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amlaborde@windstream.net

Sanity Implementation.

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If you have ever played Amnesia, then you know what I mean already... I not; there read on!

In Amnesia you slowly begin to slip away into insanity when you are in total darkness for too long. You begin to see things, and loose all control.

What if this was put into the game? The longer you stay in total darkness listening to the sounds of the dead outside, the more you will loose your sanity. This can only be cured by moving to a light source.

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there are people that love darkness, why would they be affected because someone else afraid of the dark ?

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I take all my runs outside at night, past cornfields, due to my schedule. I have no sort of loss in sanity when I run through the dark, aside from the 2 weeks after I watched the movie Signs..

It worked in Amnesia due to the plot and setting, and was directly related to the monsters and Castle Brennenburg.

It won't work here in DayZ because for 9 hours a day, 50% or more of players will be playing entirely in the dark.

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Its a good idea but not for individuals.

In Amnesia you play a specific person. In Day Z each person is themself.

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DayZ is thrilling because each player experiences it differently. Enforcing an arbitrary stat on them doesn't really make sense; If a player is scared of the dark ,they're scared of the dark. If they're not, they're not. There's no need to force them.

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A sanity meter is not a feature that DayZ needs.

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