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Duckman404

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About Duckman404

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    Survivor
  1. Duckman404

    Lee enfield Vs. Fn Fal & M14

    Accuracy and reliability. It's got nothing to do with how much velocity is bled off by working an action; a well designed bolt action is going to outshine a semi-auto when it comes to both accuracy and reliability, which is why bolt actions are almost exclusively used by snipers (in the military, that is). This 10-30% number is a load of bollocks, too. There is a very small percentage of gas or recoiling energy used to work the action in auto-loaders, but it's nowhere near even 10% of the energy. M1911 uses short recoil, Beretta 92/M9 uses short recoil as well but with a wedge style locking mechanism, similar to the german P-38. Makarov is straight blowback, relying on the weight of the slide.
  2. Duckman404

    Way more personal stat tracking

    I actually like this idea. Not for showing off, but to set personal goals or to look back at your time with something interesting, like old scars. Things like hit percentage, to see how accurate your shooting has been. How much blood you've lost, in total. How many times you've been shot. How many km you've walked. How many rounds you've fired. How many players you've bandaged, or how many cans of beans you've eaten. This kind of stuff always interests me, whether or not it's for comparing to other people. Just a sense of personal achievement.
  3. Duckman404

    Weapon Cleaning and Degrading.

    How often do you clean your handgun, though?
  4. Duckman404

    Weapon Cleaning and Degrading.

    I can definitely get behind guns requiring maintenance and repairs to keep in a working condition! The mechanic should be something along the lines of what's suggested, with weapon degradation increasing weapon spread (meaning your gun becomes less accurate) and decreasing reliability. Some guns could be more reliable and durable than others, while others require more maintenance to keep functional. This could balance, say, the M4 (not very durable) vs the AK-74 (highly durable), although both would still be quite easy to clean. What I can not agree with is this nonsense 16 slot cleaning kit. That's, what... 3 engine blocks of weight? Just because the game is currently in a broken state doesn't mean you have to design new equipment/items around that broken gameplay; what you should be thinking of is how this would work when DayZ is not broken! For example, a cleaning kit should only take up 1 or 2 slots (swabs, a bore snake, and a vial of Hoppes #9 are -not- that heavy), and ought to be able to be placed in tents/vehicles. Even if the current game is broken with items duping and all that crap, weapon degradation will still add another thing that requires taking care of. Don't assume things will still be broken in the future, when this mechanic will see much more use! It's not necessarily mechanical degradation; cleaning a weapon is vital to keeping it functional, especially when you're hiking through kilometres of wet woodland. A weapon that sees no maintenance will start to get dirty pretty damn quickly, in a situation where 99% of the time is spent outdoors.
  5. Duckman404

    Remove Hiding Bodies...

    People are seriously complaining about how long it takes to bury someone, yet they conveniently ignore things like how long it actually takes to eat an entire can of beans, or cook a steak, or drink a can of soda? Or to apply a transfusion, or a bandage? As someone said earlier, people seem to only like realism when it's convenient.
  6. Duckman404

    Kill Camera

    I burst out laughing when I saw the title of this thread. Thanks OP, you get my beans for giving me a hearty chuckle.
  7. Duckman404

    A good way to hide a vehicle better

    This game needs car keys.
  8. Duckman404

    Add HDR Low or Very Low

    You can turn HDR off in the options, you know. At the moment it's pretty pointless to suggest this, because it's likely going to be overlooked until Rocket does actually start work on the standalone game; this will likely be based on ARMA 3's engine anyway, so your suggestion may not even be valid by then, if ARMA 3 has different graphics options anyway.
  9. Not very. Finding ammo is easy as finding food if you pass by the occasional deer stand. Hell, the FAMAS uses the same ammo as the M4/M16 assault rifles, so finding ammo for it wouldn't be a problem anyway. Besides, finding ammo should be hard! There's an apocalypse going on, even finding a few spare rounds would be surprising.
  10. It is when there's little difference between them aside from attachments and range, and when there's dozens of humvees and dead American troops littering the countryside. If a FAMAS is added, so what? All you'll have is another assault rifle that takes STANAG mags and shoots 5.56mm. Big whoop. Might as well ask for a gold plated AK and a red tiger striped FAL and be done with it. I'm not saying it's bad to suggest things; what I'm saying is having a little perspective of things, like keeping in mind how the game actually could benefit from your suggestion, and what the dev team have to work with. If you wanted to add variety to the current lineup of weapons, why not do a little research and see that there are much more interesting weapons to add, such as the SKS, which is one of the most ubiquitous semi-automatic rifles in the world! Why add another 5.56 assault rifle when you could be having something like a Ruger 10/22 (for quiet headshotting and stealth), or a Mini-30 with a hunting scope to put those 7.62x39mm rounds to better, more accurate uses? It's all well and good to think "Hey, this gun is awesome and I loved it in [insert video game/movie title], why not add it to DayZ?" Before making a thread about it, the better question should be 'why haven't they added it already?', and if the answer is either 'because adding it would be pointless' or 'they probably don't have the time or manpower', then that saves yourself the wasted effort of making a thread to get your dream gun shoehorned into the zombie apocalypse.
  11. Duckman404

    Wear on items/Weapon addons

    Although I love the idea of being able to customize your weapon; be it with proper mounts, such as 1913 spec rails, or compatible scope mounts, or through use of duct tape and a flashlight. Some modifications, such as adding a suppressor, should be limited to those weapons which already have a threaded barrel. Perhaps a threaded barrel could be installed on a weapon that doesn't have one, but would be a very rare item; for example, this could make the task of suppressing an M1911 much harder than, say, a Mark 23 handgun, which already has a threaded barrel. In any case, we'll have to wait until Arma 3 before we see weapon mods, since Arma 2 does not support them.
  12. Duckman404

    Deadlier zombies to discourage deathmatching?

    I remember back in patch 1.5.7, when zombies were actually enough of a threat that players weren't nearly as trigger happy around each other, especially in towns. Although the almost continuous spawn rate of 1.5.7 was bad, the sheer number of zeds made it quite a challenge to get around safely. With the current surplus of ammo caused by the (almost) infinite ammo bug, I think zombie health could easily be doubled at this point.
  13. Duckman404

    Too many Guns.

    This would be good, if it's done right. At the moment, with item duping being a real problem, I can't help but think that a complete hive reset and a proper fix of item duping would be needed before reducing weapon spawns would affect gameplay. A total decrease in spawn rates would make sense, since the original survivors not able to find their own weapon would pick up abandoned military ones, making those rarer as well.
  14. Please be a joke. Please be a joke. Please be a joke. Please be a joke...
  15. Duckman404

    Irradiated Zombies

    Meh. If this game was set near a nuclear reactor that wasn't maintained properly and decided to go into meltdown, then sure, I'd quite enjoy the Chernobyl-esque theme. Especially if it got a similar atmosphere to STALKER going. Nukes? Not so much, especially since Chernarus seems to be a pretty unimportant place.
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