Bo0G 7 Posted May 26, 2012 The new gear usage system seems to be breaking a lot of other mechanics in the game. I also find it to be a bit clunky.Have you considered scripting in a separate "DayZ Interaction button"? Similar to the ACE mod, you could have one key that brings up a menu of all actions that are DayZ specific like eating, chopping wood, transfusions, etc.Maybe have one bindable key for DayZ Self-Interaction (eating, drinking, bandage, etc) and one for all other interaction (repairing vehicles, transfusions, etc). Share this post Link to post Share on other sites
general_elmo@yahoo.com 1 Posted May 26, 2012 good idea IMHO.Its a bit of a pain to give other people things like painkillers, morphine and epi-pens now.. ive wasted lots of medical supplies trying to use it on sumone else but i end up using it on myself. Share this post Link to post Share on other sites
thomasgilling@hotmail.com 5 Posted May 26, 2012 I lost 3 uncooked steaks trying to take them from my ALICE pack to my inventory so that I could cook them. :(Can't say I'm overly keen on the new menu system. Share this post Link to post Share on other sites
Bo0G 7 Posted May 26, 2012 Its a bit of a pain to give other people things like painkillers' date=' morphine and epi-pens now.. ive wasted lots of medical supplies trying to use it on sumone else but i end up using it on myself.[/quote']Exactly. With 2 bindable commands we could simplify AND streamline the use of items. SELF-INTERACTION to use bandages on yourself. ENVIRONMENT INTERACTION to use them on another survivor.It's the same item, but the way you access it determines how it will be used. Share this post Link to post Share on other sites
Gaidoon 19 Posted June 29, 2012 I like bindable commands Share this post Link to post Share on other sites
Duckman404 37 Posted June 29, 2012 I like bindable commandsIndeed. Share this post Link to post Share on other sites