davidecibel 55 Posted July 26, 2012 In case you still haven't noticed, with the new arma ii oa patch a lot of weapons got nerfed to the ground. The most evident ones are revolvers and m1911, but according to many even shotguns, lee enfields, m107, mp5...Now, even I think it's good for Pvp and if I find cool that more skill to save ammo and kill quickly is required, this is not a good change for dayz because of the way zombies behave. They run ninja fast with erratic dash zig-zag circly paths, making headshots out in the open practically impossible. Hence, this nerf isn't good. Weapons damage should be increased a bit, or zombie behavior changed. (personally I've always been a fan of HUGE hordes of old school walking zombies, but I do realize they are impractical for such a game :/) 3 Share this post Link to post Share on other sites
peke_kantsi@hotmail.com 36 Posted July 26, 2012 I think there was no nerf, because DayZ didin't update and the betapatch patchnotes didin't mention a thing about nerfs, so I think revolvers and m1911 are just bugged. Share this post Link to post Share on other sites
puppetmaster11 229 Posted July 26, 2012 think it was an arma 2 change not a dayz change Share this post Link to post Share on other sites
Ujinty 9 Posted July 26, 2012 I believe this cropped up after Arma 2 updated itself. Share this post Link to post Share on other sites
mindtrucks 28 Posted July 26, 2012 Yeah it's weird that the patchnotes didn't mention it. But weapons did get nerfed:http://dayzdb.com/news/weapon-changes-in-arma2-162 1 Share this post Link to post Share on other sites
v1ktor 59 Posted July 26, 2012 ^ guy above me is stupidarms ii ao patch notes clearly state the nerfsOn topic: ya... rocket has to bring all of the old values backmakarov is now of same value as 1911? really? Share this post Link to post Share on other sites
Disgraced 1123 Posted July 26, 2012 (edited) ^ guy above me is stupidarms ii ao patch notes clearly state the nerfsOn topic: ya... rocket has to bring all of the old values backmakarov is now of same value as 1911? really?I looked at the notes yesterday and didn't see anything remotely close to ballistics changes. Post your source, please.EDIT: of course, the latest change log stops at 309... So who knows. Edited July 26, 2012 by 1.7.2.4 Share this post Link to post Share on other sites
wolfstriked 143 Posted July 26, 2012 (edited) Doesn't anyone care that they nerfed the AK74 family?This is the Russians main weapon not to mention a huge portion of the world.I researched it alot yrs back and from what I could gather many people feel they are very similar weapons damage dealing wise to the m16/M4 family.And when you shorten a barrel the weapon will deal less damage but A2 tweaks to their weapons seemed to overlook this very important aspect? Edited July 26, 2012 by wolfstriked Share this post Link to post Share on other sites
ericdude88 20 Posted July 26, 2012 WTF did they nerf the AKS74 family??? It uses a similar round size to NATO M4 and yet M4 still do more damage. So now all AK74 are officially the worst ARs in game...Most of the nerfs in this list posted above seem completely unwarranted. Nerfing double barrels shotgun damage? Are you kidding me? It just went from useless to burden... No one even used it before hand, now no one will ever pick it up.Rocket, what have you been smoking lately??? Share this post Link to post Share on other sites
mindtrucks 28 Posted July 26, 2012 ^ guy above me is stupidarms ii ao patch notes clearly state the nerfsOn topic: ya... rocket has to bring all of the old values backmakarov is now of same value as 1911? really?You're calling me stupid when you say rocket should change the values back?And no, the patch notes do not state anything about weapon damage. Share this post Link to post Share on other sites
wolfstriked 143 Posted July 26, 2012 ^^ LOL not Rocket but more the Arma2 devs. Share this post Link to post Share on other sites
Kyle.ver.2.0 5 Posted July 26, 2012 I almost died to zeds because of this shit last night. my 1911 is now a paper weight. Share this post Link to post Share on other sites
Mister_Meatball 5 Posted July 26, 2012 (edited) While at first I was relieved that none of the higher tier weapons got nerfed (especially the FN FAL and the M107). This made me think, if I stumble on a survivor or vise versa, he will be put at a greater disadvantage because his ak-74 takes way more hits to kill me than it will take me to kill him to an even greater degree (possible effects like unconsciousness aside). The 1911 taking 3 bullets out of it's 7 bullet mag is insane, I always thought 2 would be more appropriate but this is too far. The makarov is now even more useless. I know that is is Arma II in general and not Rocket himself but I hope to see a hotfix as soon as possible so that this misbalance is corrected with minimal deaths to zombies shot twice with 1911s. Edited July 26, 2012 by Mister_Meatball Share this post Link to post Share on other sites
Sinoby 39 Posted July 26, 2012 AKM all the way for me now. Might s well equip mil.flashlight instead of sidearm - it is more useful Share this post Link to post Share on other sites
mcBain_101 25 Posted July 26, 2012 I almost died to zeds because of this shit last night. my 1911 is now a paper weight.almost died? i HAVE died from this crap. a weeks worth on a survivor wasted by a few zeds that wouldnt die...being killed by a guy with a hatchet would be less embarrassing >< Share this post Link to post Share on other sites
Shaimou 49 Posted July 26, 2012 In case you still haven't noticed, with the new arma ii oa patch a lot of weapons got nerfed to the ground. The most evident ones are revolvers and m1911, but according to many even shotguns, lee enfields, m107, mp5...Now, even I think it's good for Pvp and if I find cool that more skill to save ammo and kill quickly is required, this is not a good change for dayz because of the way zombies behave. They run ninja fast with erratic dash zig-zag circly paths, making headshots out in the open practically impossible.Hence, this nerf isn't good. Weapons damage should be increased a bit, or zombie behavior changed. (personally I've always been a fan of HUGE hordes of old school walking zombies, but I do realize they are impractical for such a game :/)>>even shotgunsNow what the hell? A week ago I murdered someone with Remington 870, using pellets from 15 meters away. And it took 5 fucking shots to kill him. 5 pellet rounds to the neck from 15 meters range. Yeah nice going. Share this post Link to post Share on other sites
wolfstriked 143 Posted July 26, 2012 AK nerf aside the only thing I can see being better here is that you need to headshot more.Kinda like that.;) Share this post Link to post Share on other sites
gizm0 96 Posted July 26, 2012 (edited) AK nerf aside the only thing I can see being better here is that you need to headshot more.Kinda like that. ;)Not to mention the Lee enfield now is losses its name as the dinner bell which I see a good thing. Edited July 26, 2012 by Orthus Share this post Link to post Share on other sites
stripes 92 Posted July 26, 2012 These nerfs are silly.They don't add anything to the game at all except more frustration.After being killed last night due to this stupid change I was lucky enough to find a dead sniper with an M14 ammo and heaps of other gear. 5 minutes later I was dead because of my shitty M1911.Great fun Rocket. Share this post Link to post Share on other sites
Kyle.ver.2.0 5 Posted July 26, 2012 almost died? i HAVE died from this crap. a weeks worth on a survivor wasted by a few zeds that wouldnt die...being killed by a guy with a hatchet would be less embarrassing ><LMAO, yea a patient I saved got swarmed at the southern barracks, tried to killing all the Z's but he had like 30 on him beating the tar out of him. :| Share this post Link to post Share on other sites
Atanar 31 Posted July 26, 2012 (edited) Idiots who blame it on rocket everywhere. I hope he fixed what the arma team did and patches back to old damage values. Edited July 26, 2012 by Atanar Share this post Link to post Share on other sites
s.taylor.75@gmail.com 23 Posted July 26, 2012 Rocket didn't do this. Arma 2 devs did. Whether there is a way to fix the effects it had on dayz remains to be seen. Share this post Link to post Share on other sites
Rayth 12 Posted July 26, 2012 It's not hard to kill zombies. Before or after the patch. Now it will just take longer. Every time I hear "they zig, they zag!" I just shake my head. Here's how you do it:1. Run backwards, facing the zombie who is chasing you.2. When he stops running to take a swing at you, you stop running for just a moment, long enough to bring your gun up and take a shot.3. Continue running backwards if the zed continues to chase.4. Repeat until zed is dead.There, I just fixed zombies for you. You're welcome. 1 Share this post Link to post Share on other sites
noobfun 87 Posted July 26, 2012 Great fun Rocket.so Rocket is now in charge of ARMA II patches as well? .. Share this post Link to post Share on other sites
stripes 92 Posted July 26, 2012 so Rocket is now in charge of ARMA II patches as well? ..He's not no. However, he CAN fix this issue. Share this post Link to post Share on other sites