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Zoop

Respawn removed - average life expectancy rises

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Finding it funny how after the respawn was removed the life expectancy started climbing again. Now those assholes who exploited by respawning ten times in a row for a desirable spawn location can't bring the life expectancy down any more.

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They can still run to the nearest zombie(s) and get themselves killed. It just takes longer...

Edited by Stings2pee

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Actually you are spouting nonsense. The Average life expectancy never took the respawn-abusers into account. How about reading up on a subject before posting for a change.

I'm too lazy, so no. I won't. Why should I read up when I've got nice chaps like you who can explain it to me?

Edited by Zoop

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Life expectancy is still the same on the homepage for me.

Also Rocket said that people who respawned a lot to spawn where they want were never taken in account in the first place.

If anything the fact that they have to suicide differently will bring the life expectancy down.

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Life expectancy is still the same on the homepage for me.

Also Rocket said that people who respawned a lot to spawn where they want were never taken in account in the first place.

If anything the fact that they have to suicide differently will bring the life expectancy down.

This.

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I may have misinterpreted but dIdnt they say this actually caused the average life expectancy to go down because it only starts counting after 2mins of being alive, people hitting respawn actually didn't get recorded at all, but now players are spending a couple of mins getting to the nearest lighthouse to jump from or waiting for zombies to kill them causing life expectancy to drop.

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Hmm, didn't know it doesn't get taken into account until 2 minutes later.

Just noticed that the life expectancy is now sitting at almost 50 minutes. It was between 20 and 30 for quite a while a while back, so I assumed it had climbed after the respawn function was removed.

Edited by Zoop

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