Hampi90 0 Posted August 16, 2012 Generally, this file will not be created until someone does something to cause an action.Unless, of course, you balls'd it up! :PWell then we hope for the best that none has done anything yet! Guess we will see in a couple of days my server has just been up for little over 24 hours so. :P Share this post Link to post Share on other sites
Bomjonok 0 Posted August 16, 2012 R198551582244 Спаси землю от покемонов!! Кинь деньги на этот кошелёк, для постройки звезды смерти!! Share this post Link to post Share on other sites
SmithyD 0 Posted August 16, 2012 Is it just the bans.txt we need to update?Looks like it.Would be nice if someone in the UK/Europe was keeping a master list I would love it!! Share this post Link to post Share on other sites
Hampi90 0 Posted August 16, 2012 (edited) I can now confirm that my remoteexec.log file has been created so I haven't made a mistake that feels good. But I'm very new to all these log files and would like to know what these entires in the remoteexec.log means.16.08.2012 16:33:06: MazManDoo (77.101.6.110:2304) 2e548eb2614295ccc63b107586a84b61 - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"16.08.2012 16:33:06: MazManDoo (77.101.6.110:2304) 2e548eb2614295ccc63b107586a84b61 - #2 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"16.08.2012 16:51:33: Blacky (80.213.211.25:15351) fa3c8587916fdc9d1533cc894210efbd - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"16.08.2012 16:51:33: Blacky (80.213.211.25:15351) fa3c8587916fdc9d1533cc894210efbd - #2 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"And also this from the createvehicle.log file. 16.08.2012 16:52:37: KreeD (95.53.198.167:2304) 07e125881a02e92a6ba889564fd33d27 - #0 "z_doctor" 131:282 [6418,2764,6]16.08.2012 16:52:37: KreeD (95.53.198.167:2304) 07e125881a02e92a6ba889564fd33d27 - #0 "z_doctor" 131:284 [6420,2745,5]16.08.2012 16:52:38: KreeD (95.53.198.167:2304) 07e125881a02e92a6ba889564fd33d27 - #0 "z_doctor" 131:286 [6426,2754,6]16.08.2012 16:52:38: KreeD (95.53.198.167:2304) 07e125881a02e92a6ba889564fd33d27 - #0 "z_doctor" 131:288 [6416,2762,6]16.08.2012 16:52:38: KreeD (95.53.198.167:2304) 07e125881a02e92a6ba889564fd33d27 - #0 "z_doctor" 131:290 [6430,2740,6]16.08.2012 16:52:38: KreeD (95.53.198.167:2304) 07e125881a02e92a6ba889564fd33d27 - #0 "z_doctor" 131:292 [6419,2772,6]16.08.2012 16:53:06: KreeD (95.53.198.167:2304) 07e125881a02e92a6ba889564fd33d27 - #0 "SmallSecondary" 131:341 0:0 [6568,2873,7] [0,0,0]16.08.2012 16:53:12: KreeD (95.53.198.167:2304) 07e125881a02e92a6ba889564fd33d27 - #0 "SmallSecondary" 131:350 0:0 [6568,2873,7] [0,0,0] Edited August 16, 2012 by Hampi90 Share this post Link to post Share on other sites
{sas}stalker 108 Posted August 16, 2012 (edited) had a couple with this today, idiots.14.08.2012 12:07:00: Saw (24.154.170.88:51112) 91ec2da69d51cd94361a5c2515cb808d - #0 "[] spawn{player addAction ['Teleport Baby', 'C:\Excel\Scripts\teleport.sqf'];};"14.08.2012 13:24:44: LnX (92.113.222.85:1024) 122a866558a740ef5e8514bf0296dcd5 - #194 "[] spawn{player addAction ['God Mode', 'D:\Games\Cheat for arma 2OA\Scripts\godmode.sqf'];};"and Zombie Sheild15.08.2012 12:25:43: Gilly (78.81.32.234:2304) 22ff788623d8c3ad71773ad3ccf83937 - #186 "ddAction ['Zombie Shield', 'C:\AimJ\Scripts\zombieshield.sqf'];};" Edited August 16, 2012 by {SAS}Stalker Share this post Link to post Share on other sites
paniohitus 8 Posted August 16, 2012 Anyone have toughts about this entry in scripts.txt:15.08.2012 09:27:24: FxxxHK (188.2xxx04) 1d822ef48f117bxxx5f737 - #121 "private ['_dummy']; _dummy = _this call compile preprocessFile 'pauseOnload.sqf'; private ['_dumm"15.08.2012 09:27:24: FpxxxK (18xxx04) 1d822exxx7bade7915f737 - #64 "ene: Skipping scene";BIS_scenesController setFSMVariable ["sceneToStop", BIS_scenesController getFS"15.08.2012 09:27:27: xxK (18x4) 1d822ef48xxxxbade7915f737 - #121 "e ["_dummy"]; _dummy = ["Unload", _this] call compile preprocessFile "\ca\ui\scripts\pauseOnUnload.s"15.08.2012 09:27:27: xxxxx (18xxxx04) 1dxxx6ab47bcxxxxx737 - #64 "ene: Skipping scene";BIS_scenesController setFSMVariable ["sceneToStop", BIS_scenesController getFS" Share this post Link to post Share on other sites
{sas}stalker 108 Posted August 16, 2012 I'm banning for xcompiled atm. The way I see it nobody should need to be running external scripts. If your in my remotexec.log its a short journey to my ban file. 1 Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted August 16, 2012 I can now confirm that my remoteexec.log file has been created so I haven't made a mistake that feels good. But I'm very new to all these log files and would like to know what these entires in the remoteexec.log means.And also this from the createvehicle.log file.Thunder dome script right there. Share this post Link to post Share on other sites
Hampi90 0 Posted August 16, 2012 Oh... So that would be bannable then I assume. Is that log enough evidence for it? The remoteexec.txt works also kicked another player right now I think he was trying to spawn him self a ATV. 16.08.2012 18:21:16: FAFTH5051 (95.54.127.2:2304) 7f0e32c7489fb84cec8a7c7b155e2aae - #0 "if (isServer) then {_object = createVehicle ['ATV_CZ_EP1', [10477.5, 2318.78, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 6883.69, true];dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];_uid = _object call dayz_ob"16.08.2012 18:21:16: FAFTH5051 (95.54.127.2:2304) 7f0e32c7489fb84cec8a7c7b155e2aae - #1 "77.5, 2318.78, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 6883.69, true];dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];_uid = _object call dayz_objectUID;_object setVariable ['ObjectUID', _uid, true];_object s"16.08.2012 18:31:47: FAFTH5051 (95.54.127.2:2304) 7f0e32c7489fb84cec8a7c7b155e2aae - #0 "if (isServer) then {_object = createVehicle ['ATV_CZ_EP1', [10341, 2028.84, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 5166.12, true];dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];_uid = _object call dayz_obje"16.08.2012 18:31:47: FAFTH5051 (95.54.127.2:2304) 7f0e32c7489fb84cec8a7c7b155e2aae - #1 "0341, 2028.84, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 5166.12, true];dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];_uid = _object call dayz_objectUID;_object setVariable ['ObjectUID', _uid, true];_object s"Much to learn for a new admin with a dayz server I must say. :) Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted August 16, 2012 Yep both bannable, you'll get on top of it! Share this post Link to post Share on other sites
paniohitus 8 Posted August 16, 2012 (edited) I saw also this one in my createvehicle.txt14.08.2012 14:27:44: Crazyfunnybunny (188.1xx2314) 804b10d7f9xxxba1fffd10 - #0 "Sh_125_SABOT" 188:8 188:4 [13509,5153,3] [-1340,-783,806]14.08.2012 14:27:51: Crazyfunnybunny (18xxxxx14) 804b1xxxba1fffd10 - #0 "Sh_125_SABOT" 188:9 188:4 [13507,5151,3] [-1617,109,659]Does anyone knows what this player is spawning, what is a Sh_125_SABOT? Edited August 16, 2012 by paniohitus Share this post Link to post Share on other sites
falcon911 19 Posted August 16, 2012 These posts are all great but is anyone really adding them into an official script.txt ,remoteexec.txt or createvehicles.txt?I suggest from now on we add what to line needs to be added into what file. Share this post Link to post Share on other sites
Hampi90 0 Posted August 16, 2012 Yep both bannable, you'll get on top of it!Thanks for all your help so far! Really appreciate it. It's hard to read the logs when you have never seen them before. :) Share this post Link to post Share on other sites
SmithyD 0 Posted August 16, 2012 Is it just a simple case of editing the "bans.txt" to add whoever you think is banning, for example like this...4a2386b96300aef49dd1b33a447c9cab -1 plenty of bans to pass around6828742fe98cd5cd6ef30750349cfd34 -1 Nom nom ban38e35d2ffc0ac15c761d70bfe4ecece5 -1 Smoke the ban bro20b1f7b093d83de19e4f8a8140d07ed0 -1 Loosing count on how many bans this isb9d74c46da442199a79e97953a1ccb26 -1 lol MrMedic182a95c1fb82683f49165d45eee960c5 -1 uber ban broIs that how to do it?Cheers Share this post Link to post Share on other sites
simple69 3 Posted August 16, 2012 This has been asked 2 times now in the post and been ignored. I updated my files today with the new updates and my scripts.log file in the last 2 hours has grown almost 15mb. This line keeps spamming for everyone super fast and hard for me to monitor the file now.14.08.2012 17:04:02: <Player name, IP, GUID> - #41 "de\compile\object_vehicleKilled.sqf";How do i disable the logging of this event. Its driving me nuts. Share this post Link to post Share on other sites
Torndeco (DayZ) 46 Posted August 16, 2012 @simple69 Grab the files @ http://code.google.com/p/dayz-community-banlist/source/browse/And dont forget to check back to grab newer ones etc... Share this post Link to post Share on other sites
Seattle 4 Posted August 16, 2012 will these files, block stuff like the dentist or seagulls? and there shouldnt be a skin texture file on my server files with the jason mask should there?and a sound file with silent hill siren and chain saw and unter sounds lol, my servers screwed isnt it?create the files that dont have a file in the server right? put the txt files into the server cfg right? im new to all this.i am looking threu the lgos i have already seen so many of the same confirmed cheats.....sigh, today i saw seaguls, everywhere i went. and the zombies on our server see us from way too far away, like really really reallly far away. and they one hit knock out and break bones, what gives what file should i look for to tone the zombies down? Share this post Link to post Share on other sites
Torndeco (DayZ) 46 Posted August 16, 2012 The custom player skins is a feature of arma2 u need to editarma2.cfgand look forMaxCustomFileSizeJust remove the option & restart the serverAs for the files createvehicle.txt / remoteexec.txt / scripts.txt they go into cfgdayz\Battleye folder...If u update above u either reboot or log into rcon &loadbans loadscriptsloadevents Share this post Link to post Share on other sites
tickle_me_jesus 37 Posted August 16, 2012 (edited) Ok, so the entries in remoteexec.log are obvious. The thing I don't get is the createvehicle.txt and log. It just seems to log random stuff about bakcpacks and skins, while I thought these were supposed to be filtered if you adjusted it like this1 "" !"WeaponHolder" !"TinCan" !"Rabbit" !"Goat" !"WildBoar" !"Sheep" !"Hen" !"Cow01" !"Cow02" !"Cow03" !"Cow04" !"zZombie_Base" !"z_hunter" !"z_teacher" !"z_doctor" !"z_suit1" !"z_suit2" !"z_worker1" !"z_worker2" !"z_worker3" !"z_villager1" !"z_villager2" !"z_villager3" !"z_soldier" !"z_soldier_heavy" !"z_soldier_pilot" !"z_policeman" !"z_priest" !"BoltSteelF" !"Land_Fire_DZ" !"SodaCan" !"JackDaniels" !"RoadFlare" !"ChemRed" !"ChemBlue" !"ChemGreen" !"Survivor1_DZ" !"Survivor2_DZ" !"Survivor3_DZ" !"SurvivorW2_DZ" !"Bandit1_DZ" !"CZ_VestPouch_EP1" !"DZ_Patrol_Pack_EP1" !"DZ_CivilBackpack_EP1" !"DZ_ALICE_Pack_EP1" !"SmokeShell" !"SmokeShell" !"SmokeShellRed" !"SmokeShellGreen" !"MedBox0" !"Camo1_DZ" !"Soldier1_DZ"5 "SeaGull"//!"DZ_Backpack_EP1"//!"MedBox0" //filtered now//!"Sniper1_DZ"//!"Camo1_DZ" //filtered now//!"Soldier1_DZ" //filtered now//!"TentStorage"Probably I don't understand it, but I would like the createvehicle.log to only contain 'suspicious' elements. Now it just seems logging every skin, backpack and tentstorage change / input.Someone can help me with this and give me some insight please? Edited August 16, 2012 by tickle_me_jesus Share this post Link to post Share on other sites
Seattle 4 Posted August 16, 2012 (edited) The custom player skins is a feature of arma2 u need to editarma2.cfgand look forMaxCustomFileSizeJust remove the option & restart the serverAs for the files createvehicle.txt / remoteexec.txt / scripts.txt they go into cfgdayz\Battleye folder...If u update above u either reboot or log into rcon &loadbansloadscriptsloadeventsthank you! i think i knew that, but ive read so much today and so many forums and files and scripts my eyes and brain needed confirmation.also i didnt get what you said about player skins...? surely this isnt supposed to be in dayz? yet?and these are also in the same folder....these cant be supposed to be in there right? the sounds come from that you tube video where the guys hiding then killing people he has scared with these sounds.i can delete these? and will the new log files catch this type of stuff out? Edited August 16, 2012 by Seattle Share this post Link to post Share on other sites
Torndeco (DayZ) 46 Posted August 16, 2012 @ Scavenger The sound effects & custom player skin != cheating, its a server option & is part of arma2.Turn it off & delete the files & restart the server and u are good. Share this post Link to post Share on other sites
simple69 3 Posted August 16, 2012 @simple69 Grab the files @ http://code.google.c.../source/browse/And dont forget to check back to grab newer ones etc...Those are the files I grabbed. Ever Since then it started logging those lines like crazy. Hope they take that one out as my file is now over 30mb in just a few hours.. Thats crazy. Share this post Link to post Share on other sites
Seattle 4 Posted August 16, 2012 @ Scavenger The sound effects & custom player skin != cheating, its a server option & is part of arma2.Turn it off & delete the files & restart the server and u are good.sadly i cannot, the server cp is not giving that option or any options at all, i will make a ticket asking them to remove it i guess. thanky ou for the info. everyone is fresh off the boat one time. Share this post Link to post Share on other sites
Internet 5 Posted August 16, 2012 (edited) Remember to post the GUID and evidence logs of all banned playersCommunity Ban-List:http://code.google.c...ist/issues/list :thumbsup: This will justify your ban in case of an appeal as well as beef up the ban list Edited August 16, 2012 by Internet 2 Share this post Link to post Share on other sites
byteslam (DayZ) 0 Posted August 17, 2012 (edited) Hi, the new BE features are working pretty well, cheater amount has dropped almost to zero for now...only two things are looking not normal to me in our my remotexec.log, can someone tell me if it is legal before I put a BAN on this guys?UPDATE: I got the confirmation from Dwarden (Bohemia) that this is cheating16.08.2012 19:52:00: Jason (95.32.5.143:19525) 4c2f7fda5c48452f71b3b1801c1d0ca8 - #0 "if (isnil ("trtrtrtrtr0n")) then {MYplayersobj hideObject true;};"16.08.2012 19:52:00: Jason (95.32.5.143:19525) 4c2f7fda5c48452f71b3b1801c1d0ca8 - #6 "if (isnil ("trtrtrtrtr0n")) then {MYplayersobj hideObject true;};"16.08.2012 21:00:42: Stein (195.1.208.26:41183) 94aabe93257849695fd07616391f4967 - #0 "if (isServer) then { _dsasadsa = createVehicle ['UH1H_DZ', [3273.27, 13862.2, 0], [], 0, 'CAN_COLLIDE']; _dsasadsa setVariable ['ObjectID', 2044.89, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsasadsa cal"16.08.2012 21:00:42: Stein (195.1.208.26:41183) 94aabe93257849695fd07616391f4967 - #35 "ble ['ObjectID', 2044.89, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsasadsa call dayz_objectUID; _dsasadsa setVariable ['ObjectUID', _uid, true]; _dsasadsa setVariable ['OwnerID', 0, true];}"16.08.2012 21:45:00: thebos (86.0.231.244:2304) f902e278d93cb76774a94e6113b0ebba - #0 "if (isServer) then { _dsasadsa = createVehicle ['TT650_TK_CIV_EP1', [3043.74, 1972.36, 0], [], 0, 'CAN_COLLIDE']; _dsasadsa setVariable ['ObjectID', 7879.53, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsa"16.08.2012 21:45:00: thebos (86.0.231.244:2304) f902e278d93cb76774a94e6113b0ebba - #35 "ble ['ObjectID', 7879.53, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsasadsa call dayz_objectUID; _dsasadsa setVariable ['ObjectUID', _uid, true]; _dsasadsa setVariable ['OwnerID', 0, true];}"17.08.2012 11:28:47: QtexIRL (88.134.25.68:2304) 878a7039c85d42f676c7cf372fc3ced1 - #0 "if (isServer) then {_object = createVehicle ['UH1H_DZ', [7904.3, 13221, 0], [], 0, 'CAN_COLLIDE'];_object setVariable ['ObjectID', 8480.19, true];dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];_uid = _object call dayz_objectUI"17.08.2012 11:28:47: QtexIRL (88.134.25.68:2304) 878a7039c85d42f676c7cf372fc3ced1 - #1 "7904.3, 13221, 0], [], 0, 'CAN_COLLIDE'];_object setVariable ['ObjectID', 8480.19, true];dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];_uid = _object call dayz_objectUID;_object setVariable ['ObjectUID', _uid, true];_object s"17.08.2012 13:57:11: Jase (92.17.64.127:63198) 70b307d6efe7363bf4fb0ab112030fc3 - #0 "if (isServer) then {_object = createVehicle ['UH1H_DZ', [3430.62, 4067.96, 0], [], 0, 'CAN_COLLIDE'];_object setVariable ['ObjectID', 4131.42, true];dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];_uid = _object call dayz_objec"17.08.2012 13:57:11: Jase (92.17.64.127:63198) 70b307d6efe7363bf4fb0ab112030fc3 - #1 "0.62, 4067.96, 0], [], 0, 'CAN_COLLIDE'];_object setVariable ['ObjectID', 4131.42, true];dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];_uid = _object call dayz_objectUID;_object setVariable ['ObjectUID', _uid, true];_object s"They traveld directly to the BAN list, but does somebody knows what I have to add into the remotexec.txt to fire the ban in an automated way and immidiatly? Edited August 17, 2012 by byteslam Share this post Link to post Share on other sites