Xianyu 820 Posted July 30, 2012 (edited) QQ more. Crymore. Carebear. It's an alpha. Sneak. Harden up. tl;drOkay, now we got that out of the way, if you intended on posting any of those, a combination thereof, or something similiar, get the fuck out. Intelligent conversation only, and not your brownnosing bullshit.This game is failing because bandits.That's it. It's that simple.But this stems from design problems, I guess. And basic human (read: fucktard) nature.I don't have anything better to do, so I'm going to kill you.So, you just snuck through the fringe towns. You got some sweet hardware from the deer stands or wherever it is you get your weapons. You have a sniper rifle, and an assault rifle in your backpack. You have matches, a hatchet, food, water, heat packs, morphine. You're all set. You have everything you'll ever need.Now what?You know what? nothing. There's not a single fucking thing to do once you get this gear. You can sneak past MORE zombies. Or you can shoot them. You can roam the wilderness looking for crashed helicopters and NVG's. You can search for better weapons. but what do you do when you get these weapons?You go back to the coast and shoot the guys who just got the game. There's just nothing else to do. I personally, have never stooped to this level. I've killed a total of maybe four other players. And never have I laid in wait to shoot them. But this isn't about me. This is about every single other cunt that plays this game. You have nothing better to do once you get this gear, other than shoot PEOPLE with it. A .50 sniper rifle is not designed for use on zombies. Don't even try to pretend it is. It's used specifically for killing players.Now, let's look at it from the other side. Say you're a person who genuinely wants to help, like, say, me. I like to help people who are in a spot of bother in this game. I was running cherno/elektro server hopping at one point taking down the barbed wire that server hoppers had been putting up to fence off pretty much every single bit of real estate in the cities.But I don't interact with other players. Why? You're all bastards. Sure, maybe one in five or so won't shoot me on sight. The other four? I'm dead. I'm not restarting and losing all my shit because you decided to be an asshole.This is the mentality that has ruined this mod, on BOTH SIDES. "It's just a game, let's be COMPLETE, UTTER ASSHOLES! :D " Don't even fucking pretend to me that that isn't what 90% of you bandits feel, deep down. It's just a game. None of it matters.Well you know what? It's not a fun game.It's not a fun game when no one will help you. It's just a long, hard slog through brutal mutated zombies with the running strength of an olympic athlete pumped full of speed and on a sugar rush, looking for loot with no 'end game' in sight. Your entire gaming existence comes down to surviving. That's what this mod should be. But there are people out there who don't WANT to survive. They just want to deathmatch. You've seen them. Fuck, a lot of you have BEEN THAT PERSON. Sitting on the sidelines of the NWAF with a sniper rifle waiting for some hapless 'noob' to wander into your sights. Camping in Cherno looking to shoot noobs.'It's just a game'.New players either convert to being a bandit, or stop playing. Or they group up with friends that they have to meet OUTSIDE the game, because ALL of you are two faced, backstabbing pricks, and then that's their clique. They don't step outside that zone.The only interaction between player groups in this game is the whoosh of bullets flying past their goddamn faces. This is half the fault of the game design, and half the fault of YOU, the player.Every time you camp in Cherno killing noobs, every time you snipe some guy who's arrived at NWAF for the first time. Every time you betray and backstab just for the sheer glee you get in your heart for being an anonymous cunt over the internet. This is what is destroying the game.And don't even try to pretend it's not. Or next time you see someone who's actually armed, walk up to them and say 'friendly'. Go on. I'll wait.Eventually, the supply of fresh-faced, naive recruits WILL diminish, at which point you'll all have what you want. You'll have a deathmatch in Cherno. You'll have a deathmatch at the NWAF. You'll have a deathmatch called Chernarus. Because that's the direction this community is DRIVING this game.New players are forced away by the constant banditry, or convert to the banditry way of playing the game. I know I have. If I see a player, I don't help them. I hide. And if they see me, I shoot.I was a fresh faced recruit once, hoping to actually play a survival game where survivors were pitted against bandits, and zombies fucked up everyone. But now, everyone is a bandit, and no one can be trusted. Ever.This isn't a survival simulator any more. It's a bandit simulator.And guess what?The bandits are winning.And to the people who will say 'hey, I'm not a bandit! I help people!' Yeah. Welcome to the 1% buddy. Congratulations.For the blatently retarded. I don't get killed by bandits. I actually have no problem with bandits. I have no problem killing them, or avoiding them. I can kit myself up to full capacity without meeting a single other player. Woopity FUCKING do. What I don't like banditry or the bandits way of gaming, is what it's done to the game. No one tries to help others, and avoids all contacts with others, because 4 out of every 5 people play the game as a bandit and will kill you. If not for your loot, then just to be a cunt.To the blatently retarded, obviously blind: I have NEVER BEEN SNIPED. I don't get killed by bandits! When I do, I suck it up and start over! Can I not make this more clear? This is not a complaint of 'bandits killed me waaah' it's a case of 'Bandit mentality killed what could have been an awesome game, waaaaah!' Edited July 30, 2012 by Xianyu 147 Share this post Link to post Share on other sites
krtshv 362 Posted July 30, 2012 (edited) If you can't beat 'em - Join 'em, don't post a thread crying about it. Edited July 30, 2012 by krtshv 14 Share this post Link to post Share on other sites
Hakultair 114 Posted July 30, 2012 (edited) Only read like the first 3 lines. Bandits is what makes this game. I wouldn't be playing it if it wasn't so harcore, and no, I'm not a bandit myself. I played EVE online for years because of the same reason, I love how hardcore and unforgiving it is.EDIT: Just skipped through the rest of your post. You're actually not complaining about bandits alone, you're bitching about end game content. To you I'd like to say you're completely right about one thing; QQ more. Crymore. Carebear. It's an alpha. Sneak. Harden up. tl;dr.... It all applies to your post. Edited July 31, 2012 by Hakultair 7 Share this post Link to post Share on other sites
metal (DayZ) 46 Posted July 30, 2012 tl;dralso it is not failing 9 Share this post Link to post Share on other sites
Ozelot (DayZ) 394 Posted July 30, 2012 Damn, that's a long post.I'll just address the first problem with your topic though: This mod isn't failing. It's growing incredibly rapidly.So you're wrong, bro :D 7 Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted July 30, 2012 (edited) The mindless PvP is a problem, but there is no effective solution.As it was said in another thread, go up to the hills and avoid the towns until you desperately need supplies. Edited July 30, 2012 by Gogster 1 Share this post Link to post Share on other sites
Nalestom 116 Posted July 30, 2012 I'm going to break the rules you set at the beginning of the thread and say it.It's an alpha of a mod.Not only functionally and mechanically, but conceptually as well. The overall premise of the game is evolving and will continue to evolve for months upon months to come.You're correct. Right now, there's no incentive to be friendly. There's no reason for players to be friendly towards one another, especially after you've gotten your NVGs and AS50s. It's up to Rocket to create a full-fledged game that gives players something to do OTHER than torture freshly-spawned players. And I'm confident that he will. 18 Share this post Link to post Share on other sites
suspense 210 Posted July 30, 2012 QQ more. Crymore. Carebear. It's an alpha. Sneak. Harden up. tl;drOkay, now we got that out of the way, if you intended on posting any of those, a combination thereof, or something similiar, get the fuck out. Intelligent conversation only, and not your brownnosing bullshit.So you start out with this, only to proceed to spend another 10 minutes writing up a completely unintelligent post? Actually, the title in itself is beyond stupid. 1 Share this post Link to post Share on other sites
Riiquiem 35 Posted July 30, 2012 L2P noob. jeez .. getting tired of babies like you Share this post Link to post Share on other sites
Bulletproof Sandwich 57 Posted July 30, 2012 if this mod is failing why have nearly 1 million people purchased arma 2 in the last... say month just to play DayZyou sir/maam/ithave just blown my mind... 2 Share this post Link to post Share on other sites
flexho 78 Posted July 30, 2012 Why do you think there is PvP? Because we got nothing else to achieve! Simple is that! Share this post Link to post Share on other sites
lordopeth 274 Posted July 30, 2012 (edited) Your absolutely right man. Uninstall and come back in a year when the game is more complete. You are are not cut out to be a tester.I lvoe the game, not sure what else to say. Edited July 30, 2012 by opeth 3 Share this post Link to post Share on other sites
heradon 12 Posted July 30, 2012 (edited) Haha almost 1mil play, and this is an ALPHA mod and you say it fails. Of course it could be better if it was a standalone game. But HACKER/Script-kids and ALT-F4 losers are the biggest issue in this game. Edited July 30, 2012 by Heradon 1 Share this post Link to post Share on other sites
gunnyrolling 15 Posted July 30, 2012 I'm going to break the rules you set at the beginning of the thread and say it.It's an alpha of a mod.Not only functionally and mechanically, but conceptually as well. The overall premise of the game is evolving and will continue to evolve for months upon months to come.You're correct. Right now, there's no incentive to be friendly. There's no reason for players to be friendly towards one another, especially after you've gotten your NVGs and AS50s. It's up to Rocket to create a full-fledged game that gives players something to do OTHER than torture freshly-spawned players. And I'm confident that he will.That's EXACTLY what this game needs, incentive to be friendly. Basically the only "friendlies" I've met so far, are new players. Occasionally I have met armed, and geared players that simply want to group up, AND THAT IS WHAT makes this game FANTASTIC! Any other game can be a shooting match. But only this game can have you stumble upon somone, team up and help each other survive. And yes, PvP is an important aspect of the game, it keeps things tense. But it's no longer tense when you know EVERYONE is going to shoot on sight, its just boring. Then it just becomes deathmatch, with perma-death and RPG elements. 11 Share this post Link to post Share on other sites
ZombieSpecialist 144 Posted July 30, 2012 A bit extreme but overall I agree with the notion that the community is making this game less enjoyable. When I pick a game, I want multiplayer... plain and simple (unless it's an epic single player game also like Halo or Metal Gear Solid) and that's because the idea of teamwork and co-operation to achieve a combined goal is a great thing. Sure, bandits are always going to be a problem, I can accept that, but in my personal experience the Ratio is the same as the Ops 1:4.It's just not acceptable and needs to be changed. Somehow. People who have killed over 5 humans in their lifetime need a spotlight to shine above them while they're in a city. Maybe not the best idea but as I said before something must be done about the arseholes on this game. Share this post Link to post Share on other sites
Xianyu 820 Posted July 30, 2012 You all keep parotting that number. DayZ doesn't have a million players. It has a million different ID's that have connected to it, at LEAST ONCE. The actual number of players daily is closer to 50,000.Sure, that's respectable. But the numbers game isn't what I'm talking about. I'm talking about what the gameplay has degenerated into. There's nothing to do once you get that loot. You just go shoot the noobs. And make the noobs more likely to do the same thing once they get the good loot. They become bandits. Ergo. Game is bandits, bandits, bandits. 6 Share this post Link to post Share on other sites
kentk94 194 Posted July 30, 2012 (edited) Sorry, I disagree with you. I don't think Bandits are the biggest problem in this game and I don't really think this mod is failing. While I'm not exactly satisfied with the game at times and I'm getting increasingly annoyed by the number of bugs that keep growing, I still play and see thousands of people playing all the time. Bandits are not a problem if you know how to avoid them, or better yet, annoy them. I had one night, last week, of bad encounters with bandits. Once I spawned in a decent location that wasn't Elektro, I had no issues at all avoiding them, gearing up, and making it all the way to the 2 airfields in the northern part of the map...untouched. I never saw another person the entire time I was moving north.Honestly, the areas of this game that are driving me nuts are:Weapon damage issues - I realize this is an ARMA 2 issue, not a DayZ issue.Infected speed / pathing issuesInfected Spawning on top of you immediatelybreaking bones while taking 1 swipe from an infectedtent dupingweapon ammo dupinggraphic glitching by the seaside townstent placement bugsthere are others too, but I'm sure it's all been covered in the bug forum. Rocket's working on the stuff, he's one man, and can't do it all at the snap of his finger, especially when some of the issues are kind of out of his hands, and in the hands of the ARMA 2 team.But honestly, I heard a discussion on the radio today about ADHD and how people these days are being over exposed to media and have this constant need to be doing something. There is no downtime any more, like there was years go. There is always something happening around you. This is also killing off the use of imagination to keep ones self entertained. I see a lot of that happening here as well. The game is what you make of it. You have all the greatest shit in the game? Great, now set up a huge camp and defend the shit out of it from others. Go help survivors, play M.A.S.H., Set up a camp where you put out bountys on bandits and you hunt them. Give people some of your "leet" gear for killing bandits and making the coast a safer place. The possibilities are endless, but if you expect people to hold your hand, then you're going to be in for a boring ass game. Edited July 30, 2012 by kentk94 11 Share this post Link to post Share on other sites
Blindingsun 233 Posted July 30, 2012 you've got what? 220 square km to play in?, and bandits are ruining it for you? then you suck at concealment. I've not engaged or seen another player in like 3 days now and I play on a fairly high pop server.methinks you're just bad and get killed. L2play = stop crying 2 Share this post Link to post Share on other sites
Quale 3 Posted July 30, 2012 Why your post is failing: DayZ simply does not exist based on the premises you apply. Neither content wise nor by definition of success.Basically you're ragging on a best selling blue chair for being red.The natural conclusion must thus be that you shouldn't be playing DayZ. 3 Share this post Link to post Share on other sites
JamesButlin 108 Posted July 30, 2012 Meh, screw all the haters.I'm also "the 1%", but at the same time, I fell into a pretty clever bandit trap the other day and I was so impressed I couldn't care about the loot I lost.I haven't had too many run-ins with bandits tbh so they don't bother me, must be quite lucky in that aspect. Share this post Link to post Share on other sites
Armas 9 Posted July 30, 2012 (edited) So.. your problem isn't really bandits (against whom you either get outplayed or you outplay them, it's that simple), but rather the fact that people assume that everyone is hostile/trying to get their stuff and thus prefer to shoot instead of risking it?There is no gear in this game that makes you bullet proof. I'm just as pumped up if I'm going against a guy with a lee enfield as against someone with a higher tier weapon and I've never had a problem when I'm the one who has lower tier gear nor does it bother me that they might get a slight advantage from it which I can overcome by playing smarter than them.So then there are cases where the other guy might be new to the game and I outplay him so hard it makes me feel a bit bad, but then again how could I know it beforehand? How are they supposed to learn the game if not through trial and error? Your post makes you look like you've never had to learn anything the hard way.You are right about endgame. There is none except PvP. But then again there's no game either, just a testing platform?If we want to speculate, adding more endgame content to the finished product (which has been already confirmed to be under developement) will deter all byt the most hardcore of griefers away from preying on those who are new to the game. Regardless of that, there will always be a point when a newer player will get stomped on by someone more experienced. That can never be avoided since everyone wants to progress in the game.Endgame content will also not take away the fact that new spawns will still be fighting over loot at the coast and the same "shoot them before they shoot me" -mentality is sure to stay in the game. All of the choices are made by people. The game is a sandbox.There are many good examples on this forum of how people have changed their way of playing (I know, I should use the world "testing" at the moment) the mod to counter the problems you are have listed and are enjoying it. Why don't you give it a try as well? Edited July 30, 2012 by Armas Share this post Link to post Share on other sites
xarok777@gmail.com 205 Posted July 30, 2012 Becoming more and more popular each day = failing guise! Don't you know? ITS NOT ROCKET SURGERY PEOPLE. Share this post Link to post Share on other sites
=ATS= Striker 25 Posted July 30, 2012 Only read like the first 3 lines. Bandits is what makes this game. I wouldn't be playing it if it wasn't so harcore, and no, I'm not a bandit myself. I played EVE online for years because of the same reason, I love how hardcore and unforgiving it is.EDIT: Just skipped through the rest of your post. You're actuallt not complaining about bandits alone, you're bitching about end game content. To you I'd like to say you're completely right about one thing; QQ more. Crymore. Carebear. It's an alpha. Sneak. Harden up. tl;dr.... It all applies to your post.eve for 4 years lol, try 6 here :) and yes eve is Highly unforgiving, if you die in that u lose your ship u develop a bad name for stealing etc people hate u and hunt you or just avoid you all together. but making a name for yourself is hard as hell. its all fun times eve is not just a game it's a way of life lol. 1 Share this post Link to post Share on other sites
Derpy_Hooves (DayZ) 4521 Posted July 30, 2012 Here are your options....1. Man Up2. Find some buddies and stay outa the kill zones.3. You and your buddies fight back and rally the survivors together... unity to overcome. TBH nothing gets me more hyped than being under fire.. i live for it! Bring on the bandits i say, just makes things more tactical!! Share this post Link to post Share on other sites