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Xianyu

Why this mod is failing

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If you can't beat 'em - Join 'em, don't post a thread crying about it.

Edited by krtshv
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Only read like the first 3 lines. Bandits is what makes this game. I wouldn't be playing it if it wasn't so harcore, and no, I'm not a bandit myself. I played EVE online for years because of the same reason, I love how hardcore and unforgiving it is.

EDIT: Just skipped through the rest of your post. You're actually not complaining about bandits alone, you're bitching about end game content. To you I'd like to say you're completely right about one thing; QQ more. Crymore. Carebear. It's an alpha. Sneak. Harden up. tl;dr.... It all applies to your post.

Edited by Hakultair
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Damn, that's a long post.

I'll just address the first problem with your topic though: This mod isn't failing. It's growing incredibly rapidly.

So you're wrong, bro :D

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The mindless PvP is a problem, but there is no effective solution.

As it was said in another thread, go up to the hills and avoid the towns until you desperately need supplies.

Edited by Gogster
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I'm going to break the rules you set at the beginning of the thread and say it.

It's an alpha of a mod.

Not only functionally and mechanically, but conceptually as well. The overall premise of the game is evolving and will continue to evolve for months upon months to come.

You're correct. Right now, there's no incentive to be friendly. There's no reason for players to be friendly towards one another, especially after you've gotten your NVGs and AS50s. It's up to Rocket to create a full-fledged game that gives players something to do OTHER than torture freshly-spawned players. And I'm confident that he will.

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QQ more. Crymore. Carebear. It's an alpha. Sneak. Harden up. tl;dr

Okay, now we got that out of the way, if you intended on posting any of those, a combination thereof, or something similiar, get the fuck out. Intelligent conversation only, and not your brownnosing bullshit.

So you start out with this, only to proceed to spend another 10 minutes writing up a completely unintelligent post? Actually, the title in itself is beyond stupid.

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Why do you think there is PvP? Because we got nothing else to achieve! Simple is that!

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Your absolutely right man. Uninstall and come back in a year when the game is more complete.

You are are not cut out to be a tester.

I lvoe the game, not sure what else to say.

Edited by opeth
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Haha almost 1mil play, and this is an ALPHA mod and you say it fails. Of course it could be better if it was a standalone game. But HACKER/Script-kids and ALT-F4 losers are the biggest issue in this game.

Edited by Heradon
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I'm going to break the rules you set at the beginning of the thread and say it.

It's an alpha of a mod.

Not only functionally and mechanically, but conceptually as well. The overall premise of the game is evolving and will continue to evolve for months upon months to come.

You're correct. Right now, there's no incentive to be friendly. There's no reason for players to be friendly towards one another, especially after you've gotten your NVGs and AS50s. It's up to Rocket to create a full-fledged game that gives players something to do OTHER than torture freshly-spawned players. And I'm confident that he will.

That's EXACTLY what this game needs, incentive to be friendly. Basically the only "friendlies" I've met so far, are new players. Occasionally I have met armed, and geared players that simply want to group up, AND THAT IS WHAT makes this game FANTASTIC! Any other game can be a shooting match. But only this game can have you stumble upon somone, team up and help each other survive. And yes, PvP is an important aspect of the game, it keeps things tense. But it's no longer tense when you know EVERYONE is going to shoot on sight, its just boring. Then it just becomes deathmatch, with perma-death and RPG elements.

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A bit extreme but overall I agree with the notion that the community is making this game less enjoyable. When I pick a game, I want multiplayer... plain and simple (unless it's an epic single player game also like Halo or Metal Gear Solid) and that's because the idea of teamwork and co-operation to achieve a combined goal is a great thing. Sure, bandits are always going to be a problem, I can accept that, but in my personal experience the Ratio is the same as the Ops 1:4.

It's just not acceptable and needs to be changed. Somehow. People who have killed over 5 humans in their lifetime need a spotlight to shine above them while they're in a city. Maybe not the best idea but as I said before something must be done about the arseholes on this game.

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You all keep parotting that number. DayZ doesn't have a million players. It has a million different ID's that have connected to it, at LEAST ONCE. The actual number of players daily is closer to 50,000.

Sure, that's respectable. But the numbers game isn't what I'm talking about. I'm talking about what the gameplay has degenerated into. There's nothing to do once you get that loot. You just go shoot the noobs. And make the noobs more likely to do the same thing once they get the good loot. They become bandits. Ergo. Game is bandits, bandits, bandits.

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Sorry, I disagree with you. I don't think Bandits are the biggest problem in this game and I don't really think this mod is failing. While I'm not exactly satisfied with the game at times and I'm getting increasingly annoyed by the number of bugs that keep growing, I still play and see thousands of people playing all the time.

Bandits are not a problem if you know how to avoid them, or better yet, annoy them. I had one night, last week, of bad encounters with bandits. Once I spawned in a decent location that wasn't Elektro, I had no issues at all avoiding them, gearing up, and making it all the way to the 2 airfields in the northern part of the map...untouched. I never saw another person the entire time I was moving north.

Honestly, the areas of this game that are driving me nuts are:

Weapon damage issues - I realize this is an ARMA 2 issue, not a DayZ issue.

Infected speed / pathing issues

Infected Spawning on top of you immediately

breaking bones while taking 1 swipe from an infected

tent duping

weapon ammo duping

graphic glitching by the seaside towns

tent placement bugs

there are others too, but I'm sure it's all been covered in the bug forum.

Rocket's working on the stuff, he's one man, and can't do it all at the snap of his finger, especially when some of the issues are kind of out of his hands, and in the hands of the ARMA 2 team.

But honestly, I heard a discussion on the radio today about ADHD and how people these days are being over exposed to media and have this constant need to be doing something. There is no downtime any more, like there was years go. There is always something happening around you. This is also killing off the use of imagination to keep ones self entertained. I see a lot of that happening here as well. The game is what you make of it. You have all the greatest shit in the game? Great, now set up a huge camp and defend the shit out of it from others. Go help survivors, play M.A.S.H., Set up a camp where you put out bountys on bandits and you hunt them. Give people some of your "leet" gear for killing bandits and making the coast a safer place. The possibilities are endless, but if you expect people to hold your hand, then you're going to be in for a boring ass game.

Edited by kentk94
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you've got what? 220 square km to play in?, and bandits are ruining it for you? then you suck at concealment. I've not engaged or seen another player in like 3 days now and I play on a fairly high pop server.

methinks you're just bad and get killed.

L2play = stop crying

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Why your post is failing: DayZ simply does not exist based on the premises you apply. Neither content wise nor by definition of success.

Basically you're ragging on a best selling blue chair for being red.

The natural conclusion must thus be that you shouldn't be playing DayZ.

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Meh, screw all the haters.

I'm also "the 1%", but at the same time, I fell into a pretty clever bandit trap the other day and I was so impressed I couldn't care about the loot I lost.

I haven't had too many run-ins with bandits tbh so they don't bother me, must be quite lucky in that aspect.

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So.. your problem isn't really bandits (against whom you either get outplayed or you outplay them, it's that simple), but rather the fact that people assume that everyone is hostile/trying to get their stuff and thus prefer to shoot instead of risking it?

There is no gear in this game that makes you bullet proof. I'm just as pumped up if I'm going against a guy with a lee enfield as against someone with a higher tier weapon and I've never had a problem when I'm the one who has lower tier gear nor does it bother me that they might get a slight advantage from it which I can overcome by playing smarter than them.

So then there are cases where the other guy might be new to the game and I outplay him so hard it makes me feel a bit bad, but then again how could I know it beforehand? How are they supposed to learn the game if not through trial and error? Your post makes you look like you've never had to learn anything the hard way.

You are right about endgame. There is none except PvP. But then again there's no game either, just a testing platform?

If we want to speculate, adding more endgame content to the finished product (which has been already confirmed to be under developement) will deter all byt the most hardcore of griefers away from preying on those who are new to the game. Regardless of that, there will always be a point when a newer player will get stomped on by someone more experienced. That can never be avoided since everyone wants to progress in the game.

Endgame content will also not take away the fact that new spawns will still be fighting over loot at the coast and the same "shoot them before they shoot me" -mentality is sure to stay in the game. All of the choices are made by people. The game is a sandbox.

There are many good examples on this forum of how people have changed their way of playing (I know, I should use the world "testing" at the moment) the mod to counter the problems you are have listed and are enjoying it. Why don't you give it a try as well?

Edited by Armas

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Only read like the first 3 lines. Bandits is what makes this game. I wouldn't be playing it if it wasn't so harcore, and no, I'm not a bandit myself. I played EVE online for years because of the same reason, I love how hardcore and unforgiving it is.

EDIT: Just skipped through the rest of your post. You're actuallt not complaining about bandits alone, you're bitching about end game content. To you I'd like to say you're completely right about one thing; QQ more. Crymore. Carebear. It's an alpha. Sneak. Harden up. tl;dr.... It all applies to your post.

eve for 4 years lol, try 6 here :) and yes eve is Highly unforgiving, if you die in that u lose your ship u develop a bad name for stealing etc people hate u and hunt you or just avoid you all together. but making a name for yourself is hard as hell. its all fun times eve is not just a game it's a way of life lol.

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Here are your options....

1. Man Up

2. Find some buddies and stay outa the kill zones.

3. You and your buddies fight back and rally the survivors together... unity to overcome. TBH nothing gets me more hyped than being under fire.. i live for it!

Bring on the bandits i say, just makes things more tactical!!

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