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BossFi

When are you really gonna to stop OFF-MAP vehicle hoarders!!

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I've started playing on the same server and have ran most of the map looking for vehicles (while not many players online), couldnt find any.

Then later when server is busy ( i know a clan plays here) I see a heli, a car and a motobike coming from the same direction where I already checked earlier. So next day when not many players online I scan the same area again cant find anything.

After re-reading this in announcements.....

"Vehicles that remain unused for a short period of time (<=24h) outside map boundary now respawns inside map boundary at their original chance based spawn points."

*** Is that a typo and should say >=24h? because thats how it seems to me which isn't working! ***

.....I now suspect this clan is using the vehicles everyday (<24hrs) but storing them off map when not using them.

When is a realistic fix gonna get implemented to actually stop vehicles being stored off-map??!

Here is a better fix that WORKS!:

Any vehicle parked off map should damage itself and blow up within 10 mins of being left unmanned!

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Vehicle "hoarding" isn't bad as long as it's within map limits, however making camps outside the map is fucking lame. Needs to be fixed imho

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it will be fixed once it's a priority i suppose. Whilst it can be annoying it's hardly pivitol to the game itself at this moment in time.

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I'm torn over taking things 'off map'.

On one hand it's a pain in the arse if everything has been taken...

On the other it's a good use of iniative

I'd prefer a percentage chance of vehicles breaking (thus needing new parts from the map) if they are taken off the map over the 'I don't have one so just destroy it'.

The bottom line is that these guys have got organised, claimed the vehicles and are protecting their stuff I suppose.

**EDIT - For the record I have no stuff stashed off map, nor any transport other than my virtual feet.

Edited by Ben_C
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The best way in my oppinion is to make cherno a whole island, all area that is "non-grassed" should be ocean .. than nobody can store vehicles outside .. like lingor island :P

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altough i don't know how the coding works for the respawn vehicle timer when their out of bounds.

i'd say change the variables that start counting till or from 24 hours to something like 1 or 2 hours.

(but like i said i have no clue how rocket or arma 2 (don't know wich one has it implemented) got the coding done.)

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Or stock up on supplies and go trekking out in that direction, see what you can find.

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I like where the OP is going with this, my suggestion would be any vehicle parked off the map for more than 10 minutes automatically loses all fuel and items stored in it. Then, after 24 hours of inactivity, it blows up.

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I like where the OP is going with this, my suggestion would be any vehicle parked off the map for more than 10 minutes automatically loses all fuel and items stored in it. Then, after 24 hours of inactivity, it blows up.

Just blow it up after 30 mins without any player use it ;-) sounds more easyr to script :P

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Off map storage shouldn't be possible or deletes the item.

Edited by Zymi

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What's the point of going off map anyways? Why not smack some invisible walls there and be done with it?

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What's the point of going off map anyways? Why not smack some invisible walls there and be done with it?

That or just explode it with everything / everyone in it :D must be hilarious to see that...

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It doesn't need to be stopped.

If you want a vehicle you should grow some testicles and venture out in search of the camps where they are being kept.

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It doesn't need to be stopped.

If you want a vehicle you should grow some testicles and venture out in search of the camps where they are being kept.

Gl scouting endless fields without a helicopter, retard

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How about populate the "off map" with more villages, a big ass city (biggest one on the map), more buildings, an actual FOB with the chance for a HMMWV spawn, etc.

That way you don't have "off" map. :)

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The only reason to take a vehicle outside the map IMO is so that you can travel quickly around the map. Point A -> Point B. It's reasonable to assume if you are relocating your Ural from southwest corner to northeast corner, you don't wanna drive around all the random roads or spend hours navigating between trees and up hills. So speeding along the edge of the map to get a large distance seems like a reasonable use of vehicles to me.

That said, 20 minutes of "Unattended" time should be more than enough time to stop and address a threat if you are shot at. Or if you need to stop and eat/drink or any other reason for a stop. Hell, that even works if you need to make an emergency run to the door or something. Also, there's absolutely no reason not to just drive right on the inside of the border to the map. I can't think of one area where it has anything blocking you (there's at least a few car widths of 'empty space' on the inside of the map border).

All of that is second however since this time is 'unattended' meaning 'not interacting with.' So driving outside the map is fine until you leave it parked there. I would say if you save your vehicle to coords outside the map it should auto-relocate then and there. Or have the variables adjusted to the nearest IN-MAP point, right on the border.

TL;DR:

Make it instantaneous. The second you save vehicles "out of bounds" relocate them to the map. Drive them out there all you want, but they should reappear in map on the next restart or earlier if possible.

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These are all good ideas but at minimum the vehicles off map should be reset every time server restarts. The vehicle blowing blowing up after 10 minutes of being off map is even better though. There should be no reason to have a vehicle off map, there are plenty of good hiding spots in bounds. My group has 5 vehicles stashed and all are in the boundaries of the map.

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how to fix this: If you are more than 100 meter off map with a vehicle, it instantly explodes and your tents are deleted.

Edited by amudkipz
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When will it stop? When "off map" means in the ocean.

Hopefully any map designed for DayZ will be an island like Stratis(?) or something similar. This would also help spread out the spawns.

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just make it so vehicles respawn faster or make more vehicles. some of which cant be hoarded and are spawned back at there original location after a certain period of time!

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The fix was supposed to be, vehicles in the offmap area get removed if not used for 6 hours, which I originally agreed with.

Having said that, having gained some experience, I don't understand why there's a problem with using the off-map area.

The in-map area has gotten too small and too predicable. We used to have a few vehicles, we actually managed to hang on to them for a few weeks, and we used them, lost them, crashed them, and then we went to repair and get them back. The early days were bliss.

For the last month however, with the influx of skiddies, and since that plant/tree thingy went public, we are lucky to have a vehicle for a day, maybe even hours. The time it takes to find and repair one is usually longer than the time we manage to keep it, regardless of how well hidden it is.

Since I've become more experienced at the game and learned the map, I've come to the opinion that the off-map area is a valid area. In the early days, I considered it cheap to use it, and would have made comments like the OP. Now, "in-game" map area can be grid searched in a day or two. I do it regularly.

I view it as a wasteland.

It is not as if it is secret, or that no one else can go there.

All people need to do is gear up for it.

This game is supposed to be as realistic as possible. It is supposed to be hard. It is supposed to be unfair and unforgiving. Should people be penalised just because care-bears want an easier time of things? The off-map area is only "off"-map area because the original designer didn't populate it, but it is still part of the map. The in-game map shows the off-map area if you want to scroll a bit. It doesn't have proper coord's for it, so I give that point to the care-bears.

I don't like hoarders, but honestly, what is a hoarder? If you belong to a large 30+ group, them having 4-5 vehicles is not hoarding. A hoarder would be a small group of 3-4, keeping 5+ vehicles ... but it is still NOT hoarding if the vehicles are being used regularly and if players are using vehicles, they can be stolen, destroyed, and most importantly, found.

Using the offmap area also opens up tactical possibilities. Using it to move from one location to another to avoid being seen, and preparing a raid on the border before heading inland to hit someone's camp, is also fair.

If players go looking for vehicles, they CAN be found. I don't think people should cry because other players are making it harder for you. We get enough posts about nerfing and removing things.

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The fix was supposed to be, vehicles in the offmap area get removed if not used for 6 hours, which I originally agreed with.

Having said that, having gained some experience, I don't understand why there's a problem with using the off-map area.

The in-map area has gotten too small and too predicable. We used to have a few vehicles, we actually managed to hang on to them for a few weeks, and we used them, lost them, crashed them, and then we went to repair and get them back. The early days were bliss.

I'll just go out on a limb and guess that Rocket assumed that people who died would lose their stuff. So the idea of people dying 10 times and not losing anything never occurred to him.

I know, I know, he really should have focused on making the game easier for people instead of that whole "if you die, you start over" nonsense, but it's too late now. We're down the rabbit hole. Next thing you know he's going to get rid of tents and reinstate permadeath to the game. And then people will actually have to keep looking for loot instead of just serverhopping, hoarding, and then stashing it all.

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The fix was supposed to be, vehicles in the offmap area get removed if not used for 6 hours, which I originally agreed with.

Having said that, having gained some experience, I don't understand why there's a problem with using the off-map area.

The in-map area has gotten too small and too predicable. We used to have a few vehicles, we actually managed to hang on to them for a few weeks, and we used them, lost them, crashed them, and then we went to repair and get them back. The early days were bliss.

For the last month however, with the influx of skiddies, and since that plant/tree thingy went public, we are lucky to have a vehicle for a day, maybe even hours. The time it takes to find and repair one is usually longer than the time we manage to keep it, regardless of how well hidden it is.

Since I've become more experienced at the game and learned the map, I've come to the opinion that the off-map area is a valid area. In the early days, I considered it cheap to use it, and would have made comments like the OP. Now, "in-game" map area can be grid searched in a day or two. I do it regularly.

I view it as a wasteland.

It is not as if it is secret, or that no one else can go there.

All people need to do is gear up for it.

This game is supposed to be as realistic as possible. It is supposed to be hard. It is supposed to be unfair and unforgiving. Should people be penalised just because care-bears want an easier time of things? The off-map area is only "off"-map area because the original designer didn't populate it, but it is still part of the map. The in-game map shows the off-map area if you want to scroll a bit. It doesn't have proper coord's for it, so I give that point to the care-bears.

I don't like hoarders, but honestly, what is a hoarder? If you belong to a large 30+ group, them having 4-5 vehicles is not hoarding. A hoarder would be a small group of 3-4, keeping 5+ vehicles ... but it is still NOT hoarding if the vehicles are being used regularly and if players are using vehicles, they can be stolen, destroyed, and most importantly, found.

Using the offmap area also opens up tactical possibilities. Using it to move from one location to another to avoid being seen, and preparing a raid on the border before heading inland to hit someone's camp, is also fair.

If players go looking for vehicles, they CAN be found. I don't think people should cry because other players are making it harder for you. We get enough posts about nerfing and removing things.

This is the worst post I've ever read on these forums, and that is saying a lot. First you admit that you agreed at one point, but then you finally found a few cars and want to so the same thing. On top of that, now you are insulting people who agree with the same thing you once did.

The only ones being "carebears" are the people who want their cars to be untouchable. Stop blaming hackers because its impossible to hide anything bigger than an ATV.

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