you imagine yourself in a real zombie apocalypse, that you are beeing chased by 7 zombies. You shoot at them but because you were panicking you only managed to hit one and now you are out of bullets with your handgun. So what next? Ok shoot at them with my AK, should do the trick right?

So what you are saying is that in this situation you would stop running, slowly take your AK of your back, and then start running again? I dont think so, realistic would be: you running for your life while you are trying, with every drop adrenaline rushing trough your veins, to get your AK of your back to shoot at them. Seems more plausible to me..

So saying switching weapons while running is COD style is just complete baloney

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Should you be able to eat while running? How about read a map while running? What about taking a weapon out of your backpack, switching your current weapon into your backpack, all while running? All of these are, after all, physically possible.

Its a COD style of thinking because it removes pacing.

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Should you be able to eat while running? How about read a map while running? What about taking a weapon out of your backpack' date=' switching your current weapon into your backpack, all while running? All of these are, after all, physically possible.

Its a COD style of thinking because it removes pacing.

[/quote']

As someone who frequently has to unsling a firearm on the move (point man in urban breaching exercises), I know for a fact that it's a hell of a lot easier than trying to eat or read a map. Shoving a pistol in a holster or pocket and unslinging a rifle is an extremely simple action that anyone can do with ease, regardless of training, and it's not at all realistic to have to stop and slowly transition.

Having to run in circles from zombies because my character is physically incapable of dropping his rifle and pulling out a pistol doesn't promote pacing, it's just stupid.

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Eating while running, yeah, I wouldn't mind that, really. It's gonna be kinda hard to do, 'cus right now we're opening inventory to do so, though.

Reading a map while running, we can already use the GPS. Personally, I think it would be fine to have a miniature map down in the corner, if it was possible to make it so that it would get fuzzy, more or less depending on your movement speed.

It doesn't make sense that I have a 100% clear view of my GPS when I'm sprinting.

Taking a weapon out my pack, nah. Is it possible to do, sure. But it's a massive stretch of the argument, and you know it. It's a massive hassle to do that while you're moving.

What I'd love to see for something like this, is having two different ways to sling your long gun.

Either on the back, as now, which would take a little time either way, or in front of you, single-point, which would be very quick but hinder your movement somewhat.

I 100% agree that the game, ArmA and DayZ both, would benefit from the ability to change between primary and sidearm on the move. Not in sprint, but in normal run, sure.

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I agree its a pain but i think its part of arma, at least now you can sorta plan around it.

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How often do you run while you put your pistol in a holster while pulling out an AK, I mean usually people DO stop when doing this, and if cant be fixed, just wait for an oppurtunity or just switch before u start to run as I do.. :P

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whats going on with

realistic movements = CoD

?

You SHOULD be able to change your weapon without having to stand still.

This isnt pacing its stopping and pacing in combat situation shouldnt even be slow to begin with.

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Should you be able to eat while running? How about read a map while running? What about taking a weapon out of your backpack' date=' switching your current weapon into your backpack, all while running? All of these are, after all, physically possible.

Its a COD style of thinking because it removes pacing.

[/quote']

WTF? Yippee for the non sequitor! Let's use loads of completely unrealistic examples to support my opinion!

Forgetting the fact that this is completely realistic, how exactly does it "remove pacing?"

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I would agree with a running weapon switch but would argue that it take a bit more time than if at a stand still.

I would argue:

-Switching to a handgun

a. Slower to put rifle on back

b. Easy to pull out pistol

-Switching to rifle

a. Slow to put handgun in holster

b. Easy to pull rifle off back

Because having something strapped to you already should be easy to find

Getting a gun on your back or hip as you are vaulting would realistically be a bit more difficult (I could imagine that being chased by the undead would freak a guy out so badly he wouldn't be able to function anyhow)

Obviously eating meat on the run could happen but everything else is canned. You'd have to be pretty skilled to punch open a can of beans while running for you life, and you'd end up looking like a retarded Olympian.

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