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leblackdragon

Bandits don't get punished, Survivors do...

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If traveling for miles/hours to meet friends only to be shot in the back by some turd and having to do it all again isn't a punishment then I don't know what is.

So infact I don't really have any issue with bandits, its the cost in time that's the frustration, you know the answer to that but is rocket ever going to implement anything to help with this ?

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If traveling for miles/hours to meet friends only to be shot in the back by some turd and having to do it all again isn't a punishment then I don't know what is. So infact I don't really have any issue with bandits' date=' its the cost in time that's the frustration, you know the answer to that but is rocket ever going to implement anything to help with this?[/quote']

No, because you getting shot is your own fault. You are responsible for being better than 'some turd' who wants or needs your beans. Let me restate the obvious for you. You got shot because you were careless, or unlucky, or a combination of both. You might have been out in the open and visible. You might have been in the wrong place at the wrong time. Either way, it's not Rocket's responsibility to make you harder to kill. It's yours.

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If traveling for miles/hours to meet friends only to be shot in the back by some turd and having to do it all again isn't a punishment then I don't know what is.

So infact I don't really have any issue with bandits' date=' its the cost in time that's the frustration, you know the answer to that but is rocket ever going to implement anything to help with this ?

[/quote']

I hope you realize that the fact there's such a high price for dying is what makes the mod so good.

I haven't died in ages, and the couple times I did die were all because of me being careless or failing hard.

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If traveling for miles/hours to meet friends only to be shot in the back by some turd and having to do it all again isn't a punishment then I don't know what is. So infact I don't really have any issue with bandits' date=' its the cost in time that's the frustration, you know the answer to that but is rocket ever going to implement anything to help with this?[/quote']

No, because you getting shot is your own fault. You are responsible for being better than 'some turd' who wants or needs your beans. Let me restate the obvious for you. You got shot because you were careless, or unlucky, or a combination of both. You might have been out in the open and visible. You might have been in the wrong place at the wrong time. Either way, it's not Rocket's responsibility to make you harder to kill. It's yours.

Best friends?

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No, no, and no. Do not favor one playstyle over another, it limits player freedom and destroys much player made content. Im honestly sick and tired of you fucking people like the OP. Giving the game a mechanic that makes bandits obvious PK's kills the trust factor in DaYz, which is a big part of the game.

Bundy, Gacy, and Dahmer, all talked and acted like normal people in public.

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Rocket (the dev) wants to go for ultra realism' date=' and that you should solve problems faced like you would in real life, he lost grasp of the fact that this is a video game medium he's using. Meaning, you'll attract all the gun ho CoD players without a care in the world for fellow humans. There's no penalty for immoral acts in this game, so they aren't punished AT ALL for being bandits now. While decent survivors ARE punished for being moral.

... and the biggest fault (IMFO) to Rocket's broken vision is... you can't read people online. Their body language, their tone of voice, their faces... while they, at all time, are reading the chat log and abusing it. The MOD is not heavily sided, IT'S FULLY sided for Bandits. Which I consider makes it broken now. Rocket may have good intentions, but he isn't introducing any real counter balance to Bandits.

Introduce some small animation difference to their walk. Add a very subtle deviation to how they hold weapons. Change their faces ever so slightly so that it could only be recognized real close. Flip side, deny bandits access to the chat log or something.

Don't get me wrong, I'm fully for realism. You don't want forced bandit skins. Fine! Give me what I use in real life to help make a decision on someone. Body language and facial expressions.

Edit:

Other suggestion would be to give bandits a higher metabolism. Let them need to eat and drink sooner forcing them to scavenge more.

Another suggestion by someone in this thread was not to increase punishment, but in add rewards for humanity acts and grouping together. Problem is Bandits can be found acting in groups, so they too might benefit for these bonuses... unless they are denied them because of their status.

[/quote']

body languages, tone, expressions, can all easily be faked. Its called lying, us humans are pretty good at it too. So its kind of laughable that you actually think even having those implemented would help you at all.

being a bandit has a huge disadvantage in it already, you're KOS to virtually everyone in the game. Other bandits will kill you, survivors will kill you, you're basically forced to play as a lone wolf, and with some of the other changes getting added like getting sick, the increased numbers of zombies in and around towns etc. Most people playing lone wolf aren't going to survive very long.

You're already rewarded for working as a small group, you have more supplies, more firepower, more people to watch your back in other words you live longer which is the whole "point" of dayz to begin with.

If you and your group can't tell the difference between a bandit skin at distance and a survivor skin at distance, arma just isn't going to be the game for you.

There's no reason for a skin to change based on how many people you've killed or not killed, people should have to decide on their own if they want to trust the random stranger they met on the road out of cherno or not.

This whole whiny crybaby thing of "bandits aren't punished etc etc" is getting really, really, old.

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If traveling for miles/hours to meet friends only to be shot in the back by some turd and having to do it all again isn't a punishment then I don't know what is. So infact I don't really have any issue with bandits' date=' its the cost in time that's the frustration, you know the answer to that but is rocket ever going to implement anything to help with this?[/quote']

No, because you getting shot is your own fault. You are responsible for being better than 'some turd' who wants or needs your beans. Let me restate the obvious for you. You got shot because you were careless, or unlucky, or a combination of both. You might have been out in the open and visible. You might have been in the wrong place at the wrong time. Either way, it's not Rocket's responsibility to make you harder to kill. It's yours.

My own fault.... Whatever.

Time will prove my point and i will refrain from discussing this with people who talk like they just came from battlelog.

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Maybe your friends should meet you half way instead of saying "yeah we'll meet you at the PVP hot zone of the NW AF".

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Just one other thing, I'd bet almost every person that "defends" the bandit plays as one.

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My own fault.... Whatever.

Don't take that the wrong way. When I get killed in-game' date=' it is most certainly [i']my own fault. I'm certainly not immune.

Why would you blame others for getting killed in-game? You shouldn't. I take every death in-game as a learning experience. Sure, I get angry when I get killed over and over, but I look at what I did that let it happen. Was I in the light, and my attacker was in the dark? Did I forget to search the treeline for a sniper looking for an easy kill?

Every time you are in the open, you are open to being attacked. If you can find a way to minimize it, you will not die as much. In some of my previous posts, I've talked about how it's taken me 15-20 minutes to even get into a town, because of my precautions.

I've also taken a lot of precautions, thought I'd covered every angle, and still gotten shot right away. It happens to everybody.

Time will prove my point and i will refrain from discussing this with people who talk like they just came from battlelog.

I don't know what that is, but if you think that a frank and honest discussion is beneath you, then that's your prerogative. I'm only trying to help.

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My own fault.... Whatever.

Time will prove my point and i will refrain from discussing this with people who talk like they just came from battlelog.

Yea come back in 5 years and declare the mod dead due to bandits would ya?

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I don't know what that is' date=' but if you think that a frank and honest discussion is beneath you, then that's your prerogative. I'm only trying to help.

[/quote']

If thats the case then fine, try to see my point of view and also bare in mind many others will start to see the frustration creep in, just because it's not posted on the forum doesn't mean it's not happening.

Again, it's the time lost in traveling that annoys me.

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Last night for the first time I dropped my cautious, patient, methodical method of heading north and avoiding the major battlegrounds that has served me so well and instead decided to spend an evening playing the way I see most people play. Not necessarily running through every town guns blazing, but just staying crouched and taking a lot of chances around zeds. If I aggro'd a few, I'd run away for a bit, turn and kill those I'd aggro'd, then head back.

Suffice to say I died. A lot. Including a few times from bandits which had never happened to me before. Yes, I even had one bandit kill me roughly 4 seconds after spawning. Zeds overwhelmed me several times too. I'd say I averaged about 20-25 minutes before death. However, it was still a very enjoyable experience but very different than what I was used to. I found some new loot I'd only heard about and explored some areas I'd never dared risk exploring before.

I certainly have a greater appreciation for how difficult surviving this playing style can be, but I still maintain that nothing drastic should be done about it. Almost every idea I've seen to make it better for one style of play has negative effects for another style. If you want to survive longer, you are the one who needs to make adjustments, not the mod.

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Again' date=' it's the time lost in traveling that annoys me.[/quote']

You don't have to tell me about that!

I don't play with a map (and shame on you, if you do!) so I have no idea where I am unless I find a map. The other night, I found "the Wilderness", which I now understand is off the map. I walked/ran for over 30 minutes, with my finger on the "W" key, seeing nothing but rolling hills ahead of me. In speaking with others on chat, I hear that there's no real 'end' to the map - you just keep running and running. I eventually chose to respawn/suicide, as I didn't plan on turning around and going back for another 30 minute run.

To your point, yes, it is aggravating to lose time in traveling. To put it in the shoes of 'your character' however, you are supposed to be an entirely different person, so immersion-wise, it kinda works. The other side of things is, it makes it extremely difficult to team up. I know that people have recommended a 'team spawn' option, which I see as being beneficial to fixing this.

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Again' date=' it's the time lost in traveling that annoys me.

[/quote']

So what do you propose? Let people respawn where they want? That's when you'd see true deathmatch. The reason death matters so much is because of the time traveling takes. If you could be anywhere quickly, then why would you care if you die or not? Just keep running to the airfield until you have silenced weapons and NVGs.

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Again' date=' it's the time lost in traveling that annoys me.

[/quote']

Yes, this is why so many people give up and just go straight to Cherno or Elektro for a deathmatch. This mod requires patience to avoid that style of play. Like everyone, I've made a few 30-45 minute treks only to be killed by someone I never laid eyes on, but it is the large map and ample free space that make this mod so great. The only solution to your problem is to make the map smaller or somehow easier to traverse which would result in an even greater deathmatch setting.

And if you think it sucks running for 2 hours only to be sniped, wait until you've had a character live for several days with a great bundle of loot and some jackass bandit gets you. :)

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Just one other thing' date=' I'd bet almost every person that "defends" the bandit plays as one.

[/quote']

I like most playstyles, and I tend to just go along with whatever style my group wants. That said I don't spawn rush or camp newbies, I'm usually after tougher game. Stop making this political. This is about a sandbox PvP game (one of very few in existence). If you want cooperative zombie killing then fuck off.

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My own fault.... Whatever.

Time will prove my point and i will refrain from discussing this with people who talk like they just came from battlelog.

Yea come back in 5 years and declare the mod dead due to bandits would ya?

I was talking about the time/cost to meet your buddies.


If you want cooperative zombie killing then fuck off.

Perhaps you'd do the same until you start to absorb the meaning of my posts.


So what do you propose? Let people respawn where they want? That's when you'd see true deathmatch. The reason death matters so much is because of the time traveling takes. If you could be anywhere quickly' date=' then why would you care if you die or not? Just keep running to the airfield until you have silenced weapons and NVGs.

[/quote']

No not wherever they want, but maybe a "team spawn" as mentioned by The Killing Joke.

Back to the OP's topic.

In the future i think the balance between zombie threat, survival (food water etc) and PVP will change and maybe then overall players behaviour, for better or worse, but one things for sure, even now in such early stages, Dayz is one awesome game experience.

I'm off for a bottle of red and some beans :P

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