deathdragon1987 (DayZ) 0 Posted August 10, 2012 You will eventually have every player running around with ghillie, highest tier weapons, gps, nvg's the lot. Not a good idea sorry. Share this post Link to post Share on other sites
Knollte 13 Posted August 10, 2012 (edited) where would be the fun to kill someone if he keeps his stuff?! Edited August 10, 2012 by Knollte Share this post Link to post Share on other sites
Yukimare 10 Posted August 10, 2012 its called permadeath for a reasonif you hate losing your stuff on death, play something else Share this post Link to post Share on other sites
Behemoth (DayZ) 2 Posted August 10, 2012 *Friend shoots other friend with Ghillie, AS-50, other high end gear*Friend who was shot returns with same gear*Friend who shot friend picks up old gear*Repeat x100000000Rare items are now not rare at all. 1 Share this post Link to post Share on other sites
KeyaKev 12 Posted August 10, 2012 What's the point in playing then? My most fun experiences have been dying so I can work my way up to better gear, again. Share this post Link to post Share on other sites
kebman 213 Posted August 10, 2012 (edited) I dont follow, how would being able to restart with all your weapons and having not lost a single thing make "the stakes higher"?It doesn't. It would do the opposite. It would make the stakes ... non existant. The way to make the stakes higher, would be to have "real" permadeath - that is to say, something that is more severe than simply being respawned at the beach with no gear.In real life, death is permanent. You don't respawn at all - well, as far as we know. Or if we do, it would still take too long to grow up to get back where you were last anyway.If you were to simulate that, you'd have to give a global ban after you got killed, or maybe something less severe, like a 10 or 20 minute timeout on the server you played last, thus forcing you to spawn on another server. Edited August 10, 2012 by kebman Share this post Link to post Share on other sites
Carebear Baddie 47 Posted August 10, 2012 It doesn't. It would do the opposite. It would make the stakes ... non existant. The way to make the stakes higher, would be to have "real" permadeath - that is to say, something that is more severe than simply being respawned at the beach with no gear.In real life, death is permanent. You don't respawn at all, Well, as far as we know, or if we do, it would still take too long to grow up to get back where you were last anyway.If you were to simulate that, you'd have to give a global ban after you got killed, or maybe something less severe, like a 10 or 20 minute timeout on the server you played last, thus forcing you to spawn on another server.Ah, I see what you were saying now. I'd rather not have a ban/timeout after you got killed. As I've said in other posts, I'd prefer a skill system so that each individual life has some sort of value to it. Share this post Link to post Share on other sites
Lillo 22 Posted August 10, 2012 (edited) I can't believe that in this forum the majority of topics are useless like this one. Edited August 10, 2012 by Lillo Share this post Link to post Share on other sites
kebman 213 Posted August 10, 2012 Lillo: Your post is the most useless I've read today.Carebear Baddie: Yeah, you're right. It would probably be too harsh. Like the idea of a skill system, tho! 1 Share this post Link to post Share on other sites
Po1ymorph (DayZ) 7 Posted August 10, 2012 (edited) Death should have even more of a consequence than it does now. So starting with all your previous gear is not the direction we want to be going in. Edited August 10, 2012 by Po1ymorph 1 Share this post Link to post Share on other sites