Suicide Mouse 50 Posted May 26, 2012 Could we have that? Exposed fires get put out by strong winds. Temperature drops faster. Ballistic is affected by direction of the wind.If you don't approach a zed from against the wind then he can sense you from shorter distances.Is it too much? 1 Share this post Link to post Share on other sites
VLPR 1 Posted May 26, 2012 I doubt ARMA2 engine has this feature. So coding it from scratch would be too much big of a pain for its worth. Better to use that time to code something more practical. Share this post Link to post Share on other sites
RaymondThorne 0 Posted May 26, 2012 If this game winds up going standalone and not as a mod it MIGHT be coded in, but I don't have high hopes for this with DayZ in this form. Share this post Link to post Share on other sites
_Profile_Shame 37 Posted May 26, 2012 i cant see how this could turn stand alone considering its a mod of a very complex game.. he would have to match arma 2 engine Share this post Link to post Share on other sites
mikyjax 3 Posted May 26, 2012 Arma 2 is ready for wind modification... Since it works in ACE.So it s probably "Not that hard" to implement.And yes, like in ace, that would be awesome... About Z's , not sure they could have a better nose than us. They already hear and see very well. Or you have to base their faculties on that. But the rest must then goes down.Because if they got good view, good ear and good nose... Man, hope they will never pick a rifle.Mike Share this post Link to post Share on other sites
-=Grunt=- (DayZ) 0 Posted May 26, 2012 I like the idea of having wind affect ballistics. Would make killing things at range more challenging and fun. Fire fights would last longer too. Share this post Link to post Share on other sites
Rico (DayZ) 99 Posted May 26, 2012 For what i remember, in Arma2 wind and parabolic shot, for long distance work great.so need only to enabled. maybe i say wrong Share this post Link to post Share on other sites
mastrovara 0 Posted May 26, 2012 This would make things unnecessarily more complex and exposed to bug and conflicts with other DayZ/Arma 2 characteristics. Share this post Link to post Share on other sites
Rico (DayZ) 99 Posted May 26, 2012 This would make things unnecessarily more complex and exposed to bug and conflicts with other DayZ/Arma 2 characteristics.I remember is already implemented in Arma2 so, no conflicts, bugs etcAdd more realistic effet for shoting in a "simulator", means more realism,and prevented them Fragger to ruin the atmosphere. Share this post Link to post Share on other sites
jason.jblackman@gmail.com 3 Posted May 26, 2012 I feel that adding things such as wind would make the game too inaccessible and overcomplicated for a lot of people Share this post Link to post Share on other sites
Strategos (DayZ) 190 Posted May 26, 2012 "I feel that adding things such as wind would make the game too inaccessible and overcomplicated for a lot of people"lol that's brilliant. Share this post Link to post Share on other sites
jason.jblackman@gmail.com 3 Posted May 26, 2012 "I feel that adding things such as wind would make the game too inaccessible and overcomplicated for a lot of people"lol that's brilliant.Me and I'd imagine the majority of non-"harcore" players don't want to spend hours researching how wind affects the velocity and path of bullets.If we're going to add wind, why not also add how heat can affect vision? How about our centre of gravity affecting how we hold the gun? By adding things such as wind, not only is it taking up a huge amount of time to code, but it also makes things horrendously overcomplicated. Share this post Link to post Share on other sites
Rico (DayZ) 99 Posted May 26, 2012 I feel that adding things such as wind would make the game too inaccessible and overcomplicated for a lot of people…and this is…bad? :angel:The good about Arma2 (simulator) and the first day of Dayz is…has never been a game for everyone, untill the last days…this mod is attracting too many arcade player, and arcade player want only FRAGKILL!and do not care about the simulation, and it is becoming boring.Add a bit of trouble, take away the casual gamerAbout technical problems, everything is already implemented in Arma2 Share this post Link to post Share on other sites
Suicide Mouse 50 Posted May 26, 2012 This game is supposed to work against you and be unforgiving.If it becomes too hard for the mainstream gamer, even better. Share this post Link to post Share on other sites
secret1962 0 Posted May 26, 2012 Temperature drops faster.Faster ? Are you serious ? Are you mad ?!!!!!! Share this post Link to post Share on other sites
Suicide Mouse 50 Posted May 26, 2012 Temperature drops faster.Faster ? Are you serious ? Are you mad ?!!!!!!Once the temperature system is fixed and fully functional, of course. Share this post Link to post Share on other sites
rocket 16567 Posted May 26, 2012 Folks. Wind is already implemented since OFP days. Wind affects smoke, your shots, and also in DayZ your temperature. Share this post Link to post Share on other sites
secret1962 0 Posted May 26, 2012 Temperature drops faster.Faster ? Are you serious ? Are you mad ?!!!!!!Once the temperature system is fixed and fully functional' date=' of course.[/quote']Yea you're definitely crazy. It's already too fast. Share this post Link to post Share on other sites
Suicide Mouse 50 Posted May 26, 2012 Folks. Wind is already implemented since OFP days. Wind affects smoke' date=' your shots, and also in DayZ your temperature.[/quote']Wat.I thought in OA you needed a mod for heavy wind mechanics.Does it change in DayZ, or it's just a regular current? Share this post Link to post Share on other sites
secret1962 0 Posted May 26, 2012 Folks. Wind is already implemented since OFP days. Wind affects smoke' date=' your shots, and also in DayZ your temperature.[/quote']Wat.I thought in OA you needed a mod for heavy wind mechanics.Does it change in DayZ, or it's just a regular current?ACE mod improves wind mechanics. Share this post Link to post Share on other sites
rocket 16567 Posted May 26, 2012 The mod's just multiply the effects. Share this post Link to post Share on other sites
curiousepic 1 Posted May 26, 2012 I'd love to see scent/wind affecting your detectability - having to take wind direction into account when approaching a town so as not to alert all the zed to your presence. Share this post Link to post Share on other sites
Suicide Mouse 50 Posted May 26, 2012 Temperature drops faster.Faster ? Are you serious ? Are you mad ?!!!!!!Once the temperature system is fixed and fully functional' date=' of course.[/quote']Yea you're definitely crazy. It's already too fast.Did you at least read my post? I just said that when the temp is fuly functional you won't be losing it so fast...Anyway, it is already implemented. Share this post Link to post Share on other sites
Kramartacus 7 Posted May 26, 2012 ArmA already is able to have bullets be affected by wind. Share this post Link to post Share on other sites
madmaxx@madmaxx.info 0 Posted May 26, 2012 So if wind is already in the game - how do I see which direction it is going in? Share this post Link to post Share on other sites