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A.Shephard

[Suggestion] Some great ideas: from an aircraft carrier ran aground offshore to class-defining clothing

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I already made a suggestion thread about a non-lethal flashlight to incapacitate zombies and players. Now some friends of mine and me collected new ones and we'd be glad to read some opinion from the DayZ community. This ideas are made mainly for the standalone. So here we go.

Equipment

- Spike strip/caltrops: It's basically a chain enriched with thick nails that are able to pierce vehicle tyres (one, a couple, etc.) by putting it on road. Can be used to ambush an oncoming vehicle and can be removed with the toolbox. Another option might be caltrops that can be spread on the road by throwing them.

- Personal diary: I realized that lot of players love to tell their story on forums, blogs ecc. So why won't feature an in-game diary that allows them to trace their life day by day? Every survivor lives a different story and a large number of situations: it'll be a pity that everything get lost once he dies. He should have a lot of interesting things to tell, and maybe you'll find he wasn't that kind of person you initally thought he was. This game is strongly based on emotions, and this feature can add an important shade in that sense.

It'll be also useful to write memos and can be left around until someone else found it. Why remain anonymous when you bear the power of writing?

Transportation

- Sidecars: quad bikes are cool, but not as much as the sidecar. I mean, in a game like this, set in a post-soviet land hit by a zombie apocalypse, with broken roads and such a spirit of adventure... where are the great sidecars?

I think should be great making it one of the few vehicles (or the only) on which a passenger can shoot from.

- Seaplanes: An airplane may be too much advantaging in this game. But what about a seaplane? I think it's so exciting to find a seaplane: it increases the spirit of adventure and there's no way it can be offensive as long as it bears no gun. Also, it lands only on water (so it may have its advantages, but not as much as a common plane) and it keeps a particular sense of humor. Could spawn along rivers and big lakes mainly, but also on the coast.

- Handmade rafts: If chernarus will be enriched with rivers and lakes, might be a good idea the possibility to create a raft with ropes and logs. Would be very useful to run down a river by its current, or rowing as well

- Horses: Really, with all those farms, dirt roads and open fields the game ask for horses itself. Horse should spawn as a normal vehicle (maybe a bit more common) around farm and villages, needing a saddle to ride it (a normal loot as tyres and scrap metal for example). It should run at the max speed of 60 km/h and need water (lakes) and/or hay (farms, hay bales) to perform long distances as the vehicles do with fuel.

(Random) events

- Derailed train: it's the same as an heli crash site, but it finds its locations on rails around the region. Could spawn different loots (and zombies) and let the surviros exploring wagons and carriage looking for them. Also, it's possible to design different types of trains/wagons, for example military ones, civilian, medical and supply.

I noticed that rail lines are located only along the coast. I suggest to extend a bit the binaries throughout the map with train stations and tunnels.

- Aircraft carrier (crashed): I think the sea/ocean in this game is not exploited enough (more like, at all) but it has a great potential. For example, what about to place a permament (or random appareance) aircraft carrier ran aground somewhere offshore? Personally I consider this one of the best suggestions, because expand the experience also in the open sea, where survivor distrust to venture (cause there's nothing to find).

The primary question is: it has to be random as an heli crash or stuck forever hundred meters from the coast? I won't dilate too much about this suggestion, because there are so much things to write that it will result in a separated mega-post. Spawns, shelters, zombies, vehicles, weapons, exploring... and so on. I just thing that's a must-have.

- Cruise liner (crashed): It's the same as the above, but in a civilian way. Well... Rocket, what are you waiting for?

- Wrecked tanks: Since chernarus host a devastated, large military force called in to contain the situation, should be destroyed tanks that can spawn randomly like the heli crashe sites. Maybe they could spawn along main roads of chernarus and inside towns instead open fields.

- Random isles and islands: another way to exploit the sea it's to make a random island spawning system. Should be like 10/15 models of island (coming with different sizes, loots, buildings etc.) that come into sight while sailing. For example, a prison island, a hamlet, a holiday resort...

Might also be permanent, I'd just love to see more islands!

Class-making clothing

May be interesting if uniforms, suit and clothing also give some active advantages. Here i explain what i mean:

- Soldier uniform: It provides some slot added to inventory (3 maybe; not backpack) and gives you a little mimicry due to its colors.

- Medic comrade uniform: Allows you to invest much less time for all medications to yourself and players and get 1 antibiotic when worn for the firs time.

- Special forces clothing (Spetsnaz): Gives you the possibility (40-50%) to get a bit less damage from weapons and explosions. Attention: I wrote "a bit less", not "prevents all the damage from bullets". So I thing the percentage has sense

- Hazmat suit (aka NBC suit): Gives you a percentage (25-30%) to get considerable less damage from zombies, and same percentage to avoid blood losses (only zombies).

- Sniper suit: Simply very mimetic as it is now, and I think would be great if it adds also camouflage fabric to every weapon equipped (except pistols), as long as the player wear it.

I've already noticed that lots of players dislikes the % advantages given by clothing, but I think would be cool if they gives you some abilities like the medic comrade one (less time for medications) or the NBC. Btw I think up them mostly for the "magnetic card" or "ID badge" that grant you an access to restricted buildings and facilities around the map (see below)

Buildings and facilities

- What about if the uniform/suit you found gives you also 1 access (by an ID Badge) to restricted areas and facilities? In my opinion that would be great. Can be for example a nuclear power plant or a genetic research centre that got damaged during the infection and if you wear a NBC suit you are able to explore it without get harmed by radiations/pathogens. The same thing can be performed with the medic uniform: grant you one access to the medical department of some facility as well. The soldier uniform will let you cross the threshold of that big and vast military base that you always yearn for. I've talked about an only 1 access per uniform in order to keep these places legendary and impassable, as long as give you big and various advantages.

As suggested, ID Badges may also spawn as very rare/extremely rare loots apart from uniforms. This would be ok for me anyway, I just think that would be more realistic to find them in authorized personnel clothing.

- Civilian airport: Not so much to say 'bout it. Should be large, complete and interesting as the real ones (maybe with crashed planes)

- Armory: Sounds good to me to place an armory in every main city. Obv, it must be a civilian/sporting armory, not a military one. So it can spawn in high percentage ammo and pistols, and in low percentage shotguns, crossbows and hunting rifles. It's a zombie apocalypse... we need armories!

- Police department: Make the same job of the armory, but it's bigger and can also spawn in low percentage sub machine guns. Moreover, it hosts much more zombies.

- Mines + caves: A dark, cramped and intricate series of tunnels and underground passages that grant you assemble a safe shelter, or reach another place by passing through them. What about zombies, torches, stalactites and worn-out trails?

Zombies

- Some zombie model should show them mutilated or partially mutilated: one hand, a feet, an arm etc. This should enrich the horror side of the game. I mean both when you shoot at them dismembering them, and zombies that spawn already mutilated or somehow injured.

- Many more types of zombie behaviors needed. Current zombies are too much predictable and boring. For example, some could just stay still showing their insanity until you annoy them, others can be really slow, but turning their eyes around much faster (or be just really slow but stronger). Some could try to grab your arms in order to block you, others can target you running at you, then change suddenly the target or run away.

And so on...

Weapons

- Tranquilliser gun: I bet this has been already suggested 100 times, but I want to do my part.

It's a primary weapon that shoots one dard per time, causing a progressive feeble screen shaking and color fading. If not cured with something after 1 minute, the player hit by the dard will fall unconscious for 15-30 seconds. After that, the effect will vanish anyway. Good for silence action and hunting but not for killing. Dards slot in inventory like the crossbow and provide not many damage (100-200 every hit). Spawns only in farms and deer stands, with a low/med percentage.

- Cal .50 pistol: A rare and very powerful handgun that can compete with rifles and other primary weapons due to its damage potential. It should slots as a primary weapon. I suggest this one

http://www.youtube.com/watch?v=MEi_m5jqak0

or the hackneyed and boring Desert Eagle.

- Non-lethal flashlight: It was my first suggestion to which I dedicated an entire detailed post. It's a non-lethal weapon that incapacitates zombies and players You can find it here:


http://dayzmod.com/forum/index.php?/topic/53608-suggestion-high-power-flashlight-as-non-lethal-weapon/

- Combat kinife (bayonet): A knife that player uses to harm as a melee weapon. Can be used as a bayonet on several rifles with a bayonet coupling (clutch).

Rarity: uncommon (military, industrial). For the bayonet coupling: rare (military)

- Bow: simply a common bow, useful to kill silently. Arrows slot in inventory like the crossbow, unless you find a quiver.

Rarity: uncommon (residential, farm). For the quiver: rare (residential, farm).

- Baton: a melee weapon adopted by the police.

Rarity: rare (military, industrial)

- Knuckle-duster: the only way to make your character throwing fists.

Rarity: uncommon (residential, industrial).

- Pitchfork: should be a classic in a game like this!

Rarity: common (farm), uncommon (residential, industrial)

- Pickaxe

Rarity: rare (farm, industrial), uncommon (mines, if they will ever be implemented)

- Decoy grenades: Very useful to disorient other players or zombies by making them hear gunshots from another direction.

Rarity: rare (military)

- Molotov: Of course this has been already suggested 1,000,000 times. It requires a jerry can and an empty bottle to be crafted, plus a box of matches for the ignition.

Gameplay

- I think would be good if a personalization of the weapon will be implemented. In particular for scopes and silencers. Should be 3 types of silencer: one universal for the pistols, one for the sub machine gun and one for the rifles. Sniper rifles, light machine guns and shotguns should remain unsilenceable. Silencers and scope must be rare (miltary)

- The spawning system when reconnecting should be improved. If there's already a player near you while reconnecting, the character should be moved and spawned in another area that's safe. So many times, especially in cities, happen that players reconnect behind you or near you. So you can get killed by someone super-easily, or kill him as well. This is noticeable mainly when you are sniping on a building. Someone else spawn behind you and you die, or he spawns on another roof you already checked and shoots you instantly.

Those were our suggestions. Let us know what you think! :)

Edited by A.Shephard
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I pretty much liked all your ideas. I like the ideas of suits giving you extra inventory spaces etc. However, I do not agree with any suits giving you % benefits. If anything gives you an % advantage, I believe it should only be against NPC characters like Zombies. I believe this game strives off of it's PVP and how every character is EQUAL.

I would like to see 'random' spawn points. Maybe 4, East/North/South/West. It would have to be random though, so you wouldn't always have a spawn selection at Cherno (south) for example. Every time you spawn in, the south spawn selection is random along the south point of the map. I would like to see this so it's a litttleeeee easier to meet with friends, but it will still make you run/work to actually meet up with them.

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I don't like the % increases/decreases associated with skins, I gues body armour could be included but hit detection and all the stuff that would need to be implemented make it low on priority list to me.

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I love those ideas that would add so much to the game. If they were to put out a patch right now i want to have hacking stop and this implemented Kudos to you my friend have some beans.

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I pretty much liked all your ideas. I like the ideas of suits giving you extra inventory spaces etc. However, I do not agree with any suits giving you % benefits. If anything gives you an % advantage, I believe it should only be against NPC characters like Zombies. I believe this game strives off of it's PVP and how every character is EQUAL.

I would like to see 'random' spawn points. Maybe 4, East/North/South/West. It would have to be random though, so you wouldn't always have a spawn selection at Cherno (south) for example. Every time you spawn in, the south spawn selection is random along the south point of the map. I would like to see this so it's a litttleeeee easier to meet with friends, but it will still make you run/work to actually meet up with them.

I don't like the % increases/decreases associated with skins, I gues body armour could be included but hit detection and all the stuff that would need to be implemented make it low on priority list to me.

Thanks for the comment.

About %, you are right but surivors are equal only until they find a weapon. Then, there are people that have more advantages than others, due to their equipment, even suits (like sniper one, that makes you quite invisible). I think this game is based also on differences between gamers, with gears that make you a big danger for the rest of survivors or viceversa. As long as you can collect weapons, vehicles, skills etc. there's no way the players are equal (but this is the same for every multiplayer). Clearly, you have to play a lot and risk your life to find some clothing like those I suggested, just like pretty every military gear. Consider that I found ghillies really easily roaming in cherno and elektro, because they spawn in residential/civilian and that's just crazy. And what about badass weapons easy to find in the same way?

% benefits comes with a long quest putting your life in constantly peril. They should be very rare and spawn only in military loots. Then, that advantages you gain will sound like a legit conquest.

Btw your argument was interesting, I liked it.

About preventing some damage only from zombies and not players, even with the "special forces" uniform: maybe the NBC suit could provide you a 40-50% of chance and the spetsnaz 25-30%. Your advice is good.

About spawn points, I agree, but It should come with a revision of the chernarus geography.

I love those ideas that would add so much to the game. If they were to put out a patch right now i want to have hacking stop and this implemented Kudos to you my friend have some beans.

Thanks mate!

Edited by A.Shephard
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I think they are called Spike Strips. Good idea - i would love to place one across a road near a blind turn and watch the carnage!

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I want to add some ideas. These are just things i think would make the game more interesting.

Some of the are easy to implement others not so easy. They are just ideas, don't be to mean if you don't like them lol

Food (boring i know):

More variations of food cans

Plastic bottled water,

Fishing rods,

Weapons and Armor:

Bullet proof vests,

Helmets,

Stunguns,

Cosh/batton

Fun Stuff:

Keys (findable item - open certain "locked" buildings),

Camera (take pictures-screenshots),

Food poison (limited amount) and poison antidote),

Gas Mask and CS grenade,

Wire fence cutters,

Player spawns with dogtag chain (kill a player take his chain),

Rare Items:

Expensive rare watches (again, kill a player take his gold watch, he wont be needing it),

Sun Glasses,

Vehices:

Window armor and wheel armor (just like you add a wheel, you can add armor (using scrap metal)

Train - put a train at the end of the train-line with missing parts which can be fixed :)

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Some good ideas :) I like the horses..and i am pretty sure Rocket has those in mind for the standalone. Trains..yes, very needed. Clothing also is on his list i believe , but i am unsure about 'abilities' with clothing. Maybe if you find something rare like a kevlar chest pad or something ? Of course, he who has the best gear has the advantage but if we all have the same basic damage system its still a level playing field. I am sort of opposed to percentages for damage going up as to what you are wearing :) Just seems a bit gamey imo. More slots for sure if you get an outdoors camping type jacket or a hiking jeans with extra pockets.

One thing i would really like added is the construction side of things for some basic vehicles, Got a hatchet some rope and sheets or a tarp ? Then you got yourself a raft. Fix a car and get it working, chop the back of a utility or truck, hook it up and you have a trailer you can stash your stuff in to cart around with you. Heck you could kick down a door , bolt on some trolley wheels and you got a sled for carting shit around, shopping trolleys even. Its noisy and slow but the choice is yours if thats how you want to roll.

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I think they are called Spike Strips. Good idea - i would love to place one across a road near a blind turn and watch the carnage!

Thanks for the tehcnical name. I'll correct it

Some good ideas :) I like the horses..and i am pretty sure Rocket has those in mind for the standalone. Trains..yes, very needed. Clothing also is on his list i believe , but i am unsure about 'abilities' with clothing. Maybe if you find something rare like a kevlar chest pad or something ? Of course, he who has the best gear has the advantage but if we all have the same basic damage system its still a level playing field. I am sort of opposed to percentages for damage going up as to what you are wearing :) Just seems a bit gamey imo. More slots for sure if you get an outdoors camping type jacket or a hiking jeans with extra pockets.

One thing i would really like added is the construction side of things for some basic vehicles, Got a hatchet some rope and sheets or a tarp ? Then you got yourself a raft. Fix a car and get it working, chop the back of a utility or truck, hook it up and you have a trailer you can stash your stuff in to cart around with you. Heck you could kick down a door , bolt on some trolley wheels and you got a sled for carting shit around, shopping trolleys even. Its noisy and slow but the choice is yours if thats how you want to roll.

I see lot of players dislike the % advantages given by clothing, but I think would be cool if they gives you some abilities like the medic comrade one (less time for medications) or the NBC. Btw I think up them mostly for the "magnetic card" that grant you an access to restricted buildings and facilities around the map.

Funny that i was thinking about rafts too! I was going to add to the main post the same suggestion you wrote. Also, one about (partially) mutilated zombies that can be more scary to surivors.

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Being able to dismember a zombie would be fun. I'm not talking about L4D here, nothing too gamey, just a possibility that if you fire enough rounds of a high powered gun (let alone the hatchet) at an arm or leg it could feasibly come off.

Bring in a tourniquet system and you could even hack off survivors legs.

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Some sound awesome, but the idea of adding stats for items and clothing isn't that appealing to me. The idea of a spike trap or caltrops sort of thing sounds awesome as currently all I can do for ambushing cars is chuck a flare on the road then hide in a bush waiting and hoping the car will slow so I can pop the tires and get some shots in. I like it.

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this is an awesome idea. First, clothing..there should be plenty of different military police and civilian clothing options than what is available. Second, the crashed train / aircraft carrier idea is awesome. And third, the melee weapons suggessted sound ok, but I want combat/hunting knives implemented for attack use and I would love to see snares/traps made from odds and ends. Op gets my beans.

Edited by Faceman Peck

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this is an awesome idea. First, clothing..there should be plenty of different military police and civilian clothing options than what is available. Second, the crashed train / aircraft carrier idea is awesome. And third, the melee weapons suggessted sound ok, but I want combat/hunting knives implemented for attack use and I would love to see snares/traps made from odds and ends. Op gets my beans.

Thanks, really appreciated.

I added also wrecked tanks (like heli crash sites) and the possibility of more different zombie behaviors.

Edited by A.Shephard

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I hate the whole class thing in the context everyone has been mentioning it as of late.

1) In reality in a zombie apocalypse, people who are good at certain things won't wear specific clothing. When deciding to encounter a player, you should have no idea what you're getting into or what kind of character they may be.

2) You shouldn't be good at something by just picking a class or equipping an article of clothing or item.

3) If you want to put some type of specialization for a character, it should only be gained by repeated activities and these specialization can't give players PvP advantages, That could be a game breaker.

-Instead they should help in survival and give your character some kind of worth over another player in group setting which is missing from the game currently. For instance after gutting a certain amount of animals, I can harvest more pieces of meat or after bandaging/giving bloodbags and such, I become slightly more effective and efficient when providing medical attention. Slight things like this would give characters more worth within a game which encourages team play while not giving anyone any type of glaring advantage.

Edited by Lights Out

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Yea, scratch the clothing + benefits % thing. I do like the idea of maybe finding a zombie that is wearing a lab coat and by killing him he has the chance of dropping a "ID Badge" that allows you to access a special part of the hospital, like a room. HOWEVER! I do not think they should make the WHOLE hospital locked because that would be BS in real life :)

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I hate the whole class thing in the context everyone has been mentioning it as of late.

1) In reality in a zombie apocalypse, people who are good at certain things won't wear specific clothing. When deciding to encounter a player, you should have no idea what you're getting into or what kind of character they may be.

2) You shouldn't be good at something by just picking a class or equipping an article of clothing or item.

3) If you want to put some type of specialization for a character, it should only be gained by repeated activities and these specialization can't give players PvP advantages, That could be a game breaker.

-Instead they should help in survival and give your character some kind of worth over another player in group setting which is missing from the game currently. For instance after gutting a certain amount of animals, I can harvest more pieces of meat or after bandaging/giving bloodbags and such, I become slightly more effective and efficient when providing medical attention. Slight things like this would give characters more worth within a game which encourages team play while not giving anyone any type of glaring advantage.

1) That's right, but uniforms and clothing in this case are made mainly for character personalization purposes. Just because wearing an NBC suit or a special forces uniform is quite cool and suggestive.

2) This is right also, but DayZ is not even realistic under many aspects. Nobody learn suddenly how to pilot an army helicopter, handle military weapons, shooting correctly with any gun, run for hours like an olympic athlete (maybe with a car engine in your backpack), recover a broken bone with one morphine etc. If you want a very realistic game (especially about a zombie apocalypse), probably you will get tired and frustrated in few minutes.

3) Depends on many factors. What you suggest could not work in a game like this, where you can get killed easily and suddenly, after a great deal of effort and time spent improving you abilities. Many players could just abandon the game because it rewards only grinders, and those who can spend only few hours per day (or during week-end) will just get tired of the game.

Yea, scratch the clothing + benefits % thing. I do like the idea of maybe finding a zombie that is wearing a lab coat and by killing him he has the chance of dropping a "ID Badge" that allows you to access a special part of the hospital, like a room. HOWEVER! I do not think they should make the WHOLE hospital locked because that would be BS in real life :)

That's what I was talking about. Whole bases with different sections, or simply single buildings.

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Lol thanks for that off-topic spam

I read through some of your thoughts, opinions and suggestions an thought you might like to read mine and also was hoping you might have an opinion to share about them; they ain't exactly the same but that's the point otherwise I'd have not bothered making the thread, if I could simply leave an opinion on the same topic. You don't have to be such a dick about it I wan't exactly attacking your post; just looking for a critical mind have a conversation with.

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I read through some of your thoughts, opinions and suggestions an thought you might like to read mine and also was hoping you might have an opinion to share about them; they ain't exactly the same but that's the point otherwise I'd have not bothered making the thread, if I could simply leave an opinion on the same topic. You don't have to be such a dick about it I wan't exactly attacking your post; just looking for a critical mind have a conversation with.

Your post would have been reasonable if you argued my suggestions a bit, but you just copy-pasted that message in this thread as you did in the main stand-alone suggestion thread as well. And maybe in others

I just said that was spam, in fact it is

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Utes should be part of the Chernarus map. Only accessible by boat or plane/helicopter. I think boats should be a little faster to. Also you should be able to use heat packs while on the water to prevent hypothermia. There are military bases on Utes and it would be relatively safer.

Edited by Vindicator

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I wolud really like to see the equipment on the survivors. It's unrealistic to have a sniper rifle inside a backpack (unless it was dismantled) but i could have it tied to my back while holding another primary weapon. Also things like wheels, tents, jerry cans and other "big" stuff should be attached outside the backpack (they couldn't really fit inside) so that everyone could see them. Also i immagine myself in a post apocaliptic zombie setting and i would surely need to carry arround much more stuff than what is now possible in dayz. Perhaps i would use a supermarket cart to push arround my belongings (in absence of a car) or have a horse loaded with equipment and supplies.

i think this could immerse players more in the setting and i would get to choose: do i want to be fast and light holding only what i need to survive for a couple of days or do i want to be prepared for any situation but be slow and loaded with equipment? I just really can see a survivor with huge backpack, a tire strapped to it, a toolbox dangling under it, a tent tied on top, and a jerry can on the side of it, He would be verry slow and clumsy and get tired faster but it would be a good way to move stuff since if veichles are so difficult to put hands on and are lothed by every other player that doesn't have one.

I am aware that this could radicaly change the gameplay but with a bit of work on the balancing part could be a good idea i think.

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(Random) events

- Derailed train: it's the same as an heli crash site, but it finds its locations on rails around the region. Could spawn different loots (and zombies) and let the surviros exploring wagons and carriage looking for them. Also, it's possible to design different types of trains/wagons, for example military ones, civilian, medical and supply.

I noticed that rail lines are located only along the coast. I suggest to extend a bit the binaries throughout the map with train stations and tunnels.

- Aircraft carrier (crashed): I think the sea/ocean in this game is not exploited enough (more like, at all) but it has a great potential. For example, what about to place a permament (or random appareance) aircraft carrier ran aground somewhere offshore? Personally I consider this one of the best suggestions, because expand the experience also in the open sea, where survivor distrust to venture (cause there's nothing to find).

The primary question is: it has to be random as an heli crash or stuck forever hundred meters from the coast? I won't dilate too much about this suggestion, because there are so much things to write that it will result in a separated mega-post. Spawns, shelters, zombies, vehicles, weapons, exploring... and so on. I just thing that's a must-have.

- Cruise liner (crashed): It's the same as the above, but in a civilian way. Well... Rocket, what are you waiting for?

- Wrecked tanks: Since chernarus host a devastated, large military force called in to contain the situation, should be destroyed tanks that can spawn randomly like the heli crashe sites. Maybe they could spawn along main roads of chernarus and inside towns instead open fields.

- Random isles and islands: another way to exploit the sea it's to make a random island spawning system. Should be like 10/15 models of island (coming with different sizes, loots, buildings etc.) that come into sight while sailing. For example, a prison island, a hamlet, a holiday resort...

Might also be permanent, I'd just love to see more islands!

I think the carrier idea is great.

It should be a fixed part of the enviroment (like in fallout) but there could be ship wrecks spawning randomly off the coast also. Since arma3 will have a underwater component it would also be great to have submerged wrecks to explore underwater.

Also the trains are a great idea and besides from the random train crash spawn i would be awesom if u could actually repair and use them. Like an old diesel locomotive.

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