Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
Vertisce

Exhaustion, zombie speed and numbers...lots of stuff...

Recommended Posts

Something I have been mulling over for the past couple weeks...

In ArmA there is a system for exhaustion. Typically it is a little harsh but most mods tone it down to a reasonable level like the A.C.E mod does. DayZ removed it entirely. What it does is cause your character to get tired after so long of running, crouching or whatever. When you get too tired your vision begins to blur and you literally see an effect of your eyes closing and opening causing you to lose vision. Eventually you pass out until you recover and can get back up.

Right now this would be a nightmare in the game and make it nigh impossible to survive at all. Zombies are far too fast and relentless.

Adding the exhaustion back into the mod would not only make it more realistic but add a few new elements to the game. For one it would take a lot longer to walk from one end of the map to the other...making the map feel bigger in turn. That would also make food and water more of a necessity than it is now. As it is I can go into the red on both and still manage to find food and drink in time even if I am out in the middle of nowhere. It would also make the game more dangerous. Instead of just running from zombies for eternity you would eventually have to turn around and deal with them instead of just running them into a barn.

Along with adding in exhaustion I think the zombies would need to be slowed down a bit. They shouldn't be able to run as fast or faster than a player giving you "some" chance to get away but more importantly forcing you to deal with them by killing them somehow. Allow the zombies to also move at the same speed indoors.

Also...INCREASE the number of zombies. The more the merrier I say.

Right now it's just too easy. Get a zombie on you? Run forever until you find a barn or something. You are a marathon runner with unlimited stamina after all! No need to shoot them or anything.

Having the exhaustion system would increase the realism and fun of the game but we still have to counter it to make it playable. Which is why I suggest slowing down the zombies and increasing their number. Even if you manage to run away...if you pass out the zombies may catch up and kill you.

Discuss...

Share this post


Link to post
Share on other sites

I like your idea. This is a survival game after all. Way too easy as is.

Share this post


Link to post
Share on other sites

Well I can only assume with the worthless post that "thatcommiekid" posted that he doesn't like the idea. Then again with a name like his I don't think I really care.

I only suggest this because one of the first things I noticed in this mod was the ability to run forever. Frankly while it may make it easier to get around, it's unrealistic and makes zombies all but pointless. I have no fear of zombies if I can just run away and keep running until I find a barn. Nobody would be able to do this realistically. This is supposed to be a simulator...so why simulate something that is impossible if you have another option? I also realize that making people pass out would make the current zombies far to hard to deal with...which is why I say slow them down to a manageable speed. I also realize that slowing them down effectively nerfs them making them possibly too easy to deal with which is why I say we add more zombies...lots more. Essentially more like The Walking Dead. They are still fast...just not ungodly fast and huge in numbers making them more of a threat if you run out of ammo and have too many to deal with that an axe doesn't cut it.

Imagine so many zombies that you run out of ammo, drop your gun and switch to your axe...you keep swinging, swinging and swinging but they just keep coming...now they are are in all directions. You get up and run but get tired after a while and pass out...now those zombies might catch up to you and eat you while you are recovering your breath. Thats real...running from one end of the map to the other without stopping is not.

Edited by Vertisce

Share this post


Link to post
Share on other sites

Well I can only assume with the worthless post that "thatcommiekid" posted that he doesn't like the idea. Then again with a name like his I don't think I really care.

I only suggest this because one of the first things I noticed in this mod was the ability to run forever. Frankly while it may make it easier to get around, it's unrealistic and makes zombies all but pointless. I have no fear of zombies if I can just run away and keep running until I find a barn. Nobody would be able to do this realistically. This is supposed to be a simulator...so why simulate something that is impossible if you have another option? I also realize that making people pass out would make the current zombies far to hard to deal with...which is why I say slow them down to a manageable speed. I also realize that slowing them down effectively nerfs them making them possibly too easy to deal with which is why I say we add more zombies...lots more. Essentially more like The Walking Dead. They are still fast...just not ungodly fast and huge in numbers making them more of a threat if you run out of ammo and have too many to deal with that an axe doesn't cut it.

Imagine so many zombies that you run out of ammo, drop your gun and switch to your axe...you keep swinging, swinging and swinging but they just keep coming...now they are are in all directions. You get up and run but get tired after a while and pass out...now those zombies might catch up to you and eat you while you are recovering your breath. Thats real...running from one end of the map to the other without stopping is not.

No you need to fallow the rules of this section. No one is really supposed to put up, "lists," and secondly jsut today the same things you have pronounced have been put up! Use the damn search bar!

Share this post


Link to post
Share on other sites

No you need to fallow the rules of this section. No one is really supposed to put up, "lists," and secondly jsut today the same things you have pronounced have been put up! Use the damn search bar!

You need to get real. My post is not a "list". It is an idea that incorporates 3 changes to be viable. Now...grow up and quit posting a link to the same thing in every thread just because you don't know the definition of the word "list".

Share this post


Link to post
Share on other sites

Im just blocking you. Case closed.

Thanks for the bumps though.

Share this post


Link to post
Share on other sites

Got rid of the spammer. To ignore people in the future, click your username at the top-right of the screen and click the "manage ignore prefs" link.

Share this post


Link to post
Share on other sites

For me,I think stamina would be excellent for gameplay.First it could be a way to make the infamous endgame actually harder in certain ways.The reason is that when you first spawn and are light you can run and run and be able to lose the infected that you happen to aggro.But as you gear up,you will start to slowdown.So the more gear you get in game will actually start to make the game harder and harder.This forces players to grab smaller backpacks/weapons unless they are in a squad and so will of course wanna carry large arsenals.Then it makes zed avoidance actually a smart thing.Right now you aggro a zed and then just run grabbing all the other zeds as it doesn't really matter.With Stamina and you aggro one zed,you will try your hardest to avoid detection by other infected,since you wanna lose the one chasing you as fast as possible before you start to tire out.

As for harsher food and drink drops.....Empty cans,empty whiskey bottles and empty coke cans everywhere makes the world feel more post apocalyptic but they need to tweak the time to death from bleedout to compensate.Maybe get rid of all animal spawns unless your deep in woods to force players to go hunting after a long fight session.

Share this post


Link to post
Share on other sites

I definitely support this. While I like being able to sprint for miles, it does take away some of the fun knowing I can just run away from anything. This would mesh well with a couple of the other ideas being thrown around the forum. I imagine taking it out had something to do with the difficulties coding the zombies. I would imagine it would get back in eventually.

SUCCESS

Jesus kid you're annoying.

EDIT: Ninja'd by a mod. Good job though that kid deserved it.

Edited by drseptapus

Share this post


Link to post
Share on other sites

Got rid of the spammer. To ignore people in the future, click your username at the top-right of the screen and click the "manage ignore prefs" link.

Thank you...I was looking all over for it. Used to seeing it as an option on the persons profile or pop up box if you hover over his name.

For me,I think stamina would be excellent for gameplay.First it could be a way to make the infamous endgame actually harder in certain ways.The reason is that when you first spawn and are light you can run and run and be able to lose the infected that you happen to aggro.But as you gear up,you will start to slowdown.So the more gear you get in game will actually start to make the game harder and harder.This forces players to grab smaller backpacks/weapons unless they are in a squad and so will of course wanna carry large arsenals.Then it makes zed avoidance actually a smart thing.Right now you aggro a zed and then just run grabbing all the other zeds as it doesn't really matter.With Stamina and you aggro one zed,you will try your hardest to avoid detection by other infected,since you wanna lose the one chasing you as fast as possible before you start to tire out.

As for harsher food and drink drops.....Empty cans,empty whiskey bottles and empty coke cans everywhere makes the world feel more post apocalyptic but they need to tweak the time to death from bleedout to compensate.Maybe get rid of all animal spawns unless your deep in woods to force players to go hunting after a long fight session.

Thats exactly what I mean. As for harsher food drops, I wasn't really intending on making food more rare but just that not being able to run forever means it will take longer to get from one town to the next and food will become more of a commodity you want to keep on you rather than something you just find when you need it. I usually keep a can of food and a canteen or coke on me at all times just because I get annoyed with having to search for food but I know plenty of guys that just find it when they need it because it is rather irrelevant unless you are out in the middle of the forest...even then it's usually pretty easy to find a cow and kill it.

Share this post


Link to post
Share on other sites

The longer travel times will no doubt anger players that wanna get into the PVP as fast as possible.I am all for it but I doubt Rocket will do this.he seems more intent on making Dayz an open world PVP with a zombie/survival "feel" thrown into the mix.Its very easy to make it a living hell and I feel they would of made some tweaks already.For now I will just abuse the dam WALMART like supermarkets in game where I can just grab everything I need and its back out to woods. :P

WTF happened to Wally World?!?!?!?

vj68k.jpg

Edited by wolfstriked

Share this post


Link to post
Share on other sites

Why on earth would he want a PvP game with a zombie theme to it? I don't mind the PvP aspect of the game itself but that just seems silly. Either way adding in the exhaustion system wouldn't negatively effect PvP I would think. Since it effects everybody things will generally be the same just take a little more time getting from A to B.

I dunno...Rocket can do whatever he wants. It's his game but focusing on PvP seems like the wrong way to go if you ask me. The option to kill a player is already there...thats all you need for a PvP game. Frankly if I want to shoot other players I will go play ArmA on a PvP server. "Survival" isn't "kill everybody else". Even the front page of the DayZ site touts this as a survival mod not a PvP mod.

Edited by Vertisce

Share this post


Link to post
Share on other sites

This is a horrible idea. This game is already a marathon simulator, why should I have to take longer? "Make the map feel bigger" you say... if this map isnt big enough for you why not ask for a map expansion? Add onto the map, rather than just make it take longer to cross our current one.

Share this post


Link to post
Share on other sites

This is a horrible idea. This game is already a marathon simulator, why should I have to take longer? "Make the map feel bigger" you say... if this map isnt big enough for you why not ask for a map expansion? Add onto the map, rather than just make it take longer to cross our current one.

The intention is not to make the map feel bigger...that is just an added benefit. The idea is to make it more realistic as it is, after all, a simulator. I think you missed the point entirely. That's ok...I don't expect everybody to like it.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×