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New Menu-Based Gear Usage

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The new gear usage system seems to be breaking a lot of other mechanics in the game. I also find it to be a bit clunky.

Have you considered scripting in a separate "DayZ Interaction button"? Similar to the ACE mod, you could have one key that brings up a menu of all actions that are DayZ specific like eating, chopping wood, transfusions, etc.

Maybe have one bindable key for DayZ Self-Interaction (eating, drinking, bandage, etc) and one for all other interaction (repairing vehicles, transfusions, etc).

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good idea IMHO.

Its a bit of a pain to give other people things like painkillers, morphine and epi-pens now.. ive wasted lots of medical supplies trying to use it on sumone else but i end up using it on myself.

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I lost 3 uncooked steaks trying to take them from my ALICE pack to my inventory so that I could cook them.

:(

Can't say I'm overly keen on the new menu system.

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Its a bit of a pain to give other people things like painkillers' date=' morphine and epi-pens now.. ive wasted lots of medical supplies trying to use it on sumone else but i end up using it on myself.

[/quote']

Exactly. With 2 bindable commands we could simplify AND streamline the use of items. SELF-INTERACTION to use bandages on yourself. ENVIRONMENT INTERACTION to use them on another survivor.

It's the same item, but the way you access it determines how it will be used.

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