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TheMachine

The netcode in Arma2/DayZ is absolutely TERRIBLE

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When I first heard DayZ was going standalone, I was really happy because I thought it'd be on the Arma 3 engine, which presumably has improvements to the Arma 2 engines netcode.

Unfortunately Rocket says this is not the case, it'll be based on Arma 2's engine with a few elements from arma 3.

Apparently arma 2 is a more 'solid base'.

It's a real shame they've committed to this route now, because the netcode in Arma is TERRIBLE.

Like the worst I've ever seen on a game that's so heavily focused on realistic PvP combat.

I know lots of die hard Arma fans will probably disagree and tell me this piss is really apple juice, but come on guys.

I'll concede that sometimes, it's actually decent, maybe around 30% of the time is somewhat bearable.

Most of the time however, hitting someone running any direction but directly away or towards you is impossible, even at 30 meters.

It's just glitch glitch warp zoooooom, some guy running into a wall or off a roof, but in reality doing neither.

...and don't even get me started on fucking hit detection.

If you get into a close combat fight, the chances are if you both shoot, you'll both die.

Sometimes it takes around 2 seconds for hits to register.

I expect the obligatory 'your internet/computer sucks' post, so I'll just say no, they don't.

It's time to stop denying the games shortcomings so we can improve upon them.

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Honestly have not had many issues with it myself, aside from the occasional desync issue.

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"

Like the worst I've ever seen on a game that's so heavily focused on realistic PvP combat.

Obligatory LOL.

If this game was focused purely on PvP the map wouldn't be any bigger than Cherno.

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If one day you should decide to make a thread that's not complaining about something, I'll give you a cookie.

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The net code is actually very good and if you were to spend some time with the PvP mod Project Reality you would see this. Back in the day desync was terrible and made it completely unplayable. Then the beta came out and they started fixing the serious issues.

I only rarely see a desync when not in a vehicle. I honestly don't know why DayZ desyncs vehicles so much when again ArmA2 PR and the ACE/ACRE server I play on don't suffer from it. About hitting moving targets. It can and is done, 600m head shot on a guy running perpendicular with an SVD adjusted for bullet drop. Pwnt.

Then again my DL tops 2.5 mb/s.

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Agree with previous posts. It's ur internet connection, bruh. Are you gaming on wireless? High latency? Something? I've noticed the jittery "crappy netcode" kind of behavior you speak of, when connected to servers with high ping or when I forget to shut off bandwidth-hogging things on my network. But when my network is stable, this game is stable.

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I only rarely see a desync when not in a vehicle. I honestly don't know why DayZ desyncs vehicles so much when again ArmA2 PR and the ACE/ACRE server I play on don't suffer from it. About hitting moving targets. It can and is done, 600m head shot on a guy running perpendicular with an SVD adjusted for bullet drop. Pwnt.

Then again my DL tops 2.5 mb/s.

It vehicles it just shows exactly how pronounced the desync is, since you're moving faster and with another person it needs to update your client to their location.

That's how bad the desync is all the time, it's just that you're noticing it for a change.

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There was that video the other night where a guy sprays someone in the face with his AK point blank only for the guy to turn round and put him down with a pistol and walk away. I fired 15 bison rounds at a guys face yesterday and he hit me once with a winchester and killed me... he said he received no damage what so ever... i had the 'drop' on him too.

At times it feels worse than BF3

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There was that video the other night where a guy sprays someone in the face with his AK point blank only for the guy to turn round and put him down with a pistol and walk away. I fired 15 bison rounds at a guys face yesterday and he hit me once with a winchester and killed me... he said he received no damage what so ever... i had the 'drop' on him too.

At times it feels worse than BF3

He very likely died too, there's just a 2 second delay sometimes before we find out what's actually happened.

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Do moderators actually police threads or do they just troll all day long? If you haven't noticed you are contributing to the crapness of the community by trolling and posting unhelpful comments. I mean if a moderator does it, then everyone else may as well too! So much for leading by example, and no... giving up your free time doesn't give you an excuse to troll the forums you're supposed to police. But hey, you have a blue name and you're awesome.... Right?!

As for the forum subject - The net code sucked months ago, but it seems to be a little better now. I've been victim of trading kills with people many times, but I really haven't experienced it for a while. I think when everything is running properly it won't be an issue. If it takes seconds to register hits (like it has in the past and does on some servers even today) I just won't play the game.

You guys can flame the OP's concerns all you like, but he makes some valid points. Hit detection can take seconds, people do rubber band about under IDEAL circumstances (I got killed by a player who ran to an edge of a building and on my screen he jumped off so I shot at him - but that was lag... he had stopped at the edge to shoot me). It shouldn't take 1000-2000ms for things to register, and that does happen surprisingly often. Whether that's the engine itself or the mod I don't know as I don't have much experience with other Arma2 mods.

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Hit detection aint that bad, what is bad is the delay between making a kill and the body hitting the ground.

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You should see the AI path finding >.<, they are fucking retarded, they won't following get in nearest way points or walk on the cherno docks.

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Do moderators actually police threads or do they just troll all day long? If you haven't noticed you are contributing to the crapness of the community by trolling and posting unhelpful comments. I mean if a moderator does it, then everyone else may as well too! So much for leading by example, and no... giving up your free time doesn't give you an excuse to troll the forums you're supposed to police. But hey, you have a blue name and you're awesome.... Right?!

As for the forum subject - The net code sucked months ago, but it seems to be a little better now. I've been victim of trading kills with people many times, but I really haven't experienced it for a while. I think when everything is running properly it won't be an issue. If it takes seconds to register hits (like it has in the past and does on some servers even today) I just won't play the game.

You guys can flame the OP's concerns all you like, but he makes some valid points. Hit detection can take seconds, people do rubber band about under IDEAL circumstances (I got killed by a player who ran to an edge of a building and on my screen he jumped off so I shot at him - but that was lag... he had stopped at the edge to shoot me). It shouldn't take 1000-2000ms for things to register, and that does happen surprisingly often. Whether that's the engine itself or the mod I don't know as I don't have much experience with other Arma2 mods.

Finally some common sense, thank you.

It's almost as if people know these problems exist, but just find it funny to deny them or something?

Or make sarcastic comments about peoples connection speeds.

100mb down and 10mb up with a fiber optic connection is fast enough.

Hell, it's fast enough for every other online game I've played.

These issues are sporadic too, you can have them with a 20ms ping then not have them with a 120ms ping.

The point is, PvP engagements on a game with netcode this bad come down to luck more than skill around half the time.

At which points the devs should be thinking about a different engine (arma 3, if its better).

If it were a little desyncy sometimes that'd be one thing, but when it takes 2 seconds for hits to register on players/zombies that's WHOLLY unacceptable for an online game of ANY kind.

Edited by TheMachine

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If it were a little desyncy sometimes that'd be one thing, but when it takes 2 seconds for hits to register on players/zombies that's WHOLLY unacceptable for an online game of ANY kind.

I get the lag on player kills but I have never once had any sort of problematic lag on a zombie kill(I always assumed that the client side took over control of the zombies near you because of this since it would reduce server load also).

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The hit registry rate should indeed be worked on a bit because I do find its current state a bit unacceptable. Sometimes it just feels like you're not even hitting them even though you actualy are.

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When I first heard DayZ was going standalone, I was really happy because I thought it'd be on the Arma 3 engine, which presumably has improvements to the Arma 2 engines netcode.

Unfortunately Rocket says this is not the case, it'll be based on Arma 2's engine with a few elements from arma 3.

Apparently arma 2 is a more 'solid base'.

Arma 3's code is untested, and currently unproven. Arma 2's engine is proven and tested and they know where the flaws are with it. So it is a more solid base when you actually bother to look at things. So if you're coming at this from the idea that its "unfortunate" that they're using something where they know where most of the bugs are and what they want to change instead of a completely untested unproven version of the engine that no one has any practical experience then there really is no hope that the comments to follow this point have any sort of intelligent though behind them.

It's a real shame they've committed to this route now, because the netcode in Arma is TERRIBLE.

Like the worst I've ever seen on a game that's so heavily focused on realistic PvP combat.

And why would it be better with a new version of the engine who's tweaks are mostly around other areas?

Also this is by far not the worst net code I've experienced. Rainbow Six Raven Shield was far worse with the 1-2 second delay between clicking your mouse and the server registering that you've started firing.

I know lots of die hard Arma fans will probably disagree and tell me this piss is really apple juice, but come on guys.

I'll concede that sometimes, it's actually decent, maybe around 30% of the time is somewhat bearable.

Most of the time however, hitting someone running any direction but directly away or towards you is impossible, even at 30 meters.

I haven't had any of those issues. I've been able to hit moving targets that aren't moving directly away or towards me.

It's just glitch glitch warp zoooooom, some guy running into a wall or off a roof, but in reality doing neither.

...and don't even get me started on fucking hit detection.

If you get into a close combat fight, the chances are if you both shoot, you'll both die.

Sometimes it takes around 2 seconds for hits to register.

I expect the obligatory 'your internet/computer sucks' post, so I'll just say no, they don't.

It's time to stop denying the games shortcomings so we can improve upon them.

Again I haven't really had those issues. But ok. Lets assume they exist on a frequent basis. Do you really think the dev team is unaware of these things somehow after all the people playing Arma II over the years and now all the people playing DayZ?

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