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stimpen

PLS! when is there bullet drop on a server?

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Im a noob. I have been watching some tutorials about sniping and measuring distance and then i have watched some vids when they aim right at the target on a great distance and hit.

Is there servers with no bullet drop? Is these the regular servers?

And is it bullet drop on the veteran servers?

Can i change the zeroing on no bullet drop servers if these exist?

Can i change zeroing on riftles as dmr and svd that have those distance markes in the sight?

I was trying to snipe on a server i thought was regular. There was crosshair but no 3dview. But there was bulletdrop and I hit shit :)

Would appriciate if someone could explain when I can aim straight at the target and when I must account for the bulletdrop. Thanks!

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There is bullet drop, some rifles can be zeroed. That makes it so when you are shooting something at say 300 meters and the scope is zeroed at 300 meters what you see in the reticule is what you hit.

The ones with multiple markings are not ones you can zero. They are used to guage bullet drop due to distance.

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Depends on the range and the round.

Effective range is not the weapon's maximum range. Bullet drop happens at the point where that round loses enough energy for gravity to start to pull it down. Effective range as a general rule of thumb is about half of it's maximum range.

So ... using this knowledge you can kind of find the sweetspot of a certain weapon by mucking about and finding out where the bullet drop starts to take effect.

I'll help you , in case you don't feel like doing any research.

Pistols are good to about 25 meters. Which is fine because anything more than that and you start to lose your sight picture for an accurate shot anyway.

5.56 rounds are good to about 300 meters , 7.62 rounds are good to about 800 meters , .50 caliber rounds are good to about 1000 meters. When a weapon has a stadia reticle ( http://en.wikipedia.org/wiki/Stadiametric_rangefinding )

that means that range has to be determined and the sight needs to be adjusted accordingly.

Good strategy for sniping would be to find a spot that is known, like a barn or something. Find the range to it by placing a map marker on it or using binos/rangefinder or by doing it the old fashioned way and just use the map. Compare that range to the effective range of the weapon that you are using, and zero the weapon for that range.

You've now established your "kill zone". Shoot anything that comes in that range. If you can't zero your weapon then use the mildots. (little dots underneath the crosshair in your scope. Those are usually set at 100 meter intervals starting at the effective range for your weapon.

....and all legit servers have bullet drop

EDIT: oh yeah, the bullet starts to drop at around the point where the round loses enough velocity to lose energy transfer when it hits. So that means that the round won't "hurt" as much. This is how effective range is determined. In summary, don't fucking try to snipe shit at 500 meters with a 5.56 rifle, and so on so forth.

....whew...

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The Page Up/Down keys on your keyboard will zero your rifle. (Numbering appears in the top right corner next to your ammunition count. That's the range that firing directly in the center of the crosshairs/iron-sights will register a hit.

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ArmA 2 PSO-1 sniping tutorial w/ SVD and KSVK -

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BAHAHAHAHAHAHA

a military sim with no bullet drop

sad bunch of saps and their "totally awesome and hard mil sim"

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Bullet drop happens at the point where that round loses enough energy for gravity to start to pull it down.

Now I don't know about this game specifically, but irl the bullet is constantly affected by gravity; thus the bullet will drop the second it leaves the barrel. As this game tends to simulate reality, I would imagine this is indeed the case in the game as well.

Now, of course when one aims the gun above the right-angle of gravity, the bullet will of course move upwards for some time.

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You have zeroing on your optics, that means it's set to compensate for a particular distance.

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BAHAHAHAHAHAHA

a military sim with no bullet drop

sad bunch of saps and their "totally awesome and hard mil sim"

Can someone translate this post for me?

Is it amusingly ironic or fullblown retarded?

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BAHAHAHAHAHAHA

a military sim with no bullet drop

sad bunch of saps and their "totally awesome and hard mil sim"

Can someone translate this post for me?

Is it amusingly ironic or fullblown retarded?

I'm pretty sure its gone full blown retard.

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Here's how ballistics work, in ArmA too.

20749ys.jpg

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Here's how ballistics work' date=' in ArmA too.

[img']http://i48.tinypic.com/20749ys.jpg

Very good illustration.

Thread needs more copies of this illustration, in a row.

EDIT: It's creeping left.

And yet, the zeroing is still 300 meters from the rifle!

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Im a noob. I have been watching some tutorials about sniping and measuring distance and then i have watched some vids when they aim right at the target on a great distance and hit.

Is there servers with no bullet drop? Is these the regular servers?

And is it bullet drop on the veteran servers?

Can i change the zeroing on no bullet drop servers if these exist?

Can i change zeroing on riftles as dmr and svd that have those distance markes in the sight?

I was trying to snipe on a server i thought was regular. There was crosshair but no 3dview. But there was bulletdrop and I hit shit :)

Would appriciate if someone could explain when I can aim straight at the target and when I must account for the bulletdrop. Thanks!

It's diferent for each gun. Some guns you can zero in using the ingame controls. So for those guns you know for certain that the center of your sight is zeroed in for X amount of meters, whatever you set it on. But other guns that cannot be zeroed in using the ingame controls, for those guns there's no easy way to find out for what distance they are zeroed in. You need to figure that out by shooting at something (like a wall) at X amount of meters and see when the bullet lands directly at the center of your sight. When the bullet lands at the center of your sight and you are aiming at, for example, 200 meters, then you know the gun is zeroed in for 200 meters. You could also check the wiki or other sources.

Note that most guns are zeroed in for 200 or 300 meters.

For the common snipers, I suggest you check out the DayZ wiki:

http://dayzwiki.com/wiki/index.php?title=CZ550

http://dayzwiki.com/wiki/index.php?title=M24

http://dayzwiki.com/wiki/index.php?title=DMR

The CZ550 and M24 can be zeroed in using the ingame controls, so they are zeroed in on whatever you set it on. The DMR is a bit different, you cannot zero it in yourself. It's zeroed in for 300 meters and each dot represents a 100 meter increase.

As other people have mentioned, you have to keep in mind one very important fact. A bullet that leaves the barrel will first go UP and at some point it will fall DOWN. Example, there's a guy standing at 200 meters. If you aim at his head and your gun is zeroed in for 200 meters, you will hit his head directly. If you aim at his head and you are zeroed in for 400 meters, you will shoot OVER him and miss. Zeroing in a gun for a longer range will make the gun aim higher and thus the bullet will go higher, the arc in which the bullet travels is increased.

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