Jump to content
yoski

[FIXED?] Too many zombies DISCUSSION

Recommended Posts

How do you feel about it? Has it started to affect how you play yet?

I think it's a major part of the game and we should really give as much input about it as possible.

Personally I liked that there were areas with lots of zombies. They made me think about what I was going to do with my ammo. They made me careful enough not to run from loot point to loot point like a headless chicken that might have to click on one or two zombies. Made city's tense.

I'll update this thread after I play with the new zombie spawn rate

Chao

NOTE: I started playing this game when the Zombie rate was high Had no trouble getting started.

Share this post


Link to post
Share on other sites

I haven't played enough yet to detect much of a difference. I still want 1000+ (2000? 3000?!?! :D ) all the time and at least 10% of those wandering around in the woods and on the roads.

Share this post


Link to post
Share on other sites

i agree with powell, if the zombies were found often and overcrowded every area, it would just turn into left 4 dead and the player would be highly overpowered.

Share this post


Link to post
Share on other sites

MOAR ZOMBIES! I honestly want as many zeds as possible, the allure of shooting someone in a city is too large right now. The consequence of firing a gun in a city should be 50+ zeds I feel..

Share this post


Link to post
Share on other sites

I would like to see migrating hordes, would be pretty epic to see a whole bunch just slowly shambling through a empty forest.

Share this post


Link to post
Share on other sites

Yup. I stick with my initial "wish list" zed count: as many as rocket can stuff in the servers with slower respawn and further away from players but with waves of zed starting on the "dry" edges of the map and moving towards the coast. Maybe more guns & ammo... I want a war with zombies!

Share this post


Link to post
Share on other sites

I liked it with what we had before.

Just wasn't enough risk infiltrating the NWAF, encountered maybe five zombies within a 20m radius of me the whole time... rather than the usual 20 plus.

Share this post


Link to post
Share on other sites

Would be cool with zombies wandering the roads. I watched the Walking dead series, and I liked the concept there of "herds" of zombies attracted to gunshots or simply moving. Going with a party and seeing 30+ zombies walking in a spread out group down a road can be scary!

Share this post


Link to post
Share on other sites

I have no problem with the amount of Zed I encountered. At first I was very concerned about their amount and their new wandering AI, but I grew to appreciate it. What I failed to realize was that while the game was challenging, it did not really give me any sense of horror.

When 1.5.7 came out, and I spawned into the NW airfield surrounded by Zed, I found myself feeling a keen sense of dread, as I scurried into the nearest hanger with my buddies so we could formulate a plan to get the hell out of here.

I realized, shortly after, that I was scared out of my mind. Not startled like all other "horror" games have done, but literally afraid of what will happen to me and my hard-earned items. My crew took two hours getting out of there without pissing of the Zed -- pretty much the same amount of time it took us to get there in 1.5.6.

After experimenting with the game some more, I came to appreciate the amount of zed. What my ultimate grievance for this was the rate at which zed respawned. Two or three minutes is a very short time, and if you are a person who is smart and funnels zed into a corridor, killing them can a long time.

Long enough for all those zed you just killed to respawn, and you be stuck in a never-ending loop of zed.

High zed number? Awesome idea. Low respawn time? Not so great.

Clearing an area of Zed should be doable -- not easy, mind you, but doable. You should have at least 10 or so minutes to gather your wits about you before more zed come meandering in. It will be difficult enough for a group to loot an area in that time, as they will probably have to leave some choice things behind before the zed come and deal with bandits who are coming in after one hell of a firefight.

As it currently stood in 1.5.7, there was no time between them. The best you could do was go into an area, lure all the zed out far enough, log out and log back in, then go back into the cleared area to get loot.

As an avid open-world player, I feel the players should have choices. Want to sneak into the city, grab gear, and get out quietly? Awesome. Want to go in alone, guns a'blazing, and try and grab what you can and get out of there? Probably going to die, but cool. Get a group of friends together and tactically clear an area of zed, fortify it against coming waves while your other mates gather as much gear as possible? Super-freakin'-awesome.

The way it was in 1.5.7, you HAD to sneak, there was no other option. While that is a viable and smart option, if I wanted to play a stealth game, I would play a stealth game. I've found all these nice guns with all this ammo, and I'd like to feel that it means something. I want to be vulnerable, but I don't want to go find nice guns to never use them, as it will mean I will face a never-ending horde of undead should I be brazen enough to use it.

I have not played the latest version yet (I want to make sure all the major bugs are fixed up first -- I don't want to jump in and starve to death), so I don't know what it is like. If there are less zed, I will be sad.

Lot of zed are awesome, but only if the respawn rate is significantly reduced.

My two cents.

Share this post


Link to post
Share on other sites

Zombies are one of those hard things in my opinion to balance and find the right setting for. I mean you have to take into account many things.

A.) Too many zombies and well you'll get people mowed before they can take a step. Especially if they can only play towards the night in game.

B.) Too few zombies, and well Bandits have a much easier time and more safety in taking shots at you. As well as the fact more people would be free-roaming.

Taking it further. Let's say you tried to focus more zombies up North where the better loot is. Making it get more difficult the more North you went for better gear. This would probably result in the lack of 'True' Bandits up North that aren't interested in killing beginners. They seek the take down of fully formed camps and fully geared survivors. And find that more Bandits don't work their way North for better stuff. Then finding the lack of zombies South and abundance of beginners running around more freely due to the lack of Zeds a buffet.

So I suppose in the end it would probably be as most people want it. As many Zed as you can get. Because for the most part. Unless someone going after you is using a silenced weapon, they at least run the large risk of a horde.

Overall, I feel that as it sits now you come across some smaller towns and I'll find groupings of zombies that far surpass things I've seen in Cherno and Electro. I can't say I'm upset with the amount of zombies. I mean they are still restrained enough that if you watch your map and move right you'll be able to slink all across the map with no problem. Wouldn't mind having gotten lucky like some and having like nothing at the NW Airfield. Then again, zombies aren't the problem up there. It's people camping item spawns in the area and instead of being the friendly people who are looking for friends to help make the area safer for looting. It's a bandit with night vision that is waiting to make quick work of you and just keep the spawns and now your items you brought.

Share this post


Link to post
Share on other sites
Lot of zed are awesome' date=' but only if the respawn rate is significantly reduced.

My two cents.

[/quote']

This so much.

I have actually enjoyed this game more with the massive hordes. The other day I had a completely awesome zombie battle on a rooftop where I killed 100+ by myself. There just needs to be a reasonable end to the slaughter at some point.

Share this post


Link to post
Share on other sites

Just got finished playing on 2 different servers.

Both had zed counts a little over 1k with near full/full player capacity. This was actually more than I was seeing the past 4-5 days. Respawn timer did not seem bad to me, but I only killed some outside of small villages.

I spawned on my second server at the northern part of the NW airfield. Took about 1 minute for zeds to start spawning there. None spawned on top of or near me (within 25m approx.). I could already see some zeds at the southern end. I moved to the northern hangars and had 2 zeds (regular technician types) spawn at the back of one of them as I was going in. Weird to say the least. Those two moved out, I collected a nice m24 and worked for the next 5 minutes trying to get out of there.

Zed count seems good to me.

Share this post


Link to post
Share on other sites

Man I just want zombies more scattered around now just around buildings. I want to be running around in the wild and see a zombie here and there just aimlessly wandering about

Share this post


Link to post
Share on other sites

I have no problem with the amount of Zed I encountered. At first I was very concerned about their amount and their new wandering AI' date=' but I grew to appreciate it. What I failed to realize was that while the game was challenging, it did not really give me any sense of horror.

When 1.5.7 came out, and I spawned into the NW airfield surrounded by Zed, I found myself feeling a keen sense of dread, as I scurried into the nearest hanger with my buddies so we could formulate a plan to get the hell out of here.

I realized, shortly after, that I was scared out of my mind. Not startled like all other "horror" games have done, but literally afraid of what will happen to me and my hard-earned items. My crew took two hours getting out of there without pissing of the Zed -- pretty much the same amount of time it took us to get there in 1.5.6.

After experimenting with the game some more, I came to appreciate the amount of zed. What my ultimate grievance for this was the rate at which zed respawned. Two or three minutes is a very short time, and if you are a person who is smart and funnels zed into a corridor, killing them can a long time.

Long enough for all those zed you just killed to respawn, and you be stuck in a never-ending loop of zed.

High zed number? Awesome idea. Low respawn time? Not so great.

Clearing an area of Zed should be doable -- not easy, mind you, but doable. You should have at least 10 or so minutes to gather your wits about you before more zed come meandering in. It will be difficult enough for a group to loot an area in that time, as they will probably have to leave some choice things behind before the zed come and deal with bandits who are coming in after one hell of a firefight.

As it currently stood in 1.5.7, there was no time between them. The best you could do was go into an area, lure all the zed out far enough, log out and log back in, then go back into the cleared area to get loot.

As an avid open-world player, I feel the players should have choices. Want to sneak into the city, grab gear, and get out quietly? Awesome. Want to go in alone, guns a'blazing, and try and grab what you can and get out of there? Probably going to die, but cool. Get a group of friends together and tactically clear an area of zed, fortify it against coming waves while your other mates gather as much gear as possible? Super-freakin'-awesome.

The way it was in 1.5.7, you HAD to sneak, there was no other option. While that is a viable and smart option, if I wanted to play a stealth game, I would play a stealth game. I've found all these nice guns with all this ammo, and I'd like to feel that it means something. I want to be vulnerable, but I don't want to go find nice guns to never use them, as it will mean I will face a never-ending horde of undead should I be brazen enough to use it.

I have not played the latest version yet (I want to make sure all the major bugs are fixed up first -- I don't want to jump in and starve to death), so I don't know what it is like. If there are less zed, I will be sad.

Lot of zed are awesome, but only if the respawn rate is significantly reduced.

My two cents.

[/quote']

Exactly What I think. Keep the 1.5.7 numbers, give them higher respawn times.

Share this post


Link to post
Share on other sites

I like how many zombies there are now but did they also increase their reactions to things and distance. Seems like you get some heavy swarms no matter how far away you are with a gun.

I guess it is sorta natural.. if survivors can hear gun shots they can to, it can just be overwhelming when you first start off, and for some reason set one off going into a barn. Unless you get mostly headshots(which is doable in a barn.. hard on veteran though) you are going to run out of ammo.

Share this post


Link to post
Share on other sites

Was anything actually fixed?

3 friends and I totally ran out of ammo in a barn because they wouldn't stop spawning and we couldn't kill them quick enough.

The spawn rates were still VERY high for me tonight...Maybe even quicker than before.

Share this post


Link to post
Share on other sites

I too enjoy the increased number of zombies around, but the respawn times on them are a bit crazy right now. When you kill one, two will replace it for the most part. I have been seeing an increased amount of players getting what they need from inside a place and then retreating to a building with a massive horde following them just to log out/log back in so the horde de-spawns/scatters.

Share this post


Link to post
Share on other sites

I like the idea of herds spawning on the outskirts of the map and migrating.

Would sort of simulate the fact that the majority of Chern has been cleared, but hunger is driving the outsiders to move in.

Share this post


Link to post
Share on other sites

I miss 1.5.7 numbers, my sense of fear has greatly diminished with the new zombie numbers. I've only been playing for about 3 hours but it is a big enough difference that I can notice. I no longer have a sense of fear of turning around or a corner, or worried about staying in a town for too long. I know lots of people complained about numbers but I think it was only the re-spawn time that needed tweaking not the Zed count.

PLEASE ROCKET RESTORE THE OLD Z NUMBERS

Share this post


Link to post
Share on other sites

Yup. I stick with my initial "wish list" zed count: as many as rocket can stuff in the servers with slower respawn and further away from players but with waves of zed starting on the "dry" edges of the map and moving towards the coast. Maybe more guns & ammo... I want a war with zombies!

If i were a bandit ill just wait for the war to start..... hope your not preparing to fight zombies only :P

Share this post


Link to post
Share on other sites

The Z count in 1.5.7 was just about right, perhaps 25% too many in places, but the respawn timer should have been set to at least 20 minutes. From what I'm hearing in this thread, it sounds like the respawn timer has been reduced! if true, that's crazy IMVHO.

Share this post


Link to post
Share on other sites

I started playing last patch, so I don't know what it was like before.

However I did not have any issues with the increased spawnrates. Was a good challenge, imo a change wasn't needed.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×