Scratchz 20 Posted July 29, 2012 Like the title says, the crowbar needs higher damage. I've discovered you can combine the crowbar with another primary weapon and use it by pressing "F" (a few times if you have road flares, chemlights or empty tin cans/bottles.) So you can kill zombies silently with the crowbar and if it get's nasty; use your primary weapon. But the crowbar takes really long in killing a zombie so yeah my suggestion is making the damage output a bit higher so you can kill zombies in 2-3 hits. Share this post Link to post Share on other sites
Grimlok (DayZ) 134 Posted July 29, 2012 Why? Hatchets are just as easily found as crowbars. Share this post Link to post Share on other sites
Yatagan 62 Posted July 29, 2012 I think crowbars should still be weak, but be a secondary weapon, and players should start with them. (But less other gear) Share this post Link to post Share on other sites
MoOnKat 24 Posted July 29, 2012 (edited) Crowbars should not be as strong as hatchets. Edited July 29, 2012 by MoOnKat Share this post Link to post Share on other sites
evolution (DayZ) 51 Posted July 30, 2012 Who the hell uses crowbars?!?Are you Gordon Freeman? Share this post Link to post Share on other sites
CHOSENMARINE 43 Posted July 30, 2012 It's a crowbar, it should suck. Share this post Link to post Share on other sites
Jello Jaw 11 Posted July 30, 2012 Why should a crowbar need a damage increase? Do you plan on using it forever? It's meant to be a temporary beginner's weapon until they find a firearm or hatchet. It's fine the way it is. Honestly though, I ignore crowbars even when I have no weapons at are. Share this post Link to post Share on other sites
Cyclonis 22 Posted July 30, 2012 It's a crowbar, it should suck.Crowbars are usually heavy pieces of solid metal.If you smash a reanimated decaying human body with it, it's going to go down. Share this post Link to post Share on other sites
Scratchz 20 Posted July 30, 2012 I think crowbars should still be weak, but be a secondary weapon, and players should start with them. (But less other gear)That's one hell of an idea, they should make Secondary Melee Weapons. The hatchet should stay as it is and be your primary weapon if you don't have any, but it would be great having 1-Handed melee weapons as a secondary weapon. The crowbar's power shouldn't be increased but it should be your beginning weapon! Good one! Share this post Link to post Share on other sites
Frozen (DayZ) 144 Posted July 30, 2012 It's a crowbar, it should suck.why the fuck it should suck? it piece a heavy piece of metal, and if you hit average human with it he will be knocked down, or at least stunned.since infected seems to be in worst shape that normal humans, it mean that they should be knocked down .since we probably cant stun and knock down infected, with crowbar due to some unknown reason(probably limitations) i`d say crowbar has to have appropriate damage then Share this post Link to post Share on other sites
3rdparty 229 Posted July 30, 2012 why the fuck it should suck? it piece a heavy piece of metal, and if you hit average human with it he will be knocked down, or at least stunned.since infected seems to be in worst shape that normal humans, it mean that they should be knocked down .since we probably cant stun and knock down infected, with crowbar due to some unknown reason(probably limitations) i`d say crowbar has to have appropriate damage thenand tbh i think your not even doing justice for it there, a hatchet may be able to hack into a skull, but a crowbar would cave it in. Has anyone here actually picked up a crowbar? How could you not see a skull shattering under the blunt force of a crowbar :S Share this post Link to post Share on other sites
Never 237 Posted July 30, 2012 To whoever just said a crowbar sucks, even a child could smash or split your skull with one blow easily. Share this post Link to post Share on other sites
alderous (DayZ) 16 Posted July 30, 2012 To whoever just said a crowbar sucks, even a child could smash or split your skull with one blow easily.true but still an axe hit result in more serious injury thana blunt metal bar hit.Maybe giving a crowbar higher chance to stun (always present and not related to victim's blood level) would be good idea - instead of hacking someone several times with the hatchet, you could sneak behind with the crowbar and *wham* - stunned for 3 minutes (enough time to get his stuff and run away). 1 Share this post Link to post Share on other sites
garglemouth64@yahoo.com 11 Posted July 30, 2012 true but still an axe hit result in more serious injury thana blunt metal bar hit.Maybe giving a crowbar higher chance to stun (always present and not related to victim's blood level) would be good idea - instead of hacking someone several times with the hatchet, you could sneak behind with the crowbar and *wham* - stunned for 3 minutes (enough time to get his stuff and run away).That would be interesting. I like this idea. Share this post Link to post Share on other sites
Morotstomten 34 Posted July 30, 2012 (edited) crowbars are rare compared to hatchets wich there are more of than trash items. i dont even bother picking one up because there is almost certainly a hatchet around the corner Edited July 30, 2012 by Morotstomten Share this post Link to post Share on other sites
CHOSENMARINE 43 Posted July 30, 2012 why the fuck it should suck? it piece a heavy piece of metal, and if you hit average human with it he will be knocked down, or at least stunned.since infected seems to be in worst shape that normal humans, it mean that they should be knocked down .since we probably cant stun and knock down infected, with crowbar due to some unknown reason(probably limitations) i`d say crowbar has to have appropriate damage then"it piece a heavy piece of metal" Share this post Link to post Share on other sites