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byteslam (DayZ)

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About byteslam (DayZ)

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    Scavenger

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  • Website URL
    http://www.se-corps.de

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    Germany
  1. byteslam (DayZ)

    1.7.2.5 Tents and Vehicle Inventories not saving.

    This works only for private hives! it does not solve the issue for public servers. and yes @Piranja13 it is a shame that no one from the dev team even confirm that they aware about this issue we suffer since a month, but it is like it is, the success make them blind for the community and if the do keep going this way, they will learn a pain full lesson being ignored from the community with the stand alone ... but this is a story about public relation :-)
  2. byteslam (DayZ)

    On the Community Ban List - Don't Know Why

    Did you know how many people try to cheat or even do it per day? It is nearly impossible to run after them and verify all the logs just for only one server. Imagine you run a couple of servers, it will take hours everyday to do what you ask for. The evil is not the Admin, the Admin only tries to keep the game playable by reasonable amount of time for all of you. If I get 98 Cheaters out, and 2 non cheaters by mistake the ratio is fine. Everybody can come to our teamspeak and I will immidiatly look for the GUI and if it is not sure, I will unban them... happend once since 5 weeks now by more then 2500 Cheaters now. Play fair do not cheat and nothing will happen to you. And if, ask the support of BE to help you... but pushing whinny forum posts will not help you in any case.
  3. byteslam (DayZ)

    On the Community Ban List - Don't Know Why

    Normaly you end up in the cumunity ban list if the admin proofs this with logs and if you have been reported by at least twice admins.. I am sure there is a minority of false positive but since we use this ban list in combination with the latest anticheat files from BI the cheaters on our server have been dropped down to an level where we can almost enjoy the game... And BTW we are about 10 Players and nobody of us have been banned or kicked by a flase dectection which brings me to the point where I belive that all this whinny kids here have been cheated and now facing the consequences. Very simple, do not cheat and all will be fine.
  4. byteslam (DayZ)

    Kicking of Players for Clan members

    I am tiered to hear this stories about kicking for clan members, wtf? There are so many other issues because of Teleporting, cheating and hacking that this topic, even if it is true is such a minor thing....We have per day about 10 detected (logs) and varius undetected( radar, esp, loot spawning...) cheaters that this should be the first pain point which should be solved...
  5. byteslam (DayZ)

    New Major BattlEye Anti-Cheat Features

    I guess, there is nothing we can do against RADAR hacking or?
  6. byteslam (DayZ)

    New Major BattlEye Anti-Cheat Features

    I see no reason why it should be legit to call a createVehicle which spawn a usable device, (exceptions are wrecks and craters). In all other cases, it will lead immediately to a ban. Banned players can join the TS and I will give it a deeper look, but so far all of these guys who tried it never complained... means all of them (about 157 since two weeks) are guilty. Since I use always the latest scripts.txt createvehicle.txt and remoteexec.txt (auto synced and loaded every minute) and the community ban list in combination with BEC and DayZAntihax, we face no real cheater incidents anymore. The game runs smooth and makes fun again. However I am willed to risk a minor false positive, if someone complain I will immediately investigate and remove the ban if I can proof it was legit.. We receive a lot of positive comments from the players on our server, all of them appreciate these strong counter measures.
  7. byteslam (DayZ)

    New Major BattlEye Anti-Cheat Features

    Mariko, please REMOVE the link immidiatly, you give these scriptkiddies the information they are looking for. Write this information in PM to the Battleye team from BI
  8. byteslam (DayZ)

    New Major BattlEye Anti-Cheat Features

    19.08.2012 12:50:12: Admin (IP:2304) UIDUIDUIDUIDUIDUIDUIDUIDUIDUIDUIDU - #0 "AmmoBoxBig" 242:17 [7749,3185,5] 19.08.2012 12:50:12: Admin (IP:2304) UIDUIDUIDUIDUIDUIDUIDUIDUIDUIDUIDU - #0 "DZ_Backpack_EP1" 242:18 [0,0,0] 19.08.2012 12:50:12: Admin (IP:2304) UIDUIDUIDUIDUIDUIDUIDUIDUIDUIDUIDU - #0 "DZ_Backpack_EP1" 242:19 AmmoBoxBig is not allowed in DayZ or?
  9. byteslam (DayZ)

    1.7.2.5 Tents and Vehicle Inventories not saving.

    whats about the changed dayz_server.pbo of 1.7.2.5 which is reported hereand the ready compiled pbo from here? 1) is that legal to use in terms of do not lose the hive access? 2) has someone already tried this successfully? It is really painful with this saving and repair issues. UPDATE: it does not work, the problem is probably also in the hiveext.dll
  10. byteslam (DayZ)

    New Major BattlEye Anti-Cheat Features

    He makes himself invisible to all other players. Anyway, there is no reason why a player should execute scripts like this, I would say Kick an Ban if you see such behavior on your server. I do the same now, strong law and order strategy and nobody complained so far, so they are all guilty I assume.
  11. byteslam (DayZ)

    New Major BattlEye Anti-Cheat Features

    17.08.2012 13:56:08: umaidez (91.103.79.216:19810) a0bf6acremoved48db5 – #122 “_i = _i+1}] do { [nil, _targetClient,"loc", rJIPEXEC, BIS_MPF_ServerPersistentCallsArray select _i] “ could this be cause a death of all players?
  12. 6.08.2012 19:52:00: Jason (95.32.5.143:19525) 4c2f7fda5c48452f71b3b1801c1d0ca8 - #0 "if (isnil ("trtrtrtrtr0n")) then {MYplayersobj hideObject true;};" 16.08.2012 19:52:00: Jason (95.32.5.143:19525) 4c2f7fda5c48452f71b3b1801c1d0ca8 - #6 "if (isnil ("trtrtrtrtr0n")) then {MYplayersobj hideObject true;};" 16.08.2012 21:00:42: Stein (195.1.208.26:41183) 94aabe93257849695fd07616391f4967 - #0 " if (isServer) then { _dsasadsa = createVehicle ['UH1H_DZ', [3273.27, 13862.2, 0], [], 0, 'CAN_COLLIDE']; _dsasadsa setVariable ['ObjectID', 2044.89, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsasadsa cal" 16.08.2012 21:00:42: Stein (195.1.208.26:41183) 94aabe93257849695fd07616391f4967 - #35 "ble ['ObjectID', 2044.89, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsasadsa call dayz_objectUID; _dsasadsa setVariable ['ObjectUID', _uid, true]; _dsasadsa setVariable ['OwnerID', 0, true]; }" 16.08.2012 21:45:00: thebos (86.0.231.244:2304) f902e278d93cb76774a94e6113b0ebba - #0 " if (isServer) then { _dsasadsa = createVehicle ['TT650_TK_CIV_EP1', [3043.74, 1972.36, 0], [], 0, 'CAN_COLLIDE']; _dsasadsa setVariable ['ObjectID', 7879.53, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsa" 16.08.2012 21:45:00: thebos (86.0.231.244:2304) f902e278d93cb76774a94e6113b0ebba - #35 "ble ['ObjectID', 7879.53, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsasadsa call dayz_objectUID; _dsasadsa setVariable ['ObjectUID', _uid, true]; _dsasadsa setVariable ['OwnerID', 0, true]; }" 17.08.2012 11:28:47: QtexIRL (88.134.25.68:2304) 878a7039c85d42f676c7cf372fc3ced1 - #0 " if (isServer) then { _object = createVehicle ['UH1H_DZ', [7904.3, 13221, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 8480.19, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objectUI" 17.08.2012 11:28:47: QtexIRL (88.134.25.68:2304) 878a7039c85d42f676c7cf372fc3ced1 - #1 "7904.3, 13221, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 8480.19, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objectUID; _object setVariable ['ObjectUID', _uid, true]; _object s" 17.08.2012 13:57:11: Jase (92.17.64.127:63198) 70b307d6efe7363bf4fb0ab112030fc3 - #0 " if (isServer) then { _object = createVehicle ['UH1H_DZ', [3430.62, 4067.96, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 4131.42, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objec" 17.08.2012 13:57:11: Jase (92.17.64.127:63198) 70b307d6efe7363bf4fb0ab112030fc3 - #1 "0.62, 4067.96, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 4131.42, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objectUID; _object setVariable ['ObjectUID', _uid, true]; _object s"
  13. byteslam (DayZ)

    New Major BattlEye Anti-Cheat Features

    The provided ban list contains a lot of double entrys.
  14. byteslam (DayZ)

    New Major BattlEye Anti-Cheat Features

    Hi, the new BE features are working pretty well, cheater amount has dropped almost to zero for now...only two things are looking not normal to me in our my remotexec.log, can someone tell me if it is legal before I put a BAN on this guys? UPDATE: I got the confirmation from Dwarden (Bohemia) that this is cheating 16.08.2012 19:52:00: Jason (95.32.5.143:19525) 4c2f7fda5c48452f71b3b1801c1d0ca8 - #0 "if (isnil ("trtrtrtrtr0n")) then {MYplayersobj hideObject true;};" 16.08.2012 19:52:00: Jason (95.32.5.143:19525) 4c2f7fda5c48452f71b3b1801c1d0ca8 - #6 "if (isnil ("trtrtrtrtr0n")) then {MYplayersobj hideObject true;};" 16.08.2012 21:00:42: Stein (195.1.208.26:41183) 94aabe93257849695fd07616391f4967 - #0 " if (isServer) then { _dsasadsa = createVehicle ['UH1H_DZ', [3273.27, 13862.2, 0], [], 0, 'CAN_COLLIDE']; _dsasadsa setVariable ['ObjectID', 2044.89, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsasadsa cal" 16.08.2012 21:00:42: Stein (195.1.208.26:41183) 94aabe93257849695fd07616391f4967 - #35 "ble ['ObjectID', 2044.89, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsasadsa call dayz_objectUID; _dsasadsa setVariable ['ObjectUID', _uid, true]; _dsasadsa setVariable ['OwnerID', 0, true]; }" 16.08.2012 21:45:00: thebos (86.0.231.244:2304) f902e278d93cb76774a94e6113b0ebba - #0 " if (isServer) then { _dsasadsa = createVehicle ['TT650_TK_CIV_EP1', [3043.74, 1972.36, 0], [], 0, 'CAN_COLLIDE']; _dsasadsa setVariable ['ObjectID', 7879.53, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsa" 16.08.2012 21:45:00: thebos (86.0.231.244:2304) f902e278d93cb76774a94e6113b0ebba - #35 "ble ['ObjectID', 7879.53, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _dsasadsa]; _uid = _dsasadsa call dayz_objectUID; _dsasadsa setVariable ['ObjectUID', _uid, true]; _dsasadsa setVariable ['OwnerID', 0, true]; }" 17.08.2012 11:28:47: QtexIRL (88.134.25.68:2304) 878a7039c85d42f676c7cf372fc3ced1 - #0 " if (isServer) then { _object = createVehicle ['UH1H_DZ', [7904.3, 13221, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 8480.19, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objectUI" 17.08.2012 11:28:47: QtexIRL (88.134.25.68:2304) 878a7039c85d42f676c7cf372fc3ced1 - #1 "7904.3, 13221, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 8480.19, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objectUID; _object setVariable ['ObjectUID', _uid, true]; _object s" 17.08.2012 13:57:11: Jase (92.17.64.127:63198) 70b307d6efe7363bf4fb0ab112030fc3 - #0 " if (isServer) then { _object = createVehicle ['UH1H_DZ', [3430.62, 4067.96, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 4131.42, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objec" 17.08.2012 13:57:11: Jase (92.17.64.127:63198) 70b307d6efe7363bf4fb0ab112030fc3 - #1 "0.62, 4067.96, 0], [], 0, 'CAN_COLLIDE']; _object setVariable ['ObjectID', 4131.42, true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object]; _uid = _object call dayz_objectUID; _object setVariable ['ObjectUID', _uid, true]; _object s" They traveld directly to the BAN list, but does somebody knows what I have to add into the remotexec.txt to fire the ban in an automated way and immidiatly?
  15. byteslam (DayZ)

    CLEAN up a Hacked Server

    whats about the SQL file which holds the local Server data like tents and vehicles? if I remove it, the server starts from scratch or not? May this is also the reason for the save issue, if the file has been not converted to the current 1.7.2.5 release, all data saved are not stored to this file perhaps??
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