salty (DayZ) 39 Posted June 13, 2012 Excellent work dut. You should PM a staff member with an inquiry and links to some of your work if you haven't already, Share this post Link to post Share on other sites
dut 21 Posted June 13, 2012 That's some fine model work. Also' date=' as far as I know, the compass and watch are just GUIs, not actual models.[/quote']That's what I thought too but when I opened up the game to get reference pictures I noticed that they are highly detailed models. If the game already preloads them then it will save memory if the ground model shares the gui model, there's probably a good reason why they don't already do this but I don't know.Making the models and texturing them is only half the work. ArmA is a finicky mistress and I've yet to figure out how to put anything in game. Honestly I would be content with just the makarov magazine model being replaced, because goddamn it is annoying checking the same loot pile twice to find it is just 3 makarov mags. Share this post Link to post Share on other sites
inforis 3 Posted June 13, 2012 These models are really awesome DutGet some staff to implement these models/ Share this post Link to post Share on other sites
Ejaculacid 19 Posted June 13, 2012 This could easily be a community project considering how busy the dev team is and how little effort it takes to model and texture these things.(5 minutes' date=' 5 polys, 35kb texture)If somebody could post a list of things that spawn in green pouches that would be a good start.[/quote']Actually looks nice.1911 mag is a small ammo box with yellow/green markings. .45 ACP is yellow/red.they are both .45 ACP' date=' that's why they look almost identical[/quote']Makes sense, but put in that context, it would be better if we could find boxes or blisters of ammo and fill mags and jet reloaders with them.Yes, ammo boxes being able to reload mags you've already acquired. Share this post Link to post Share on other sites
Ejaculacid 19 Posted June 13, 2012 I got bored, so i thought i'd randomly do a compass for no apparent reason.. Not amazing but not awful for my 6th model ever? Still cant seem to beat my first model though :(Edit. i just notice she's got a massive arse & would look alot better textured. Share this post Link to post Share on other sites
kaibz 8 Posted June 13, 2012 Very nice work!!!this needs to be stickied or bumped to death. Share this post Link to post Share on other sites
Deuzerre 64 Posted June 13, 2012 Bumped to death? We shall. Share this post Link to post Share on other sites
bulltrue 0 Posted June 13, 2012 Nice work, I'll bump to support. I have 3DS max but I'm god awful with it. Share this post Link to post Share on other sites
Ejaculacid 19 Posted June 13, 2012 Nice work' date=' I'll bump to support. I have 3DS max but I'm god awful with it.[/quote']There's no such thing as awful, takes practice.. Ive done less than 10 models(with no tutorials) unless if im stuck & need to find a solution to what needs to be done.Start small, here's my second ever model.Aslong as you've got the passion the model will flow n show. Share this post Link to post Share on other sites
tamtam666 0 Posted June 13, 2012 for a 6th model ever it does look pretty good, would be fun to see the wireframe of it Share this post Link to post Share on other sites
hexik 1 Posted June 13, 2012 Bump because nice work and want devs to see Share this post Link to post Share on other sites
ryanhuong@gmail.com 0 Posted June 13, 2012 The AKM/Mak mags look pretty great. Share this post Link to post Share on other sites
Ejaculacid 19 Posted June 13, 2012 for a 6th model ever it does look pretty good' date=' would be fun to see the wireframe of it[/quote']was a few months ago, i tend to format every 6-8 months ago but ill have a look. It was around 45k polygons which i thought was bad but the tin can's for dayz are around 30khttp://media.pcgamer.com/files/2012/05/trashcan_3dsmax.pngIt was ment to be a grenade but ended up being a morningstar type mace haha which i could do again easily. Texturing is my main issue Share this post Link to post Share on other sites
inforis 3 Posted June 14, 2012 needs to be bumped to death Share this post Link to post Share on other sites
Magnet (DayZ) 211 Posted June 14, 2012 Interesting work guys, I'll pass this along the chain.Kind Regards,Magnet Share this post Link to post Share on other sites
billyangstadt 272 Posted June 14, 2012 Awesome work, guys.Keep it up! Share this post Link to post Share on other sites
ImaffoI 22 Posted June 14, 2012 Excellent work guys, may i add that watches are also in green pouches? If i could model i would contribute. Share this post Link to post Share on other sites
Ejaculacid 19 Posted June 14, 2012 Excellent work guys' date=' may i add that watches are also in green pouches? If i could model i would contribute.[/quote']First step is trying :) Share this post Link to post Share on other sites
dale0404 16 Posted June 14, 2012 The work in this thread is truly amazing seeing that this is from the community. Brilliant work gents. Share this post Link to post Share on other sites
Budiak 1 Posted June 14, 2012 Those AK and AKM mags are excellent. The color is just about perfect. Share this post Link to post Share on other sites
beeek00 1 Posted June 19, 2012 Thanks for link and suggestions, I'll send some test meshes to staff in a day or two work permitting. Share this post Link to post Share on other sites
nomorechillies 11 Posted June 19, 2012 +1 and a BIIIIIIIIIIIIIIIIIIIIIIIIIIG bumpAlso, add all the pics to the OP please, then the devs can see all the work in 1 place and not 5 pages Share this post Link to post Share on other sites
dut 21 Posted June 19, 2012 Poly count from left to right: 65, 5, 115, 115.I try to rationalize model detail by how large or how prominently they will appear in game but I don't think this is what the devs are looking for. If you check out the STANAG mag in game it is very detailed.The 'community project' did not work out so well (except for Ejaculacid). But with the sudden influx of skilled modellers offering their services on the forum I'm sure that some official green pouch replacements will be made in the future.Models available here: Dut_DayZ - misc 3ds.zipIf you don't have 3dsmax you can import them into Oxygen2 which is available on the BIS website. Disclaimer: They are very, very basic textures and UV maps. Share this post Link to post Share on other sites
Hze 3 Posted June 19, 2012 Starters:CompassMap (done)GPSMak. MagazineWatchMakarov magazine (45 minutes' date=' 65 polys)There is already a model for the compass and watch in the game. Maybe there is a reason why they aren't used on the ground?Do all pistol magazines have no model?[/quote']maybe a compass and watch is to small to have a lone model, tbh if someone has bad eyes and just scoping the place out they wont see the small object. Share this post Link to post Share on other sites