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roguetrooper

Why "blood" instead of "health"?

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Isn't the blood thing a bit strange?

Why isn't a player's health displayed/handled as "health" from 0% (dead) to 100% (fully healthy)?

Further, what is that amount (12000 or sth. like that)?

Having 100% or 50% etc health is much more convenient and less strange. Hmmm.... I've lost 6000/12000 blood... i.e. 3.5 out of my 7 litres?

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You mean you don't measure how much blood is in your body every day? :huh:

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It like to see both, actually.

I've seen people rationalize that the 12000 is a representation of quantity of blood...

But I'd be in a lot more trouble at 8000 than in game effects would seem to indicate :)

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what does it matter?

later that debug monitor will be gone anyway.

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blood actually makes sens, what the hell is health anyways, and why is there a percentage for it....

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Why questioning silly aspects of the game instead of playing it?

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Health is a measure of one's overall well-being. It's not as if when I get shot suddenly I didn't exercise last year, ate more saturated fats and refined sugars and took up smoking.

But, there sure is a lot of blood pouring out of me.

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Because using Health Packs for a Health Transfusion would sound more like White Magic.

LF1M NWAF Healer

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