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drseptapus

Health system

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While I don't dislike anything in particular about the current health system, I think it might be a good idea to start talking about ways to improve upon it. I just don't think I should be able to walk off a gunshot to the gut by eating a couple steaks.

My idea assumes that "Blood" is literally meant to be the blood in our body not an arbitrary health meter.

My proposition is to have blood always regenerate at a painfully slow rate something like 50-100 per minute giving a full regeneration every 2-4 hours (50 bpm when running 75 bpm walking 100 sitting/in vehicle?). Bandages still stop bleeding the way they do, I don't think those need to change. Food would no longer grant immediate blood restoration, but would boost the rate at which you regenerate blood. Personally I would cap it at 300 which would grant full restoration at 40 minutes. Downing multiple food items would not stack, meaning you would need to eat once the effect of the other food item wears off/it is fully digested. Food still restores the same amount of blood just over time.

A secondary thought, I think it would be cool to have more animals in the game. Just make the world seem more alive. Right now it's painfully static. If food only boosted health regeneration and meat did not grant 800 blood instantly, we could have so many more animals around (possibly aggroing zombies), but we wouldn't have to worry about healing being too easy because it's going to take a long time no matter what. And a potential fix to having an abundance of meat, would be to make meat (not canned food) perishable. I don't know how difficult that would be though, to have meat be replaced with spoiled meat after a certain period of time. I just think it sucks that I go through the wilderness for hours and see a single rabbit, and then one goat. I want some wildlife dammit.

Some other thoughts:

-I would think that the regeneration rate could go even lower. Note that the full recovery times are from 0. Most of the time I am healing at around 9000 which means you would be back to full in 1 hour at the lowest rate.

-Having some form of stimulant item like adrenaline would be handy to temporarily negate the status effects coupled with low blood allowing you to get out of danger and begin recovery.

-Food still needs to be eaten to avoid starvation obviously.

-Blood transfusions would still be instant blood.

-Being hungry/thirsty reduce the rate at which you regenerate blood? Possibly down to 0 if you begin starving?

Sorry if this has been suggested before, I searched and found nothing.

Edited by drseptapus
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The blood regeneration idea has been pitched many times, although I do like your rendition of it. Especially with food not healing you instantly. I for one, find it a bit silly.

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The blood regeneration idea has been pitched many times, although I do like your rendition of it. Especially with food not healing you instantly. I for one, find it a bit silly.

My search function-fu must be getting rusty. My apologies.

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I like it, but a regen system should be proposed and implemented with caution.

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I guess the rate is a bit too fast... I saw somewhere that for half a litre it may take about one month and a half to fully recover ....

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In retrospect the base rate would have to be much lower. You shouldn't just be able to regenerate from getting messed up that quickly. I would go as far as to halve the base healing range to 25-50(4-8 hours) instead of 50-100(2-4 hours). I would say the max rate could be around 150-200, I'm all down for realism but I don't want to have to log in just to idle and heal for hours upon hours.

EDIT: Ninja'd.

But in response to the previous post:

I saw in the other medical thread that the proposed rate was 2 blood per minute. I would argue that having a regen rate that low would just be trivial and would be there for realism's sake only. If it was that low, health healed from it would be completely irrelevant. You would get hurt and need to heal, eat some meat or get a transfusion and then the regeneration would be so trivial that it may as well not have been there.

Having it at 25-50 I would say is a good rate for it would make a difference, but not enough that you can tank hoards of zombies.

Edited by drseptapus

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I worked it out in another thread once

Realism would put it at 1.3 blood per hour

If blood regen is that low we might as well not have it. If it was something like 50 blood a minute or blah blah people would just go afk and wait for blood to go back up if thats what it took.

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If blood regen is that low we might as well not have it.

Look through the sarcasm and you'll see that was my point

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I worked it out in another thread once

Realism would put it at 1.3 blood per hour

Ugh, that's rough. I don't really think realism is a valid argument here though. While other game mechanics can be tweaked and made as real as possible, I don't think the health system will ever get too hardcore. Unless we do away with the current system all together. Right now we are losing liters of blood just from getting punched, our bones are breaking because we have bled so much, and eating sardines make us shrug off bullets. Without a major overhaul, the health system will never be that realistic. I still would say having a low but noticeable rate of regeneration would make more sense and be more balanced than running around with a bunch of steaks.

My main gripe with the current system is just the instant health regen. I just think it doesn't make any sense for a game like this. I also think that you should be able to recover slowly over time and not be dependent on a certain item. In real life there isn't a magic item that heals wounds. Doctors stabilize you, and then you wait and recover, being healthy and well rested just make it go faster. Which I think this system emulates pretty well. If we are going for a game that is as realistic as possible, then we should be getting immobilized by one shot pretty much, we shouldn't be able to lug around helicopter parts, and we should never really recover, unless we wait for months of in game time.

I for one do not think that is wise, we need to sacrifice the realism for a fun game. I think minor blood regeneration is at least one of possibly many better alternatives to the current health system. It's a small change, discrete enough that it wouldn't be game breaking and it would at least simulate reality better than the current system.

Edited by drseptapus

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I'd like to add my own suggestion to this, pain (Shaky screen) from loosing too much health or getting hit/shot should lessen over time, it's extremely annoying when I don't have any painkillers and my primary is a sniper rifle.

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I like the idea but at 1/2 the rate like you suggested in a later post; I know it wouldn't seem like much but you can still sit in a forrest without harm from zombies (because quite honestly, it really doesn't matter how much blood you have when facing a player as its pretty much the first person to get the shot off wins) and regen to full in a short amount of time with your first system.

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I'd like to add my own suggestion to this, pain (Shaky screen) from loosing too much health or getting hit/shot should lessen over time, it's extremely annoying when I don't have any painkillers and my primary is a sniper rifle.

I would support this as long as the source of pain has been fixed. If you have a broken bone, you should be in pain until you fix it. Then it should slowly go away.

I like the idea but at 1/2 the rate like you suggested in a later post; I know it wouldn't seem like much but you can still sit in a forrest without harm from zombies (because quite honestly, it really doesn't matter how much blood you have when facing a player as its pretty much the first person to get the shot off wins) and regen to full in a short amount of time with your first system.

Yeah the main issue I think is not giving everybody Wolverine-esque regeneration abilities. Does anybody know how much a zombie actually does per hit? I can't find anything on the wiki.

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You have to suppose that blood in the game is only representative of 40% of your actual blood supply, because there's not much point modelling the effects if you lose more than that. The symptoms of severe haemorrhaging fit pretty well in this regard. The thing is that the blood loss itself isn't necessarily realistic. I mean if you're gushing out like a whole bag's worth of blood in a matter of seconds, a bandage is probably not going to do it justice. In reality a lot of people would just die from lack of medical attention, even with the appropriate first aid gear. Of course Sepsis: The Video Game is not an appealing concept, so you make representative systems rather than a perfect 1:1 clone of reality.

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Good idea - You should regenerate A LOT slower though, like 15 units every minuet, or so

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We loose blood and we regenerate new blood. I think it's a very sound suggestion specially if it's a slow regeneration as suggested, something around 3-4 hours to regenerate from 1-12k health. Players have a choice to sit and wait to regenerate or go get blood packs.

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Okay, it should regenerate, but not without food or other sources of calories. The body needs that to function.. Also you should loose the ability to run for long distances with less blodd in your body.

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While I don't dislike anything in particular about the current health system, I think it might be a good idea to start talking about ways to improve upon it. I just don't think I should be able to walk off a gunshot to the gut by eating a couple steaks.

My idea assumes that "Blood" is literally meant to be the blood in our body not an arbitrary health meter.

My proposition is to have blood always regenerate at a painfully slow rate something like 50-100 per minute giving a full regeneration every 2-4 hours (50 bpm when running 75 bpm walking 100 sitting/in vehicle?). Bandages still stop bleeding the way they do, I don't think those need to change. Food would no longer grant immediate blood restoration, but would boost the rate at which you regenerate blood. Personally I would cap it at 300 which would grant full restoration at 40 minutes. Downing multiple food items would not stack, meaning you would need to eat once the effect of the other food item wears off/it is fully digested. Food still restores the same amount of blood just over time.

A secondary thought, I think it would be cool to have more animals in the game. Just make the world seem more alive. Right now it's painfully static. If food only boosted health regeneration and meat did not grant 800 blood instantly, we could have so many more animals around (possibly aggroing zombies), but we wouldn't have to worry about healing being too easy because it's going to take a long time no matter what. And a potential fix to having an abundance of meat, would be to make meat (not canned food) perishable. I don't know how difficult that would be though, to have meat be replaced with spoiled meat after a certain period of time. I just think it sucks that I go through the wilderness for hours and see a single rabbit, and then one goat. I want some wildlife dammit.

Some other thoughts:

-I would think that the regeneration rate could go even lower. Note that the full recovery times are from 0. Most of the time I am healing at around 9000 which means you would be back to full in 1 hour at the lowest rate.

-Having some form of stimulant item like adrenaline would be handy to temporarily negate the status effects coupled with low blood allowing you to get out of danger and begin recovery.

-Food still needs to be eaten to avoid starvation obviously.

-Blood transfusions would still be instant blood.

-Being hungry/thirsty reduce the rate at which you regenerate blood? Possibly down to 0 if you begin starving?

Sorry if this has been suggested before, I searched and found nothing.

Awesome post man, just awesome!

I'm with you on blood regen replacing the instant blood gain from food!

I guess the rate is a bit too fast... I saw somewhere that for half a litre it may take about one month and a half to fully recover ....

I saw somewhere that you can't actually respawn when you die.

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I like the sound of this suggestion but honestly believe that it is not needed because it is a game after all.

I like the idea of adding some form of health regeneration and keep everything else the same but the regen would only be about 5-15 blood a minute which would be fair. Making it so that you have to eat to make the regeneration work faster is a good idea but not nessesary.

Better yet, your body will automaticly regenerate 25 blood per minute when well fed and will gradually decrease to nothing as you go on longer without food. So your regeneration will come back as you eat something when you get hungry. I still would prefer no change but this would still be a good alternative.

Well fed- 25 regen a minute

after x amount of time without food it drops to 15 a minute

Then 10 a minute

When icon is red it will hit 5

When flashing no regeneration at all

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Well fed- 25 regen a minute

after x amount of time without food it drops to 15 a minute

Then 10 a minute

When icon is red it will hit 5

When flashing no regeneration at all

+1. I think that is about as balanced as it can get.

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I always like more healing over time than instant healing. I would be glad to see health system improvements.

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I'd like to see a more hardcore health system.

Like... you got a broken leg. You use morphine ok!

But you steel have to use morphine since you fix it ! (Find/use a plaster kit ! Should be added in the game)

Or maybe a splint of fortune.

When you get shot or Zed attack... Bleeding.

You have to bandage... ok. But should have to still sew the wound. ( have to add sew kit )

Or if you dont have the sew kit... just have your knife in th fire and burn open wound.

Instead of doing that you have to change bandage often... little bleeding... have more chance to get infected.

Also have to take pain killer till recovery.

Also when you are shaking and in need of pain killer.

Should have to take a good break indoor or beside fire, have some food... drink. Get warm for a time.

Since you do not that affter shock you got to take painkiller every ? hours.

...

Edited by Tabarnator

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