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Po1ymorph (DayZ)

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About Po1ymorph (DayZ)

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  1. Death should have even more of a consequence than it does now. So starting with all your previous gear is not the direction we want to be going in.
  2. Losing your shit because of hackers sucks ball's sure. But people have to understand, this mods is what 4/5 months old. Rocket is the only guy that writes code(as far as I am aware) and I think he possibly has a couple of other guys on-board doing stuff now. It will be addressed but it takes time. Christ games developed inside Activision/Ea, who have hundreds of people working on them, still suffer from hacking. So a little understanding is in order in this regard. Plus creating threads and moaning about it only gives the hackers the satisfaction they desire. The problem is known about and is being addressed. Just have some patience, And always remember. Day Z is still in Alpha. Some of you may want to Google alpha game development.
  3. Po1ymorph (DayZ)

    Jet powered rocket pants

    My reply was not ironic no. The irony lay with you calling me stupid, while spelling stupid incorrectly i.e. "stoppid" Weather you were joking or not, as you suggested, in your comment. It would not be irony.
  4. Po1ymorph (DayZ)

    Jet powered rocket pants

    How original.
  5. Po1ymorph (DayZ)

    Jet powered rocket pants

    That would not be ironic
  6. Po1ymorph (DayZ)

    Jet powered rocket pants

    "stoppid" I believe you were attempting to call me stupid. How ironic.
  7. Po1ymorph (DayZ)

    Jet powered rocket pants

    No it's a serious suggestion, just as good as most around here.
  8. Po1ymorph (DayZ)

    electricity generators?

    I imagine generators will be put in when the structure building mechanic is implemented. But when that will be and in what form is unknown.
  9. Po1ymorph (DayZ)

    CPU survivors

    No to NPC's and safe zones.
  10. Po1ymorph (DayZ)

    Jet powered rocket pants

    :D
  11. I think it's just bugged at the moment isn't it?
  12. Po1ymorph (DayZ)

    Pogo Sticks

    Wow, now that's emergent game-play right there. I'd not even thought of that. Come on Rocket sort your life out and get this in the game. Whats taking so long
  13. Po1ymorph (DayZ)

    Jet powered rocket pants

    Starting equipment. Who wants to run around on foot scrambling for supplies when we could fighting it out in arial dogfight's over Cherno. It's a no-brainer really.
  14. Po1ymorph (DayZ)

    Pogo Sticks

    They should just be in the game. The possibilities for emergent game-play are limitless if you really think about it.
  15. Po1ymorph (DayZ)

    Finite Skills

    Not every player would have a skill Weather a player gets a skill is decided, at random, upon character creation What particular skill a player gets is random. Skills are finite, a server can only spawn a set/limited number of each skill. Obviously any skill would be dependent on systems that exist within the game. Here are a few possiblr examples. Helicopter Pilot: Obviously a pretty rare skill, so perhaps maybe only 1 or 2 players on a 50 slot server would be able to spawn with it. Mechanic: With a mechanic skill you could increase vehicle numbers but there use would be reliant on finding a mechanic to fix them.* First Aid: Able to stitch deep cuts and lacerations. Perform blood transfusions.* Doctor: Able to heal bullet wounds fix broken bones. Another rare skill so you would want to limit it to one or two player's per server, depending on server size. Fishing: Fish from lakes rivers sea* Hunting: Gain more meat from animals.* Construction: Able to build safe and secure structure's. But would be reliant on other to help with building or atleast speed up the process* *The numbers of each skill per player base would have to tested quite extensively in order to properly balence them out. Such a system would not limit someone to being a loner. And would not stop murderer's and psychopaths who just want to see the world burn. But it would provide a greater emphasis for people to co-operate or at least make it consideration due to the many possible benefits. A possible exploit could players constantly spawning and dieing until they get a good skill. This could be combated by say, if a player re-spawns in quick succession they will automatically get no skill. And perhaps give that penalty a 24 hour cool down. Anyways just a idea thought I'd put out there, see what people think.
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