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unsobill

why sacrifice carebears safety for sake of bandits ?

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As i understand devs sacrificed safety of carebears for the sake of bandit lovers after removing bandit skins.

Why was it done ?

Was it done because too many tough bandit lovers shed tears in their pillow and complained after constantly being killed by carebears ?

I know humanity will be removed I just don't understand why bandit lovers complain in every suggestion thread that there should be no changes to balance ? LOL they received major advantage over carebears and still complain that it won't be "fair" to somehow further brainstorm on how to balance out between carebears/bandit classes.

bandits really you can't play like tough boys so you need a little handicap ?

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As i understand devs sacrificed safety of carebears for the sake of bandit lovers after removing bandit skins.

Why was it done ?

Was it done because too many tough bandit lovers shed tears in their pillow and complained after constantly being killed by carebears ?

I know humanity will be removed I just don't understand why bandit lovers complain in every suggestion thread that there should be no changes to balance ? LOL they received major advantage over carebears and still complain that it won't be "fair" to somehow further brainstorm on how to balance out between carebears/bandit classes.

bandits really you can't play like tough boys so you need a little handicap ?

I Niblik, vow this day to never again pay attention to any thread that has "carebear" in its title.

Come up with something less insulting.

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lol niblik relax brah, world is not full of bandits - i'm major carebear myself.

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nobody got anything else but threats or tears to share in response ?

This is not troll thread after all.

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I think what everyone means to say is...

What?

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Humanity wont get removed. The numbers are just hidden and the auto skin change will get removed. Humanity will come back and bite those people in the ass at some point when they figure out what to do with it ;)

I don't really see how bandits get a major advantage though?

They choose to shoot people to get their stuff... so what? Completely legit in a game like this. It doesn't take that long to find stuff without shooting other people... So it's hardly a major advantage to get it 15-20min before the other guy.

And it is REALLY easy to stay hidden and out of their way if you're not running blindly toward gunfire or doesn't check the area before running across a field.

I'm a "carebear" myself... And I say the balance is fine.

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Everyone starts on equal footing, everyone can do everything all the other people can. How does that make some players have more advantages than others?

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so far the only players to kill me all had the Survivor skin anyway - this change doesn't actually change anything - you already had to watch you back with ANY Survivors...

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Everyone starts on equal footing' date=' everyone can do everything all the other people can. How does that make some players have more advantages than others?

[/quote']

You won't get many reasonable answers to this one, I've tried.

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If everyone was equal, why are we removing bandit skins to begin with ?

Main reason, I've heard on forums and in the game, was that humanity system somehow "flawed". However, I don't see any flaws with the original humanity system and I've played as "civilian" all the time (I will avoid using other term for now), I notice usually it's bandits that complain about the "flawed" system because they not happy getting marked with bandit skin.

Point I'm trying to make - why are we sacrificing humanity feature for all players just because bandits think there is some "flaw" in humanity system ?

Unless I'm missing something obvious here, if so please correct me.

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Everyone starts on equal footing' date=' everyone can do everything all the other people can. How does that make some players have more advantages than others?

[/quote']

You won't get many reasonable answers to this one, I've tried.

Hardly. The answer is simple. It makes it easier to blend in. This is an advantage for people who simply want to kill everybody else. It's harder for people who want to work together because you cannot identify as easily anymore who is a hardcore bandit and who isn't. This means that bandits get an advantage when the bandit skin is completely removed.

Why is the bandit skin being removed? Probably because it turns the game into "Survivors VS Bandits". Rocket never intended the game to be like that, so for now the flawed system is removed and it will probably be replaced by something else in the future. Rocket said so himself (paraphrasing heavily): "System is flawed, will remove bandit skin, will keep humanity for a different system."

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I said he wouldn't get many reasonable answers, not he wouldn't get any.

There was always a risk of working together, even with the skins, and that risk is no greater now than it was then. I've been helped by poeple in bandit skin, and needlessly gunned down by people who weren't, so basing trust on appearrance never gave you and advantge, it just gives the illusion of one.

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Seriously, what moron thinks calling someone a carebear is a huge insult? I swear it's like 75% of this community is from EVE. And that's not a compliment. There's a reason real gamers go "Oh... okay." when you tell them you play EVE.

Survivor aren't afraid of PVP, at least I'm certainly not. I've been playing for a month, haven't had a single life that was less than three hours long, gone through every "PVP" zone in the game, repeatedly, and I still have not had a single death to another human, survivor or bandit. Hell I lived outside the northern airfield making repeated trips in for nearly a week. Do I have a massive kill count? No, quite the opposite. I'm just good at sneaking and evading. I'm that guy who tossed a smoke grenade at you instead of shooting at you. I'm that guy that rolled into an alley when you were firing at me instead of firing back, then after the dead heads were done picking you clean I took your painkillers and bandages. I'm the guy who tossed 2 flares and 4 chemlights around the back of the hospital and just waited for you to pop the front doors and get eaten, so I could come in after and clean up. I don't have to kill you, you will make mistakes, and the zombies will kill you.

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I've been helped by poeple in bandit skin' date=' and needlessly gunned down by people who weren't, so basing trust on appearrance never gave you and advantge, it just gives the illusion of one.

[/quote']

This is true and ends the discussion. Thank you, move along!

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Having the bandit skin unbalanced things; taking it away evened it out again.

And that's exactly what's wrong with this community !

Who told you bandit skin unbalanced things ?

Rocket created genius humanity system that yet to have analogs !

Just because bandits can't survive with bandit skin on doesn't mean game is unbalanced. There was no flaw in original design - removing bandit skins make things much worse for balance now since all bandits mixed with general population.

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If everyone was equal' date=' why are we removing bandit skins to begin with ?

Main reason, I've heard on forums and in the game, was that humanity system somehow "flawed". However, I don't see any flaws with the original humanity system and I've played as "civilian" all the time (I will avoid using other term for now), I notice usually it's bandits that complain about the "flawed" system because they not happy getting marked with bandit skin.

Point I'm trying to make - why are we sacrificing humanity feature for all players just because bandits think there is some "flaw" in humanity system ?

Unless I'm missing something obvious here, if so please correct me.

[/quote']

Disclaimer: I'm pretty neutral on this issue.

The bandit system was inherently flawed. If you killed a bad shot in self-defense, you would probably go bandit, if only for a short time. Even if you were at -1 humanity, there would be nothing to differentiate you from bandits with enough kills to wipe out a small city. Likewise, there was nothing that would differentiate a survivor who shared supplies and helped those in need from someone who just hasn't found a person to kill yet. There are just too many variables for a flat number to account for.

Personally, I haven't met too many people, but they've all been friendly or neutral, and it's been a roughly equal split between bandits and survivors.

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As usual single generalized misconception ruled mind of the masses and destroyed such great innovative feature... congrats bandits your tears and cries were heard - enjoy game how YOU see it fit.

By the way - system was NEVER flawed - if you don't like to shoot back at survivor in self-defense you can retreat/flee or demobilize him with shoot to the kneecaps, etc. You just found an excuse to ruin such great feature with your cries of "flawed" and "inbalanced" system.

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What is people with low humanity (it's still in-game even though you can't see it) would be hunted by there victims. Kind of like this:

When that happens they get a bit disorientated. Only way to fix it is increase your humanity or play some calming guitar near a campfire :)

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I said he wouldn't get many reasonable answers' date=' not he wouldn't get any.

There was always a risk of working together, even with the skins, and that risk is no greater now than it was then. I've been helped by poeple in bandit skin, and needlessly gunned down by people who weren't, so basing trust on appearrance never gave you and advantge, it just gives the illusion of one.

[/quote']

I don't think you understood my previous post. People who trust on appearance will always be at risk of getting backstabbed, even when the bandit skin is removed. Bandits can always say they are friendly and then shoot your entire team in the back when you let your gaurd down. That's why trust based on appearance will always be risky, even now that the bandit skin is removed. So, trust based on appearance is irrelevant in this discussion.

What is relevant is the following. With the old system you could shoot any bandit on sight knowing that there was a high chance that bandit would try to kill you. This was because people who mindlessly killed others were wearing the bandit skin. With the system we have now, you cannot do that anymore, because you cannot identify those "serial killers" any more.

Also note that while there are far more people who do not kill just for fun, the few who do, they make one hell of an impact. Now that the bandit skin is gone, this illusion will probably become worse, making you feel like most people are a bandit, while it's actually only a few who kill everybody they come across just because they can. Why did this illusion intensify? Because we have no way to identify the serial killers any longer.

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With the old system you could shoot any bandit on sight knowing that there was a high chance that bandit would try to kill you. This was because people who mindlessly killed others were wearing the bandit skin. With the system we have now' date=' you cannot do that anymore, because you cannot identify those "serial killers" any more.

[/quote']

Excuse me but this is completely false statement - With the system we have now everyone mindlessly slaughtering each other because there is only one skin, and there is ZERO trust between players that just met.

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There shouldn't be trust between random people you run into anyway, you have to earn it, thats the suspenseful part...

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