rocket 16567 Posted July 23, 2012 This topic is for information of the status of the next update.Affected Addons:* dayz_code* dayz_server (server)* HiveEXT.dll (server)Target date:* Wednesday 25 July 2012 (GMT)* Updated to Tuesday 24 July 2012 (GMT)Current Changelog (WIP):* [NEW] Respawn button is disabled during DayZ play* [NEW] Optimized authentication process on login* [NEW] Singleplayer mode disabled when DayZ is loaded* [NEW] DayZ Logo and Version Number appear in game when DayZ is loaded* [NEW] Hive now tracks login/logout (to assist in analysis for an ALT+F4 solution)* [FIXED] Infected cannot hear weapon firing (now they actually hear again)* [FIXED] Clothing no longer spawning (now it spawns as it used too)* [FIXED] Tents and items with ID's above 1 million don't syncronize (now it should syncronize, players to confirm)* [NEW] Respawn button is enabled if the player has a fracture* [FIXED] Players switched to non-player skins (by hackers) sync to database (updates no longer saved for objects non-authorized skins)* [NEW] Players spawning in debug area or "water world" will spawn on beach on next login (with their gear)* [NEW] Client will automatically spawn player out of debug and waterworld to last known position* [NEW] Radar removed from helicopter (UH1H will be added back to vehicle spawns)This is not a final list.Only confirmed items are placed on here, and the page is updated each time. Some things are expected to be in the update, but are not in the list yet, because they have not been finished and confirmed in the update.Okay people.I just read through five pages, in between the time it took me from the office to home. And that five pages was filled with:Person1: Wow this is awesome!Person2: This is the WORST thing that ever happened!Person3: No, it is awesome and I want to have Rocket's children!Person4: I hate Rocket! I want you to have his children so I can then murder them!Please, can people just accept that the Rocket Defense Force (RDF) and the Anti-Rocket Alliance (ARA) are needed for this project to continue. Both sides are required, and can actually coexist.We need the fanboys and fangirlsIf it wasn't for the fanboys and fangirls, I would have quit this mod and sold out months ago. Nobody want's to put up with a crap-ton of abuse all the time. I have become grumpy and cynical enough (ask anyone on the team or who has any sort of relationship to me at all) without having no positive feedback.We need the hatersOr I will spend all my time working on "cool new stuff" and ignore the bugs, because solving bugs is not fun. It is not exciting. It is not sexy. And it doesn't frontpage on PCGamer, Kotaku, RPS, etc... New features do. So without the haters... this project will die.So please, for the projects sake. Realize that you all need each other. The only thing "wrong" with this community is that some folks:1. Think that two different point of views cannot coexist. I generally hold two opposing views at once until I have enough data. That is what Alpha is for! We try something, we consider all sides, we gather data, we try something else. That is the purpose of this whole experiment. I cannot, for the life of me, understand why sometimes people jump on one another simply because they hold a different viewpoint, especially when it concerns features that have not even been implemented yet. It is one thing to put forward an opposing view, it is another to attack them outright.2. Think that trying something sets a feature in concrete. New things will be tried to either solve bugs, or add new functionality. This is especially true with a mod because it cannot affect the source. Nearly all fixes at this point involve new development because most errors in the mod itself have been worked out, at the basic syntax level, and now it is a question of functionality, max loading, etc... We will try it, if it doesn't work we will roll back.3. Think everything needs to be fixed now. I've said it will go standalone, that is obvious. It has caused massive sales. But I need concrete stuff, something worth saying, before I come to you and tell you something. I've said it will happen, and this will affect the direction of the mod. There is only so much that can be done in the mod, to the point where diminishing returns apply. Not all bugs can be fixed easily, and many would be much easier (or only possible) in the standalone version directly in source. Yes, this sucks, but that's the nature of the beast and the fact is: the mod is fairly playable in its current state for the vast majority of people.4. Think the project is dead/dying/gotyay. DayZ is nothing more than an effective message and precursor to something more. The timeframes can be shorter than you think, because of the wealth of data obtained.. .that you guys have provided. As always, follow my advice of maintaining a sense of adventure and a spirit of exploration with the project. If not, you're gonna have a bad time.EDIT:5. Think there is something "wrong" with this community. There is nothing wrong, the community here is extremely healthy. Too healthy, you guys all slaughter each side of the "debate" at every opportunity because everyone they think must be right. The fact is, nobody will really know how good an idea is until it has been implemented. So we gather opinions and factors and discuss a bit here on the forums so you can help me to temper the ideas and eliminate the very bad ones. This community is fantastic, and you'd all see that, if people would stop to see that all this emotion and interest is a good thing... if only it could be focused on the project and not on the opposing side. 482 Share this post Link to post Share on other sites
t0pz 173 Posted July 23, 2012 (edited) Great, can't wait to test itEDIT:Since i have the first post hijacked: There are currently severe hacking issues across most DayZ servers. And i'm not talking about some kid with aimbot or other self-empowering tools, but things like:- Killing the entire server at the press of a button- Teleporting the entire server to one placeand other massive-destruction type of hacks. I know you're saying battleye is doing better than most other anti-cheats, but it honestly is not gonna be sufficient enough for DayZ as a mod. Wouldn't it be possible to add a mod-side cheat-detection or even prevention? Such as, stopping the ability to spawn items that are not even able to be found on DayZ, and other restrictions such as detecting huge changes in x y z coords that can't be achieved by regular vehicles (aka teleporting)...I know there are standalone plans, but this can take quite a while and in the meantime, hosters are shutting down their servers because their hands are completely tied, while their servers are getting completely f*cked up (This guy has got it right: "IMHO, hacking is the single most important development issue right now.") Edited July 24, 2012 by (NGG) Toby 120 Share this post Link to post Share on other sites
TheBadger (DayZ) 67 Posted July 23, 2012 Keep up the great work, Rocket. 8 Share this post Link to post Share on other sites
Max Planck 7174 Posted July 23, 2012 Can you elaborate on the * [NEW] Hive now tracks login/logout (for use with preventing ALT+F4) part?What will it actually do? 16 Share this post Link to post Share on other sites
b00m666 38 Posted July 23, 2012 Can't wait, to bad wednesday is work -,- 3 Share this post Link to post Share on other sites
Alixtheone (DayZ) 40 Posted July 23, 2012 awsome sause 2 Share this post Link to post Share on other sites
rocket 16567 Posted July 23, 2012 Can you elaborate on the * [NEW] Hive now tracks login/logout (for use with preventing ALT+F4) part?What will it actually do?The mechanics are being tested, but it will put a "timeout" if you successfully connect too many times within a period of time. 54 Share this post Link to post Share on other sites
reaper12d 10 Posted July 23, 2012 Would this change (hive tracking login/logout) effect those that server hop as medics to help other players out? 3 Share this post Link to post Share on other sites
redcell 1 Posted July 23, 2012 keep up the awesome work! cant wait, especially for anything anti-Alt+F4 Share this post Link to post Share on other sites
mullinsjesse@ymail.com 19 Posted July 23, 2012 I thought helicopters would be back in this update -_- 8 Share this post Link to post Share on other sites
rocket 16567 Posted July 23, 2012 Would this change (hive tracking login/logout) effect those that server hop as medics to help other players out?Yes it would, and this would be a valid point. I'm not sure what the answer is here. 17 Share this post Link to post Share on other sites
noobfun 87 Posted July 23, 2012 This topic is for information of the status of the next update.* [NEW] Hive now tracks login/logout (for use with preventing ALT+F4) now if only the admins would follow procedures isntead of making up thier own combat dc rules, nice work Rocket ^^* [FIXED] Infected hearing of shots greately reduced they are practically deaf as it is, if you swappped vsison for hearing they would all need a white stick and sunglasses .... zombie guide dogs....naa to far :P 4 Share this post Link to post Share on other sites
Max Planck 7174 Posted July 23, 2012 The mechanics are being tested, but it will put a "timeout" if you successfully connect too many times within a period of time.Ok. So people can still alt-f4 to escape death, just not too often?Did the logout timer thing not work at all?Not complaining mind, it is just a very important issue so I would like to get it straight. Share this post Link to post Share on other sites
DeTaiLz 18 Posted July 23, 2012 The mechanics are being tested, but it will put a "timeout" if you successfully connect too many times within a period of time.NICE thank you!! Share this post Link to post Share on other sites
Hakultair 114 Posted July 23, 2012 Finally, the beginning of the end of the ALT-F4 era! 10 Share this post Link to post Share on other sites
terrvik 2409 Posted July 23, 2012 The mechanics are being tested, but it will put a "timeout" if you successfully connect too many times within a period of time.You have mentioned being able to track other things as well, like if a player have fired a gun recently before disconnecting. Will these things be in as well or will they be tested in the future? Share this post Link to post Share on other sites
rocket 16567 Posted July 23, 2012 Firstly, we will do what DayZ always does... we will collect data.At the same time, initially, login cooldown will be applied (and grow) where you transfer to another server, and cooldown will be applied significantly if you try and reconnect to the same server (with an alive character). Once we have enough data, we will use that to determine algorithms that detect a players behavior over a period of time. This will allow us to then start applying warnings > punishments > database bans; to those players who continue the behavior. 95 Share this post Link to post Share on other sites
KarinjaNinja 80 Posted July 23, 2012 Ok. So people can still alt-f4 to escape death, just not too often?Did the logout timer thing not work at all?Not complaining mind, it is just a very important issue so I would like to get it straight.One step at a time. This will put an end to server hoppers that just hop constantly to get gear. Although people will still be able to d/c to avoid death it looks like we are moving in the right direction. Baby steps before we start running. 1 Share this post Link to post Share on other sites
rocket 16567 Posted July 23, 2012 One step at a time. This will put an end to server hoppers that just hop constantly to get gear. Although people will still be able to d/c to avoid death it looks like we are moving in the right direction. Baby steps before we start running.They will leave a trail, once we have the algorithms sorted and can issue warnings/punishment... those who continue to do it will receive database level bans, 32 Share this post Link to post Share on other sites
remkoe 7 Posted July 23, 2012 (edited) i don't see how this is gonna help against people that alt-f4. yes it does give you a timeout after a while, but it's not like a player alt-f4's every 10 minutes.EDIT: didn't read your last post, don't mind this post, looking forward to it! Edited July 23, 2012 by remkoe Share this post Link to post Share on other sites
pvt_ammo@hotmail.com 164 Posted July 23, 2012 Firstly, we will do what DayZ always does... we will collect data.At the same time, initially, login cooldown will be applied (and grow) where you transfer to another server, and cooldown will be applied significantly if you try and reconnect to the same server (with an alive character). Once we have enough data, we will use that to determine algorithms that detect a players behavior over a period of time. This will allow us to then start applying warnings > punishments > database bans; to those players who continue the behavior.Awesome! Share this post Link to post Share on other sites
rotekz 18 Posted July 23, 2012 Why disable the respawn? What if you get stuck in the wilderness or the sea?Also is the zombie hearing being increased or decreased?Finally, when can we spawn in as a group to the same spot? 16 Share this post Link to post Share on other sites